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[Written] Rare Metal/Metallurgist: but why tho (10/10)


Dova

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[spoiler=Main Deck Monsters: (4)]Rare Metal Dragon
DARK | ✪✪✪✪ | Dragon/Effect | 2400/1200

Cannot be Normal Summoned/Set.

Rare Metal Beast
DARK | ✪✪✪ | Beast/Effect | 2000/1000

Cannot be Normal Summoned/Set. Your opponent cannot target other monsters you control for cards or effects.

Rare Metal Bird
DARK | ✪✪ | Winged Beast/Effect | 1600/800

Cannot be Normal Summoned/Set. All monsters you control gain 1000 ATK.


Rare Metal Lizard
DARK | ✪ | Reptile/Effect | 1200/400

Cannot be Normal Summoned/Set. Once per turn: You can draw 1 card.


[spoiler=Extra Deck Monsters: (1)]Rare Metal Behemoth
DARK | Link 2 | Dinosaur/Link/Effect | 3200

⬋-⬊
2 monsters with different Types but the same Attribute
This card loses ATK equal to the total Levels of the monsters used to Link Summon this card x200. Once per turn, if a monster you control that cannot be Normal Summoned/Set attacks or is attacked, your opponent cannot activate cards or effects also your monster gains 1000 ATK until the end of the Damage Step, and your monster's effects are negated. If this card is destroyed by an opponent's card (by battle or a card effect): You can target 1 other "Rare Metal" monster in your GY; Special Summon it, also you cannot Special Summon other monsters with the same Type as that monster for the rest of the turn.


[spoiler=Spells/Traps: (5)]Metallurgist's Examination
Normal Spell
Send the top 3 cards of your Deck to the GY, and if you do, add 1 "Metallurgist" Spell/Trap Card from your Deck or GY to your hand, except "Metallurgist's Examination".

 
Metallurgist's Dream
Normal Spell

Special Summon 1 Level 4 or lower monster from your Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions, but its effects are negated.

 

Metallurgist's Denial
Quick-Play Spell
Target 1 "Rare Metal" monster in your GY with a different name to all face-up monsters you control; Special Summon it, but you cannot Special Summon monsters with that name for the rest of the turn.

 
Metallurgy Lab
Field Spell
When this card is activated: You can add 1 "Metallurgist" Spell/Trap Card from your GY to your hand. Once per turn, if you control a monster that cannot be Normal Summoned/Set: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster from your hand, ignoring its Summoning conditions. You cannot Summon monsters with the same Type as that monster the turn you activate this effect. If you control 5 "Rare Metal" monsters with different names, other cards you control are unaffected by your opponent's cards or effects. You can only activate 1 "Metallurgy Lab per turn.


Metallurgist Determination
Normal Trap

Face-up "Rare Metal" monsters you control cannot be destroyed by battle or card effects this turn. You can banish this card from your GY, then target 1 face-up monster you control; send 1 monster with a different Type to that monster that cannot be Normal Summoned/Set from your Deck to the GY, and if you do, that target's name is treated as the sent monster's name, until the end of this turn.


 

Boost ATK, setup for the Field Spell's massive protection. Determination allows you to cheat it for one turn, and 90% of the support is generic, HOORAY! Living Museum might have a problem with its Normal Summoning effect, but I don't think it's worth the potential consistency harming. Only problems I can think of is Infernoids for the deck-related stuff, but even then, I think what they have is better, especially as none of these cards have GY effects save for Determination...but I think it's still good. CnC would be great in case I've gone crazy.

 

i really dk what happened but this set sort of just appeared after i had an idea one day but i have no idea what it morphed into please send help

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A partial review, starting with the Monsters

 

Beast: target protection is weird as it cannot prevent multi-target effect and importantly not itself unless you have another copy out. But i guess being generically summonable semi-Nomi means that the restriction wont matter much given other support is supposedly help to field the monster fast. While multi target effect is still quite rare given the bit hoops to fielding might as well given a full-fledge target protection IMO

 

Bird: making your monster Beefy. Simple and nice given most of them has suprisingly miniscule stat

 

Lizard: nice draw effect. Although being the weakest OG stat wise hinders immediate value since you need to get the other guys first

 

Behemoth: umm let me guess, its supposed to be a non-Link monster but changed into Link midways? Because its still retain characteristic of non-link. Also for some reason the arrow font is displayed as axis box on my device...im gonna assume its yugioh favorite arrow direction of bottom left and right. Im kinda torn apart on the Stat and Stat reduction effect. While i get that given the deck that run it being all Semi-Nomi monster his 3200 stat will provide a better boardstate. But generically speaking its still a omni-material Link with 3200 ATK that can be easily cheat out using low level if not levelless monsters Which is very welcomed on low level deck and Synchro deck (if they decide needlefiber is not needed for the current board). The armandes for everything Extra Deck or Nomis is scary good. Float effect is nice to maintain field state

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You got some good cards here, namely the Lizard and the Spell/Trap support but the set feels rather unfocused, if that's the word. I mean, they look like they try to do to many little things without really having some kind of cohesion. I guess that gives them big potential as an engine, but I don't know if that's what you intended. For instance, an engine with Dream and Lizard, plus Behemoth, ought to be good additions to Level1 decks.

IMO Examination can afford to grab the Spell/Trap from either the GY or the Deck. That way it won't be a dead-draw early-game, and would be cool to play it is an alternative to Solar Recharge+Lightsworn for milling purposes.

Also, a bit of a flavor nitpick but I don't see how Rare Metal monsters are associated with a Living Museum, their Field Spell. If anything, I would expect a chemistry or metallurgy lab or something like that.

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You got some good cards here, namely the Lizard and the Spell/Trap support but the set feels rather unfocused, if that's the word. I mean, they look like they try to do to many little things without really having some kind of cohesion. I guess that gives them big potential as an engine, but I don't know if that's what you intended. For instance, an engine with Dream and Lizard, plus Behemoth, ought to be good additions to Level1 decks.

IMO Examination can afford to grab the Spell/Trap from either the GY or the Deck. That way it won't be a dead-draw early-game, and would be cool to play it is an alternative to Solar Recharge+Lightsworn for milling purposes.

Also, a bit of a flavor nitpick but I don't see how Rare Metal monsters are associated with a Living Museum, their Field Spell. If anything, I would expect a chemistry or metallurgy lab or something like that.

 

Heh, a metallurgy lab makes more sense. I didn't want the Field Spell to be archetypal, and that was the first thing to come to mind.

 

Also, yeah, very unfocused. Originally all the main Deck monsters just simply...couldn't be Normal Summoned/Set, but I had no reason for you to play the lower level monsters. It sort of morphed bits a time, creating a rather...faulty set. Not one of my better works, but I hold out that I can do something with it, if I get any good ideas. I just wanted to post in case the idea of generic Nomi support was too iffy.

 

A partial review, starting with the Monsters

 

Beast: target protection is weird as it cannot prevent multi-target effect and importantly not itself unless you have another copy out. But i guess being generically summonable semi-Nomi means that the restriction wont matter much given other support is supposedly help to field the monster fast. While multi target effect is still quite rare given the bit hoops to fielding might as well given a full-fledge target protection IMO

 

Bird: making your monster Beefy. Simple and nice given most of them has suprisingly miniscule stat

 

Lizard: nice draw effect. Although being the weakest OG stat wise hinders immediate value since you need to get the other guys first

 

Behemoth: umm let me guess, its supposed to be a non-Link monster but changed into Link midways? Because its still retain characteristic of non-link. Also for some reason the arrow font is displayed as axis box on my device...im gonna assume its yugioh favorite arrow direction of bottom left and right. Im kinda torn apart on the Stat and Stat reduction effect. While i get that given the deck that run it being all Semi-Nomi monster his 3200 stat will provide a better boardstate. But generically speaking its still a omni-material Link with 3200 ATK that can be easily cheat out using low level if not levelless monsters Which is very welcomed on low level deck and Synchro deck (if they decide needlefiber is not needed for the current board). The armandes for everything Extra Deck or Nomis is scary good. Float effect is nice to maintain field state

 

Alright, going to give it full targeting protection and see how it goes.

 

As for the Link, forgot about DEF lol. And yeah, I see how it provides blanket Nomi for ED stuff. Done some nerfs, made it OPT and negates effects permanently.

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Might as well finished it:

Examinatiom: its basicslly Foolish with search, Obviously good. Making some other cards live

 

Dream: im kinda loving that this is generic to all Rituals and Nomis. The effect negation is understandable

 

Denial: a monster reborn. Of course its good. Its your fielding to so each of your monster protect each other

 

Lab: Crazy in a good way. Search, help you building fields, and provide superb protection (well a bit sad that your monster line up is currently only 4)

 

Determination: help you stall if your monster is weak, then as you discribe making the Field spell lives for a turn. Well its also help you made the Link in a way

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Doesn't help that Lab can also grant potential Infernoid support in terms of the extra summon. Anywho, for all intents and purposes, I'm leaving this. It was an idea that came up, and while I still kinda want to do something with it, this is clearly not the way to go. When I up my cardmaking skills, I'll probably have something better than this, but until then...yeah.

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