Jump to content

Sudoku Archetype [WRITTEN]


Tinkerer

Recommended Posts

Hello, fine peoples!  This is an archetype I'd been thinking about making for a while, but I'd had real difficulty trying to capture the spirit behind Sudoku in card form.  I'm still not sure if I got it, but I settled on a bit of a theme, but moreso a story behind the cards and decided to run with it.

 

[spoiler=Monsters]

Traveler in Sudoku's Land

DARK *

Spellcaster/Tuner/Effect

If you control no level 1 monsters: you can Special Summon this card from your hand.  When this card is Special Summoned: Destroy all other level 1 monsters in the same column as this card.  You cannot Summon level 1 monsters.  If you control 3 or more monsters with different levels: you can tribute this card; add 1 "Sudoku" monster from your Deck to your hand, except "Traveler in Sudoku's Land".

0/0

 

Sudoku's Loyal Companion

FIRE **

Beast/Effect

If you control no level 2 monsters: you can Special Summon this card from your hand.  When this card is Special Summoned: Destroy all other level 2 monsters in the same column as this card.  You cannot Summon level 2 monsters.  If all monsters you control are different levels (min. 3): you can destroy this card and target any number of monsters you control; destroy those targets, and if you do, destroy an equal number of cards your opponent controls.

700/200

 

Sudoku Gypsy

WIND ***

Psychic/Effect

If you control no level 3 monsters: you can Special Summon this card from your hand.  When this card is Special Summoned: Destroy all other level 3 monsters in the same column as this card.  You cannot Summon level 3 monsters.  If all monsters you control are different levels (min. 3): you can shuffle this card into your Deck and target any number of monsters you control; return those targets to your hand, and if you do, return an equal number of cards your opponent controls to the hand.

1400/700

 

Sudoku's Chosen

LIGHT ****

Warrior/Effect

If you control no level 4 monsters: you can Special Summon this card from your hand.  When this card is Special Summoned: Destroy all other level 4 monsters in the same column as this card.  You cannot Summon level 4 monsters.  If you control 5 monsters with different levels: you can banish all cards your opponent controls, and if you do, destroy 3 monsters you control.  You can only use this effect of "Sudoku's Chosen" once per duel.

1900/1000

 

Sudoku's Transport

EARTH *****

Machine/Effect

If you control no level 5 monsters: you can Special Summon this card from your hand.  When this card is Special Summoned: Destroy all other level 5 monsters in the same column as this card.  You cannot Summon level 5 monsters.  If you control 3 or more monsters with different levels: you can tribute this card; Special Summon 1 "Sudoku" monster from your Graveyard.  You can only use this effect of "Sudoku's Transport" once per turn.

500/2500

 

Sudokusaurus

EARTH ******
Dinosaur/Effect
If you control no level 6 monsters: you can Special Summon this card from your hand.  When this card is Special Summoned: Destroy all other level 6 monsters in the same column as this card.  You cannot Summon level 6 monsters.  If this card leaves the field because of a "Sudoku" card's effect: you can draw 1 card.  You can only use this effect of "Sudokusaurus" once per turn.
2300/400
 
SU-DO-KU
LIGHT 7*
Spellcaster/Effect
This card is always treated as a "Sudoku" monster.  If you control no level 7 monsters: you can Special Summon this card from your hand, but its ATK becomes 2000.  When this card is Special Summoned: Destroy all other level 7 monsters in the same column as this card.  You cannot Summon level 7 monsters.  If this card leaves the field because of a "Sudoku" card's effect: you can pay 1000 LP: Special Summon 1 "Sudoku" monster from your Deck, but its ATK and DEF become 0.  You can only use this effect of "SU-DO-KU" once per turn.
2500/2000
 
Sudoku's Dragon
LIGHT 8*
Dragon/Effect
If you control no level 8 monsters: you can Special Summon this card from your hand, but its ATK becomes 2000.  When this card is Special Summoned: Destroy all other level 8 monsters in the same column as this card.  You cannot Summon level 8 monsters.  If you control 5 monsters with different levels: you can draw 2 cards, and if you do, destroy 1 other monster you control.  You can only use this effect of "Sudoku's Dragon" once per duel.
3000/2500
 
Corrupter of Sudoku's Land
DARK 9*
Spellcaster/Tuner/Effect
If you control no level 9 monsters: you can Special Summon this card from your hand, but its ATK becomes 0 until the End Phase.  When this card is Special Summoned: Destroy all other level 9 monsters in the same column as this card.  You cannot Summon monsters with the same level as ones you control.  This card is unaffected by monster effects except "Sudoku" monsters.  This card cannot be used as Material except for the Summon of a "Sudoku" monster.  If you control 3 monsters with different levels: give control of this card to your opponent.  You can only use this effect of "Invader of Sudoku's Land" once per turn.
3500/0

 

 

 
[spoiler=Spells/Traps]
Misplacement
Normal Spell
This card is always treated as a "Sudoku" card.  Return up to 3 "Sudoku" monsters to their owner's hand.  If a "Sudoku" monster you control is targeted by a card effect, you can banish this card from your GY (Quick Effect): return that target to the Deck, and if you do, Special Summon 1 "Sudoku" monster from your Deck with a different level then the monster returned.  You can only use this effect of "Misplacement" once per turn.
 
Sudoku Land
Field Spell
Once per turn: you can reveal a number of cards in your hand whose names are the same as cards you control; shuffle those cards into the Deck, and if you do, draw an equal number of cards.  If all the monsters you control are different levels: all monsters you control gain 500 ATK and DEF.
 
Initial Etching
Normal Trap
You can only activate this card as Chain Link 2 or higher OR in response to an attack.  Special Summon any number of "Archaic Sudoku Tokens" (Rock/EARTH/ATK 0/DEF 0) in empty Main Monster Zones on your side of the field in columns where your opponent controls a monster(s).  Its level equals the Level/Rank/Link Rating of 1 other monster in the same column as it.  If there is no monster in the same column as it: destroy it.  "Archaic Sudoku Tokens" cannot be destroyed by battle.  You can tribute 1 "Archaic Sudoku Token"; add 1 "Sudoku" monster from your Deck to your hand with the same level as the tributed token on the field.

 

[spoiler=Extra]

Corrupted Sudoku - Necrobeast

DARK ***

Beast/Synchro/Effect

"Traveler in Sudoku's Land" + 1+ non-tuner monsters

This card's level is treated as 0.  If your opponent Normal or Special Summons a monster(s) with a level: you can target 1 of those monsters; tribute this card, and if you do, Special Summon 1 "Sudoku" monster from your Deck whose level is equal to that target's.  Once per turn (Quick Effect): you can banish this card from your Graveyard and target 1 monster you control; give control of that target to your opponent until the End Phase.  If the target left the field before the End Phase: you can Special Summon 1 "Traveler in Sudoku's Land" from your hand, Deck or Graveyard.

0/900

 

Corrupted Sudoku - Archfiend Channeler

DARK ****

Psychic/Synchro/Effect

"Traveler in Sudoku's Land" + 1+ non-tuner monsters

This card's level is treated as 0.  If your opponent Normal or Special Summons a monster(s) with a level: you can target 1 of those monsters; tribute this card, and if you do, Special Summon 1 "Sudoku" monster from your Deck whose level is equal to that target's. Once per turn (Quick Effect): you can banish this card from your Graveyard and target 1 monster you control; until the End Phase, that target is unaffected by your opponent's Spell/Trap effects, and, during the End Phase, if that target left the field before the End Phase: you can Special Summon 1 "Traveler in Sudoku's Land" from your hand, Deck or Graveyard.

0/2100

 

Corrupted Sudoku - Battleship

DARK ******

Machine/Synchro/Effect

"Traveler in Sudoku's Land" + 1+ non-tuner monsters

This card's level is treated as 0.  If your opponent Normal or Special Summons a monster(s) with a level: you can target 1 of those monsters; tribute 1 monster you control, and if you do, Special Summon 1 "Sudoku" monster from your Deck whose level is equal to that target's, and if you do that, destroy all monsters on the field whose level is equal to the level of the monster Summoned by this effect.  This effect can only be used once while this card is face up on the field.  If this card is sent to the Graveyard (except when used as Material or tributed by its own effect): you can target 1 other monster in either player's Graveyard whose level is different from the levels of all monsters you control; banish this card from your Graveyard, and if you do, Special Summon that target in defense position.

2500/500
 
Corrupted Sudoku - Mount of the Corrupter
DARK 7*
Dinosaur/Synchro/Effect

"Traveler in Sudoku's Land" + 1+ non-tuner monsters

This card's level is treated as 0.  If your opponent Normal or Special Summons a monster(s) with a level: you can target 1 of those monsters; tribute 1 monster you control, and if you do, Special Summon 1 "Sudoku" monster from your Deck whose level is equal to that target's, and if you do that, destroy a number of Spell/Trap cards on the field up to the number of monsters whose level is equal to the level of the monster Summoned by this effect.  This effect can only be used once while this card is face-up on the field.  Once per turn, if you control no monsters (Quick Effect): you can banish this card from your Graveyard; Special Summon 1 "Corrupter of Sudoku's Land" from your hand or Deck, but give control of it to your opponent during the End Phase.
2700/0
 
Corrupted Sudoku - Infinite Numeral Dragon
DARK 9*
Dragon/Synchro/Effect

"Traveler in Sudoku's Land" + 1+ non-tuner monsters

You can also Special Summon this card (from your Extra Deck) by sending 2 level 8 or higher monsters you control with different levels to the Graveyard (1 tuner + 1 non-tuner.  This Summon is treated as a Synchro Summon).  This card's level is treated as 0.  This card cannot be used for a Synchro Summon.  All monsters your opponent controls lose DEF equal to the combined levels of all monsters you control x 100.  If a monster's DEF is reduced to 0 by this effect: banish it.
3500/2500

 

 

 

....................................

 

Ok, I'm way too sleepy right now to complete this archetype and I'd rather just post this as-is over coming back to it sometime later and finding out that my computer decided to restart itself while I was away.

 

Playstyle is supposed to swap between beatdown and control with the Synchros being reactionary and a bit more disruptive while the main deck is full of easy-to-summon beaters and is pretty straightforward.  Field spell has that recycling effect exclusively because multiples of any of the monsters is utterly pointless.

 

In terms of Sudoku the game, that's... pretty much all captured in the monsters' first effects as well as the Normal Spell.  I didn't do too much after that, instead getting wrapped up in the story that I wanted to tell with these cards.

 

[spoiler=Basic card story lore]

Storywise, Traveler is from another world.  They end up in SU-DO-KU's world where SU-DO-KU is basically a benevolent, peace-loving, immortal planet ruler.  Traveler, made insane from their travel through time and space, and desiring that immense power of SU-DO-KU, uses their magic to disrupt the balance of the world, killing and gaining power through the chaos.  SU-DO-KU is slain, and the Dragon whose might was the source of SU-DO-KU's power succumbed to Traveler's corruptions.  However, before SU-DO-KU died, they choose 1 person (Chosen) to stop Traveler (now Corrupter).

 

 

 

Will have Synchros from levels 3-9 (excluding 5 and 8, as Chosen and SU-DO-KU themselves were not corrupted), and possibly some Links (2 to replace the missing Synchros?).  Will definitely have more Spell/Trap support.

 

Anyways, CnC appreciated.  Suggestions for the rest of the Synchros' effects (cuz I'm burnt out right now) would be nice too.

 

Cheers!

Link to comment
Share on other sites

Rounded out the rest of the Synchros and cleared up the OP with sections so it can be read bit by bit rather than in one large chunk.

 

My head's already running to my next archetype idea which will build on the Sudoku cards' story (as written in the OP), though I'll need a bit of time to figure out how to translate that game into Yugioh.  Storywise, let's just say that Chosen figured out how to use the spell that brought Traveler to their world and now seeks help from other worlds to stop Corrupter.

 

All that said, I still am not finished with these.  They still lack Spell/Trap support, and Chosen will probably get another card in the form of an Extra Deck monster (but maybe I'll make that card after I do my next archetype so that it supports both).

Link to comment
Share on other sites

Note: You should probably specify "OTHER Level X" monsters in their destruction on Summon effect, otherwise they just kill themselves on their Summon. 
 
Traveler simply ladders into another Sudoku if if you manage to get all 3. Considering he has no HOPT, you can search himself, then repeat until you have all 3 copies in your GY. Really, all I think he should have is the inability to search himself. Downside is that he eventually becomes a Toon World in regards to monsters, and him being a Tuner AND Level 1 AND a Spellcaster...definitely room to break there. Companion's destruction effect is very interesting, and I rather like how it works, so nothing wrong there. I think that uses targeting as it should be used, giving your opponent a chance to respond, rather than simply getting over non-targeting removal. Gypsy is considerably better, considering (lol) your monsters being in your hand means you can immediately reuse them. There's really no downside to that, and so it might even be a tad strong. Chosen...is a bit useless, if I'm being honest. The restriction calling for all 5 of your monsters then killing 4 of them (if you include himself), doesn't really cover much more ground than Companion. You have MST and Twin Twisters for that. Transport says "Special Summon 1 "Sudoku" monster from your Deck to your Graveyard" so...assuming it it is meant to just Special Summon from the Deck, yeah, I can get down with that, especially as it doesn't Summon itself. On the plus side, it also can non-targeting destroy an opponent's monster with a specific Level, so...yeah. Saurus and SU-DO-KU are fuel, wanting to open but not much else, particularly with the former, but moving on. Dragon is...wow. It's a Pot of Greed in Decks with varying Levels. At least it's only once per duel. Hey, you might have a nice engine going on here, with Traveler and Dragon. Corruptor is a great boss and one turn lock...but it's not really good for OTKs. I guess the rest of the archetype's speed makes up for that.

 

Misplacement...eh. GY effect is great and all, but the returning to the hand has limited usability. It combos with itself, true, but other than that...but the field spell is beautiful and flavourful and I love it. No complaints there, as both effects are extremely generic yet work nicely together, particularly the first effect.

 

Necrobeast is a sign that the thematics of the archetype step up a notch here. Rather than generic helpful effect, it takes advantage of the lock you give yourselves with your Sudokus to hurt your opponents and provides some archetypal speed. Archfiend's last effect...dunno, it shouldn't really activate. Perhaps: "and, during the End Phase, if that target has left the field before the End Phase, Special Summon..." not quite what you had in mind, but this works better in terms of ruling effects. Still, liking the thematic first effect. Last effect on Battleship is a bit scary, but what can you do? My only real concern is the fact that a lot of your cards remove your own cards remove the number of cards you control...and he can trigger his own effect. A bit too easy to activate, imo, and the strength of the rest of his effect is again, too much. Mount is just a good card, no complaints, and same with Numeral. Really interested to see how you expand the archetype, particularly with S/T!

 

However, problems arise. Firstly, Xyzs. Secondly, Link monsters. I have no suggestions as to how you deal with them, but if you ignore them, you're going to have a bad time. But yeah, as a Sudoku player myself, really interested by your means of implementing the mechanics. Hopefully this ends up being better, but anywho, best of luck!

Link to comment
Share on other sites

Thanks for looking at this, Dov!

 

I can't believe I forgot to put the "other" in the monsters' column destruction effects!  That's pretty critical for how they needed to be played (can't have them constantly destroying themselves on-summon, huh?).

 

Other changes:

- Changed Chosen from destruction to banishing

- Fixed Transport's effect.  It was meant to summon from Grave (since Traveler pretty much covers a Summon from Deck) + slapped a hard OPT on it so it doesn't loop with Traveler.

- Changed Archfiend Channeler's last effect to a more continuous wording.  Tbh, I wasn't really sure how to word its effect at all, and it still sounds.. off.. but w/e.

- Changed Battleship's last effect to summon in defense position and made it not work if sent to the Grave by its own effect (Unlike the rest of the monsters, Battleship destroying the monster it summons was intentional.)

 

In terms of weakness to Xyz and Link decks, that is a possible concern, though not one that I'd ignored; this deck does have a few means against both.  First, this deck's playstyle is one that enables you to hit the fuel.  You can't go into Xyzs or Links without first boarding monsters that have levels.  Hit those monsters and you stop the Extra Deck from getting on the board.  Second, Xyzs entirely focus around same levels, something this deck can hurt pretty effectively on its own.  Finally, some of the best Links currently out there are ones that bounce, something that this deck has no issues dealing with, and most of them generally have a low enough ATK that even outside a hard counter, these can generally run them over.  Maybe I'll devote a bit more Spell/Trap support to addressing this a bit more though.

 

Thanks again!  Glad you like 'em!

Link to comment
Share on other sites

Bump.  Added a new trap "Initial Etching" (i.e. writing what the numbers could be in empty squares).  The wording feels really wonky to me though.

 

I have the 2 Link monsters (based on SU-DO-KU and Chosen) written down in a notebook.  I'll probably edit 'em and post 'em sometime tomorrow.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...