Jump to content

PurpleTH

Recommended Posts

Hi, everyone! I hope you are having a great day as you read this.

 

Ok... so, I said on my profile that I will remake my first archetype, which is called "Archvid" and I said that I will release them "soon", but here I am almost 2 months later with them. I don't know if you guys will like what you see, but at least I am proud of them. After this post, I don't know if I will make more cards in the future... Well, unless you want me to make more, but I doubt it since I really don't get much of a feedback.

 

Enough with the blabbering, here are the cards:

 

[spoiler=Main Deck Monsters:]

 

WCkpY0H.jpg

Level 4
DARK
Fiend/Effect
2000/1800

You can only use each effect of "Archvid Death Dragon" once per turn. Once per Chain, when a Spell Card is activated while this card is banished: Special Summon this card is face-up Defense Position. You can equip 1 "Archvid" Monster from your hand to this card. This card gains the Level of the equipped monster. If this card is banished by the effect of an "Archvid" Monster or "Vid" Spell/Trap Card: You can add 1 "Vid" Spell/Trap card from your Deck to your hand.

th8BINM.jpg

Level 6
DARK
Fiend/Effect
0/0

You can only use each effect of "Archvid Cocoon" once per turn. If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. You don't take any damage from battles involving this card. If this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Archvid" Monster from your hand. If this card is banished by the effect of an "Archvid" Monster or "Vid" Spell/Trap Card: You can send 1 "Archvid" Monster from your Deck to the GY.

xaUsiO5.jpg

Level 4
DARK
Fiend/Tuner/Effect
1500/1000

You can only use each effect of "Archvid Elite Worm" once per turn. If the monster that used this card as a Synchro Material leaves the field by an opponent's card (either by battle or by card effects): You can Special Summon this card from your GY, and if you do, this card's Level becomes half of its original Level. If this card is banished by the effect of an "Archvid" Monster or "Vid" Spell/Trap Card: You can destroy 1 card on the field.

3TKxTL7.jpg

Level 1
DARK
Fiend/Effect
300/300

You can only use each effect of "Archvid Empty Eye" once per turn. During your opponent's turn, if you would take damage, you can Special Summon this card from your hand, and if you do, negate the damage, and if you do that, it becomes their Main Phase 2. If this card is banished by the effect of an "Archvid" Monster or "Vid" Spell/Trap Card: Add 1 of your banished "Archvid" Monsters to your hand.

X9DdNRg.jpg

Level 8
DARK
Fiend/Effect
2600/2100

You can only use each effect of "Archvid Daemon Servant" once per turn. You can banish this card you control, and if you do, Special Summon 2 of your banished "Archvid" Monsters in face-up Defense Position, but their effects are negated and theu ATK and DEF becomes 0. If this card is banished by the effect of an "Archvid" Monster or "Vid" Spell/Trap Card: Add 1 Level 4 or lower "Archvid" Monster from your Deck to your hand.

qwkA2Oh.jpg

Level 2
DARK
Fiend/Tuner/Effect
500/500

You can only use each effect of "Archvid Dark Creator" once per turn. If you control a Level 8 or higher "Archvid" Monster, you can Special Summon this card from your GY. If this card is Summoned: You can reduce this card's Level by 1, and if you do, Special Summon 1 "Archvid Dark Token" (Fiend-Type/DARK/Level 1/ATK 500/DEF 500). If this card is banished by the effect of an "Archvid" Monster or "Vid" Spell/Trap Card: You can target 1 of your other banished "Archvid" Monsters; Shuffle the target into the Deck.

73tyJFp.jpg

Level 4
DARK
Fiend/Effect
1700/0

You can only use each effect of "Archvid Guard" once per turn. You can reveal this card from your hand, then banish 1 other "Archvid" Monster in your hand, and if you do, add 1 "Archvid" Monster from your Deck to your hand. If an other "Archvid" Monster(s) would be destroyed by battle or by card effect: You can send this card from your hand or field instead. If this card is banished by the effect of an "Archvid" Monster or "Vid" Spell/Trap Card: Draw 1 card.

F7wWjdm.jpg

Level 4
DARK
Fiend/Effect
1600/400

You can only use each effect of "Archvid Skeletar-Beast" once per turn. When an "Archvid" Monster is Summoned to your field, you can Special Summon this card (from your hand). If this card is Summoned: Banish 1 Monster from your opponent's GY. If this card is banished by the effect of an "Archvid" Monster or "Vid" Spell/Trap Card: You can banish 1 "Archvid" Monster from your GY.

QC6wMfJ.jpg

Level 4
DARK
Fiend/Effect
1000/1800

You can only use each effect of "Archvid Angel" once per turn. During either player's turn (Quick Effect): You can Special Summon this card (from your hand) by banishing 1 "Vid" Spell/Trap Card from your GY. During either player's turn, you can target 1 monster your opponent controls; That monster has its effects negated until the End Phase. If this card is banished by the effect of an "Archvid" Monster or "Vid" Spell/Trap Card: Excavate the top 3 cards of your Deck, add 1 "Archvid" Monster or "Vid" Spell/Trap Card among them to your hand and shuffle the rest into the Deck.

ATffVo4.jpg

Level 8
DARK
Fiend/Effect
3000/2500

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished "Archvid" Monsters into the Deck. You can only use each effect of "Archvid Emperor Dragon" once per turn. You can return 1 "Archvid" Monster you control to the hand, and if you do, for the rest of the turn, your opponent Set cards, as well as cards in their hand, cannot be activated. Your opponent cannot activate cards of effects in response to this effect's activation. If this card is banished by the effect of an "Archvid" Monster or "Vid" Spell/Trap Card: You can target 1 of your other banished "Archvid" Monsters; Special Summon that target.

w8OlSko.jpg

Level 10
DARK
Fiend/Effect
1000/1000

You can only use each effect of "Archvid Dimensional Leviathan" once per turn. You can Special Summon this card (from your hand) by banishing 1 "Archvid" Monster in your GY. Cannot be destroyed by battle or card effects. You can shuffle 1 card you control or in your hand into the Deck, and if you do, Special Summon 1 Monster from your opponent's GY on your side of the field, but you can only Special Summon "Archvid" Monsters for the rest of the turn. While that Monster is face-up on your field, it is treated as an "Archvid" Monster. If this card is banished by the effect of an "Archvid" Monster or "Vid" Spell/Trap Card: Add 1 "Vid" Spell/Trap Card from your GY to your hand.

IyZprq2.jpg

Level 9
DARK
Fiend/Effect
2500/2000

You can only use each effect of "Dragorn, Salvation of the Archvid" once per turn. You can Special Summon this card, from your hand or GY, by banishing 1 "Archvid" Monster you control. This card cannot be used as a Material for a Fusion, Synchro, Xyz or Link Summon. If this card battles an opponent's monster, this card gains ATK equal to the number of your banished "Archvid" Monsters x 200 until the end of the Damage Step. During either player's turn, when a card or effect is activated, you can banish 1 "Archvid" Monster from your GY face-down; Negate the activation, and if you do, destroy that card, but if you banish 2 more, the negation will occur, no matter what any card on the field says. If this card is banished by the effect of an "Archvid" Monster or "Vid" Spell/Trap Card: Return this card to the GY, but you cannot Summon this card for the rest of the turn.

7K9XtJu.jpg

Level 12
DARK
Fiend/Effect
4000/3500

Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect and cannot be Special Summoned by other ways. You can Tribute 3 "Archvid" Monsters you control to Special Summon this card (from your hand), but if the first Tribute is "Dragorn, Salvation of the Archvid", you can banish "Archvid" Monsters from your GY face-down for the rest of the Tributes. This card's Special Summon cannot be negated. When Special Summoned, cards and effects cannot be activated. Once per turn: You can banish 1 "Archvid" Monster from your hand or GY face-down, and if you do, all monsters your opponent controls lose 1000 ATK and their effects are negated, also this card can attack all monsters your opponent controls, once each. These changes last until the end of the turn.

 

 

 

[spoiler=Spell/Trap Cards:]

 

jrnaawD.jpg

Continuous Spell Card

Once per turn, during your Main Phase, you can reveal 3 "Archvid" Monsters with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and shuflle the rest back into the Deck. You can only control 1 "The Vid Arrives".

MP1lI51.jpg

Normal Spell Card

Banish 1 "Archvid" Monster from your hand or GY, and if you do, Special Summon 1 Level 8 or lower "Archvid" Monster from your Deck, but that monster has its effects negated until the end of your turn. You can only activate 1 "Vid Potion - Corruption" per turn.

kMaIvQM.jpg

Normal Spell Card

Fusion Summon 1 "Archvid" Fusion Monster from your Extra Deck by banishing "Archvid" Monsters from your Deck as Fusion Materials. You can only activate 1 "Vid Fusion" per turn.

ZwqvIJA.jpg

Normal Spell Card

Activate 1 of these effects:
-If you control an "Archvid" Monster: Target 1 card on the field; Banish it.
-Target 1 "Archvid" Monster you control; It can make up to the attacks during each Battle Phase this turn.
-Add 1 of your banished "Archvid" Monsters to your hand.
You can only activate 1 "Vid Element - Pure Darkness" per turn.

uAhzBh7.jpg

Quick-Play Spell

Destroy 1 "Archvid" Monster on your field or hand, then draw 2 cards, but you cannot banish that monster from the GY for the rest of the turn. You can only activate 1 "Fighting the Vid" per turn.

VLPzpZk.jpg

Quick-Play Spell Card

Shuffle 1 "Archvid" Monster you control or in your hand, then add 1 "Archvid" Monster with a different name, from your Deck, whose Level is less than or equal to the monster you shuffled. If This card is activated during your opponent's turn; You can Special Summon the monster that you get from the Deck, instead of adding it to the hand. You can only activate 1 "Fearing the Vid" per turn.

4r5LkYE.jpg

Normal Spell Card

Banish 1 "Archvid" Monster you control, and if you do, target 1 of your other banished "Archvid" Monsters with a different name; Special Summon that target, but it cannot be banished for the rest of the turn, also it cannot attack. You can banish this card from your GY, except the turn this card was sent to the GY, and if you do, Fusion Summon 1 "Archvid" or DARK Fusion Monster from your Extra Deck, by using "Archvid" Monsters you control or in your hand as Fusion Materials. You can only use 1 effect of "Accepting the Vid" per tun, and only once that turn.

NToWlxc.jpg

Normal Trap Card

Banish 1 monster your opponent controls and 1 "Archvid" Monster you control.

rJvPDRe.jpg

Counter Trap Card

When your opponent would Special Summon a monster(s) or when your opponent declares a direct attack: Negate the Summon or attack, and if you do, Special Summon 1 "Archvid" monster from your GY or Banish Zone, but you skip your next Draw Phase. You can only activate 1 "Last Wish of the Vid" per turn.

 

 

 

[spoiler=Extra Deck Monsters:]

 

saQzqAy.jpg

Level 6
DARK
Fiend/Fusion/Effect
2600/1800

2 "Archvid" Monsters
You can only use each effect of "Archvid Shadow Servant" once per turn. You can return 1 banished "Archvid" monster to your GY; Banish 1 monster your opponent controls, and if you do, this card gains ATK equal to that monster's Level/Rank x 100, until the end of this turn. You can banish this card from your GY, then target 1 Monster that was used for this card's Fusion Summon in your GY or that is banished; Special Summon that target. You can also apply this effect if this card is banished by the effect of an "Archvid" Monster or "Vid" Spell/Trap Card.

sXFmjd2.jpg

Level 10
DARK
Fiend/Fusion/Effect
3300/2400

1 Level 8 "Archvid" Monster + 1 DARK Monster
This card gains 100 ATK for each "Archvid" Monster in your GY. If an "Archvid" Monster you control attacks or was attacked by a monster your opponent controls, at the end of the Damage Step, send that opponent's monster to the GY. Once per turn, during either player's turn (Quick Effect): When an effect of a card in the GY is activated: Negate that effect, and if you do, banish that card. If this card is banished by the effect of an "Archvid" Monster or "Vid" Spell/Trap Card: You can banish 1 "Archvid" Monster from your Extra Deck, except "Archvid Thanatos", and if you do, return this card to your Extra Deck, but you cannot Summon this card for the rest of the turn.

KZr5FdL.jpg

Level 8
LIGHT
Fiend/Synchro/Effect
2800/2000

1 Tuner+ 1+ non-Tuner "Archvid" Monsters
When your opponent activates a Spell/Trap Card (Quick Effect): Negate the activation, and if you do, destroy it, and if you do that, this card gains 300 ATK. You can only use this effect of "Archvid Lightray Dragon" once per turn. You can banish this card from the GY, then target 1 "Archvid" Monster you control; That monster is treated as a Tuner until the End Phase. You can also apply this effect if this card is banished by the effect of an "Archvid" Monster or "Vid" Spell/Trap Card.

2dRsjEB.jpg

Level 8
DARK
Fiend/Synchro/Effect
2800/2000

1 Tuner + 1+ non-Tuner "Archvid" Monsters
You can only use each effect of "Archvid Dark Amethyst Dragon" once per turn. This card cannot be targeted by card effects. If this card battles an opponent's monster, at the start of the Damage Step, you can send that monster to the GY, and if you do, this card gains 200 ATK. This effect cannot be negated. You can banish this card from your GY: You can return 1 "Archvid" Monster you control to the hand, and if you do, immediately after that, Normal Summon 1 "Archvid" Monster from your hand, without Tributing (if it needs any), in addition to your Normal Summon/Set that turn. You can also apply this effect if this card is banished by the effect of an "Archvid" Monster or "Vid" Spell/Trap Card.

zS6fez3.jpg

Rank 4
DARK
Fiend/Xyz/Effect
2550/1400

2 Level 4 "Archvid" Monsters
Once per turn: You can detach 1 Xyz Material from this card; For the rest of the turn, "Archvid" Monsters you control cannot be targeted, also monsters your opponent controls cannot activate their effects during the Battle Phase. Once per turn, during either player's turn, when your opponent would Special Summon a monster(s), you can banish 1 Xyz Material from this card; Negate the Summon, and if you do, banish that monster(s). You can banish this card from your GY, then target 1 "Vid" Spell/Trap Card in your GY; Apply that target's effect, then shuffle that target into the Deck. You can also apply this effect if this card is banished by the effect of an "Archvid" Monster or "Vid" Spell/Trap Card.

DMPXOgx.jpg

Rank 8
DARK
Fiend/Xyz/Effect
2900/2700

2 Level 8 "Archvid" Monsters
This card gains 100 ATK for each of your opponent's banished cards. Once per turn, you can detach 1 Xyz Material from this card, then target 1 card on the field; Destroy it, and if that card left the field by this effect, banish 2 cards from your opponent's GY. Once per turn, when the effect of a monster is activated (Quick Effect): You can banish 1 Xyz Material from this card; Negate the activation, and if you do, banish that monster. You can banish this card from your GY, then target 5 other of your banished "Archvid" Monsters; Shuffle them into the Deck, then banish 1 "Archvid" Monster from your Deck. You can also apply this effect if this card is banished by the effect of an "Archvid" Monster or "Vid" Spell/Trap Card.

H7VFajD.jpg

Link 3
DARK
Fiend/Link/Effect
Links: L BL BR
2900

2+ Effect Monsters (at least 1 "Archvid" Monster)
You can only use each effect of "Archvid Nightscale" once per turn. When this card is Link Summoned: You can Special Summon 1"Archvid" Monster from your hand or GY to a zone this card points to. If an "Archvid" Monster is banished: Banish 1 card your opponent controls. You can banish this card from your GY; Special Summon 1 "Archvid" Monster from your Extra Deck, but only that monster can attack and you cannot Special Summon other monsters, except "Archvid" Monsters. You can also apply this effect if this card is banished by the effect of an "Archvid" Monster or "Vid" Spell/Trap Card.

 

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...