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[Discussion] Interest Check... kind of

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#1
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So, to start the new year off right, I’d like to attempt to run (or get one started, If people would rather me not host) a more casual, new-person friendly rp that doesn’t have a big, involved OOC thread.

The problem is... well... I have no idea what that might be, or who’s free enough to join in. So, I figured I’d case the section for thoughts and opinions (and interest, obv).
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#2
Yui

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Being primarily a Yu-Gi-Oh forum, as well as a site where most if not all the memberbase has at least a working knowledge of the game, a Yu-Gi-Oh RP would be the obvious choice. But, duels can drag on for a bit if you let them and there's an insane amount of bookkeeping that goes into even short duels. It's arguably easier on the host than it is the members to run a YGO RP. So not that. I think the best type of RP to help newbies out for familarizing themselves with how an RP works is a good old-fashioned swords-and-sorcery fantasy type deal. The rules of how things work in-universe are basically limited only by what the host says, and there's vastly wider angles you can tackle character creation from. Plus, come on, who doesn't love high fantasy shenanigans?


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#3
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Being primarily a Yu-Gi-Oh forum, as well as a site where most if not all the memberbase has at least a working knowledge of the game, a Yu-Gi-Oh RP would be the obvious choice. But, duels can drag on for a bit if you let them and there's an insane amount of bookkeeping that goes into even short duels. It's arguably easier on the host than it is the members to run a YGO RP. So not that. I think the best type of RP to help newbies out for familarizing themselves with how an RP works is a good old-fashioned swords-and-sorcery fantasy type deal. The rules of how things work in-universe are basically limited only by what the host says, and there's vastly wider angles you can tackle character creation from. Plus, come on, who doesn't love high fantasy shenanigans?


A good ol’ sword and sorcery story sounds refreshing and fun actually. I’d be down to play or host idgaf
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#4
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I'd be up for that kind of deal. Totally new to RP except for Draconus' creation which I sank by getting the timeframe mixed up and ragequitting. If that happens again I suppose we can put it up to chronomancy and kill me off lol

 

And if you're ok hosting, Zai, I'd be totally down for that!



#5
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I'd be up for that kind of deal. Totally new to RP except for Draconus' creation which I sank by getting the timeframe mixed up and ragequitting. If that happens again I suppose we can put it up to chronomancy and kill me off lol

 

And if you're ok hosting, Zai, I'd be totally down for that!

I wouldn't mind putting my dungeon master-ing skills to use, honestly.


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#6
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Technically I'm not very new -- though I might have lost some experience in my hiatus.

 

I'd be interested in swords and/or sorcery, or really whatever else if I'm given time to look at the source material beforehand (though I imagine "familiarize yourself with the source material" doesn't mesh well with "newbie friendly").



#7
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i've seen on several other sites' RP sections, they have like a very open RP thread where anyone can join in randomly with a character of theirs. usually those tend to take place in a single, small setting like a mansion or so. idk if that gives a good idea but i think something like that would be ideal for this. you can mix it with the high fantasy yui brought up above as well. like maybe everything takes place in a gladiator arena where various contestants gather for their own personal reasons and can leave whenever they like.


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#8
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This reminds me something I've always wondered about...was a section for RPs without Advance Clause and no post count (like a Misc for RP) or maybe like...10 word minimum.


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#9
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This reminds me something I've always wondered about...was a section for RPs without Advance Clause and no post count (like a Misc for RP) or maybe like...10 word minimum.


I’m not really in favor of this, because it might take activity away from RP proper and it doesn’t really help people improve. AC exists for a reason and 4 lines has never been super difficult. But this is a discussion for the pow-wow I think,

i've seen on several other sites' RP sections, they have like a very open RP thread where anyone can join in randomly with a character of theirs. usually those tend to take place in a single, small setting like a mansion or so. idk if that gives a good idea but i think something like that would be ideal for this. you can mix it with the high fantasy yui brought up above as well. like maybe everything takes place in a gladiator arena where various contestants gather for their own personal reasons and can leave whenever they like.


Personally I’m more partial to telling sweeping, overarching stories, but this idea does have merit. It just requires a good amount of bookkeeping on whoever’s running its (probably me) part. What do the rest of you guys think about it? It might be a good gateway to a site-wide setting too, which is something I’d super like to do at some point.
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#10
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I like the idea of an RP anyone can join/leave whenever, and I also like the idea of a bigger setting.



#11
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Maybe you can try an interest check for a role play of a super popular anime? Anything like Hunter x Hunter or other action packed things would be neat. You can do a story that stands completely loose of the original story. If you'd consider that, then I'd be game.



#12
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Maybe you can try an interest check for a role play of a super popular anime? Anything like Hunter x Hunter or other action packed things would be neat. You can do a story that stands completely loose of the original story. If you'd consider that, then I'd be game.

that's super unwelcome tho to people who don't know anime. Only anime I've watched is yugioh



#13
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Definitely not interested in role-play without the Advance Clause. I was around when it got put in place and the site without it wasn't great.

 

If the idea is to introduce people to how the RP forum works on YCM, while also letting people come in and out as necessary, maybe something like a West Marches-style campaign would work? It has a defined goal (get as far west/away from the starting location as possible), allows for mini-stories along the way, and not every player has to participate in every adventure.


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#14
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that's super unwelcome tho to people who don't know anime. Only anime I've watched is yugioh

 

Oh really now? My bad, I figured everyone on this website either watched anime or had an affinity for it.

 

Definitely not interested in role-play without the Advance Clause. I was around when it got put in place and the site without it wasn't great.

 

If the idea is to introduce people to how the RP forum works on YCM, while also letting people come in and out as necessary, maybe something like a West Marches-style campaign would work? It has a defined goal (get as far west/away from the starting location as possible), allows for mini-stories along the way, and not every player has to participate in every adventure.

 

Can you elaborate on that idea? I mean what kind of setting does it have? Medieval, Fantasy, Sci-Fi? I like that idea but it has to have an element of action to it, it can't just be rigorous storytelling where it's just a couple of characters talking about their life, not to me at least.



#15
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Can you elaborate on that idea? I mean what kind of setting does it have? Medieval, Fantasy, Sci-Fi? I like that idea but it has to have an element of action to it, it can't just be rigorous storytelling where it's just a couple of characters talking about their life, not to me at least.

 

Oh sure! I realized after the fact that just saying "West Marches" could be a little alienating.

 

As far as I am aware the first West Marches campaign was run by Ben Robbins (you can see his first essay about it here). It was a sort of response to having an untenable amount of people to direct as a Dungeon Master. He'd tried other things in the past -- one Mutants and Masterminds game involving a rather large excel spreadsheet comes to mind (though I can't find a link for that as I type this) -- but West Marches is much more elegant, I've found. It basically comes down to this:

 

PCs get to explore anywhere they want, the only rule being that going back east is off-limits. (Pulled from the above link)

 

And so then you build a world. At the furthest east, there's a sort of settlement. A safe area, with all the amenities expected of a well-off frontier town. At the furthest west, well, only the GM has the answer to that question. And in the middle? Swaths of uncharted territory. Players are incentivized to make a map, so if they find something walled off, or otherwise inaccessible, they can mark it and come back when they believe they are ready to claim whatever spoils might be sealed off.

 

I mentioned the elegance of this, in relation to the "too many players" problem, and I think that it's basically because in practice it kind of plays like an unbound loop. At the end of each session (each mini-adventure, in this case), nothing has really changed outside of new territory on the map (and perhaps some players have slightly deeper pockets). Ben used the core D&D 3.5 ruleset, with the accompanying sword-and-sorcery style. When I ran one, I did the same with a hint of post-apocalypse for the meta-story. But the setting could be whatever the GM and players desire really. West Marches is a style more than a setting now.

 

Actually, I think I still my map...



#16
Jumanjii

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Oh sure! I realized after the fact that just saying "West Marches" could be a little alienating.

 

As far as I am aware the first West Marches campaign was run by Ben Robbins (you can see his first essay about it here). It was a sort of response to having an untenable amount of people to direct as a Dungeon Master. He'd tried other things in the past -- one Mutants and Masterminds game involving a rather large excel spreadsheet comes to mind (though I can't find a link for that as I type this) -- but West Marches is much more elegant, I've found. It basically comes down to this:

 

PCs get to explore anywhere they want, the only rule being that going back east is off-limits. (Pulled from the above link)

 

And so then you build a world. At the furthest east, there's a sort of settlement. A safe area, with all the amenities expected of a well-off frontier town. At the furthest west, well, only the GM has the answer to that question. And in the middle? Swaths of uncharted territory. Players are incentivized to make a map, so if they find something walled off, or otherwise inaccessible, they can mark it and come back when they believe they are ready to claim whatever spoils might be sealed off.

 

I mentioned the elegance of this, in relation to the "too many players" problem, and I think that it's basically because in practice it kind of plays like an unbound loop. At the end of each session (each mini-adventure, in this case), nothing has really changed outside of new territory on the map (and perhaps some players have slightly deeper pockets). Ben used the core D&D 3.5 ruleset, with the accompanying sword-and-sorcery style. When I ran one, I did the same with a hint of post-apocalypse for the meta-story. But the setting could be whatever the GM and players desire really. West Marches is a style more than a setting now.

 

Actually, I think I still my map...

 

This seems tight! I'd definetly be in to do such a roleplay if there would be somone that wanted to put effort into it!



#17
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Just read the description of West Marches and I'm totally down for that. Also, anything with a fantasy setting (high or contemporary) would be sick.

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#18
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I read that blog post as well as all the chapters linked at the bottom of the page and I am sold! However, it seems like a lot of work to create and run, so do you think you'd be up for something that intensive Zai?



#19
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Zai, please keep me in the loop about what you do on this.



#20
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As awesome as west marches sounds, I’m not sure its quite suited for a newbie friendly, low maintenance rp.

At present, I’m leaning toward having an open rp set in a tavern in a fantasy setting. Should members desire to set rps in that same setting, we can begin branching out from there, I think.
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