Jump to content

[Discussion] Interest Check... kind of


BANZAI!!!!

Recommended Posts

So, to start the new year off right, I’d like to attempt to run (or get one started, If people would rather me not host) a more casual, new-person friendly rp that doesn’t have a big, involved OOC thread.

 

The problem is... well... I have no idea what that might be, or who’s free enough to join in. So, I figured I’d case the section for thoughts and opinions (and interest, obv).

Link to comment
Share on other sites

Being primarily a Yu-Gi-Oh forum, as well as a site where most if not all the memberbase has at least a working knowledge of the game, a Yu-Gi-Oh RP would be the obvious choice. But, duels can drag on for a bit if you let them and there's an insane amount of bookkeeping that goes into even short duels. It's arguably easier on the host than it is the members to run a YGO RP. So not that. I think the best type of RP to help newbies out for familarizing themselves with how an RP works is a good old-fashioned swords-and-sorcery fantasy type deal. The rules of how things work in-universe are basically limited only by what the host says, and there's vastly wider angles you can tackle character creation from. Plus, come on, who doesn't love high fantasy shenanigans?

Link to comment
Share on other sites

Being primarily a Yu-Gi-Oh forum, as well as a site where most if not all the memberbase has at least a working knowledge of the game, a Yu-Gi-Oh RP would be the obvious choice. But, duels can drag on for a bit if you let them and there's an insane amount of bookkeeping that goes into even short duels. It's arguably easier on the host than it is the members to run a YGO RP. So not that. I think the best type of RP to help newbies out for familarizing themselves with how an RP works is a good old-fashioned swords-and-sorcery fantasy type deal. The rules of how things work in-universe are basically limited only by what the host says, and there's vastly wider angles you can tackle character creation from. Plus, come on, who doesn't love high fantasy shenanigans?

A good ol’ sword and sorcery story sounds refreshing and fun actually. I’d be down to play or host idgaf

Link to comment
Share on other sites

I'd be up for that kind of deal. Totally new to RP except for Draconus' creation which I sank by getting the timeframe mixed up and ragequitting. If that happens again I suppose we can put it up to chronomancy and kill me off lol

 

And if you're ok hosting, Zai, I'd be totally down for that!

Link to comment
Share on other sites

I'd be up for that kind of deal. Totally new to RP except for Draconus' creation which I sank by getting the timeframe mixed up and ragequitting. If that happens again I suppose we can put it up to chronomancy and kill me off lol

 

And if you're ok hosting, Zai, I'd be totally down for that!

I wouldn't mind putting my dungeon master-ing skills to use, honestly.

Link to comment
Share on other sites

Technically I'm not very new -- though I might have lost some experience in my hiatus.

 

I'd be interested in swords and/or sorcery, or really whatever else if I'm given time to look at the source material beforehand (though I imagine "familiarize yourself with the source material" doesn't mesh well with "newbie friendly").

Link to comment
Share on other sites

i've seen on several other sites' RP sections, they have like a very open RP thread where anyone can join in randomly with a character of theirs. usually those tend to take place in a single, small setting like a mansion or so. idk if that gives a good idea but i think something like that would be ideal for this. you can mix it with the high fantasy yui brought up above as well. like maybe everything takes place in a gladiator arena where various contestants gather for their own personal reasons and can leave whenever they like.

Link to comment
Share on other sites

This reminds me something I've always wondered about...was a section for RPs without Advance Clause and no post count (like a Misc for RP) or maybe like...10 word minimum.

I’m not really in favor of this, because it might take activity away from RP proper and it doesn’t really help people improve. AC exists for a reason and 4 lines has never been super difficult. But this is a discussion for the pow-wow I think,

 

i've seen on several other sites' RP sections, they have like a very open RP thread where anyone can join in randomly with a character of theirs. usually those tend to take place in a single, small setting like a mansion or so. idk if that gives a good idea but i think something like that would be ideal for this. you can mix it with the high fantasy yui brought up above as well. like maybe everything takes place in a gladiator arena where various contestants gather for their own personal reasons and can leave whenever they like.

Personally I’m more partial to telling sweeping, overarching stories, but this idea does have merit. It just requires a good amount of bookkeeping on whoever’s running its (probably me) part. What do the rest of you guys think about it? It might be a good gateway to a site-wide setting too, which is something I’d super like to do at some point.

Link to comment
Share on other sites

Maybe you can try an interest check for a role play of a super popular anime? Anything like Hunter x Hunter or other action packed things would be neat. You can do a story that stands completely loose of the original story. If you'd consider that, then I'd be game.

that's super unwelcome tho to people who don't know anime. Only anime I've watched is yugioh

Link to comment
Share on other sites

Definitely not interested in role-play without the Advance Clause. I was around when it got put in place and the site without it wasn't great.

 

If the idea is to introduce people to how the RP forum works on YCM, while also letting people come in and out as necessary, maybe something like a West Marches-style campaign would work? It has a defined goal (get as far west/away from the starting location as possible), allows for mini-stories along the way, and not every player has to participate in every adventure.

Link to comment
Share on other sites

that's super unwelcome tho to people who don't know anime. Only anime I've watched is yugioh

 

Oh really now? My bad, I figured everyone on this website either watched anime or had an affinity for it.

 

Definitely not interested in role-play without the Advance Clause. I was around when it got put in place and the site without it wasn't great.

 

If the idea is to introduce people to how the RP forum works on YCM, while also letting people come in and out as necessary, maybe something like a West Marches-style campaign would work? It has a defined goal (get as far west/away from the starting location as possible), allows for mini-stories along the way, and not every player has to participate in every adventure.

 

Can you elaborate on that idea? I mean what kind of setting does it have? Medieval, Fantasy, Sci-Fi? I like that idea but it has to have an element of action to it, it can't just be rigorous storytelling where it's just a couple of characters talking about their life, not to me at least.

Link to comment
Share on other sites

Can you elaborate on that idea? I mean what kind of setting does it have? Medieval, Fantasy, Sci-Fi? I like that idea but it has to have an element of action to it, it can't just be rigorous storytelling where it's just a couple of characters talking about their life, not to me at least.

 

Oh sure! I realized after the fact that just saying "West Marches" could be a little alienating.

 

As far as I am aware the first West Marches campaign was run by Ben Robbins (you can see his first essay about it here). It was a sort of response to having an untenable amount of people to direct as a Dungeon Master. He'd tried other things in the past -- one Mutants and Masterminds game involving a rather large excel spreadsheet comes to mind (though I can't find a link for that as I type this) -- but West Marches is much more elegant, I've found. It basically comes down to this:

 

PCs get to explore anywhere they want, the only rule being that going back east is off-limits. (Pulled from the above link)

 

And so then you build a world. At the furthest east, there's a sort of settlement. A safe area, with all the amenities expected of a well-off frontier town. At the furthest west, well, only the GM has the answer to that question. And in the middle? Swaths of uncharted territory. Players are incentivized to make a map, so if they find something walled off, or otherwise inaccessible, they can mark it and come back when they believe they are ready to claim whatever spoils might be sealed off.

 

I mentioned the elegance of this, in relation to the "too many players" problem, and I think that it's basically because in practice it kind of plays like an unbound loop. At the end of each session (each mini-adventure, in this case), nothing has really changed outside of new territory on the map (and perhaps some players have slightly deeper pockets). Ben used the core D&D 3.5 ruleset, with the accompanying sword-and-sorcery style. When I ran one, I did the same with a hint of post-apocalypse for the meta-story. But the setting could be whatever the GM and players desire really. West Marches is a style more than a setting now.

 

Actually, I think I still my map...

Link to comment
Share on other sites

Oh sure! I realized after the fact that just saying "West Marches" could be a little alienating.

 

As far as I am aware the first West Marches campaign was run by Ben Robbins (you can see his first essay about it here). It was a sort of response to having an untenable amount of people to direct as a Dungeon Master. He'd tried other things in the past -- one Mutants and Masterminds game involving a rather large excel spreadsheet comes to mind (though I can't find a link for that as I type this) -- but West Marches is much more elegant, I've found. It basically comes down to this:

 

PCs get to explore anywhere they want, the only rule being that going back east is off-limits. (Pulled from the above link)

 

And so then you build a world. At the furthest east, there's a sort of settlement. A safe area, with all the amenities expected of a well-off frontier town. At the furthest west, well, only the GM has the answer to that question. And in the middle? Swaths of uncharted territory. Players are incentivized to make a map, so if they find something walled off, or otherwise inaccessible, they can mark it and come back when they believe they are ready to claim whatever spoils might be sealed off.

 

I mentioned the elegance of this, in relation to the "too many players" problem, and I think that it's basically because in practice it kind of plays like an unbound loop. At the end of each session (each mini-adventure, in this case), nothing has really changed outside of new territory on the map (and perhaps some players have slightly deeper pockets). Ben used the core D&D 3.5 ruleset, with the accompanying sword-and-sorcery style. When I ran one, I did the same with a hint of post-apocalypse for the meta-story. But the setting could be whatever the GM and players desire really. West Marches is a style more than a setting now.

 

Actually, I think I still my map...

 

This seems tight! I'd definetly be in to do such a roleplay if there would be somone that wanted to put effort into it!

Link to comment
Share on other sites

As awesome as west marches sounds, I’m not sure its quite suited for a newbie friendly, low maintenance rp.

 

At present, I’m leaning toward having an open rp set in a tavern in a fantasy setting. Should members desire to set rps in that same setting, we can begin branching out from there, I think.

Link to comment
Share on other sites

As awesome as west marches sounds, I’m not sure its quite suited for a newbie friendly, low maintenance rp.

At present, I’m leaning toward having an open rp set in a tavern in a fantasy setting. Should members desire to set rps in that same setting, we can begin branching out from there, I think.

That sounds perfect. Already on board.

Link to comment
Share on other sites

As awesome as west marches sounds, I’m not sure its quite suited for a newbie friendly, low maintenance rp.

 

At present, I’m leaning toward having an open rp set in a tavern in a fantasy setting. Should members desire to set rps in that same setting, we can begin branching out from there, I think.

Called the Introduction Tavern

don't do that that's for when I remake IFNH

Though that does remind me, when you do this, be careful about how many people are in it. A huge open RP sounds nice but it's...honestly pretty impossible and demoralizing.

Link to comment
Share on other sites

Called the Introduction Tavern

don't do that that's for when I remake IFNH

Though that does remind me, when you do this, be careful about how many people are in it. A huge open RP sounds nice but it's...honestly pretty impossible and demoralizing.

The idea would be that people drop in and out as they please, with entrance and exit posts being mandatory for every character made. People only get out of it what they put in, basically, and can interact with whomever they want more or less however they want.

Link to comment
Share on other sites

The idea would be that people drop in and out as they please, with entrance and exit posts being mandatory for every character made. People only get out of it what they put in, basically, and can interact with whomever they want more or less however they want.

That sounds nice but any idea how this will logically work into the RP? For instance what if one character is interacting with another who drops/posts slowly? Or if its in the middle of something important?

And what will happen in the instance that four people are going fast and one isn't but they all still want to be part of it?

 

Sorry if I'm being a pain. Not trying to make you not want to do this or anything. But since I won't be joining I want to at least help by posing these questions.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...