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Make a Fusion Monster Game REMASTERED EDITION


SkaterTheDJWolf

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Skybullet Aero Blazer - Zephyros

WIND Psychic Level 7 Fusion

2500/2000

Effect: 2 WIND monsters

Once per turn, if your opponent Special Summons a Level 5 or higher monster (Quick Effect): You can pay 1000 LP; negate the Summon, and if you do, banish it. If this card leaves the field: You can pay 1000 LP, then target 1 WIND monster in your GY, except "Skybullet Aero Blazer - Zephyros"; Special Summon it. You can only use this effect of "Skybullet Aero Blazer - Zephyros" once per turn.

 

A Fusion monster using Xyz

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D. D. Guardian Knight

DARK - Level 8 - Warrior/Fusion/Effect - 2000/2000

1 "D. D." monster + 1 or more Xyz monsters

Must be Fusion Summoned by banishing the above Materials from either side of the field (You do not use "Polymerization"). This card gains ATK and DEF equal to the combined Level of its "D. D." monster Material and the Ranks of its Xyz monster Material x200. When this card is Fusion Summoned: Banish a number of cards from the field and/or Graveyard equal to the number of Xyz Materials that were attached to its Fusion Materials.

 

3 of the same Material

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Odd-Eyes Ultimate Pendulum Dragon

DARK

Level 12

Scale: 12-12

ATK: 4500

DEF: 4500

Dragon/Fusion/Pendulum/Effect

 

Pendulum Effect:

Once per turn, except the turn this card was placed in the Pendulum Zone: you can tribute 1 Pendulum monster you control Special summon this card from your Pendulum Zone. All Pendulum summoned monsters you control cannot be destroyed by card effects.

 

Monster Effect:

3 "Odd-Eyes Pendulum Dragon"

This card can be Fusion summoned by banishing the above Fusion materials you control from your field or face-up Extra Deck. This card cannot be tributed or targeted by card effects. If this card is destroyed; you can place this card in an unoccupied Pendulum Zone.

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1 Synchro monster + 1 Xyz monster + 1 Link monster

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Decoded Hope - Stardust

WIND | Cyberse | Level 8 | Fusion | Effect

1 Synchro monster + 1 Xyz monster + 1 Link monster

Must be Fusion Summoned by banishing the above materials from your side of the field (you do not use "Polymerization"). This card gains 500 ATK for each monster in your Main Monster Zones. Once per turn, when your opponent attacks a Synchro, Xyz or Link monster you control: You can negate that attack, and if you do, destroy the attacking monster. If a card you control would be destroyed by a card effect: You can banish this card from your GY instead.

3000/2500

 

Next: 3 "Old Entity", "Outer Entity" or "Elder Entity" monsters

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The Great Cthulhu

DARK / Aqua

Level 12 - ?/?

 

3 "Entity" monsters

Must be Fusion Summoned by banishing above materials from your GY, and cannot be Special Summoned by other ways. This card's Fusion Summon cannot be negated. This card's ATK and DEF becomes combined ATK and DEF of all monsters used for this card's Fusion Summon. If this card declares an attack: You can activate this effect; banish all other cards from the field at the end of Battle Phase. Your opponent cannot activate cards and effects in response of this effect's activation.

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"Jack Knight" fusion monster

Can be fusion summoned without polymerization

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Jack Knight- Prism Progenitor

Light *10

Psychic/Fusion/Effect

2+ Jack Knight monsters

Must first be Special Summoned (from your Extra Deck) to a Column with 3 or more cards in it. (you do not have to use “Polymerization”.) This card gains the following effects based on the number of “Jack Knight” monsters used to summon it.

·      2: Once per turn, you can switch the Location of 2 of your “Jack Knight” monsters.

·      3: If this card leaves the field, Special Summon 2 “Prism” Tokens (4/Light/Psychic/0/0).

·      4+: When this card is summoned, banish 2 “Jack Knight” monsters from your GY, draw 3 cards.

3000/3000

 

effect where it banishes the top card of your deck

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Grand Emperor Helios

LIGHT - Level 1 - Pyro/Effect - 0/0

1 "Helios" monster + 1 LIGHT monster

Must be Fusion Summoned using the above Materials, or Special Summoned from your Extra Deck by banishing 1 "Macro Cosmos" you control. While you control this face-up card, all cards that would be sent to your opponent's Graveyard are banished, instead. During each Standby Phase, your opponent can banish 1 card from their hand, and if they do not, apply the following effect until the End Phase: The effects of all monsters your opponent controls and in their hand are negated. This card's original ATK and DEF are equal to the number of banished cards x300. At the start of the Damage Step, if this card battles: You can banish the top card of your Deck, and if the banished card is a monster; increase this monster's ATK by the ATK of the banished monster. If this card is destroyed, you can add up to 5 banished cards to your hand.

 

A new "-Eyes Restrict" Fusion

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Million-Eyes Restrict

DARK / Spellcaster / Fusion

Level 1 - 100/100

 

"Thousand-Eyes Restrict" + 1 non-Effect Spellcaster monster

Must be Fusion Summoned by above materials, and cannot be Special Summoned by other ways. Once per turn, target 1 monster from field, or either player's GY; equip that target to this card. This card gains equipped monster's effects, ATK and DEF. If this card attacks, cards and effects cannot be activated, also negate effects of all monsters your opponent controls until the end of Battle Phase. If this card would be destroyed: Send 1 monster equipped to this card to GY instead.

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2+ Plant monsters

Not the "Predaplant" monster

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Trentacles

EARTH | Plant | Level 5 | Fusion | Effect

2+ Plant monsters

Must be Fusion Summoned by banishing the above materials from your side of the field (you do not use "Polymerization"). When this card is Fusion Summoned: You can target 1 Level 5 or higher Plant monster in your GY; Special Summon that target. If you control a Level 5 Plant Normal Monster: You can destroy all Spell/Trap cards your opponent controls. You can only use this effect of "Trentacles" once per Duel.

1500/1800

 

next: 2+ Thunder monsters

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Granpahunder

LIGHT Thunder Level 4 Fusion

1400/1500

Effect: 2+ Thunder monsters

You can Fusion Summon this card (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can add 1 Thunder monster from your Deck to your hand, then immediately after this effect resolves, Normal Summon 1 Thunder monster from your hand. If this card is sent from the field to the GY or detached as an Xyz Material: You can target 2 Thunder monsters in your GY, except "Granpahunder"; add them to your hand.

 

A Fusion using Pyro and Aqua.

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Heart of Fire & Ice
LIGHT/Fairy/Fusion/Tuner/Effect
Level: 6
ATK: 2300
DEF: 2600
1 Aqua monster + 1 Pyro monster
Must first be Fusion Summoned, or Special Summoned by banishing the above cards you control (in which case you do not use "Polymerization"). This card is also FIRE and WATER-Attribute while it is on the field, in the GY. (Quick Effect): You can target 1 face-up monster on the field; it gains 500 ATK, also it is unaffected by the effects of monsters whose original ATK is lower than the target's current ATK. These changes last until the end of this turn. If this card is sent to the GY: You can target 1 FIRE monster and 1 WATER monster (1 banished and 1 in your GY); Special Summon 1 of those targets, and add the other to your hand. You can only use each effect of "Heart of Fire & Ice" once per turn.

 

 

Next:

3 monsters with different Attributes and Types

Spellcaster or Dragon

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  • 3 weeks later...

Tri-Gazer

LIGHT Fiend Level 9 Fusion

2700/1800

Effect: 3 monsters with different Attrbutes and Types

When this card is Fusion Summoned: You can target 3 cards in your opponent's possession (1 each, from their hand, field and GY); banish them face-down. If your opponent does not control at least 3 monsters with different Attributes and Types, negate the effects of your opponent's Spells/Traps.

 

Fusing a monster with a Spell/Trap...

Don't really matter about typing.

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Quantum Telecom

Level 8

LIGHT

Cyberse/Fusion/Effect

1 Cyberse monster + "Quantum Cat"

Cannot be targeted by your opponent's card effects. When an attack is declared on this card: You can move this card to an empty Main Monster Zone (or, if you do not control a monster in the Extra Monster Zone, an empty Extra Monster Zone): Negate that attack. You can only use this effect of "Quantum Telecom" once per turn. If this card was Fusion Summoned by using a Link monster as material: It gains that card's effects and Link Arrows.

2400/1800

 

 

 

Z-ARC evolution

Makes Z-ARC viable again

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