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Origami Archetype (19/19)


Atypical-Abbie

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Origami is an Archetype of Spellcaster monsters with different Attributes and Levels. They focus on making their monsters into Continuous Spells for various purposes, and also have monsters for each Extra Deck monster type. Each monster has an effect that places an Origami monster from your hand into your Spell & Trap Zone as a Continuous Spell in the same column as them, one that activates when sent to the GY and one that allows them to be Special Summoned from your Spell & Trap Zone, if they are Continuous Spells. The Extra Deck monsters also focus on effects relating to columns they are NOT in. They are all based on real cards, and have vaguely similar effects, as reference to making Origami out of them, with the Level, Attribute and ATK/DEF being the same, but the type being changed to Spellcaster for all monsters.

 

Main Deck Monsters:

 

Veiler Origami

Spellcaster/LIGHT/Tuner

Level 1

When this card is Normal or Special Summoned: You can place 1 "Origami" monster from your hand in your Spell & Trap Zone as a Continuous Spell in this card's column. If this card is sent to the GY: You can target 1 face-up card on the field; it has its effects until the end of this turn. If you control no monsters and this card is treated as a Continuous Spell: You can Special Summon this card from your Spell & Trap Zone. You can only use each effect of "Veiler Origami" once per turn.

0/0

 

Sangan Origami

Spellcaster/DARK

Level 3

When this card is Normal or Special Summoned: You can place 1 "Origami" monster from your hand in your Spell & Trap Zone as a Continuous Spell in this card's column. If this card is sent to the GY: You can add 1 "Origami" card from your Deck to your hand, except "Sangan Origami". If you control no monsters and this card is treated as a Continuous Spell: You can Special Summon this card from your Spell & Trap Zone. You can only use each effect of "Sangan Origami" once per turn.

1000/600

 

Mezuki Origami

Spellcaster/EARTH

Level 4

When this card is Normal or Special Summoned: You can place 1 "Origami" monster from your hand in your Spell & Trap Zone as a Continuous Spell in this card's column. If this card is sent to the GY: You can target 1 Level 4 or lower "Origami" monster in your GY, except "Mezuki Origami"; Special Summon that target, but banish it when it leaves the field. If you control no monsters and this card is treated as a Continuous Spell: You can Special Summon this card from your Spell & Trap Zone. You can only use each effect of "Mezuki Origami" once per turn.

1700/600

 

Shark Origami

Spellcaster/WATER

Level 4

When this card is Normal or Special Summoned: You can place 1 "Origami" monster from your hand in your Spell & Trap Zone as a Continuous Spell in this card's column. If this card is sent to the GY: You can target 1 "Origami" monster in your Spell & Trap Zone that is treated as a Continuous Spell; Special Summon it, and if you do, its Level becomes 4 (if any). If you control no monsters and this card is treated as a Continuous Spell: You can Special Summon this card from your Spell & Trap Zone. You can only use each effect of "Shark Origami" once per turn.

1500/1300

 


Honest Origami

Spellcaster/LIGHT

Level 4

When this card is Normal or Special Summoned: You can place 1 "Origami" monster from your hand in your Spell & Trap Zone as a Continuous Spell in this card's column. If this card is sent to the GY: You can target 1 face-up monster on the field; halve its ATK and DEF until the end of this turn. If you control no monsters and this card is treated as a Continuous Spell: You can Special Summon this card from your Spell & Trap Zone. You can only use each effect of "Honest Origami" once per turn.

1000/1900

 

Monk Origami

Spellcaster/DARK

Level 4

When this card is Normal or Special Summoned: You can place 1 "Origami" monster from your hand in your Spell & Trap Zone as a Continuous Spell in this card's column. If this card is sent to the GY: You can place 1 "Origami" monster from your Deck in your Spell & Trap Zone as a Continuous Spell, except "Monk Origami". If you control no monsters and this card is treated as a Continuous Spell: You can Special Summon this card from your Spell & Trap Zone. You can only use each effect of "Monk Origami" once per turn.

800/1600

 

Dragon Origami

Spellcaster/LIGHT

Level 5

If you control no monsters in your Main Monster Zone, you can Special Summon this card (from your hand), but its Level becomes 4 and its ATK becomes 1600. When this card is Normal or Special Summoned: You can place 1 "Origami" monster from your hand in your Spell & Trap Zone as a Continuous Spell in this card's column. If this card is sent to the GY: You can Special Summon 1 "Origami" monster from your hand, except "Dragon Origami". If you control no monsters and this card is treated as a Continuous Spell: You can Special Summon this card from your Spell & Trap Zone. You can only use each effect of "Dragon Origami" once per turn.

2100/1600

 


Simorgh Origami

Spellcaster/DARK

Level 7

You can Special Summon this card (from your hand) by sending 2 "Origami" cards you control to the GY, and if you do, it becomes a WIND monster. When this card is Normal or Special Summoned: You can place 1 "Origami" monster from your hand in your Spell & Trap Zone as a Continuous Spell in this card's column. If this card is sent to the GY: You can send 2 "Origami" cards you control to the GY; Special Summon this card from your GY, and if you do, it becomes a WIND monster. If you control no monsters and this card is treated as a Continuous Spell: You can Special Summon this card from your Spell & Trap Zone. You can only use each effect of "Simorgh Origami" once per turn.

2700/1000

 

Extra Deck Monsters:

 


Spider Origami

Spellcaster/EARTH/Link

Link Arrows: Bottom

1 "Origami" monster, except "Spider Origami"

When this card is Special Summoned: You can place 1 "Origami" monster from your hand in your Spell & Trap Zone as a Continuous Spell in this card's column. During your Main Phase: You can Special Summon 1 "Origami" monster from your hand, except in this card's column. If this card is sent to the GY: You can place this card in your Spell & Trap Zone as a Continuous Spell. If you control no monsters and this card is treated as a Continuous Spell: You can Special Summon this card from your Spell & Trap Zone. You can only use each effect of "Spider Origami" once per turn.

1000/LINK-1

 

Chidori Origami

Spellcaster/WIND/Xyz

Rank 4

2 Level 4 "Origami" monsters

When this card is Special Summoned: You can place 1 "Origami" monster from your hand in your Spell & Trap Zone as a Continuous Spell in this card's column. You can detach 1 material from this card, then target 1 card on the field that is not in this card's column; destroy that target. If this card is sent to the GY: You can target up to 2 "Origami" cards in your Spell & Trap Zone; Special Summon this card from your GY, and if you do, attach that target(s) to this card as material. If you control no monsters and this card is treated as a Continuous Spell: You can Special Summon this card from your Spell & Trap Zone. You can only use each effect of "Chidori Origami" once per turn.

1900/1600

 


Master Origami

Spellcaster/LIGHT/Xyz

Rank 4

3 Level 4 "Origami" monsters

When this card is Special Summoned: You can place 1 "Origami" monster from your hand in your Spell & Trap Zone as a Continuous Spell in this card's column. (Quick Effect): You can detach 1 material from this card, then choose 1 column, except for this card's column; until the end of your opponent's next turn, cards your opponent control in that column cannot be activated, also negate their effects. If this card is sent to the GY: You can target up to 3 "Origami" cards in your Spell & Trap Zone; Special Summon this card from your GY, and if you do, attach that target(s) to this card as material. If you control no monsters and this card is treated as a Continuous Spell: You can Special Summon this card from your Spell & Trap Zone. You can only use each effect of "Master Origami" once per turn.

2300/1600

 


Catastor Origami

Spellcaster/DARK/Synchro

Level 5

1 Tuner + 1+ non-Tuner "Origami" monsters

When this card is Special Summoned: You can place 1 "Origami" monster from your hand in your Spell & Trap Zone as a Continuous Spell in this card's column. At the start of the Damage Step, if this card battles a monster that is not in this card's column: Destroy that monster. If this card is sent to the GY: You can target up to 2 other "Origami" monster in your GY; place them in your Spell & Trap Zone as Continuous Spells. If you control no monsters and this card is treated as a Continuous Spell: You can Special Summon this card from your Spell & Trap Zone. You can only use each effect of "Catastor Origami" once per turn.

2200/1200

 

Crimson Origami

Spellcaster/FIRE/Synchro

Level 8

1 Tuner + 1+ non-Tuner "Origami" monsters

When this card is Special Summoned: You can place 1 "Origami" monster from your hand in your Spell & Trap Zone as a Continuous Spell in this card's column. When this card destroys an opponent's monster by battle that is not in this card's column: You can Special Summon 1 "Origami" monster from your hand or Deck, but it is placed in the Spell & Trap Zone as a Continuous Spell during the End Phase. If this card is sent to the GY: You can send 2 "Origami" cards you control to the GY; Special Summon this card from your GY. If you control no monsters and this card is treated as a Continuous Spell: You can Special Summon this card from your Spell & Trap Zone. You can only use each effect of "Crimson Origami" once per turn.

2800/2600

 


Warrior Origami

Spellcaster/EARTH/Fusion

Level 7

3 "Origami" monsters with different Attributes OR 2 "Origami" monsters with different Attributes, including 1 "Origami" Fusion, Synchro, Xyz or Link Monster

Must first be Special Summoned (from your Extra Deck) by sending the above monsters you control to the GY. When this card is Special Summoned: You can place 1 "Origami" monster from your hand in your Spell & Trap Zone as a Continuous Spell in this card's column. When your opponent Summons a monster(s) in a column that is not this card's column: You can destroy that monster(s), and if you do, your opponent cannot Summon monsters to that column for the rest of this turn. If this card is sent to the GY: You can destroy all cards in both players' Spell & Trap Zone. If you control no monsters and this card is treated as a Continuous Spell: You can Special Summon this card from your Spell & Trap Zone. You can only use each effect of "Warrior Origami" once per turn.

2350/2300

 

Spells/Traps:

 

The Grand Origami Tower

Field Spell

Once per turn, during the Standby Phase: You can target 1 "Origami" monster in your GY; place it in your Spell & Trap Zone as a Continuous Spell, but it is sent to the GY during the End Phase. Once per turn: You can place 1 "Origami" monster from your hand in your Spell & Trap Zone as a Continuous Spell. Once per turn, if a "Origami" monster is sent from your Spell & Trap Zone to the GY: You can draw 1 card.

 


Origami Pot

Normal Spell

Send 1 "Origami" card from your hand or field to the GY; send 1 "Origami" monster from your Deck to your GY, then draw 2 cards. You can only activate 1 "Origami Pot" per turn.

 

Origami Castle

Continuous Spell

All "Origami" monsters you control gain 300 ATK and DEF for each "Origami" card in your Spell & Trap Zone. Once per turn: You can target 1 "Origami" monster in your Extra Monster Zone; place it in your Spell & Trap Zone as a Continuous Spell. Once per turn: You can send 1 other "Origami" card you control to the GY; this turn, you can Normal Summon 1 "Origami" monster in addition to your Normal Summon/Set (you can only gain this effect once per turn)

 

Origami Typhoon

Quick-Play Spell

Target 1 face-up Spell/Trap on the field; destroy it, then place 1 "Origami" monster from your hand or Deck in your Spell & Trap Zone as a Continuous Spell. If you control an "Origami" Fusion, Synchro, Xyz or Link Monster, you can Set this card instead of sending it to the GY. You can only activate 1 "Origami Typhoon" per turn.

 

Origami Ring

Normal Trap

Target 1 "Origami" monster you control; place it in your Spell & Trap Zone in that card's column as a Continuous Spell, then you can destroy 1 monster on the field that is not in the same column as this card, and if you do, both players take damage equal to half its ATK. You can only activate 1 "Origami Ring" per turn.


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