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Skrappers [16/16] [I'm Being Self-Indulgent]


VCR_CAT

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Look, I've made these for ME, okay? Here we-a go.

 

[spoiler=Monsters]

 

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If this card is sent from the field to the GY: You can target 1 Level 5 Machine monster in your GY; Special Summon that target. You can only use this effect of "Skrapper Administration" once per turn. Once per turn, you can activate 1 of these effects.

● Target 1 Level 5 "Skrapper" monster you control; place that target face-up in your Spell & Trap Zone as a Continuous Spell.

● Target 1 "Skrapper" monster in your Spell & Trap Zone; Special Summon that target.

 

 

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If you control no monsters, or you control at least 1 "Skrapper" monster, you can Normal Summon this card without Tributing. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 other "Skrapper" monster in your GY; place that target face-up in your Spell & Trap Zone as a Continuous Spell. Once per turn, if this card is treated as a Continuous Spell by a "Skrapper" card's effect: You can discard 1 card; destroy 1 monster in this card's column or its adjacent columns.

 

 

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While you control no monsters, you can Special Summon this card (from your hand). If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 Machine monster you control; that target gains 500 ATK. If this card is treated as a Continuous Spell by a "Skrapper" card's effect: You can target 1 other face-up card you control; destroy it, and if you do, draw 1 card. You can only use this effect of "Skrapper Heavy Dozer" once per turn.

 

 

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While you control at least 1 "Skrapper" monster, you can Special Summon this card (from your hand). You can only Special Summon 1 "Skrapper Cold Shoulder" this way per turn. If this card is sent from the field to the GY: You can target 1 machine monster in your GY, except "Skrapper Cold Shoulder"; add that target to your hand. Once per turn, if this card is treated as a Continuous Spell by a "Skrapper" card's effect: You can discard 1 card; destroy 1 Spell or Trap in this card's column or its adjacent columns.

 

 

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You can discard 1 other monster, then Special Summon this card (from your hand). If this card is sent from the field to the GY: You can target 1 Machine monster you control; inflict damage to your opponent equal to its Level/Rank x100. If this card is treated as a Continuous Spell by a "Skrapper" card's effect: You can discard 1 card; add 1 "Skrapper" monster from your Deck to your hand. You can only use each effect of "Skrapper Hot Head" once per turn.

 

 

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You can discard 1 card, then Special Summon this card in face-up Defense Position (from your GY). If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can add 1 "Skrapper" Spell or Trap from your Deck to your hand. You can only use this effect of "Skrapper Strong Arm" once per turn. Once per turn, if this card is treated as a Continuous Spell by a "Skrapper" card's effect: You can Tribute 1 Machine monster you control; increase the Level of all "Skrapper" monsters you control by the Level of the Tributed monster.

 

[spoiler=Link Monsters]

 

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2 Machine Monsters

You can tribute 1 monster this card points to; Special Summon 1 "Skrapper Administration" from your Deck. You can only use this effect of "Skrapper Rendscaper" once per turn. If this card is destroyed while it was being treated as a Continuous Spell by a "Skrapper" card's effect: You can draw 1 card. You can only use this effect of "Skrapper Rendscaper" once per turn.

 

 

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2+ "Skrapper" monsters

Gains ATK equal to the combined original Levels of the monsters used for its Link Summon x100 (max. 3000). Gains ATK equal to the combined Link Rating of the Link Monsters used for its Link Summon x500. You can only Link Summon 1 "Skrapper King - Kokou Load" per turn. Cannot be destroyed by card effects.

 

[spoiler=Xyz Monsters]

 

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2 Level 5 Machine Monsters

Your opponent cannot target other monsters you control with attacks or card effects except "Skrapper Goad Roller". Once per turn (Quick Effect): You can detach 2 materials from this card; this turn, this card is unaffected by card effects, except "Skrapper" cards. At the end of the turn, if this card has no materials: Place this card face-up in your Spell & Trap Zone as a Continuous Spell, otherwise send this card to the GY. If this card is treated as a Continuous Spell by a "Skrapper" card's effect, your opponent cannot target your "Skrapper" monster(s) with the lowest ATK for an attack. 

 

 

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2 Level 8 Machine Monsters

Twice per turn (Quick Effect): You can detach 1 material from this card and target 1 "Skrapper" monster in your Spell & Trap Zone; Special Summon that target, but it cannot be used as a material for a Summon this turn. At the end of the turn, if this card has no materials; place this card face-up in your Spell & Trap Zone as a Continuous Spell, otherwise send this card to the GY. Once per turn, if this card is treated as a Continuous Spell by a "Skrapper" card's effect (Quick Effect): You can target 1 "Skrapper" Xyz Monster you control and 1 monster in your GY; attach the second target to the first target as a material, but banish it if it would leave that monster as a material.

 

 

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2+ Level 10 "Skrapper" monsters

This card gains 200 ATK/DEF for each "Skrapper" card you control in your Spell & Trap Zone. Once per turn: You can detach any number of materials from this card; this card gains 400 ATK for each material detached and gains an additional attack during each Battle Phase for every 2 materials detached, but halve any battle damage your opponent receives. These changes last until the end of the turn. At the end of the turn, if this card has no materials; place this card face-up in your Spell & Trap Zone as a Continuous Spell, otherwise send this card to the GY. While this card is treated as a Continuous Spell by a "Skrapper" card's effect, monsters you control gain 600 ATK/DEF.

 

 

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2+ Level 10 "Skrapper" monsters

(Quick Effect): You can detach 2 materials from this card; send 1 card your opponent controls to the GY. While you control 5 "Skrapper" cards in your Spell & Trap Zone (Quick Effect): You can detach all materials from this card; send all cards your opponent controls to the GY. You can only use 1 "Skrapper King - Raiden Rig" effect per turn, and only once that turn. At the end of the turn, if this card has no materials; place this card face-up in your Spell & Trap Zone as a Continuous Spell, otherwise send this card to the GY. While this card is treated as a Continuous Spell by a "Skrapper" card's effect, monsters your opponent controls lose 600 ATK/DEF.

 

[spoiler=Spells and Traps]

 

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"Skrapper" monsters you control gain 300 ATK/DEF. Once per turn, you can activate 1 of these effects:

● You can target 1 "Skrapper" monster in your GY; place that target face-up in you Spell & Trap Zone as a Continuous Spell.

● Place 1 "Skrapper" monster from your hand face-up in your Spell & Trap Zone as a Continuous Spell.

 

 

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If you control no monsters: Activate 1 of these effects;

● Special Summon 1 "Skrapper" monster from your Deck.

● Place 1 "Skrapper" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.

You can only activate 1 "Skrapper Deployment" per turn. You can banish this card from your GY and tribute 1 Machine monster you control; increase the Levels of all "Skrapper" monsters you control by the Level of the Tributed monster.

 

 

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"Skrapper" monster you control gain 300 ATK/DEF. Once per turn, you can activate 1 of these effects:

● Target 1 "Skrapper" monster you control in your Spell & Trap Zone; destroy that target, and if you do, draw 1 card.

● Target 1 "Skrapper" monster you control and 1 card your opponent controls; destroy those targets.

 

 

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Target 1 "Skrapper" monster you control; it gains 1000 ATK/DEF and cannot be targeted or destroyed by card effects, but at the end of the turn place it face-up in your Spell & Trap Zone as a Continuous Spell. At the end of a turn that a "Skrapper" monster was destroyed and sent to your GY while this card is in your GY: You can banish this card from your GY; draw 1 card. You can only use this effect of "Skrapper Overtime" once per turn.

 

 

 

Maximum self-indulgence with this theme. I wanted machines, and I wanted Rank 10. Of course, the deal with Rank 10 is that I've never felt like those monsters should be as easily and consistently accessed as any other lower-rank Xyz monster. Rank 10 is a very, very strong pool of monsters and that hasn't changed over the years. To compensate, I've come up with a way to add an extra step and some extra setup to get to that pool of very strong monsters.

 

Overall pleased with this theme, I put a fair bit of work into it. I like how open-ended its plays are, and I feel like its strengths lie in that there's a lot it can do fairly well. Remember to like, comment, and subscribe!

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I'm going to preface this with a huge question: Where did you get these images from? They seem quite familiar to me, so I gotta know where they happen to be from. I honestly think they're from the Bushiroad TCGs "Cardfight!! Vanguard" and "Future Card Buddyfight!!"...but that's just cause of the art styles.

 

Now! The maximum indulgence theme you have going with this archetype is pretty interesting, VCR. One theme I've seen from this actually makes me happy, since I love to use Crystal Beasts. I am adoring the fact that most of the Main Deck monsters happen to act as Continuous Spells/Traps, so that is a pretty amazing little mechanic to add for something like this, so good work on crafting Heavy Dozer to be the one who does this.

 

Further, the effects that the Main Monsters have as Continuous S/Ts works well. The way I can see it, you get enough of the Skrappers in the S/T Zone and you can have quite the number of effects pop off one right after the other. There's a great deal of synergy when it comes to their effects...though we both know the main reason they have these effects...the Extra Deck monsters.

 

I'm adoring Raiden Rig and Vulcan Shovel a lot, and it's not just because of their appearances. The fact that Vulcan gets boosted 200 points for Skrappers in the S/T Zone is amazing, plus it gaining an extra attack and 400+ more attack is pretty amazing. But the thing that makes me enjoy Vulcan so much is that it allows itself to become a Continuous Spell when it has no material and THEN decides to help your other monsters out by boosting them 600 points! That whole design there is pretty amazing! It's something that is very befitting of a boss monster!

 

But then we also have Raiden Rig, in general, does the same thing as Vulcan. HOWEVER!!! It can detach material and just send opponent's things to the Graveyard, it being just one thing or everything on their field! And if you got both Vulcan and Raiden on the field in the S/T Zone, that would be able to boost monsters up to 1200 points!!! That is amazing to me!

 

And with the Crystal Beast flavoring of becoming Continuous Spells, one using this archetype would also have to weigh their options on what to use and place down as far as S/Ts are concerned. Guess at that point, it all depends on the player's own playstyles.

 

Honestly, these are some pretty awesome Machines you've made, VCR! I really wanna see you use them in an RP now XD

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I'm going to preface this with a huge question: Where did you get these images from? They seem quite familiar to me, so I gotta know where they happen to be from. I honestly think they're from the Bushiroad TCGs "Cardfight!! Vanguard" and "Future Card Buddyfight!!"...but that's just cause of the art styles.

 

Now! The maximum indulgence theme you have going with this archetype is pretty interesting, VCR. One theme I've seen from this actually makes me happy, since I love to use Crystal Beasts. I am adoring the fact that most of the Main Deck monsters happen to act as Continuous Spells/Traps, so that is a pretty amazing little mechanic to add for something like this, so good work on crafting Heavy Dozer to be the one who does this.

 

Further, the effects that the Main Monsters have as Continuous S/Ts works well. The way I can see it, you get enough of the Skrappers in the S/T Zone and you can have quite the number of effects pop off one right after the other. There's a great deal of synergy when it comes to their effects...though we both know the main reason they have these effects...the Extra Deck monsters.

 

I'm adoring Raiden Rig and Vulcan Shovel a lot, and it's not just because of their appearances. The fact that Vulcan gets boosted 200 points for Skrappers in the S/T Zone is amazing, plus it gaining an extra attack and 400+ more attack is pretty amazing. But the thing that makes me enjoy Vulcan so much is that it allows itself to become a Continuous Spell when it has no material and THEN decides to help your other monsters out by boosting them 600 points! That whole design there is pretty amazing! It's something that is very befitting of a boss monster!

 

But then we also have Raiden Rig, in general, does the same thing as Vulcan. HOWEVER!!! It can detach material and just send opponent's things to the Graveyard, it being just one thing or everything on their field! And if you got both Vulcan and Raiden on the field in the S/T Zone, that would be able to boost monsters up to 1200 points!!! That is amazing to me!

 

And with the Crystal Beast flavoring of becoming Continuous Spells, one using this archetype would also have to weigh their options on what to use and place down as far as S/Ts are concerned. Guess at that point, it all depends on the player's own playstyles.

 

Honestly, these are some pretty awesome Machines you've made, VCR! I really wanna see you use them in an RP now XD

 

Thanks for the feedback! I might use them in a roleplay, we'll see!

 

Yeah, the continuous spell feature was an idea I had just throwing around ideas that had to do with construction more or less. I settled on it as a way of showing them doing different jobs, but also maybe with a bit of a Morphtronic flavor to it. I'm very pleased with how open the deck is, I strived for a sort of "Metalfoes Balance" where the deck is good not because any one card is so easy to abuse, but because the design is solid and it works with a lot of different things. Overall, I like themes that promote that sort of creativity and ingenuity; themes that work with a lot of things and let players explore what they can do.

 

And yes, the art is CFV. Finding this sort of "Industrial Robot" art with a style that suits a CCG is pretty hard to come by overall, so CFV delivered in that area.

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Thanks for the feedback! I might use them in a roleplay, we'll see!

 

Yeah, the continuous spell feature was an idea I had just throwing around ideas that had to do with construction more or less. I settled on it as a way of showing them doing different jobs, but also maybe with a bit of a Morphtronic flavor to it. I'm very pleased with how open the deck is, I strived for a sort of "Metalfoes Balance" where the deck is good not because any one card is so easy to abuse, but because the design is solid and it works with a lot of different things. Overall, I like themes that promote that sort of creativity and ingenuity; themes that work with a lot of things and let players explore what they can do.

 

And yes, the art is CFV. Finding this sort of "Industrial Robot" art with a style that suits a CCG is pretty hard to come by overall, so CFV delivered in that area.

 

I thought they looked familiar!! XD But makes sense, tbth, CFV's card art does happen to work real well for custom cards. So good on ya for using them!

 

As for the liking of themes that promote creativity and ingenuity, it works and shows here. So do keep up the good work man! I actually am looking forward to seeing what else you can come up with!

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