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Skrappers [16/16] [I'm Being Self-Indulgent]

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#1
VCR_CAT

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Look, I've made these for ME, okay? Here we-a go.
 
Monsters

Link Monsters

Xyz Monsters

Spells and Traps

 
Maximum self-indulgence with this theme. I wanted machines, and I wanted Rank 10. Of course, the deal with Rank 10 is that I've never felt like those monsters should be as easily and consistently accessed as any other lower-rank Xyz monster. Rank 10 is a very, very strong pool of monsters and that hasn't changed over the years. To compensate, I've come up with a way to add an extra step and some extra setup to get to that pool of very strong monsters.
 
Overall pleased with this theme, I put a fair bit of work into it. I like how open-ended its plays are, and I feel like its strengths lie in that there's a lot it can do fairly well. Remember to like, comment, and subscribe!

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#2
VCR_CAT

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Bunpo


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#3
Chaos Sonic

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I'm going to preface this with a huge question: Where did you get these images from? They seem quite familiar to me, so I gotta know where they happen to be from. I honestly think they're from the Bushiroad TCGs "Cardfight!! Vanguard" and "Future Card Buddyfight!!"...but that's just cause of the art styles.

 

Now! The maximum indulgence theme you have going with this archetype is pretty interesting, VCR. One theme I've seen from this actually makes me happy, since I love to use Crystal Beasts. I am adoring the fact that most of the Main Deck monsters happen to act as Continuous Spells/Traps, so that is a pretty amazing little mechanic to add for something like this, so good work on crafting Heavy Dozer to be the one who does this.

 

Further, the effects that the Main Monsters have as Continuous S/Ts works well. The way I can see it, you get enough of the Skrappers in the S/T Zone and you can have quite the number of effects pop off one right after the other. There's a great deal of synergy when it comes to their effects...though we both know the main reason they have these effects...the Extra Deck monsters.

 

I'm adoring Raiden Rig and Vulcan Shovel a lot, and it's not just because of their appearances. The fact that Vulcan gets boosted 200 points for Skrappers in the S/T Zone is amazing, plus it gaining an extra attack and 400+ more attack is pretty amazing. But the thing that makes me enjoy Vulcan so much is that it allows itself to become a Continuous Spell when it has no material and THEN decides to help your other monsters out by boosting them 600 points! That whole design there is pretty amazing! It's something that is very befitting of a boss monster!

 

But then we also have Raiden Rig, in general, does the same thing as Vulcan. HOWEVER!!! It can detach material and just send opponent's things to the Graveyard, it being just one thing or everything on their field! And if you got both Vulcan and Raiden on the field in the S/T Zone, that would be able to boost monsters up to 1200 points!!! That is amazing to me!

 

And with the Crystal Beast flavoring of becoming Continuous Spells, one using this archetype would also have to weigh their options on what to use and place down as far as S/Ts are concerned. Guess at that point, it all depends on the player's own playstyles.

 

Honestly, these are some pretty awesome Machines you've made, VCR! I really wanna see you use them in an RP now XD



#4
VCR_CAT

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I'm going to preface this with a huge question: Where did you get these images from? They seem quite familiar to me, so I gotta know where they happen to be from. I honestly think they're from the Bushiroad TCGs "Cardfight!! Vanguard" and "Future Card Buddyfight!!"...but that's just cause of the art styles.

 

Now! The maximum indulgence theme you have going with this archetype is pretty interesting, VCR. One theme I've seen from this actually makes me happy, since I love to use Crystal Beasts. I am adoring the fact that most of the Main Deck monsters happen to act as Continuous Spells/Traps, so that is a pretty amazing little mechanic to add for something like this, so good work on crafting Heavy Dozer to be the one who does this.

 

Further, the effects that the Main Monsters have as Continuous S/Ts works well. The way I can see it, you get enough of the Skrappers in the S/T Zone and you can have quite the number of effects pop off one right after the other. There's a great deal of synergy when it comes to their effects...though we both know the main reason they have these effects...the Extra Deck monsters.

 

I'm adoring Raiden Rig and Vulcan Shovel a lot, and it's not just because of their appearances. The fact that Vulcan gets boosted 200 points for Skrappers in the S/T Zone is amazing, plus it gaining an extra attack and 400+ more attack is pretty amazing. But the thing that makes me enjoy Vulcan so much is that it allows itself to become a Continuous Spell when it has no material and THEN decides to help your other monsters out by boosting them 600 points! That whole design there is pretty amazing! It's something that is very befitting of a boss monster!

 

But then we also have Raiden Rig, in general, does the same thing as Vulcan. HOWEVER!!! It can detach material and just send opponent's things to the Graveyard, it being just one thing or everything on their field! And if you got both Vulcan and Raiden on the field in the S/T Zone, that would be able to boost monsters up to 1200 points!!! That is amazing to me!

 

And with the Crystal Beast flavoring of becoming Continuous Spells, one using this archetype would also have to weigh their options on what to use and place down as far as S/Ts are concerned. Guess at that point, it all depends on the player's own playstyles.

 

Honestly, these are some pretty awesome Machines you've made, VCR! I really wanna see you use them in an RP now XD

 

Thanks for the feedback! I might use them in a roleplay, we'll see!

Yeah, the continuous spell feature was an idea I had just throwing around ideas that had to do with construction more or less. I settled on it as a way of showing them doing different jobs, but also maybe with a bit of a Morphtronic flavor to it. I'm very pleased with how open the deck is, I strived for a sort of "Metalfoes Balance" where the deck is good not because any one card is so easy to abuse, but because the design is solid and it works with a lot of different things. Overall, I like themes that promote that sort of creativity and ingenuity; themes that work with a lot of things and let players explore what they can do.

 

And yes, the art is CFV. Finding this sort of "Industrial Robot" art with a style that suits a CCG is pretty hard to come by overall, so CFV delivered in that area.


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#5
Chaos Sonic

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Thanks for the feedback! I might use them in a roleplay, we'll see!

Yeah, the continuous spell feature was an idea I had just throwing around ideas that had to do with construction more or less. I settled on it as a way of showing them doing different jobs, but also maybe with a bit of a Morphtronic flavor to it. I'm very pleased with how open the deck is, I strived for a sort of "Metalfoes Balance" where the deck is good not because any one card is so easy to abuse, but because the design is solid and it works with a lot of different things. Overall, I like themes that promote that sort of creativity and ingenuity; themes that work with a lot of things and let players explore what they can do.

 

And yes, the art is CFV. Finding this sort of "Industrial Robot" art with a style that suits a CCG is pretty hard to come by overall, so CFV delivered in that area.

 

I thought they looked familiar!! XD But makes sense, tbth, CFV's card art does happen to work real well for custom cards. So good on ya for using them!

 

As for the liking of themes that promote creativity and ingenuity, it works and shows here. So do keep up the good work man! I actually am looking forward to seeing what else you can come up with!






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