Jump to content

The Fabled Unicore Support


zepheris

Recommended Posts

I've been playing Unicore control for a while now. Although it's not my favorite deck, Unicore is by far my favorite card.

 

Just so you know, here's the three cards you definitely need 3 of for a unicore control deck.

 

The Fabled Unicore
lvl 4
Atk 2300
Def 1000
Beast/LIGHT
1 "Fabled" Tuner + 1 or more non-Tuner monsters
While you and your opponent have the same number of cards in hand, negate all Spell, Trap and Effect Monster effects activated by your opponent, and destroy that Spell/Trap/Monster.
 
A few things to note:
1) The effect is a continuous effect, so it cannot be chain blocked.
2) It's also possibly the strongest disruptive effect that affects only one player, and also the strongest unlimited disruptive effect.
3) Unicore can negate the effects of cards like Super poly, and is one of the only cards that can do so, because it's effect does not
     activate. It's effect is also valid even under the effect of Majesty's fiend, and cards like glad beast's war chariot and solemn
     strike, once it's summoned.
4) It has the highest attack of any level 4 or lower monster that doesn't have any negative effects.
 
As long as you can maintain both player's hand size, Unicore can lock your opponent out of pretty much everything, outside of the stray chainsaw insect.
 
Obedience schooled
spell
If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.
 
It's a 1 card one and a half unicore.
 
Rescue cat
Dude, you know what rescue cat does, don't lie.
Another 1 card unicore.
 
Aside from these, there are 4 fabled monsters that're generally used to get to unicore, cerburrel, Nozoochee, ganashia, and chawa, because if you draw them in pairs, cher + nozoo or chawa+Gana, then you can summon them with their respective effects, and make an instant unicore.
 
What I plan to do today is to powercreep chava and gana with newer ones, that help unicore instead of simply being tributes to its summon (Cher and Nozoo are fine) and add a couple spells or traps to help with stabilizing hand size or consistancy.
 
The Fabled Equinul
level 2
Atk 1500
Def 0
Beast/LIGHT
Destroy this card unless you control a "Fabled" synchro monster. If this card in in the graveyard while you control "The Fabled Unicore", you can target 1 set card on the field; return it to its owner's hand, and if you do, special summon this card from the graveyard. (Quick Effect) You can only activate this effect of "The Fabled Equinul" once per turn.
 
The first effect is to create a downside for this card's massive attack for its level. It will very rarely come into play, because both rescue cat and ob schooled negate effects, thus, the dude's fine. The second effect helps in field swarming and hand size modulation.
 
The Fabled Equimin
level 2
Atk 0
Def 2100
Beast/LIGHT/Tuner
Destroy this card unless you control a "Fabled" synchro monster. You can discard a card; All face up Beast-type monsters gain 500 atk and def until the end phase. (Quick Effect)
 
The second effect helps in beating over things (UC control decks suffer with spot removal) and hand size modulation.
 
The Fabled Bicore
Link 2 (SE/SW)
Atk 2300
Beast/LIGHT
2 level 2 beast type monsters.

If your opponent has more cards in their hand than you when this card is summoned, draw 1 card. You can discard 1 card; Special summon 1 level 4 or lower beast type monster from your graveyard to a zone this card points to, also, for the rest of this turn you cannot special summon monsters, except beast type monsters. (Quick effect) You can only activate this effect of "The Fabled Bicore" once per turn.

 

 

The first effect is a +1, but it does have some restriction, and it's hard enough to summon this thing, at least harder than formula synchron. The second helps with swarming and unicore recovery, along with hand size modulation, but comes with some slight restrictions as well. This card is also nice for Ojamas.

 

The final card's one that I already posted a while back in singles:

 

Unicore's hunting ground

Trap

While you control a face up "Fabled" synchro monster, you can activate one of the following effects:

  • Return 1 set card on either player's side of the field to the hand.
  • Set 1 card from your hand.
  • Target 1 "Fabled" synchro monster you control. That monster's attack is doubled until the end phase.
  • Target 1 "Fabled" synchro monster you control. That monster is unaffected by card effects until the end phase.

After this card resolves, you can set this card instead of sending it to the graveyard. If this card is sent from the field to the graveyard, target 1 level 4 or lower beast type monster in your graveyard, special summon it.

 

Subterror final battle for Unicore Control. The first two effects help with hand size modulation, the third can help with spot removal, and the last one can protect a life in a pinch. When it's destroyed, you get to retrieve a unicore or rescue cat from the grave. 

Link to comment
Share on other sites

Just one quick correction: the floating effect of "Unicore's Hunting Ground" cannot, in fact, revive Bicore. Link Rating =/= Level. The two systems are incompatible, which is why Link monsters can, say, run over Cracking Dragon no problem, use effect removal on Apoqilphort Towers, attack when Gravity Bind is on board, etc.

 

Also, this support is utterly, nonsensically busted, and I could easily make an essay on why most of this is a bad idea in some way, shape, or form, but I just wanted to correct you on the Link thing because it's a really common misconception.

Link to comment
Share on other sites

Just one quick correction: the floating effect of "Unicore's Hunting Ground" cannot, in fact, revive Bicore. Link Rating =/= Level. The two systems are incompatible, which is why Link monsters can, say, run over Cracking Dragon no problem, use effect removal on Apoqilphort Towers, attack when Gravity Bind is on board, etc.

 

Also, this support is utterly, nonsensically busted, and I could easily make an essay on why most of this is a bad idea in some way, shape, or form, but I just wanted to correct you on the Link thing because it's a really common misconception.

Ah, that was actually a mistake. I added the level 4 or lower restriction on an edit, the original didn't have that. I just forgot to change the comment.

I understand how links work...

Here's proof:

https://forum.yugiohcardmaker.net/topic/369898-unicores-hunting-ground/

 

As for why the thing is busted, I pray, please tell. The most broken thing here is obedience schooled, and that's a real life card. Hunting ground, maybe? Equinul and equimin have a very restrictive restriction on them, and bicore is really hard to summon, outside of this particular deck. Unicore control itself isn't the best deck ever, trust me, I tried it, and even with this new support, gets outclassed by anything made post-2012 in swarming. Unicore and obedience schooled are real cards, and most of the support was just ways to change hand size via quick effect, while somewhat changing the field.

 

Actually, I kinda see how hunting ground may be somewhat broken. By itself it's not amazing (Just try playing unicore control against meta decks), but with the other support, it can get a bit out of line. Let's just say that either the 3 monsters or the trap card will be made at any given point in time.

Link to comment
Share on other sites

Equinul:

Not comfortable with such high ATK in a Level2. And as you state, Cat and Schooled will negate its self-destruction effect.

Also, depending on Unicore specifically looks weird. Like, way too specific or blatant. I would prefer if it required any Fabled instead to be inclusive of its entire archetype, instead of a single member. Also IMO bouncing a Set card from either side of the field, and as a cost, looks too convenient. It would be more fair if it was at least an effect that targets.

 

Equimin:

Also the same issue of "too high ATK for a Level2" and too specific towards Unicore; the other Fableds would like some love too, you know. The other effects looks good to me.

 

Bicore:

Looks good to me, too. A handy Link2 for Beasts that brings a monster back for continuing your plays. Reminds me of Needlefiber, and would say it's a more fair version of it due to the discard cost and Summon lock.

 

Hunting Ground:

Looks fine to me, even if it's a Final Battle copycat. I will make the same remark on "too specific towards Unicore". I would also make it target with its revival effect, to be a bit more fair.

Link to comment
Share on other sites

Equinul:

Not comfortable with such high ATK in a Level2. And as you state, Cat and Schooled will negate its self-destruction effect.

Also, depending on Unicore specifically looks weird. Like, way too specific or blatant. I would prefer if it required any Fabled instead to be inclusive of its entire archetype, instead of a single member. Also IMO bouncing a Set card from either side of the field, and as a cost, looks too convenient. It would be more fair if it was at least an effect that targets.

 

Equimin:

Also the same issue of "too high ATK for a Level2" and too specific towards Unicore; the other Fableds would like some love too, you know. The other effects looks good to me.

 

Bicore:

Looks good to me, too. A handy Link2 for Beasts that brings a monster back for continuing your plays. Reminds me of Needlefiber, and would say it's a more fair version of it due to the discard cost and Summon lock.

 

Hunting Ground:

Looks fine to me, even if it's a Final Battle copycat. I will make the same remark on "too specific towards Unicore". I would also make it target with its revival effect, to be a bit more fair.

Equinil: set it to 1500 (Highest atk for a level 2) and fixed the eff to target

Equimin: Set to 2100 (Highest def for level 2)

Hunting ground: I prefer "Inspired by" rather than copycat, and I did credit final battle below the card. I did make the effect target.

 

As for the restriction towards unicore, I do admit it's a bit cheap, but making it any fabled monster may be a bit much, so I went with fabled synchro monster

Honestly, I've never really played fabled outside unicore control, and the support this time was purely for the unicore control deck, but blatantly stating it does seem wrong... 

If you look closely, all 4 cards have effects that can either increase or decrease hand size and can be used during the opponent's turn, in order to help the hand more closely match the opponent's.

Link to comment
Share on other sites

My apologies for calling it a copycat. I did try to think of a more appropriate word, but nothing came to mind. besides, taking inspiration from other cards is not a bad thing, but IMO the opposite, it's cool to use underused concepts introduced officially.

Yeah, "Fabled" Synchro should do the trick so you at least have to commit for a Synchro to enable the cards and effects.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...