Jump to content

Galeglider Javelin


Guest BGMCANN0N

Recommended Posts

Guest BGMCANN0N

Galeglider Javelin
[Equip Spell]


Equip only to a WIND monster you control. The equipped monster gains 600 ATK. During either player's turn: You can send this card from the field to the GY, then target 1 face-up card on the field; destroy it.

Link to comment
Share on other sites

("equipped monster")

 

The power bonus isn't particularly great (but it's probably enough to run over a few things that you need to, so...), but quick removal is always appreciated. In application, I guess it's a more generic version of Majespecter Cyclone (well, that one does have Tributing costs and only pops monsters). I think they could probably use it a bit to alleviate needing to Tribute selves for removal, but there's the issue with MR4 and their need for backrow/Scales. 

 

====

If Deck space weren't tight for a lot of WIND decks nowadays, yeah, it'd be worth a slot or two in them. 

Link to comment
Share on other sites

IDK how deceptive it is, but IMO this card is almost crazy good. I mean, I would say the quick effect disruption is almost comparable to the Mermail Equips. It may not negate the effect, but you get to remove a card, and choose which one, and it's for an entire Attribute rather than an archetype. It's only missing on searchability, but there is good old Hidden Armory, as well as other support like Power Tool Dragon.

Now if only there was an archetype of WIND/Warriors with at least 1 Level1 monster to search with Isolde, although there is that Secret Six Samurai floater.

Link to comment
Share on other sites

Kind of wanna make a Speed Warrior Deck with this.

It is searchable by Reinforce Truth, Limiter Overload, or RotA.

Then get enough Tribute fodder later on for Gilford the Legend for 3x of it. 

 

Yeah, the card is really good, but it doesn't have a perfect build for it, which is good. It is generically good and never really a detriment, but fair. All combos I could think of for consistency outside of Hidden Armory were jumping through hoops. Fairy Tail Rella while DNA is face-up (lol), and Swords at Dawn, which might or might not be worth playing if this is the only equip you'd be running, and combined with Hidden Armory makes up like 9 slots AKA 1/4 of the deck, and might be too much dedication for it at that point.

It is on its best shape when not supported and just drawn as +0 quick removal generic card you happened to draw. 

 

Best WIND Deck that comes to mind would probably be Josenju.... but there are decks out there that have enough ways to get their few WINDs out there so this can be amusing.

*cough* free Stratos *cough*

 

It is actually one of the most fragile ways to make powerful effects, since it gets ruined if the Spell gets lost, and also if the monster is lost. It is not super easy to play around but it has a bigger window than other kinds of cards.

Link to comment
Share on other sites

Power Tool is EARTH, and if you do use something like the Terrortop / Taketomborg / Red-Eyed Dice thing (how many people still do this?), yeah, it WILL lock you out for the turn. If you can survive later, then sure. Domino already says no, Ohaji just summons a WIND Synchro when it's summoned but not actually locking you out. 

 

Think Windwitch engine restricts to WIND too iirc, and I remember Speedroids using this too.

 

====

You could try, but yeah. Daiko + Level 4 should be okay. 

Link to comment
Share on other sites

I remembered that the pseudo-Spell Speed 2/"Quick Effect" actually conflicts with the Spell's type, since mechanic-wise Equip Spells have a Spell Speed 1. Although you can always put some clause to override the rule, doing so would make the card a little less unrealistic. But if you want to remain as realistic a possible, you would have to give the effect a condition that can be met during either players' turn, also make it not start any chain (e.g. see the Mermail Equips and the Magician's Left/Right Hands). You will need a fairly flexible condition to use this effect as intended. For instance, something like "If an activated face-up card or effect resolves, you can send this card to the GY, then destroy 1 card on the field". As you may notice there, you would have to get rid of the targeting part, otherwise it would need to start a chain.

Link to comment
Share on other sites

I remembered that the pseudo-Spell Speed 2/"Quick Effect" actually conflicts with the Spell's type, since mechanic-wise Equip Spells have a Spell Speed 1. Although you can always put some clause to override the rule, doing so would make the card a little less unrealistic. But if you want to remain as realistic a possible, you would have to give the effect a condition that can be met during either players' turn, also make it not start any chain (e.g. see the Mermail Equips and the Magician's Left/Right Hands). You will need a fairly flexible condition to use this effect as intended. For instance, something like "If an activated face-up card or effect resolves, you can send this card to the GY, then destroy 1 card on the field". As you may notice there, you would have to get rid of the targeting part, otherwise it would need to start a chain.

 

Soooo it can't have a quick effect because it is an Equip Spell? 

"during either player's turn" is the old way of saying "(Quick Effect)", which is a clause only used when a card is not inherently spell speed 2 or higher AKA Quick-Plays, and all Traps, which are quick effects even when they don't say so or restrict themselves to a certain phase at a certain player's turn.

I don't understand why saying that a particular effect saying "during either player's turn" as it already does, is apparently not enough.

Are you saying only monsters are allowed to have quick effect clauses, and that trying to give one to Spells that aren't Quick-Play is screwing with the rules too much and will break the system somehow?

Link to comment
Share on other sites

Soooo it can't have a quick effect because it is an Equip Spell? 

"during either player's turn" is the old way of saying "(Quick Effect)", which is a clause only used when a card is not inherently spell speed 2 or higher AKA Quick-Plays, and all Traps, which are quick effects even when they don't say so or restrict themselves to a certain phase at a certain player's turn.

I don't understand why saying that a particular effect saying "during either player's turn" as it already does, is apparently not enough.

Are you saying only monsters are allowed to have quick effect clauses, and that trying to give one to Spells that aren't Quick-Play is screwing with the rules too much and will break the system somehow?

 

Correct. Mechanic-wise only monsters can have Quick Effects, Spell/Traps have a Spell Speed 2. They may behave in a similar way, but technically are different things. Thus, you cannot use a "during either player's turn" clause on a Spell/Trap. Some Traps do have it in their GY effects (e.g. Zoodiac Combo, PSY-Frame Overload), but that's because they are accompanied by a "except the turn this card was sent to the GY" stun clause so in their case it is necessary to add the clause. But it's not needed in Traps that don't have such 1-turn stun (e.g. Trickstar Reincarnation).

The big exception is the +3 effect of the Crystal Beast Field Spell, but generally the effect is not taken as precedence, at least until it's re-printed.

Link to comment
Share on other sites

Correct. Mechanic-wise only monsters can have Quick Effects, Spell/Traps have a Spell Speed 2. They may behave in a similar way, but technically are different things. Thus, you cannot use a "during either player's turn" clause on a Spell/Trap. Some Traps do have it in their GY effects (e.g. Zoodiac Combo, PSY-Frame Overload), but that's because they are accompanied by a "except the turn this card was sent to the GY" stun clause so in their case it is necessary to add the clause. But it's not needed in Traps that don't have such 1-turn stun (e.g. Trickstar Reincarnation).

The big exception is the +3 effect of the Crystal Beast Field Spell, but generally the effect is not taken as precedence, at least until it's re-printed.

 

Is there a place where they ruled that at some point? It is a thing to say "we don't have IRL precedent" and another to say "it is not allowed, but we do have a precedent, which is just gonna be an exception". Which Rainbow Ruins has 3 prints post PSCT (albeit all for 2012) so I'd like to believe it counts unless they completely changed how the card works.

In your defense, Necrovalley did get a change later on that affected how it worked, and Rainbow Ruins is notorious for how much they alter their own text for the sake of space to write. No other card used the + symbol instead of "or more" before this card did.

 

That said, I don't see the problem should more "exceptions" pop up, and I kind of wanna make a search, but I used to do that in Dueling Network, and Dueling Book doesn't work on Chrome.

Link to comment
Share on other sites

Is there a place where they ruled that at some point? It is a thing to say "we don't have IRL precedent" and another to say "it is not allowed, but we do have a precedent, which is just gonna be an exception". Which Rainbow Ruins has 3 prints post PSCT (albeit all for 2012) so I'd like to believe it counts unless they completely changed how the card works.

In your defense, Necrovalley did get a change later on that affected how it worked, and Rainbow Ruins is notorious for how much they alter their own text for the sake of space to write. No other card used the + symbol instead of "or more" before this card did.

 

That said, I don't see the problem should more "exceptions" pop up, and I kind of wanna make a search, but I used to do that in Dueling Network, and Dueling Book doesn't work on Chrome.

 

Well, this is mostly based on the fact that only Quick-Play Spells have a a Spell Speed of 2, while the rest of the Spell types have a Spell Speed 1. It also makes sense if you consider that Konami didn't print cards like the Abyss-scales, Magician's Right/Left Hands, Verdant Sanctuary nor the Pendulum effects of some monsters like Purple Poison Magician's and the anti-targeting Dinomists as Quick Effects when they could very well have been that way, which implies they actively avoid doing so, most likely to avoid conflict with the card mechanics. Instead, they wrote all those effects as Continuous Effects.

Link to comment
Share on other sites

Guest BGMCANN0N

Well, this is mostly based on the fact that only Quick-Play Spells have a a Spell Speed of 2, while the rest of the Spell types have a Spell Speed 1. It also makes sense if you consider that Konami didn't print cards like the Abyss-scales, Magician's Right/Left Hands, Verdant Sanctuary nor the Pendulum effects of some monsters like Purple Poison Magician's and the anti-targeting Dinomists as Quick Effects when they could very well have been that way, which implies they actively avoid doing so, most likely to avoid conflict with the card mechanics. Instead, they wrote all those effects as Continuous Effects.

So what if I were to add the " ...(this is a Quick Effect). " clause found on a group of cards in the wording instead of "During either player's turn"?

 

... I don't see any Spell/Trap cards with this clause...  But, maybe the parenthetical device could be used to strongly emphasize it is a Quick Effect. Wouldn't you think?

 

I mean I am not going for realism in Yugioh anyways so I wouldn't care one way or the other... Rather, I, like a quite a few people here, I am going for an exploration in more possibilities that they didn't introduce to the game much or at all. I do appreciate your input though: I would like it if it could be up to par with the standard of realism of the game.

Link to comment
Share on other sites

It's an okay card. There's not a whole lot of WIND monsters that utilize Equip Spell Cards. I think there's more LIGHT, EARTH, and maybe DARK monsters aming the lines that would appreciate Equip Spell Cards. However, the destruction effect is something they might appreciate. Especially since you can do it on your opponent's turn and interrupt their Link plays, or just getting rid of pesky face-up Spell/Trap Cards.

Link to comment
Share on other sites

So what if I were to add the " ...(this is a Quick Effect). " clause found on a group of cards in the wording instead of "During either player's turn"?

 

... I don't see any Spell/Trap cards with this clause...  But, maybe the parenthetical device could be used to strongly emphasize it is a Quick Effect. Wouldn't you think?

 

I mean I am not going for realism in Yugioh anyways so I wouldn't care one way or the other... Rather, I, like a quite a few people here, I am going for an exploration in more possibilities that they didn't introduce to the game much or at all. I do appreciate your input though: I would like it if it could be up to par with the standard of realism of the game.

 

You could add a (this is a Spell Speed 2 effect) instead of Quick Effect since, as stated before, Spells don't have Quick Effects, but Spell Speeds. But yes, you can resort to this PSCT and call it a day.

 

 

EDIT:

Actually, "During either player's turn" should do the trick as well if you take Rainbow Ruins as precedence. Not need to get too picky with these matters xD

Or just add both that one and the (Spell Speed 2) clause for PSCT purposes, just to be safe.

Link to comment
Share on other sites

There is no difference as far as I know between "(Quick Effect)" and "During either player's turn".

"(Quick Effect)" is post Link/VRAINS/Master Rule 4 era AKA the newest way.

Cards that use "During either player's turn" Master Rule 3 and earlier.

 

"(this is a quick effect)" is used in Master Rule 3 and back as a specification for quick effects that broke the pattern by being quick but only during your turn rather than "during either player's turn". I don't think they have a Master Rule 4 equivalent since "(Quick Effect)" already covers that as well, and it was not a very common specification.

Link to comment
Share on other sites

Guest BGMCANN0N

There is no difference as far as I know between "(Quick Effect)" and "During either player's turn".

"(Quick Effect)" is post Link/VRAINS/Master Rule 4 era AKA the newest way.

Cards that use "During either player's turn" Master Rule 3 and earlier.

 

"(this is a quick effect)" is used in Master Rule 3 and back as a specification for quick effects that broke the pattern by being quick but only during your turn rather than "during either player's turn". I don't think they have a Master Rule 4 equivalent since "(Quick Effect)" already covers that as well, and it was not a very common specification.

Well I guess long story short... I'll just keep the wording as is then. I am not mentally adequate enough to be worried about wording right now. XD I was looking at the True Draco Continuous Traps to try and assess all this. Can't come up with a conclusive call. Guess it is just a hypothetical wording/ruling Konami could dump on us at any point if they really wanted to.

Link to comment
Share on other sites

There is no difference as far as I know between "(Quick Effect)" and "During either player's turn".

"(Quick Effect)" is post Link/VRAINS/Master Rule 4 era AKA the newest way.

Cards that use "During either player's turn" Master Rule 3 and earlier.

 

"(this is a quick effect)" is used in Master Rule 3 and back as a specification for quick effects that broke the pattern by being quick but only during your turn rather than "during either player's turn". I don't think they have a Master Rule 4 equivalent since "(Quick Effect)" already covers that as well, and it was not a very common specification.

 

The difference is that Quick Effects are "during either player's turn" effects, but so are Spell Speed 2 effects. Think of the analogy "all enzymes are proteins, but not all proteins are enzymes", if that helps xD

Then, factor in that Spells don't have Quick Effects per se, but Spell Speeds; in a similar way, monsters don't have Spell Speeds, they have Ignition, Quick, etc. Effects. So, technically you cannot use the (Quick Effect) PSCT on Spell/Traps.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...