Jump to content

[OOC][PG-16][Started][Not Accepting] Persona: Philosophy of Man | Co-hosted by Saiku


Dad

Recommended Posts

a0SIKqY.png   banner by Yui.

 

Greetings children of mine.

 

General Information

 

Not long ago you may have heard me mention a desire to bring to life a role-play based on the series of "Persona".  For those of you who don't know about "Persona", I've provided a link to a simple Wikipedia article of the series.  For those of you who are familiar with the Persona series, I'd like to share my intentions with you while we discuss a plot direction for the RP.

 

As of this moment, I've decided that I'd like the timeline of this RP to be closer to "Persona 4" and "Persona 5".  This would, of course, be a separate, non-canon story that has no direct correlation to the actual series, other than sharing Personas, arcana, and access to the "Velvet Room".

 

Players

 

I would like for this RP to be filled with a small cast, and I'm aiming for no more than eight total players including myself.  This number is subject to change, but as of right now, that is my ideal number of players.  For those of you who are concerned about using each of the arcana to their full potential, the rest of the arcana not used by players will be covered by NPCs which I will create.

 

Personas

 

I'm sure that a number of those of you who would be interested in a "Persona" based RP are already familiar with some of the Personas.  These Personas are based on different deities of different religions around the world.  They include but are not limited to, Messiah, Satan, Lucifer, Vishnu, Orpheus, Quetzalcoatl, and many more.  I would like to branch away from these familiar Personas (but not entirely).  My goal is to use new or never-before-seen gods in the series, such as Wukong or Shango.  

 

Aligning these new and unfamiliar Personas with appropriate arcana will be the most challenging.  I'll try to find any direct relation they have to the arcana, but if I cannot, we'll probably wing it.  An example I shared with some possible new players was that of Wukong.

 

I have no idea if Wukong already has an aligned arcana.  If I can't find anything about his arcana, I'd either align him to Chariot or Strength.  Again, this is just an example.  Ryuji >:/

 

The following is a list of resources to Personas that have been used in Personas 1 - 5:

 

P1

P2 | P2

P3

P4

P5

 

While it is not mandatory to create a new Persona, it would be awesome to see you all bring that of your own Personas (gods that haven't been used in the game) to life.  If you are struggling to choose a god from outside of the Persona series, PM me with a Persona you have interest in using and we'll discuss it.

 

As a note:

 

Messiah, Thanatos, Satan, Lucifer, Satanael, Orpheus, and Izanagi will be prohibited from use by players.  This list may expand, but for now, players cannot use those Personas.

 

Combat

 

Combat will be turn-based.  Per our official Persona: Philosophy of Man Discord, basic combat between players and shadows will be held in the dedicated #ic-combat channel.  Combat will then be relayed to the IC thread in a single post.  Who relays this post will be determined on a case-by-case basis.

 

Exceptions to this include:

  • Unique Encounters
  • Boss Battles

 

The following elements will be included in combat:

 

  • Physical
  • Gun
  • Fire
  • Ice
  • Electric
  • Wind
  • Psy
  • Nuke
  • Bless
  • Curse
  • Almighty

*Almighty damage will be disabled for the duration of the early game of the RP.  It will become available later as the RP progresses.

 

Elements and Their Counterparts

 

Each element--excluding Almighty--has an opposite to which it is considered weak to.  Below is a list of the elements and what is considered to be their weakness.

  • Physical - N/A
  • Gun - N/A
  • Fire - weak to Ice
  • Ice - weak to Fire
  • Electric - weak to Wind
  • Wind - weak to Electric
  • Psy - weak to Nuke
  • Nuke - weak to Psy
  • Bless - weak to Curse
  • Curse - weak to Bless
  • Almighty - N/A

Not all Personas who use an element (Ice for example) will always be affected by their weakness.  Some Personas may inherit passive abilities which evade, resist, repel, drain, or nullify their weaknesses.  Be prepared to work around this in combat.

 

Skills and Leveling

 

Player characters will not gain levels.  Instead, only player Personas will level.  Player Personas will start at level one and will have three skill slots and three skills available to choose from the provided table.  All player Personas will level at the exact same time.  Player Personas will gain a skill slot(s) at designated levels, and new skills will become available as Personas reach new thresholds.

 

Player Personas will gain skill slots in the following manner:

 

  • At level 10, player Personas will gain 1 additional skill slot, totaling 4.
  • At level 20, player Personas will gain 2 additional skill slots, totaling 6.
  • At level 30, player Personas will gain 1 additional skill slot, totaling 7.
  • At level 40, player Personas will gain 2 additional skill slots, totaling 9.
  • At level 50, player Personas will gain 1 additional skill slots, unlocking all available skill slots.

Stat Growth

 

All stat points at level 1 have a value of 5.  Stat point values will increase as players level up and reach certain thresholds.

 

  • At level 10, Player Stat Points will have a value of +10.
  • At level 20, Player Stat Points will have a value of +15.
  • At level 30, Player Stat Points will have a value of +30.
  • At level 40, Player Stat Points will have a value of +40.
  • At level 50, Player Stat Points will cap, and have a value of +50.

All players will have a base HP of 200 and a base SP of 150.  If a skill point is not allocated to a stat, players will automatically receive the minimum possible bonus Stat Point reward to that skill.  (5, 10, 15, 30, 40, or 50.)

 

Maximum HP can be increased by allocating points to Endurance.

Maximum SP can be increased by allocating points to Magic (will also increase ability damage).

Maximum Attack can be increased by allocating points to Strength.

Maximum Speed can be increased by allocating points to Agility.

Maximum Critical Hit Chance can be increased by allocating points to Luck.

 

[spoiler=Available Level 1 Skills]

 

Physical

  • Lunge - Light physical damage to 1 foe.
  • Cleave - Light physical damage to 1 foe.
  • Lucky Punch - Minuscule physical damage to 1 foe.  High critical hit rate.

Fire

  • Agi - Light fire damage to 1 foe.  Low chance to burn .

Ice

  • Bufu - Light ice damage to 1 foe.  Low chance to freeze.

Electric

  • Zio - Light electric damage to 1 foe.  Low chance to shock.

Wind

  • Garu - Light wind damage to 1 foe.

Psy

  • Psi - Light psy damage to 1 foe.

Nuclear

  • Frei - Light nuclear damage to 1 foe.

Bless

  • Kouha - Light bless damage to 1 foe.
  • Hama - minuscule chance of instantly killing 1 foe.

Curse

  • Eiha - Light curse damage to 1 foe.
  • Mudo - Minuscule chance of instantly killing 1 foe.

Support

  • Dia - Restore 50 HP to 1 ally..
  • Patra - Cure Dizzy/Hunger/Forget/Sleep for 1 ally.
  • Tarukaja - Increase 1 ally's attack for 3 turns.
  • Rakukaja - Increase 1 ally's defense for 3 turns.
  • Sukukaja - Increase 1 ally's agility and evasion for 3 turns.
  • Tarunda - Decrease 1 foe's attack for 3 turns.
  • Rakunda - Decrease 1 foe's defense for 3 turns.
  • Sukunda - Decrease 1 foe's agility for 3 turns.

Ailments

  • Pulinpa - High chance to Confuse 1 foe.

 

 

 

All skills have a chance to miss their targets.  This is rare, and unless there is another condition that increases those odds of skills missing, they will hit most of the time.

 

Ailments, Combat, Critical Hits, Technical Hits, Weaknesses, "1 More", and All Out Attacks

 

Ailments are negative status effects that can be inflicted on friends or foes.  Ailments last up to 3 turns and will be automatically cleared on the third turn after they are applied (this includes the first turn it is initially applied).

 

Ailments are as follows:

 

  • Burn - Light passive damage to an enemy or ally at the end of their turn until cleared by skill or timer.
  • Frozen - Afflicted target cannot move until hit with a physical or fire ability, or until frozen clears by skill or timer.
  • Shock - Afflicted target cannot move until hit with a physical ability or until shock clears by skill or timer.
  • Confuse - Afflicted target may harm itself or its allies.  Cannot be cleared except by skill or timer.
  • Brainwash - Afflicted target may heal enemies.  
  • Despair - Afflicted target cannot move.  Cannot be cleared except by skill.  If not cleared by skill, afflicted target will die on the third turn of affliction.
  • Rage - Cannot attack except with auto-attacks.  Cannot be cleared except by skill or timer.
  • Fear - Afflicted target has a chance to not be able to move during their turn.  Cannot be cleared except by skill or timer.
  • Sleep - Afflicted target cannot move but recovers medium amounts of health at the end of their turn.  Cannot be cleared except by skill or timer.
  • Hunger - Afflicted target has lowered attack power for three turns.  Cannot be cleared except by skill or timer.

Technical hits are applied when a friend or foe is afflicted with an ailment and an auto-attack, physical attack, or skill damages the afflicted target.  This causes the next applied attack to inflict 1.5x more damage to the afflicted target, but cures their affliction.  Technical hits can only be applied to targets afflicted with the following ailments:

 

  • Frozen
  • Shock
  • Burn (Psy and Nuclear damage only)
  • Sleep

 

Combat will be played through the #ic-combat channel in our dedicated discord channel.  Once combat is complete, one or more players will relay the combat information in their own words in their own post(s).  

 

Critical Hits will automatically incapacitate an enemy or ally, giving the attacker a "1 more" (a second attack).  Critical hits are random but can be applied by gunfireauto-attacks, or skills.  If an enemy has a weakness to a Persona skill, they will automatically be incapacitated and give the attacker a "1 more".  If/when all enemies in a battle are incapacitated, players can inflict grave damage to enemies with an All Out Attack.

 

All Out Attacks can be used at the cost of all current player turns.  Players can opt to inflict grave damage to their enemies.  Most times, this will kill the enemy.  This excludes bosses.

 

To determine the success rate of critical hits, a coin will be flipped using a dedicated bot in the #ic-combat channel.  A heads is a successful crit and a tails is base damage (if applicable).  Abilities with naturally high critical hit rate (see Lucky Punch) will automatically grant players 3 additional coin flips.  Every 5 points in the Luck stat grants one coin flip (maximum 5 before high critical hit rate skills).

 

Note:  There will be some Special Boss Ailments that cannot be cleared except through timer.  These will be explained in their appropriate battles.

 

 

The Arcana

 

The Arcana will be represented by players and NPCs.  A player may only have one Arcana, but they may of course form bonds with other players who have a different Arcana.  Typically, the Fool Arcana is represented by the protagonist.  For a little twist, I would like the protagonist to be an NPC with whom every player can interact, and they will choose whether or not to form a bond with the Fool.

 

For those of you who are not aware, here is a list of the Arcana.

 

The World will not be available to players and will not show up for a very, very long time.  It may not show up at all, depending on the path the players take.

 

Player Arcana will be assigned by myself.  Your assigned Arcana will be given based on your character's personality and biography.

 

Arcana will give unique bonuses (both combat and non-combat related) as Personas grow over time.  Players may receive additional bonuses after forming bonds with other players and NPCs and their assigned Arcana.  Those bonuses will be revealed as they are acquired.

 

[spoiler=The Arcana]

 

The Fool

WWbXhOL.png

 

The Magician

a8MWo3g.png

 

The Priestess

HLI9w0L.png

 

The Empress

cG3bd5o.png

 

The Emperor

lVJOPkH.png

 

The Hierophant

FsjVfWQ.png

 

The Lovers

r94Q3A5.png

 

The Chariot

3hoZoaT.png

 

Justice

MFhOpbI.png

 

The Hermit

sCtjHbS.png

 

Fortune

9IhPoHD.png

 

Strength

PWRqpgq.png

 

The Hanged Man

gnmwyEn.png

 

Death

dpGpwxx.png

 

Temperance

4IATYwC.png

 

The Devil

sro5dcV.png

 

The Tower

UC9fE1Z.png

 

The Star

nYtG04y.png

 

The Moon

4YaViES.png

 

The Sun

hu3e3ZE.png

 

Judgment

2DeTXGo.png

 

 

 

 

Advancing Time

 

Time, in Persona, is very precious.  Time off is among the most important for players.  As such, I will indicate time changes in all of my posts.  They will include (from a fake calendar) the month, day, time of day (early morning, daytime, afternoon, evening, late night).  There will be very few times where time skips occur.  At the most, time skips will only include up to three in-game days.  If there is no time change, I will indicate that as well in my post.  I will post it at both the top and bottom of my posts.

 

Decision Making

 

This rp will have three paths.  I will not indicate which path is which.  Please remember that most all of the actions that you, the player, takes will have an effect on the course of the rp.  From the bonds you form to the enemies you take down, everything will play a part in how the story develops.  Choose wisely.

 

Furthermore, for newly developing confidants (if and when you find them), I will create some questionnaires with multiple choice answers so that you as a team can decide which path to take.  This is subject to change, and we can discuss whether this is a turn off for players or not.  This is a traditional occurrence in the Persona series, but if players feel it is more of a hindrance, we can discuss our options.  Personally, I am looking forward to creating the questionnaires to see how players respond to NPCs and confidants.

 


 

I'd like to start the RP sometime after the New Year, but preferably before the 20th of January.  That's the time school lets in for me and I'd like for the RP to be open by that point.  That gives us a little less than a month to work together to get this thing rolling.

 

I do have a basic plot in mind, but, of course, it does come down to "world ruin".  I purposefully leave things vague because spoilers suck.

 

Plot (New Orleans, Louisiana)

 

A world beneath the world.  It exists but for one purpose:  to influence mankind.  Their hearts, their minds, their actions; all of these things are controlled by the Substitute Plain.  Why?  What grand authority exists to determine mankind's future?  For what purpose have they allowed affliction to trouble the many and benefit the few?  For what reason does the shallow, weak will of man fall into the hands of those unseen?  Journey into the unknown to discover who--or what--lies beneath, and save your world.

 


 

Please do not copy the information in the parenthesis onto your submitted application.

 

[spoiler=Application Skeleton]

 

[spoiler=Character Primary]

Character Name:  (Look, I know the series is mostly based in Japan, but if every God damn one of you has a Japanese character I will auto-kill you and revive you I swear to God.)

Character Age:  (You're high school students.  You should be no older than eighteen and no younger than fifteen.  If you want to make a character that is not a high school student, pm me and we'll talk privately.  Otherwise, follow this rule.)

Character Description:  (What does your character look like?  Are they tatted from head to toe?  Do they have a tongue ring?  Does your chain hang low?  DESCRIBE YOUR CHARACTER.  Pictures are fine too.)

 

Character Biography:  (This is one of the two most important sections of your application.  Your character's history will play a key part in how I choose which Arcana you will be assigned to.  Please write it carefully.  Be as detailed as you like, but please remember that your character's biography will greatly affect them and their potential.  You have been warned.  This section should be no less than two paragraphs.)

Character Personality:  (This is the second of the two most important sections of your application.  Your character's personality will play a key part in how I choose which Arcana you will be assigned to.  Please write it carefully.  Be as detailed as you like, but please remember that your character's personality will greatly affect them and their potential.  You have been warned.  This section should be no less than one paragraph.)

 

Character Passion:  (What are some aspirations or goals that your character has?  Who or what are they devoted to?)

 

Student Year:  (Are you a freshman?  A sophmore?  A junior?  Are you a senior?  Please don't everyone make your characters freshmen.  Please.)

 

 

 

[spoiler=Character Combat]

 

Character Model Melee Weapon of Choice:  (You may choose one type of melee weapon from several classes of melee weapons.  They include daggers, swords, maces (bats and rods/pipes would fall here), axes, and whips.  These will be models in the "real world" and will materialize into actual weapons in the Substitute Plain.)

 

Character Model Gun of Choice:  (You may choose one gun from several classes of guns.  They include handguns, SMGs, shotguns, assault rifles, and grenade launchers.  In the in-game real world, these weapons are only models.  When combat becomes involved, these weapons will affect your enemies.  Choose carefully.)

 

Character Persona:  (If you were unable to select an unused god from the Persona series, please message me privately about the Persona you have chosen to use.  This section should only include your Persona's name.)

 

Character Costume:  (After your character has summoned their Persona for the second time, their outward appearance will change.  What does your costume look like?  This is the appearance your character will have whenever they cross over into the Substitute Plain post Second Persona Summoning.  Choose wisely.  Be creative.)

 

Persona Description:  (Describe your Persona's appearance.  Pictures are fine too.)

 

Persona Abilities:  (From the available level 1 skills, you may currently select 3 abilities for your Persona.)

 

Persona Stats:  (Persona Stats include the following:

  • Strength - determines your Persona's physical damage output
  • Magic - determines your Persona's magical damage output and their healing capability
  • Endurance - determines your Persona's ability to receive damage and their maximum health pool.  Lower endurance means you will fall more quickly.  Each point slotted to endurance is worth 15 Maximum HP with Persona having a minimum of 100 HP.
  • Agility - determines your Persona's speed.  Higher agility will allow you to move first in combat.
  • Luck - determines how often your Persona may score a critical hit.  Also affects your gun crit chance and auto-attack crit chance.

You are allowed a total of 45 points to assign to your Persona.  Each stat can only have 15 points assigned to it at one time.  The three stats with the most stat points that you choose to slot will be the stats that grow the most for your Persona.  If you wanted to make a tank, you could put ten points into endurance, ten points into agility, ten points into magic, five points into strength, and five points into luck.  This is only an example.  You will determine how your Persona grows.)

 

If your Persona Stats are balanced across the board, please edit your stats so that no more than three of your stats are at or above 10, and no more than two of your stats are at or below 9.  This will allow you to decide which three stats you want to grow the most.

 

Persona Weakness:  (Your persona should have at least 1 elemental weakness.  What is it?)

 

 

 

 

 

 


 

Accepted Applications

 

Order Mario | Reno Howard

Yui | Haruka Hirasawa

Hakima | Tyler Beckett

Hueco | Piper O'Reilly

Chaos Sonic | Jason Garrett

Skaia | Avery Moreaux

a bad post | Quinn St. Lawrence

 

Hi I'm Dad | Paul Lester Brown

 


Thanks for taking the time to glance at this thread.  Your feedback is appreciated.  Let's discuss.

 

My Contact Info

 

Dad#5515 - Discord
 

 

Solusshade - Skype
 
Group Discord Server can be found here.
IC Thread can be found here.
 

 
Application Submission Deadline
 
APPLICATIONS ARE CLOSED.
 

 
Changelog
 
  • Added a changelog.
  • Added Psy and Nuclear to available elements and tier 1 skills.
  • Added "Persona Weakness" to character applications.
  • Added application submission deadline.
  • Edited description for Persona Endurance.
  • Edited description for "Dia" in [Available Level 1 Skills].
  • Added "Elements and Their Counterparts".
  • Increased total allowed players to 8.
  • Increased total Persona Stat Point Allotment to 45.
  • Added more detailed description to Persona Stat Point Allotment to better explain growth stats.
  • Adjusted total allowed stat point per skill to a maximum of 15
  • Adjusted Application Submission Due Date to January 6, 2018.
  • Closed Application Submission.
  • Added Accepted Applications.
  • Added a link for the IC Thread from the OOC and vice versa.
  • Updated the OOC OP with combat changes and information.
  • Added an IC link to the discord channel.
  • Added an OOC link to the discord channel.
  • Updated Character Application to include Character Costume (see sub-section "Character Combat").
  • Added Stat Growth section.
  • Added Combat section.
  • Added detailed explanation of critical hits to Critical Hits section.
  • Haruka is leaving the main story and will be archived.
Link to comment
Share on other sites

  • Replies 65
  • Created
  • Last Reply

Persona RP sounds neat. Not entirely sold on the idea yet, and one of the major concerns is how the vast majority of Persona's gameplay is not actually dungeon running but more so knowing and understanding how to budget down time, and what happens during said down time. I know that you said advancing time is important but the down time is equally so, especially if you plan for people to have the choice in forming social links with other NPCs. 

 

Also Wukong has been in the persona series already, under the name Seiten Taisei and was either the Tower or Chariot 

Link to comment
Share on other sites

Personas

 

I'm sure that a number of those of you who would be interested in a "Persona" based RP are already familiar with some of the Personas.  These Personas are based on different deities of different religions around the world.  They include but are not limited to, Messiah, Satan, Lucifer, Vishnu, Orpheus, Quetzalcoatl, and many more.  I would like to branch away from these familiar Personas (but not entirely).  My goal is to use new or never-before-seen gods in the series, such as Wukong or Shango.  

 

Aligning these new and unfamiliar Personas with appropriate arcana will be the most challenging.  I'll try to find any direct relation they have to the arcana, but if I cannot, we'll probably wing it.  An example I shared with some possible new players was that of Wukong.

 

I have no idea if Wukong already has an aligned arcana.  If I can't find anything about his arcana, I'd either align him to Chariot or Strength.  Again, this is just an example.

 

This here, is intriguing to me. Problem does become, we'll be needing to go and search to find what deities aren't particularly used in the Persona series. Wukong, as Skaia mentioned, being such an example.

 

However, I'm interested in working to figure out the possible ideas for these deities. Oh...and because I can...

 

[spoiler=Music for me stepping into this thread....because classy!]

 

 

Link to comment
Share on other sites

Persona RP sounds neat. Not entirely sold on the idea yet, and one of the major concerns is how the vast majority of Persona's gameplay is not actually dungeon running but more so knowing and understanding how to budget down time, and what happens during said down time. I know that you said advancing time is important but the down time is equally so, especially if you plan for people to have the choice in forming social links with other NPCs. 

 

Also Wukong has been in the persona series already, under the name Seiten Taisei and was either the Tower or Chariot 

 

Yeah I realized that after the fact, but thanks (regarding Wukong (God damn it Ryuji)).  

 

I do value down time a lot.  [Days Off] are incredibly important to forming and creating bonds with NPCs and other players, so I do intend to include it in the RP.  You can't go dungeon crawling every day anyway.  It would exhaust the RP and the players and the characters way too quickly.  I think I may end up setting aside certain in-game calendar days for dungeon crawling specifically so that players can prepare ahead of time and decide "do I hangout with an NPC?" or "should I go and find equipment?" and etc.  This is a very good point tho, thank you so much.

 

 

This here, is intriguing to me. Problem does become, we'll be needing to go and search to find what deities aren't particularly used in the Persona series. Wukong, as Skaia mentioned, being such an example.

 

However, I'm interested in working to figure out the possible ideas for these deities. Oh...and because I can...

 

[spoiler=Music for me stepping into this thread....because classy!]

 

 

 

What I'm thinking of doing, in order to eliminate that problem, is to find a list of Personas already in the series, and then sharing it so that players can know what to look for.  If it becomes too problematic, we can probably just stick to already known Personas.  But that's what this brainstorming session is for!  Great point.  Thank you.

Link to comment
Share on other sites

What I'm thinking of doing, in order to eliminate that problem, is to find a list of Personas already in the series, and then sharing it so that players can know what to look for.  If it becomes too problematic, we can probably just stick to already known Personas.  But that's what this brainstorming session is for!  Great point.  Thank you.

 

Sounds like a good idea.

 

If we can get this list from P1-P5, then this might make choices ten times easier. At the same time, it'll also help with character creation in general. Resisting the idea of making a Persona version of Amaris with Tsukuyomi xD Jk jk

Link to comment
Share on other sites

Sounds like a good idea.

 

If we can get this list from P1-P5, then this might make choices ten times easier. At the same time, it'll also help with character creation in general. Resisting the idea of making a Persona version of Amaris with Tsukuyomi xD Jk jk

 

I'll provide the list.  Will update the OP.

 

 

Hey Dad can I make Benkei a Persona?

 

Check the list I'll be providing in the OP.

 

 

Noting interest. 

 

No you missed a creep >:/

Link to comment
Share on other sites

I'm interested for sure. You know what they never used as Personas? Tiamat and Bahamut. Not saying that I'd used them myself, as I like Koryu, personally... but... it could be cool.

Also, no Bahamut is not actually a dragon, thank you DnD for misinforming people for years. It's a WHAAAAAAAAAAALE.

Link to comment
Share on other sites

I'm interested for sure. You know what they never used as Personas? Tiamat and Bahamut. Not saying that I'd used them myself, as I like Koryu, personally... but... it could be cool.

 

Also, no Bahamut is not actually a dragon, thank you DnD for misinforming people for years. It's a WHAAAAAAAAAAALE.

 

A whale Persona...Sai...I need you to do this...juuuuuust for my benefit XD

Link to comment
Share on other sites

I'm interested for sure. You know what they never used as Personas? Tiamat and Bahamut. Not saying that I'd used them myself, as I like Koryu, personally... but... it could be cool.

 

Also, no Bahamut is not actually a dragon, thank you DnD for misinforming people for years. It's a WHAAAAAAAAAAALE.

 

How the funk do you expect me to explain to my players that they need to stand back because your Persona is bigger than the battlefield?  God damn Wailord in Persona that's some bullshit.  Fortunately for you, I'm intrigued so providing that this does gain the appropriate steam, you may just get your funking whale.  

 

 

A whale Persona...Sai...I need you to do this...juuuuuust for my benefit XD

 

How dare you cheer him on >:/

 

 

'pokes sniffer into this in curiosity'

 

Hi ^_^

 

 

I'd be interested in something like this. Haven't done this sort of thing in a while, though, so you'll have to forgive me if I'm a little rusty.

 

You've been around a while yet I've never seen you in RP before.  It'll be interesting to see what you can bring to the table.

 


 

Let me reiterate from the OP:

 

Choosing an original, unused god that is not found in the list of Personas from games 1 - 5 is not mandatory but preferred.  If you cannot make a selection outside of those Personas, please message me and we can negotiate.  Just be aware that restricted Personas may change, so please keep the OP in mind.

 

Since we have at least 7 players (including myself) who are noting interest, I will go ahead and turn this into an OOC.  Sometime following Christmas (Monday, the 25th for those of you who may not celebrate Christmas) I may update the OP with application information and additional details.

 

I look forward to working with you all.

 

Also, I will be needing a co-host.  Preferably someone well versed in the Persona series with whom I can discuss intricate details with.  Thanks in advance.  PM me if you're interested.

Link to comment
Share on other sites

I suppose my next biggest concern here would be combat, (yeah, I know, I'm a real game player.) 

How similar to the games would it be in that 

Is it turn based? 

Is it stat based? 

If so how rigidly/close to the games is it? 

Does it involve us just kind of standing around doing fancy poses summoning personas for like, a half second to do an attack or something else? 

What are all the elements, (I think P5 is the only one that was different with dark and light being curse and bless and having the addition of mind and nuke.) 

Probably some other things I'm forgetting but this about the basics of what I can think of. 

Link to comment
Share on other sites

I suppose my next biggest concern here would be combat, (yeah, I know, I'm a real game player.) 

How similar to the games would it be in that 

Is it turn based? 

Is it stat based? 

If so how rigidly/close to the games is it? 

Does it involve us just kind of standing around doing fancy poses summoning personas for like, a half second to do an attack or something else? 

What are all the elements, (I think P5 is the only one that was different with dark and light being curse and bless and having the addition of mind and nuke.) 

Probably some other things I'm forgetting but this about the basics of what I can think of. 

 

Sorry I haven't quite gotten into the intricate details for the OP yet.

 

Elements will not include Psychosis or Nuke.  Bless and Curse will be available.  So will gun damage.  I was saving it for the application process, but it's better to address it now.

 

At the present time I would like fights to be turn based.  My system will work something like this:

 

Player A

 

 

TURN COUNT: 1

 

Each player's ending post will end (in the bottom right-hand corner in bold) with a turn count number that will not exceed four.  In the applications for Personas, I plan to allow players to prioritize stats for their Personas, including speed.  Before critical fights (boss fights, mini-boss fights) I will always indicate the boss's speed.  Basic shadows will not exceed player speed unless I indicate it beforehand.  This will likely rarely happen and only on first encounters of new shadows.  So it will be pretty close to the game but not pinpoint.  I will also indicate buffs to enemies for players new and old.  If a shadow is speed buffed, I will note so in my post and list stat changes.

 

NOTE:  There will only be seven players total including myself.  This means there will at most be two teams.  This was done on purpose.  I will go over it more once application skeletons are ready, but you will have to choose your team and your battles carefully.

 

I do plan to create a chat group for the RP, so I'd like to go ahead and gauge whether players prefer Skype or Discord.

 

Items will be extremely rare, so don't count on them for healing or debuff cleansing.  All of this will be added to the OP either tomorrow or after Christmas.

 

Also, this was a great post by you and I'm glad you inquired.  Nice job.

 

 

 

YES ENCOURAGE HIM

Link to comment
Share on other sites

I kinda wanna try with a more contemporary deity, is something from H.P Lovecraft allowed or would you prefer something from the classics?

 

Classics are preferred (especially since I'm not well versed in Lovecraft's works).  However, if you want to talk more in detail, pm me.  Let's see if we can work something out.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...