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12 Cards of Christmas 2017 [Support for Everyone!]


Black D'Sceptyr

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Okay, maybe not so much for EVERYTHING, but I cover a few dozen bases.


 


Merry belated Christmas tho, everyone!


 


So, as the intermittent true love for this fine holiday season, here's my first gift for thee: a water waifu in the blue sea.


 


 


element_spirit_spiral_by_bdsceptyr-dbxvz


 


Normal Spell Card


 


Lore: Add 1 monster from your Deck to your hand that cannot be Normal Summoned/Set, but can be Special Summoned by banishing a card(s) from the GY. You can only activate 1 "Element Spirit Spiral" per turn.


 


 


visionary_of_the_ice_barrier_by_bdscepty


 


WATER/Spellcaster-Type Effect Monster/Level 8/1900 ATK/1900 DEF


 


Lore: If you control exactly 1 monster and your opponent controls 2+ cards than you do: You can Special Summon this card from your hand, then you can Special Summon 1 "Ice Barrier" monster from your Deck, except a Spellcaster monster, but its ATK becomes 1900. If you control exactly 3 "Ice Barrier" monsters (Quick Effect): You can return this card to the hand; your opponent can only activate 1 monster's effects for the rest of the turn. If an "Ice Barrier" monster(s) in your hand or field is sent to the GY by, or to activate, a WATER monster's effect: You can banish this card and 1 "Ice Barrier" Spell/Trap from your GY; Special Summon 1 "Ice Barrier" monster from your GY.


 


Generic Rit Spells (but not quite)... 


 


 


evigishki_stormirror_by_bdsceptyr-dbxwrc


 


Ritual Spell Card


 


Lore: This card can be used to Ritual Summon any WATER Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. You can banish this card and any number of  "Mirror" Ritual Spells and/or WATER Ritual Monsters from your GY; Special Summon 1 Level WATER Ritual Monster from your hand or GY with a Level equal to the number of cards you banished to activate this effect, ignoring its Summoning conditions, but banish it when it leaves the field.


 


And now for it's counterpart to this generic WATER Ritual Spell, I'd like to bring you....


 


A GISHKI holy Heat Misters no I'm not that predictable. Have a Level 7 retrain of a vanilla Mako monster instead.


 


 


des_amphibian_beast_by_bdsceptyr-dbxwqdf


 


WATER/Fiend-Type Ritual Effect Monster/Level 7/2400 ATK/2000 DEF


 


Lore: This card can be Ritual Summoned with "Evigishi Stormirror". If this card is Tributed for the Special Summon of a WATER monster: You can target 1 monster on the field; it loses ATK equal to its DEF, then your opponent takes damage equal to its current ATK if it is 1000 or less. If this card is Ritual Summoned: You can Special Summon 1 WATER Normal or Ritual Monster from your hand or GY, then you can activate 1 "Umi" from your Deck. The effects of "Umi" you control can also be activated during your opponent's turn, also the first time each turn that each monster you control with "Umi" listed in its text would be destroyed by battle or card effect, it is not destroyed.


 


Speaking of unnecessary upgrades, here's a further elaboration on our favorite Spell potion Xyz Magicianary duo


 


 


matriarchal_magician_by_bdsceptyr-dbxvz4


 


LIGHT/Spellcaster-Type Xyz Effect Monster/Rank 7/2800 ATK/900 DEF


 


Lore: 2 Level 7 Spellcaster monsters


You can also Xyz Summon this card by using a Rank 4 or lower "Magician" Xyz Monster you control with 2+ materials as material. (Transfer its materials to this card.) Once per turn, if a material(s) is detached from this card: Target 1 monster on the field; it is unaffected by the effects of face-up cards on the field, except Spellcaster monsters, until the end of the turn. Once per turn, if a monster activates its effect, except a Spellcaster monster (Quick Effect): Detach 1 material from this card, and if you do, negate that monster's effect, also you can add 1 "Magician" card from your GY to your hand.

 

And now it's time for "let's see how far I can push the pic art before the rating of the post gets force-changed on me...".....

 

 

mar__nep__the_grand_union_by_bdsceptyr-d


 


FIRE/Aqua-Type Fusion Effect Monster/Level 6


 


Lore: 2 Union monsters with different Attributes

You can target 1 Union monster you control; send from your hand, field or Deck to the GY, 1 monster whose name is listed on that card as a monster it can equip to, and if you do, this card's name becomes that sent monster's name, its Type becomes that monster's Type, and replace the effects of 1 monster on the field with that monster's effects, until the end of the next turn. During your opponent's turn (Quick Effect): You can equip 1 appropriate Union monster to this card, and if you do, draw 1 card. You can only use each effect of "Mar & Nep, the Grand Union" once per turn.

 

Oh look its Carnivale.

 

 

bright_merriment_by_bdsceptyr-dbxvz7t.pn

 

Continuous Spell Card

 

Lore: If the Summon, effect or attack of a monster(s) on the field would be negated, those monsters lose 500 ATK/DEF, instead. Akk battle damage you would take from battles involving monsters with 500 or less ATK/DEF become 500. If this card is sent to the GY while there are 2+ copies of "Bright Merriment in your GY" : You can Normal Summon 1 monster from your hand with 500 or less ATK or DEF as an additional Normal Summon, and if you do, activate 1 "Bright Merriment' from your GY on your opponent's side of the field. You can only use this effect of "Bright Merriment" once per Duel.

 

Return of the Flippers here, see my previous 12 Cards of Christmas and my soundcloud about that

 

 

flipper_flashback_by_bdsceptyr-dbxvz60.p

 

Normal Trap Card

 

Lore: Target 1 face-up monster you control; switch it to Defense Position, and if you do, your opponent cannot target card(s) on the field with an attack or effect, except that target, also while it is on the field, if a monster attacks that Defense Position monster, inflict piercing battle damage to your opponent. During your turn, except the turn this card was sent to the GY; You can banish this card from your GY, then discard 1 Spell; add 1 "Flipper Flashback" from your Deck to your hand. You can only use this effect of "Flipper Flashback" once per turn.

 


Oh look its the Wendigo of the Whitewood. What is the Whitewood you ask? Well follow me down the yellow brick hyperlink (which should also clear some of the mystique around Flipper Barrier too FTW)


 


(I meant BTW)


 


(But yeah, it's kinda FTW)


 


 


the_wreath_wraith_by_bdsceptyr-dbxvzcp.p


 


DARK/Plant-Type Synchro Effect Monster/Level 8/2300 ATK/2900 DEF


 


Lore: 1 Plant Tuner + 1+ non-Tuner monsters


If this card is Special Summoned: You can make your opponent Special Summon as many monsters from their hand in face-up Defense Position as possible, then Special Summon an equal number of "Present Plant Tokens" (Plant/DARK/Level 1/0 ATK/0 DEF). While your opponent controls a monster, the ATK of all  "Present Plant Tokens" you control becomes equal to the total Levels of all non-Plant monsters on the field x200. If this Synchro Summoned card leaves the field by a card effect: You can destroy cards on the field, equal to the number of Plant Tokens you control. 

 

A way to help along your Trains and pull forth your Spirits....

 

 

gearspring_exorcist_by_bdsceptyr-dbxx1pr


 


DARK/Machine-Type Effect Monster/Level 10/100 ATK/0 DEF


 


Lore: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your GY) by banishing a number of Level 4 or lower Machine monsters from your GY so there are the same number of banished monsters as Machine monsters you control (min. 1). While there are only Machine monsters in your GY, this card gains 100 ATK for each Level among the Machine monsters in your GY. If this card is sent to the GY: Make the DEF of all non-Machine monsters on the field become 0, and if you do, those monsters cannot activate their effects for the rest of the turn. You can only control 1 "Gearspring Exorcist".


 


 


the_great_rotation_of_animals_by_bdscept


 


Normal Spell Card


 


Lore: Destroy Set Spells/Traps and/or face-up cards on the field with different card types (Monster, Spell or Trap), equal to the number of different Types among the Beast, Beast-Warrior and Winged Beast monsters you control, then if you control all 3 of those Types among monsters you control, you can Set 1 of those destroyed Spells/Traps to your side of the field. Your opponent cannot activate cards or effects in response to this card's activation. 


 


AND FINALLY, TO SERVE AS A BOOKEND TO SANTA CLAUS, I BRING YOU....


 


 


black_frost_by_bdsceptyr-dbxvz8y.png


 


LIGHT/Fiend-Type Effect Monster/Level 6/ 2500 ATK/1200 DEF


 


Lore: You can Special Summon this card (from your hand) in Defense Position, by Special Summoning 1 monster with 1200 or less ATK from your GY to your opponent's side of the field. If you do, that Special Summoned monster gains this effect.


• When it is Summoned: Destroy all other cards in this card's column, except "Black Frost".

Once per turn, if your opponent would draw a card(s), except during the Draw Phase, you can draw 2 cards and discard 1 card instead.

 

See you all on the New Years-in multiples at least, mateys.

 

BDS, signing off.

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