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Pyramid Eye [Written] [DPR]


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Pyramid Eye

LIGHT Level 1 [Rock / Flip / Effect] 0/1800

FLIP: Change all monsters your opponent controls to Attack Position, and this turn, all monsters your opponent controls must attack, if able.

Your opponent cannot target monsters for attacks, except this one. If this face-down card would be destroyed by a card effect, or if it is targeted by an effect, you can flip it face-up instead. If you do: It gains 800 DEF. If it battles a monster, it gains DEF equal to half of that monster's ATK during damage calculation. (Quick Effect) If each player controls exactly 3 monsters: You can Special Summon this card from your GY in face-down Defense Position, but if you do, banish it when it leaves the field. You can only use this effect of "Pyramid Eye" once per turn.

 

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I know what you are thinking, "how come a triangle has 4 effects instead of 3?". Well, it is a pyramid to be more specific, so it has 4 sides for the all seeing eye to look at you from.

 

It gets targeted/destroyed by effects: It stays, flips up, and becomes 3000 DEF. Plus whatever it is currently battling with (in the form of a continuous effect). 

It also forces the opponent to change all their monsters to attack position and attack this card with them (best if the self-flip effect kicks in at the start of the battle phase). Best friend with Ojama Trio since that'd Inflict 12,000 damage from crashing to a wall. Which frankly speaking I think is an awful interaction so I wanna hear thoughts on how to fix it.

It can self-revive too... Fun.

 

[spoiler=Older Version]

Pyramid Eye

LIGHT Level 1 [Rock / Flip / Effect] 0/2000

FLIP: Target 1 monster your opponent controls; This card gains that monster's DEF (if any). Also, your opponent's next attack must involve this card and the target if this card is face-up on the field. If this card battles a monster with no DEF: This card gains DEF equal to its original DEF. At the start of your opponent's Battle Phase, you can activate this effect: Flip this card face-up. 

 

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It is sort of like a battle trap. If your opponent's monster is attacking this card, it hinders their ability to use that monster to attack something else they might have wanted to attack, while more or less forcing crashing into a wall.

 

It is not a special battle, so effects can happen throughout the whole thing.

If this card is no longer on the field, your opponent can attack normally again, but if the monster targeted is no longer on the field, your opponent flat out cannot attack any more this turn because they cannot fulfill this condition (similar to Staunch Defender and Rise to Full Height in rules, or at least that's the intention).

 

It flips itself up if it survives the opponent's Main Phase 1 to screw with their plan, and yes, it gains 2000 DEF every time a Link Monster attacks it, or the DEF of any other monster that is battling it, and those are permanent boosts, which sounds a tad overpowered, but I am unsure on if it actually would prove to be problematic.

 

 

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Problem with this card is that flip effects resolve after damage calculation, hence why cards like Penguin Soldier don't prevent the attacking monster from destroying it. At least this card allows you to flip it before battle.

 

Unfortunately, two things kill it: Firstly, lack of support, although this is much more a moot point now you have Krawler and Subterrors. But even so, does this provide something their cards don't? Also, protection: You say "...if it survives the opponent's Main Phase 1" but the problem is that it probably won't. On the off chance you open with this, hooray, you survive a turn, but a lack of direct support combined with its easy removability doesn't make it an amazing card.

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Problem with this card is that flip effects resolve after damage calculation, hence why cards like Penguin Soldier don't prevent the attacking monster from destroying it. At least this card allows you to flip it before battle.

 

Unfortunately, two things kill it: Firstly, lack of support, although this is much more a moot point now you have Krawler and Subterrors. But even so, does this provide something their cards don't? Also, protection: You say "...if it survives the opponent's Main Phase 1" but the problem is that it probably won't. On the off chance you open with this, hooray, you survive a turn, but a lack of direct support combined with its easy removability doesn't make it an amazing card.

 

Based on this, I have modified the card.

 

Now instead of flipping itself at the start of Battle Phase, it flips itself whenever it would be destroyed or targeted by an effect, which the owner can still use to flip it on the Battle Phase, and dubs as a little protection, also rising its DEF to 3000 as a bonus.

 

Now the +DEF happens independently from the Flip effect, so it should apply before this dies, and it no longer targets to do it.

 

The FLIP still exists, as a Battle Mania of sorts.

 

The card can quick revive itself now Illuminati Confirmed.

 

=)

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  • 3 weeks later...

BUMP!

Edited the card to shorten text and increase power.

It gains the battling monster's ATK as DEF for the moment, but I reduced the DEF to 1800 and self-flip boost to 800.

It also now reworded the flip effect so that not only the position changed monsters are forced to attack.

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