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[Written] Clover Archetype


Thomas★Zero

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So Clover is a theme that's designed as a introduction set for new players in the game where it focus on all different summoning methods with a set of Level 4 that generate different Extra Deck Mechanics along with Rituals. In all this card is a Starter Deck based theme where it does provide some powerful Level 4 exclusive support.

 

[spoiler=Monsters]Clover Conjurer

lv 4 WIND

Spellcaster/Tuner/Effect

When this card is Normal Summoned, Special Summon 1 Level 4 Monster from your GY in defence position. This card can only be used as Synchro Material for a Level 8 Synchro Monster.

ATK/1400 DEF/1200

 

Clover Fighter

lv 4 FIRE

Warrior/Tuner/Effect

If you control a Level 4 Monster, you can Special Summon this card from your hand. You can only Special Summon "Clover Fighter" this way once per turn. Increase the ATK of all Level 4 Monsters by 400.

ATK/1400 DEF/1400

 

Clover Thief

lv 4 WATER

Warrior/Effect

During your Main Phase: you can target 1 Monster your opponent controls, take control of the targeted Monster but its Level becomes 4 and its ATK and DEF become 1400. You can only activate this effect of "Clover Thief" once per turn.

ATK/1400 DEF/1600

 

Clover White Mage

lv 4 LIGHT

Scale: 0

Pendulum: When you Special Summon a Level 4 Monster(s), increase your LP by 400 for each Monster summoned.

Spellcaster/Pendulum/Effect

When this card is Normal or Special Summoned, add 1 Level 4 Monster from your GY or Extra Deck face-up to your hand.

ATK/1400 DEF/1800

 

Clover Black Mage

lv 4 DARK

Scale: 5

Pendulum: When you Special Summon a Level 4 Monster(s), inflict 400 points of damage to your opponent for each Monster summoned.

Spellcaster/Pendulum/Effect

Your opponent cannot attack with Level/Rank/Link 5 or higher Monsters.

ATK/1400 DEF/1800

 

Clover Paladin

lv 8 EARTH

Warrior/Ritual/Effect

You can Ritual Summon this card with "Clover Master Class". This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. Your opponent cannot target monsters for attacks, except this one. Twice per turn: this card cannot be destroyed by battle.

ATK/2400 DEF/2800

[spoiler=Extra Deck]Clover Summoner

lv 8 LIGHT

Spellcaster/Fusion/Effect

2+ Level 4 Monsters

When this card is Fusion Summoned, Special Summon "Clover Force Tokens" (Beast-Warrior/EARTH/Level 4/ATK 1400/DEF 0) in defence position up to the number of Monsters used as Fusion Materials to summon this card, then, increase your LP by 400 for each "Clover Force Token" summoned by this effect.

ATK/2400 DEF/2400

 

Clover Monk

lv 8 EARTH

Warrior/Synchro/Effect

1 Level 4 Tuner Monster + 1 Level 4 Non-Tuner Monster

Increase this cards ATK by 400 for each Monster you control. This card can attack all monsters your opponent controls once during each of your battle Phases. If this card battles a defence position Monster, inflict piercing battle damage.

ATK/2800 DEF/1400

 

Clover Ninja

Rank 4 DARK

Warrior/Xyz/Effect

2+ Level 4 Monsters

This card gains 400 ATK and can make attacks during each of your Battle Phases equal to the number of Xyz Materials attached to this card. Once per turn: you can detach 2 Xyz Material from this card; this card can attack directly during the Battle Phase this turn.

ATK/1400 DEF/2400

 

Clover Champion

FIRE

Link: DL, UL, UR, DR

Warrior/Link/Effect

2+ Monsters including 1 Level 4 Monster

Once per turn (quick effect): you can target 1 Monster in a zone this card points to, increase this cards ATK equal to the ATK of the targeted Monster until the End Phase that turn. During your Main Phase: you can Special Summon 1 Level 4 Monster form your hand to a zone this card points to on your side of the field. You can only activate this effect of "Clover Champion" once per turn. You can only a If you have 2 or more Monsters in zones this card points to including 1 Level 4 Monster, this card is unaffected by your opponents card effects.

ATK/2400 LINK-4

[spoiler=Spell/Traps]Clover Master Class

Ritual Spell Card

After activation, apply 1 of the following effects.

* Reveal 1 Ritual Monster from your hand, then, Ritual Summon the revealed card by tributing Level 4 Monsters you control and from your hand whose combined Level are equal or greater than the revealed card.

* Fusion Summon 1 Fusion Monster from your Extra Dec using Level 4 Monsters you control or from your hand as Fusion Materials.

* Special Summon 2 Level 4 Monsters including 1 Tuner Monster from your GY, then, immediately Synchro or Xyz Summon 1 Synchro or Xyz Monster from your Extra Deck using the summoned Monsters as Synchro or Xyz Material. You can only activate "Clover Master Class" once per turn.

 

Clover Call

Spell Card

Add 1 Level 4 Monster with 1400 or less ATK from your Deck to your hand. You can only activate "Clover Call" once per turn.

 

Clover Resonance

Continuous Trap Card

Increase the ATK of all Monsters you control by 400 for each Level 4 Monster you control. If a Level 4 Monster you control is targeted for an attack, you can destroy this card; negate that attack and inflict damage to your opponent equal to the number of Level 4 Monsters you control x 400.

 

Clover Counter

Counter Trap Card

When your opponent activates a Spell/Trap or Monster effect while you control a Level 4 Monster, pay 1000 LP; negate the activation of that card and shuffle it into the deck.

 

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