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[Written] Ultra Beast theme


Pchi

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Hi, it's been a while since the last time I posted something here in the forums. Lately, I've had a lot of free time and little to do, so I decided to finally come back here to post some custom cards. Unfortunately, lack of practice left my card making skills rusty, so this set is probably not well-designed, but I'm sure with some tips from my fellow card makers will help me return to form... hopefully.
 
So here they are, a YGO archetype based on characters from their rival franchise, but who I always thought would fit surprisingly well as Duel Monsters cards:
 
[spoiler=Nihilego]
 
nihilego.jpg
 
UB: Symbiont
 
DARK/Rock/Level 4/ATK 1500/DEF 2000

If "Ultra Space" is in your Field Zone: You can Special Summon this card (from your hand), but you cannot Special Summon "UB" monsters from your hand for the rest of the turn. When this card destroys an opponent's monster by battle: It gains 500 ATK. You can only use 1 of the following effects of "UB: Symbiont" per turn, and only once that turn.
● If this card is Normal or Special Summoned: You can add 1 "Ultra Wormhole" from your Deck or GY to your hand.
● You can send 1 other "UB" monster you control or from your hand to the GY, then target 1 face-up monster your opponent controls; equip this card to that target. Take control of it.


 
[spoiler=Buzzwole and Pheromosa]

buzzwole.jpg
 
UB: Absorption
 
EARTH/Insect/Level 5/ATK 2200/DEF 2200

If "Ultra Space" is in your Field Zone: You can Special Summon this card (from your hand), but you cannot Special Summon "UB" monsters from your hand for the rest of the turn. When this card destroys an opponent's monster by battle: It gains 500 ATK. You can only use 1 of the following effects of "UB: Absorption" per turn, and only once that turn.
● If this card is Normal or Special Summoned: You can add 1 "Ultra Wormhole" from your Deck or GY to your hand.
● (Quick Effect): You can send 1 other "UB" monster you control or from your hand to the GY, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
 
pheromosa.jpg
 
UB: Beauty
 
EARTH/Insect/Level 5/ATK 2600/DEF 500

If "Ultra Space" is in your Field Zone: You can Special Summon this card (from your hand), but you cannot Special Summon "UB" monsters from your hand for the rest of the turn. When this card destroys an opponent's monster by battle: It gains 500 ATK. You can only use 1 of the following effects of "UB: Beauty" per turn, and only once that turn.
● If this card is Normal or Special Summoned: You can add 1 "Ultra Wormhole" from your Deck or GY to your hand.
● When an opponent's monster declares an attack or activates its effect (Quick Effect): You can send 1 other "UB" monster you control or from your hand to the GY; negate that attack or effect, and if you do, that monster's ATK becomes 0.


 
[spoiler=Xurkitree]
 
xurkitree.jpg
 
UB: Lighting
 
LIGHT/Thunder/Level 6/ATK 2800/DEF 100
 
If "Ultra Space" is in your Field Zone: You can Special Summon this card (from your hand), but you cannot Special Summon "UB" monsters from your hand for the rest of the turn. When this card destroys an opponent's monster by battle: It gains 500 ATK. You can only use 1 of the following effects of "UB: Lighting" per turn, and only once that turn.
● If this card is Normal or Special Summoned: You can add 1 "Ultra Wormhole" from your Deck or GY to your hand.
● You can send 1 other "UB" monster you control or from your hand to the GY, then target 1 Spell/Trap Card your opponent controls; destroy it, and if you do, you can Set it to your field.


 
[spoiler=Celesteela and Kartana]

celesteela.jpg
 
UB: Blaster
 
WIND/Machine/Level 7/ATK 2500/DEF 2500

If "Ultra Space" is in your Field Zone: You can Special Summon this card (from your hand), but you cannot Special Summon "UB" monsters from your hand for the rest of the turn. When this card destroys an opponent's monster by battle: It gains 500 ATK. You can only use 1 of the following effects of "UB: Blaster" per turn, and only once that turn.
● If this card is Normal or Special Summoned: You can add 1 "Ultra Wormhole" from your Deck or GY to your hand.
● When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 other "UB" monster you control or from your hand to the GY; negate the activation, then if you do, your opponent takes 1000 damage.
 
kartana.jpg

 
UB: Blade
 
EARTH/Plant/Level 7/ATK 2900/DEF 0

If "Ultra Space" is in your Field Zone: You can Special Summon this card (from your hand), but you cannot Special Summon "UB" monsters from your hand for the rest of the turn. When this card destroys an opponent's monster by battle: It gains 500 ATK. You can only use 1 of the following effects of "UB: Blade" per turn, and only once that turn.
● If this card is Normal or Special Summoned: You can add 1 "Ultra Wormhole" from your Deck or GY to your hand.
● At the start of the Battle Phase (Quick Effect): You can send 1 other "UB" monster you control or from your hand to the Graveyard; this turn, if this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step. While this effect is applied, each time this card destroys an opponent's monster by battle, inflict damage to your opponent equal to half the destroyed monster's original ATK.


 
[spoiler=Guzzlord]

guzzlord.jpg
 
UB: Glutton
 
DARK/Dragon/Level 8/ATK 2800/DEF 800
 
If "Ultra Space" is in your Field Zone: You can Special Summon this card (from your hand), but you cannot Special Summon "UB" monsters from your hand for the rest of the turn. When this card destroys an opponent's monster by battle: It gains 500 ATK. You can only use 1 of the following effects of "UB: Glutton" per turn, and only once that turn.
● If this card is Normal or Special Summoned: You can add 1 "Ultra Wormhole" from your Deck or GY to your hand.
● You can send 1 other "UB" monster you control or from your hand to the Graveyard; destroy all Spell/Traps your opponent controls, then this card gains 100 ATK for each card destroyed by this effect until the end of this turn.



[spoiler=Poipole and Naganadel]

poipole.jpg

 
UB: Adhesive
 
DARK/Reptile/Level 1/ATK 100/DEF 0
 
If this card is Normal or Special Summoned: You can add 1 "UB" monster from your Deck or 1 "Ultra Wormhole" from your Deck or GY to your hand. You can Tribute this card; Special Summon 1 "UB" monster from your hand or GY, except "UB: Adhesive". You can only use 1 "UB: Adhesive" effect per turn, and only once that turn.
 
naganadel.jpg
 
UB: Stinger
 
DARK/Dragon/Level 6/ATK 2500/DEF 1000
 
If "Ultra Space" is in your Field Zone: You can Special Summon this card (from your hand), but you cannot Special Summon "UB" monsters from your hand for the rest of the turn. When this card destroys an opponent's monster by battle: It gains 500 ATK. You can only use 1 of the following effects of "UB: Stinger" per turn, and only once that turn.
● If this card is Normal or Special Summoned: You can add 1 "Ultra Wormhole" from your Deck or GY to your hand.
● You can send 1 other "UB" monster you control or from your hand to the GY, then target 1 monster your opponent controls; banish it, and if that monster's ATK on the field was 1500 or higher, you can banish 1 Spell/Trap your opponent controls.


 
[spoiler=Stakataka and Blacephalon]

stakataka.jpg
 
UB: Assembly
 
EARTH/Rock/Level 7/ATK 2400/DEF 3000
 
If "Ultra Space" is in your Field Zone: You can Special Summon this card (from your hand), but you cannot Special Summon "UB" monsters from your hand for the rest of the turn. When this card destroys an opponent's monster by battle: It gains 500 ATK. You can only use 1 of the following effects of "UB: Assembly" per turn, and only once that turn.
● If this card is Normal or Special Summoned: You can add 1 "Ultra Wormhole" from your Deck or GY to your hand.
● (Quick Effect): You can send 1 other "UB" monster you control or from your hand to the GY; this turn, each time an "UB" monster you control would be destroyed by battle or card effect, you can decrease this card's DEF by 500 instead, then Special Summon 1 "Assembly Token" (Rock/EARTH/Level 1/ATK 0/DEF 500).
 
blacephalon.jpg
 
UB: Burst
 
FIRE/Zombie/Level 7/ATK 2500/DEF 200
 
If "Ultra Space" is in your Field Zone: You can Special Summon this card (from your hand), but you cannot Special Summon "UB" monsters from your hand for the rest of the turn. When this card destroys an opponent's monster by battle: It gains 500 ATK. You can only use 1 of the following effects of "UB: Burst" per turn, and only once that turn.
● If this card is Normal or Special Summoned: You can add 1 "Ultra Wormhole" from your Deck or GY to your hand.
● You can send 1 other "UB" monster you control or from your hand to the GY; destroy all monsters your opponent controls, then your opponent takes 200 Damage for each card destroyed by this effect, also this card's ATK is halved until the end of this turn.



[spoiler=Ultra Space and Ultra Wormhole]

320px-Ultra_Sun_Ultra_Moon_Ultra_Wormhol
 
Ultra Space
 
Field Spell

You can only use each effect of "Ultra Space" once per turn.
● Each turn, 1 Level 5 or higher "UB" monster you Normal Summon can be Summoned without Tributing, but return it to the hand during the End Phase of the next turn. 
● If an "UB" monster you control would activate an effect by sending exactly 1 other "UB" monster you control or from your hand to the GY, you can send 1 "UB" monster from your Deck to the GY instead.
● You can banish 1 "UB" monster from your GY, then target 1 of your banished "Ultra Wormholes"; add that target to your hand.
 
250px-Ultra_Wormhole_SM.png

Ultra Wormhole
 
Normal Spell
 
Add 1 "UB" monster from your Deck or 1 "Ultra Space" from your Deck or GY to your hand. You can banish this card from your GY: Special Summon 1 "UB" monster from your Deck, but return it to the hand during the End Phase of the next turn. You can only use each "Ultra Wormhole" effect once per turn, and only once that turn.


 
[spoiler=Ultra Space Areas and Ultra Warp Ride]

 
Ultra Deep Sea
 
Continuous Spell

This card's name becomes "Ultra Space" while on the field or in the GY. Once per turn, if an "UB" monster is sent from the field or hand to your Graveyard: You can draw 1 card. If this card is sent to the GY: You can Special Summon 1 "UB: Symbiont" from your Deck. You can only use this effect of "Ultra Deep Sea" once per turn.
 

 
Ultra Jungle
 
Continuous Spell
 
This card's name becomes "Ultra Space" while on the field or in the GY. You can only use the following effects of "Ultra Jungle" once per turn.
• If an "UB" monster you control battles an opponent's monster, during damage calculation: You can send 1 other "UB" monster you control or from your hand to the GY; your battling monster gains ATK equal to the ATK of the monster sent to the GY until the end of this turn.
• If this card is sent to the GY: You can Special Summon 1 "UB: Absorption" from your Deck.
 

 
Ultra Desert
 
Continuous Spell
 
This card's name becomes "Ultra Space" while on the field or in the GY. You can only use the following effects of "Ultra Desert" once per turn.
• If an "UB" monster in your possession is targeted by a card effect: You can send 1 other "UB" monster you control or from your hand to the GY; negate that effect, and if you do, destroy that card.
• If this card is sent to the GY: You can Special Summon 1 "UB: Beauty" from your Deck.
 

 
Ultra Plant
 
Continuous Spell
 
This card's name becomes "Ultra Space" while on the field or in the GY. You can only use the following effects of "Ultra Plant" once per turn.
• If your opponent activates a Spell/Trap Card or effect while you control an "UB" monster(s): You can negate that activation.
• If this card is sent to the GY: You can Special Summon 1 "UB: Lighting" from your Deck.
 

 
Ultra Forest
 
Continuous Spell
 
This card's name becomes "Ultra Space" while on the field or in the GY. If an "UB" monster you control attacks an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this card is sent to the GY: You can Special Summon 1 "UB: Blade" from your Deck. You can only use this effect of "Ultra Forest" once per turn.
 

 
Ultra Crater
 
Continuous Spell
 
This card's name becomes "Ultra Space" while on the field or in the GY. "UB" monsters you control are unaffected by your opponent's card effects during the Main Phase only. If this card is sent to the GY: You can Special Summon 1 "UB: Blaster" from your Deck. You can only use this effect of "Ultra Crater" once per turn.
 

 
Ultra Ruin
 
Continuous Spell
 
This card's name becomes "Ultra Space" while on the field or in the GY. Once per turn: You can send 1 "UB" monster you control or from you hand to the GY, then target 1 card on the field: place it on the bottom of the Deck. If this card is sent to the GY: You can Special Summon 1 "UB: Glutton" from your Deck. You can only use this effect of "Ultra Crater" once per turn.
 

 
Ultra Space Wilds
 
Continuous Spell
 
Once per turn: You can send 1 monster you control to the GY; Special Summon 1 "UB" monster with a different original name from your Deck. "Ultra Spaces" you control are unaffected by your opponent's card effects during the Main Phase only. You can only control 1 "Ultra Space Wilds".
 

 
Ultra Warp Ride
 
Normal Spell
 
250px-Ultra_Sun_Ultra_Moon_Ultra_Megalop
 
Ultra Megalopolis
 
Continuous Trap
 
This card's name becomes "Ultra Space" while on the field or in the GY. When this card is activated: You can Special Summon 1 "UB: Adhesive" from your hand, Deck or GY. During your opponent's turn: You can send 1 "UB" monster you control or from your hand to the GY; negate the effects of all monsters your opponent currently controls until the end of this turn, also monsters affected by this effect cannot attack an "UB" monster you control (even if this card leaves the field). You can only use this effect of "Ultra Megalopolis" once per turn. During your Main Phase: You can banish this card from your GY, then target 1 "UB" monster in your GY; Special Summon it.



Thanks in advance for your comments!

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The first thing to come to mind, other than this set's decent OCG, is how weak it first appears. When I first wrote this sentence, it had "how weak it is", but after reviewing potential combos...perhaps it's not so bad after all. The only problem that remains, really, is its dependence on its Field Spell. It's not that they don't have a decent amount of ways to search it: Ultra Wormhole can, after all, and you do have your Level 4 and Level 1 to search out that card after all. The best part is that the monsters basically then can search any monster or the Field Spell from your Deck, and the monsters apt choice between you getting your search or getting their powerful effect, combined with the simplicity of Wormhole, results in a very versatile and fun archetype. Unfortunately, the Field Spell doesn't have any protection, and your only means of recycling it is Wormhole. This might not be much of a problem, as it's very hard to brick when virtually all of your monsters can be searchers. 

 

This might not be a problem in and of itself, but your monsters are rather restrictive. Not only does every card in this set have HOPT or SHOPT, but if you Summon a monster from the hand, then cards like Adhesive are dead unless you want its search. It's a bit annoying, although I can understand why you want only one of these Ultra Beasts, considering lore. I'm not sure if Wormhole was meant to have "You can only use 1 effect", because right now its HOPT clause is quite redundant, but if it is...remove it. Its slow enough as it is.

 

Really, I'm nitpicking. There's nothing particularly weak here, and nothing overwhelmingly strong. Its interesting, but it doesn't go overboard with mechanics. If I had to choose, I would still put it on the weak slide, as a Strike and well placed MST or something similar really kills the archetype; if you don't open the field Spell, and your opponent prevents your search or pops it on activation, you can't really do anything. Even after that, it doesn't really have speed, but as I said before: volatile, yet versatile. I'm pleasantly surprised, and I've never played anything passed Gen 1.

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The first thing to come to mind, other than this set's decent OCG, is how weak it first appears. When I first wrote this sentence, it had "how weak it is", but after reviewing potential combos...perhaps it's not so bad after all. The only problem that remains, really, is its dependence on its Field Spell. It's not that they don't have a decent amount of ways to search it: Ultra Wormhole can, after all, and you do have your Level 4 and Level 1 to search out that card after all. The best part is that the monsters basically then can search any monster or the Field Spell from your Deck, and the monsters apt choice between you getting your search or getting their powerful effect, combined with the simplicity of Wormhole, results in a very versatile and fun archetype. Unfortunately, the Field Spell doesn't have any protection, and your only means of recycling it is Wormhole. This might not be much of a problem, as it's very hard to brick when virtually all of your monsters can be searchers.

 

This might not be a problem in and of itself, but your monsters are rather restrictive. Not only does every card in this set have HOPT or SHOPT, but if you Summon a monster from the hand, then cards like Adhesive are dead unless you want its search. It's a bit annoying, although I can understand why you want only one of these Ultra Beasts, considering lore. I'm not sure if Wormhole was meant to have "You can only use 1 effect", because right now its HOPT clause is quite redundant, but if it is...remove it. Its slow enough as it is.

 

Really, I'm nitpicking. There's nothing particularly weak here, and nothing overwhelmingly strong. Its interesting, but it doesn't go overboard with mechanics. If I had to choose, I would still put it on the weak slide, as a Strike and well placed MST or something similar really kills the archetype; if you don't open the field Spell, and your opponent prevents your search or pops it on activation, you can't really do anything. Even after that, it doesn't really have speed, but as I said before: volatile, yet versatile. I'm pleasantly surprised, and I've never played anything passed Gen 1.

 

Thanks for the feedback, Dova, I'm pondering on which changes I could implement to improve the set without making it broken. But seeing as the main weakness you cited was the overreliance on the field, I'd like you to take a look at the other cards I'm going to post today to see if they can fix that first.

 

Also updated the OP with new cards and some changes to "Ultra Space", as well as a minor fix on Xurkitree.
Note: couldn't upload some images, so some of the new cards will remain without a picture, sorry.

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