I was wondering if I could get some suggestions from you guys, for ideas of what I should continue with and maybe abandon in favor of better ideas, and possibly some recommendations for ideas currently pertaining to the archetype ideas I've created, as listed below
Archetypes I’ve created
Circus Rank-Up ( raidraptors / abyss actors, with more consistency and higher power at higher ranks )
Space Planets Archetype ( based off the legendary planets, making them like monarchs )
Stasis ( Counters Based, turning effect monsters into normal ones )
Wild West Archetype ( a mix of noble knights / bujins, designed around main deck boss monsters with equips )
Greed Archetype ( Continuation of pot and jar cards, making them an archetype
Were Wolf Idea ( Using normal monsters to summon giant attackers )
Great Sorcerer and Magical Beast Archetype ( ties of the brethren based along with summoning giant protectors )
Dream Archetype ( Counters Based )
Trunar ( Traptrix like, based around self bouncing and trunade usage )
Madness Mechanics ( Smash Up in Yugioh, based around greed cards and recycling for swarming )
Dystopian Government ( Opponent milling and manipulating their graveyard )
Plagued ( Virus Trap card consistency )
Bee Buzz ( Counters Based )
Super Spies ( Psy-Frame continuation - Sabotage the opponent’s plays )
Question
Ultimagamer
I was wondering if I could get some suggestions from you guys, for ideas of what I should continue with and maybe abandon in favor of better ideas, and possibly some recommendations for ideas currently pertaining to the archetype ideas I've created, as listed below
Archetypes I’ve created
Circus Rank-Up ( raidraptors / abyss actors, with more consistency and higher power at higher ranks )
Space Planets Archetype ( based off the legendary planets, making them like monarchs )
Stasis ( Counters Based, turning effect monsters into normal ones )
Wild West Archetype ( a mix of noble knights / bujins, designed around main deck boss monsters with equips )
Greed Archetype ( Continuation of pot and jar cards, making them an archetype
Were Wolf Idea ( Using normal monsters to summon giant attackers )
Great Sorcerer and Magical Beast Archetype ( ties of the brethren based along with summoning giant protectors )
Dream Archetype ( Counters Based )
Trunar ( Traptrix like, based around self bouncing and trunade usage )
Madness Mechanics ( Smash Up in Yugioh, based around greed cards and recycling for swarming )
Dystopian Government ( Opponent milling and manipulating their graveyard )
Plagued ( Virus Trap card consistency )
Bee Buzz ( Counters Based )
Super Spies ( Psy-Frame continuation - Sabotage the opponent’s plays )
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