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Old Entity Links [2/2]


VCR_CAT

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exBPuNT.jpg

 

1 Fusion, Synchro, or Xyz Monster
Must be Link Summoned. This card's ATK is equal to half the ATK of the monster used for this card's Link Summon. You can target 2 monsters in your GY; Special Summon those targets, but negate their effects and banish them when they leave the field. Immediately after this effect resolves, Special Summon 1 Fusion, Synchro, or Xyz Monster, except a monster with the same Card Type as the monster used for this card's Link Summon, from your Extra Deck to the Zone this card points to using those 2 monsters only. You can only use this effect of "Xeno Entity Oryxx" once per turn.

 

 

 

ZToZyyu.jpg

 

2 Fusion, Synchro, and/or Xyz Monsters
This card gains ATK equal to half the combined original ATK of the monsters used for this card's Link Summon. You can target up to 2 Fusion, Synchro, and/or Xyz Monsters in your GY: Special Summon those target(s) to Zones this card points to, but negate their effects. Monsters this card points to gain 500 ATK/DEF. You can only use this effect of "Xeno Entity Oztalurn" once per turn.

 

 

 

Yes yes, I know, I'm making fan support of existing themes. That said, it's more the effects I was focusing on personally and just something I, personally, would like to see. Oryxx is based off of, well, Oryx, who is depicted as a pillar of blinding white/purple flames. Oztalurn is based off of Oztalun, whom there is no information of beyond a name and a 7-pointed star sigil.

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Unless I'm reading this wrong, you can Xyz into, let's say, Castel, use its effect, Link Summon Oryxx, then resummon the mats and Xyz into something else. Hey, you can Summon ANY monsters from your GY with this effect, meaning if its late game, you can choose between anything in your Extra Deck. This turns Formula Synchron into a draw 1 then get any Synchro Materials back. What about going into Tiger in Fluffal then into any other 2 mat Fluffal, like Sheep? This would give literally EVERY Extra Deck deck a boost. You can't even restrict it to Level/Rank 4, as again, Xyz shenanigans. Also, half ATK pls. Far too strong.

 

Oztalurn is much weaker, not only in the ATK department as he has balanced stats. His effect isn't so abusable, as, even though you are Summoning 2 monsters, Link Summoning then bringing them back...there's not too much you can do with them. Of course, there is probably some way to abuse this, but the problem is that considering you already have 2 Xyz/Synchro/Fusion monsters, you probably already have made a Link monster to compensate for this. Not even Oryxx gets around MR4.

 

That being said, it's great to see support for one of my favorite abandoned clusterfuck of archetype. I think your ideas are good, but your implementation...is off. I've been working on my own Entity cards, with Links and Rituals, but I want to wait until after these have run their course.

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Oryxx is incredibly OP. It's essentially a free De-Fusion/De-Synchro/De-Xyz(?) that's always available. Imagine cards like Gear Gigant X suddenly being able to search 2 machines instead of just 1.

 

Oztalurn on the other hand is almost impossible to use. Since it requires 2 Fusion/Synchro/Xyz you'd typically need to have a Link Monster in the EMZ and then the 2 Fusions/Synchs/Xyz below that Link. You'd then Link Shokan into this but then since it'd be in the MMZ it wouldn't have any zones to Summon the Fusions/Synchs/Xyz to from the GY.

 

Try reworking both cards while thinking about how they would actually be used in a real duel. Good luck.

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Unless I'm reading this wrong, you can Xyz into, let's say, Castel, use its effect, Link Summon Oryxx, then resummon the mats and Xyz into something else. Hey, you can Summon ANY monsters from your GY with this effect, meaning if its late game, you can choose between anything in your Extra Deck. This turns Formula Synchron into a draw 1 then get any Synchro Materials back. What about going into Tiger in Fluffal then into any other 2 mat Fluffal, like Sheep? This would give literally EVERY Extra Deck deck a boost. You can't even restrict it to Level/Rank 4, as again, Xyz shenanigans. Also, half ATK pls. Far too strong.

 

Oztalurn is much weaker, not only in the ATK department as he has balanced stats. His effect isn't so abusable, as, even though you are Summoning 2 monsters, Link Summoning then bringing them back...there's not too much you can do with them. Of course, there is probably some way to abuse this, but the problem is that considering you already have 2 Xyz/Synchro/Fusion monsters, you probably already have made a Link monster to compensate for this. Not even Oryxx gets around MR4.

 

That being said, it's great to see support for one of my favorite abandoned clusterfuck of archetype. I think your ideas are good, but your implementation...is off. I've been working on my own Entity cards, with Links and Rituals, but I want to wait until after these have run their course.

 

Oryxx is incredibly OP. It's essentially a free De-Fusion/De-Synchro/De-Xyz(?) that's always available. Imagine cards like Gear Gigant X suddenly being able to search 2 machines instead of just 1.

 

Oztalurn on the other hand is almost impossible to use. Since it requires 2 Fusion/Synchro/Xyz you'd typically need to have a Link Monster in the EMZ and then the 2 Fusions/Synchs/Xyz below that Link. You'd then Link Shokan into this but then since it'd be in the MMZ it wouldn't have any zones to Summon the Fusions/Synchs/Xyz to from the GY.

 

Try reworking both cards while thinking about how they would actually be used in a real duel. Good luck.

 

Thank you all for the feedback! Now to get down to business.

 

 

Just to be clear, nobody uses Castel anymore. Also to be clear, Oztalurn's ATK gain effect was the same quality as Oryxx's old gain effect. Oryxx is a one-mat monster and gained ATK equal to the ATK of its mat, while Oztalurn gained ATK equal to half the combined ATK of its two mats. If I used a single 2000 monster for Oryxx, it would have 2000 ATK. If I used 2 2000 monsters for Oztalurn, it would have... 2000 ATK.

 

Oztalurn's conditions to put it in the EMZ weren't impossible, but you are right in that it would take quite a bit of work. That said, I was kind of intentionally pushing the boundaries of Oryxx a bit and wanted to see how close I could creep to the "OP Status" while still remaining a balanced appearance. That said, I did cross that line a bit, so I'll just go over the changes I made real quick.

 

Both Cards:

Changed rarity to make the art more easily visible.

 

Oryxx:

I still want this card to be pretty good, and I think I had a decent idea, but I did need to do something to make it work. I watered down the stat-gain effect a bit, but it feels a bit too weak to me as it is now. I could change his base stats to be a bit higher to boost accordingly; let me know what you think. I changed the summon effect to banish the materials you choose to make the cost of using the effect a bit more punishing, as well as removed the tribute clause to make way for the clause that I feel changes how the card would be used fairly significantly: you can no longer summon a monster of the same card type (Xyz, Fusion, Synchro) as the material used for his summon, so you'll need to be a bit more creative with his combos.

 

Oztalurn:

Much fewer changes. I removed the "Must be Link Summoned" clause because it, frankly, wasn't very necessary. I also changed the Link Markers, which should make the card a fair bit easier to use.

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I was using Castel as an example. You have any Xyz you want to go into, then you could've then easily gone into 41, or any other one. But, you have made changes.

 

Yeah, I was expecting Oryxx to be unable to Summon the same monster used for its material, but I didn't know how well it would work. But the only real deck with such variation is Zefra, and perhaps Pendulum Magicians, neither of which are really going to stock up the GY, so...it fits in Entity rather well. Like most Entity cards, I think most of its utility comes in other decks, which I do think was intentional, and I like. The stat gain...well, you have to remember that no Link 1 has an ATK higher than 1000. I would suggest a 100/200 base stat, at the very most, but considering most of your Entities will put it up to that value already, it's probably fine.

 

Oztalurn...is now workable and fine. Good stuff.

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