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Spell Rebirth


bintau12345

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I was thinking about Monster Reborn but for Spell/Trap, so I decided to make this card. I think it is not too OP, but every Deck can use it, xd.


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Spell Rebirth


Normal Spell


Target 1 Spell/Trap in your GY, except "Spell Rebirth"; Set that target, but it cannot be activated this turn. You can only activate 1 "Spell Rebirth" per turn.


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It's pretty cool that you can set any Spell or Trap Card in the game when used with Foolish Burial Goods.

If it is really an emergency you can probably still cheat the anti-activation clause with a Bait Doll.

Of course these come at a deal-breaking extra -1 to your equation each, so I think it's fine.

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