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Archfiend's Metamorphosis Skull [Written]


Sleepy

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Archfiend's Metamorphosis Skull

DARK Level 1 [ Fiend / Effect ] 0 / 0

If sent to the GY by a card effect: You can add it to your hand. You can only use this effect of "Archfiend's Metamorphosis Skull" once per turn. You can discard this card to target 1 monster you control; destroy it, and if you do, you can Special Summon 1 monster from your Deck with the same Type and Attribute, and 1 Level higher or lower than the target on the field.

 

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Archfiend Heiress, Armageddon Knight, Mathematician, Foolish Burial, Fiend Griefing, Dark Grepher, or even Polymerization and any vanilla Ritual Spell, can all let it wind up at your hand OPT. So can Recurring Nightmare.

 

The point was to make a "Transmodify" and "Downbeat" that is actually searchable and reusable enough to revolve an engine around it. It also is more flexible than either of those and allows trait-modifying effects to affect the outcome instead of just counting the original Type, Attribute, and Level in the GY.

 

Flavor-wise it is a magic demonic skull that grants the ability, sort of like a cursed artifact, if you will.

I should have probably done a Stratos version for those 2 spells instead, especially because I've already done this sort of concept in the past, but well hehehe.

 

Anyways, thoughts, comments, suggestions, fixes, etc. all welcome~

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