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[Written] The Counter to Burn. Gaining a bunch of LP archetypally, the antonym of Trickstars.


Fukato

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There's going to be a lot of "Each time this happens, gain 200 LP." So for the most part, Trickstars get flamed for the burn strat. I'd wonder what would happen if that was turned around and had LP gain strat. The major weakness of the deck are stuff like Reficule and Bad Reaction to Simochi, since those turn LP gain to LP loss. The archetype is called "Scarvangers", filled with WATER Psychics. The main deck monsters are able to swarm the usual and search the usual. They use Ritual Monsters, which gain effects similar to Aromas. Their boss monster gains a whole bunch of ATK based on the difference in LP if the controller's is higher.

 

[spoiler=Monsters]

 

Scarvanger Wisteria

WATER Psychic Level 4

1900/100

Effect: If this card is Summoned: You can pay 500 LP; add 1 "Scarvanger" card from your Deck to your hand. You can only use this effect of "Scarvanger Wisteria" once per turn. Each time a card is sent to your opponent's GY, gain 200 LP for each.

 

Scarvanger Ainvillea

WATER Psychic Level 3

1400/1000

Effect: If this card is in your hand (Quick Effect): You can send 1 other "Scarvanger" card from your hand to the GY, then target 1 "Scarvanger" card you control, except "Scarvanger Ainvillea"; Special Summon this card, and if you do, return that card to your hand. Each time your opponent adds a card to their hand, gain 200 LP for each.

 

Scarvanger Pidata

WATER Psychic Level 3

1000/1600

Effect: If you control exactly 1 "Scarvanger" monster, except "Scarvanger Pidata", while this card is in your GY: You can target 1 "Scarvanger" Spell/Trap you control; send it to the GY, and if you do, Special Summon this card. Each time you activate a "Scarvanger" Spell/Trap, gain 200 LP immediately after it resolves.

 

Scarvanger Viticella

WATER Psychic Level 4

1700/1300

Effect: If you add a "Scarvanger" card to your hand: You can Special Summon this card from your GY, but banish it when it leaves the field. If this card is Tributed: You can Special Summon 1 Level 4 or lower "Scarvanger" monster from your hand. You can only use each effect of "Scarvanger Viticella" once per turn.

 

Scarvanger Armandi

WATER Psychic Level 2

500/1200

Effect: If you gain LP: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 "Scarvanger" monster you control; gain LP equal to its current ATK. You can only use each effect of "Scarvanger Armandi" once per turn.

 

Scarvanger Kebia

WATER Psychic Level 7 Ritual

2400/2000

Effect: You can Ritual Summon this card using "Scarvanger Biome". Each time you Summon a "Scarvanger" monster, gain 200 LP. While your LP is higher than your opponent's, this card gains ATK equal to the difference. Cannot be destroyed by card effects. If this card is sent from the field to the GY: You can add 1 "Scarvanger" card from your Deck to your hand. You can only use this effect of "Scarvanger Kebia" once per turn.

 

Scarvanger Morning Glory

WATER Psychic Level 7 Ritual

2400/2000

Effect: You can Ritual Summon this card using "Scarvanger Biome". Each time you take battle damage or effect damage, gain 200 LP. When this card destroys a monster by battle: You can gain LP equal to the destroyed monster's ATK. During the Damage Step, if a WATER monster you control battles: You can discard this card; your battling monster's ATK becomes doubled until the end of the Damage Step. You can only use this effect of "Scarvanger Morning Glory" once per battle.

 

Scarvanger Solanum

WATER Psychic Level 8 Ritual

2800/2000

Effect: You can Ritual Summon this card using "Scarvanger Biome". Each time a monster(s) is destroyed by battle or card effects, gain 200 LP for each. Each time you gain LP, inflict 400 damage to your opponent. If this card is sent to the GY: You can add 1 "Scarvanger" card from your Deck to your hand. You can only use this effect of "Scarvanger Solanum" once per turn.

 

Scarvanger Alpina

WATER Psychic Level 10 Ritual

3200/2000

Effect: You can Ritual Summon this card using "Scarvanger Biome". If you would take damage, your opponent takes the damage instead. Cannot be destroyed by battle or targeted by an opponent's card effect. If you have more LP than your opponent: You can pay 2000 LP; double the current ATK of all "Scarvanger" monsters you currently control until the End Phase. You can only use this effect of "Scarvanger Alpina" once per turn.

 

 

 

 

[spoiler=Spells/Traps]

 

Scarvanger Vine Garden

Field Spell Card

Effect: When this card is activated: You can add 1 Level 4 or lower "Scarvanger" monster from your Deck to your hand. Once per turn, if a "Scarvanger" Spell/Trap you control is sent to the GY (Quick Effect): You can target 1 card on the field; banish it. Each time you gain LP by a "Scarvanger" monster effect, gain 200 LP.

 

Scarvanger Biome

Ritual Spell Card

Effect: This card can be used to Ritual Summon any "Scarvanger" Ritual Monster. You must also Tribute "Scarvanger" monsters from your hand or field whose total Levels equal to or exceed the Ritual Monster you Ritual Summon. If you control 2 or more Set cards, you can also Tribute monsters from your Deck. (Quick Effect): You can banish this card from your GY; gain 200 LP for each card on the field, then Special Summon 1 Level 4 or lower "Scarvanger" monster from your Deck. You can only use this effect of "Scarvanger Biome" once per turn.

 

Scarvanger Reset

Normal Trap Card

Effect: If you only control "Scarvanger" monsters: Banish your opponent's entire hand, and if they do, they draw the same amount. If you banish "Scarvanger Biome" card from your GY: You can Set this card from your GY to your field, but banish it when it leaves the field. You can only use this effect of "Scarvanger Reset" once per turn.

 

Scarvanger Restart

Normal Trap Card

Effect: Add 1 "Scarvanger" Ritual Monster from your Deck or GY to your hand, then you can add 1 "Scarvanger" Spell/Trap from your GY to your hand, except "Scarvanger Restart". If you banish "Scarvanger Biome" from your GY: You can Set this card from your GY to your field, but banish it when it leaves the field. You can only use each effect of "Scarvanger Restart" once per turn.

 

Scarvanger Resilience

Normal Trap Card

Effect: Target 1 Level 4 or lower "Scarvanger" monster in your GY; Special Summon it. If you banish "Scarvanger Biome" from your GY: You can Set this card from your GY to your field, but banish it when it leaves the field. You can only use this effect of "Scarvanger Resilience" once per turn.

 

Scarvanger Growth

Normal Trap Card

Effect: Target 1 face-up "Scarvanger" monster you control; draw 1 card, then send the top card of your Deck to the GY, also that target cannot be destroyed by battle or card effects this turn. If you banish "Scarvanger Biome" from your GY: You can Set this card from your GY to your field, but banish it when it leaves the field. You can only use this effect of "Scarvanger Growth" once per turn.

 

Scarvanger Thorn Pricks

Continuous Spell Card

Effect: Each time you Set a "Scarvanger" Trap Card from the GY, inflict 200 damage to your opponent. You can pay any exact LP amount; add 1 "Scarvanger" monster from your Deck to your hand whose ATK is equal to the paid LP amount. You can only use this effect of "Scarvanger Thorn Pricks" once per turn.

 

Scarvanger Sprinkler

Continuous Spell Card

Effect: Once per turn, you can activate 1 "Scarvanger" Trap from your hand. You can reveal 1 Set "Scarvanger" Trap or target 1 face-up "Scarvanger" Spell/Trap you control; send it to the GY, and if you do, add 1 "Scarvanger" Spell/Trap from your Deck to your hand. You can only use this effect of "Scarvanger Sprinkler" once per turn.

 

 

 

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The concept is quite interesting, even though it would need some win conditions, because Trickstars literally burn the opponent to death, while gaining LP doesn't guarantee a victory.

You may want to use Fire Princess to deal massive amounts of damage. That may be your win condition, and it's not in the Archetype.

 

Wisteria is fine, considering it can search any card including itself. I'd just change the first part to "If this card is Summoned", so that it searches even if Summoned by Resilience or another card.

Ainvillea is quite cool, even if it's a -1 due to the discarding cost. Still, you can return a Continuous Spell, or the Field Spell, and gain an advantage.

Pidata requires a bit of GY setup, but it can revive itself at a little cost.

Still, their Levels are 4 or 3, meaning Solanum might be difficult to Summon. You may end up using 3 monsters, and you can't use a Ritual on the field because the other ones are Level 7.

Kebia is their beatdown win condition, but it's basically a beatstick with no protection and an effect that allows the opponent to get the cards he needs to destroy you next turn. I'd give it some self protection, or at least a recovery effect when destroyed. Why does Gishki work as a Ritual Archetype? Because all monsters have some kind of effect that allows you to gain cards, draw, search, because a Ritual Summon is almost always "using cards to get a bigger monster" and sometimes you can't afford to lose any advantage.

Morning Glory has a discarding effect similar to how Nekroz work, so that's nice, but I think it would be used more often as a Quick-Play Spell than a Ritual monster, because if you Summon it, you have a 2400 ATK monster that lets you gain Life Points. I mean, you won't win by getting more LP, unless you use a Fire Princess burn. A pure Scarvanger Deck won't work.

Solanum is the most disappointing, IMO. The little LP gain is basically nothing, and it has an effect that would've been decent on a Level 4 Monster. I was expecting a big monster that does something each time you gain Life Points, giving the whole Archetype a reason to exist.

Vine Garden is kinda like the Trickstars Field Spell. The Quick Effect is a nice form of removal (even if targeting and destruction is not as good as it used to be). I'd change the first part to "When this card is activated", making it more like the other Field Spells already in the game.

Biome is their Ritual Spell, and it does pretty much nothing, I mean, it has a GY effect that lets you gain a few Life Points, and that's it. I'd make it faster, by letting you Tribute one monster from your hand/field, and one from your Deck. That would actually help the Archetype a lot, considering Solanum wouldn't be a problem to Summon anymore.

Reset sounds like what would've been made if Trickstar Reincarnation had been created a few years before its actual release. Reincarnation works because it banishes cards, triggers some burn damage, then SS a monster from the GY. Reset sends cards to the GY, and basically all cards have a GY effect. In some cases, you're actually helping the opponent.

Restart is some consistency and recycle at the same time, but considering Preparation and Pre-Preparation of Rites exist, and are generic, this isn't very impressive.

Resilience is their Call of the Haunted, and have the auto-recycle effect. This is fine, IMO.

Thorn Pricks is the only way to deal damage so far, and it can be used a limited amount of times, because the Traps banish themselves after one recycle. Also, you'll have a lot of Life Points, but there are better ways to search monsters. At least, the ATK of Ainvillea could become something like 800, so it can be searched more easily by this card.

Pendulum is probably my favorite card here, it's just in the wrong Archetype. I mean, there are no Pendulum monsters, but the idea of a Spell acting like a Pendulum monster is really cool. Anyway, you'll use for the second effect, and that's basically a better Solanum, making Solanum, a Level 8 Ritual monsters that requires a specific card to be Summoned and 2/3 monsters as a cost, outclassed by a Continuous Spell.

 

Overall, the Archetype needs a huge buff. It needs more swarming and speed, and also boss monsters that have an impact on the field.

The Fire Princess effect can be implemented in Solanum, making it a slow burn like Trickstars. It should be the counter to them, why not giving them a taste of their own medicine?

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