Ultimagamer Posted January 29, 2018 Report Share Posted January 29, 2018 This is an idea I had for an archetype based off of a game I play called PVZ Heroes ( I would recommend, it's pretty good ) and the plants that they have there. I wanna make this better so please leave your thoughts below Power Plant - SunflowerLevel 1 / Earth / Plant0 attack / 0 defense This card cannot be used as link, xyz, fusion, or synchro material and cannot be tributed, unless it’s for the tribute of a Plant type monster. During each draw phase; you may draw 1 card. Power Plant - Twin SunflowerLevel 2 / Earth / Plant0 attack / 0 defense This card cannot be used as link, xyz, fusion, or synchro material and cannot be tributed, unless it’s for the tribute of a Plant type monster. During each draw phase; you may draw 2 cards Power Plant - Sun ShroomLevel 3 / Earth / Plant0 attack / 0 defense This card cannot be used as link, xyz, fusion, or synchro material and cannot be tributed, unless it’s for the tribute of a Plant type monster. During each draw phase; you may draw 1 card. The amount of cards drawn by this effect is increased by 1 for each time this effect is activated and resolved ( max: 3 ) Power Plant - Primal SunflowerLevel 4 / Earth / Plant0 attack / 0 defense This card cannot be used as link, xyz, fusion, or synchro material and cannot be tributed, unless it’s for the tribute of a Plant type monster. During each draw phase; you may draw 1 card for each monster on both player’s fields Power Plant - Poppin’ PoppiesLevel 10 / Earth / Plant2800 attack / 3000 defense Cannot be special summoned from the deck, except by the effect of a “Power Plant” monster. This card cannot be tribute summoned, unless it is tribute summoned using exactly 3 Plant type monsters you control. When this card is summoned, you can special summon any number of “Lil’ Buddy” (Plant/Earth/Level 1/0 attack/0 defense) to your field with the following effectIf this card is summoned; you can gain 1000 lifepoints Power Plant - Power FlowerLevel 10 / Earth / Plant3500 attack / 3000 defense Cannot be special summoned from the deck, except by the effect of a “Power Plant” monster. This card cannot be tribute summoned, unless it is tribute summoned using exactly 3 Plant type monsters you control. If your opponent controls no cards in this card’s column, this card can attack your opponent directly. During each draw phase; you can gain 1000 lifepoints for each Plant type monster you control. Power Plant - Dandy Lion KingLevel 10 / Earth / Plant2500 attack / 3000 defense Cannot be special summoned from the deck, except by the effect of a “Power Plant” monster. This card cannot be tribute summoned, unless it is tribute summoned using exactly 3 Plant type monsters you control. When this card is summoned; halve your opponent lifepoints. After this effect resolves your opponent takes no effect damage for the rest of this turn Power Plant - Astro VeraLevel 10 / Earth / Plant2000 attack / 2000 defense Cannot be special summoned from the deck, except by the effect of a “Power Plant” monster. This card cannot be tribute summoned, unless it is tribute summoned using exactly 3 Plant type monsters you control. When this card is summoned, either by tribute summon or because of the effect of a Plant type monster; you can apply the following effects for the rest of the duel. Your opponent’s lifepoints become 8000, also your opponent’s lifepoints cannot go above 8000. After this effect applies, you can gain 4000 lifepoints. Power Plant - Soul PatchLevel 10 / Earth / Plant4000 attack / 3000 defense Cannot be special summoned from the deck, except by the effect of a “Power Plant” monster. This card cannot be tribute summoned, unless it is tribute summoned using exactly 3 Plant type monsters you control. While you control this card you take no damage. This card cannot be attacked unless your opponent’s monster is in the same column as this card. Power Plant - Briar RoseLevel 10 / Earth / Plant2300 attack / 3000 defenseCannot be special summoned from the deck, except by the effect of a “Power Plant” monster. This card cannot be tribute summoned, unless it is tribute summoned using exactly 3 Plant type monsters you control. While you control this card, when a plant type monster you control is targeted for an attack, destroy that monster at the start of the damage step. Power Plant - CornucopiaLevel 12 / Earth / Plant4500 attack / 3000 defense Cannot be summoned, except by tribute summon. This card’s tribute summon can only be done by tributing 5 Plant type monsters you control. When this card is summoned, special summon as many Plant type monsters from your deck or graveyard as possible. Power Plant - Doubled MintLevel 10 / Earth / Plant500 attack / 1000 defense This card cannot be tribute summoned, unless it is tribute summoned using exactly 3 Plant type monsters you control. During each draw phase; double this card’s attack and defense. Plant Hero - Solar FlareLink 5 Link Markers - Left, Bottom Left, Bottom, Bottom Right, Right5000 attack Materials - 5 Plant type monsters Must first be link summoned. While this card points to at least 2 Plant type monsters, all monsters you control cannot be destroyed by battle or card effects. If all of this card’s Link Markers pointing to main monsters zones have Plant type monsters in them, this card gains the following effect. Once per turn during either players turn; you can destroy 1 monster your opponent controls, then draw 1 card. Plant Hero - Queen RoseLink 5 Link Markers - Left, Bottom Left, Bottom, Bottom Right, Right5000 attack Materials - 5 Plant type monsters Must first be link summoned. While this card only points to Plant type monsters, all monsters you control cannot be banished or shuffled into the deck. If all of this card’s Link Markers pointing to main monsters zones have Plant type monsters in them, this card gains the following effect. Once per turn during either players turn; you can tribute 1 Plant type monster you control to shuffle 1 monster your opponent controls into the deck, then summon 1 “Goat Token” (Beast/Earth/Level 1/0 attack/0 defense ) to your opponent’s field in defense mode The Flower Patches of Nurture and CareSpell - Field While you control this card you do not have a hand size limit. You can target 1 Plant type monster you control; move that monster to a different zone. You cannot target the same monster twice in a row with this effect. During your turn up to the turn count, when a Plant type monster is summoned to your field; you can special summon 1 “Sunflower Token” (Plant/Earth/Level 1/0 attack/0 defense) to your field with the following effect. Once per turn; you can declare the name of 1 "Power Plant" monster, this card's name becomes that card's name. This card cannot be used as link, xyz, fusion, or synchro material and cannot be tributed, unless it’s for the tribute of a Plant type monster. During each draw phase; you may draw 1 card. Plant Patches - Solar WindsSpell - Continuous Once per turn; you can target 1 monster your opponent controls, move that target to a different main monster zone. During each end phase, if there are no cards in this card’s column, you can special summon 1 “Sunflower Token” (Plant/Earth/Level 1/0 attack/0 defense) to your field. Tokens summoned by this effect gain the following effects.Once per turn; you can declare the name of 1 "Power Plant" monster, this card's name becomes that card's name. This card cannot be used as link, xyz, fusion, or synchro material and cannot be tributed, unless it’s for the tribute of a Plant type monster. During each draw phase; you may draw 1 card. Bloomin’ and Boomin’Spell - Normal Target 1 Plant type monster you control with 1000 or less attack; apply one of the following effectsspecial summon as many copies of that card as possible from your hand, deck, or graveyard. Special summon 2 tokens of that card with the same name, attribute, level, type, attack, and defense. During the turn you activate this effect you cannot activate the effects of or summon any monsters that are not Plant type. Cards from the flowersSpell - Normal If you control a plant type monster; draw 2 cards. During the turn you activate this effect you cannot activate the effects of or summon any monsters that are not Plant type. Plant Power - Walnut BowlingTrap - Normal When an opponent’s monster declares an attack while they control at least 3 monsters; destroy 3 monsters your opponent controls, then summon 3 “Walnut Token” (Plant/Earth/Level 10/0 attack/3000 defense) in defense mode with the following effectThis card cannot be attacked, unless the attacking monster is in the same column as this card Link to comment Share on other sites More sharing options...
Ultimagamer Posted January 30, 2018 Author Report Share Posted January 30, 2018 Big expansion time! I've made a bunch of additions and changes to the original line up here, I think they should be good. Please tell me your thoughts on these changes I wanna make this really cool. Major Changes1. Changed the effects of tokens from always having their name treated as a certain card to being able to declare a name once per turn.2. changed the effects of level 10 monsters - cannot be summoned from the deck except by the effect of power plants Additions1. Power Plant - Twin Sunflower2. Power Plant - Sun Shroom3. Power Plant - Primal Sunflower4. Power Plant - Power Flower5. Power Plant - Dandy Lion King6. Power Plant - Astro Vera7. Power Plant - Soul Patch8. Power Plant - Briar Rose9. Power Plant - Cornucopia10. Power Plant - Doubled Mint11. Plant Hero - Solar Flare12. Plant Hero - Queen Rose13. Plant Patches - Solar Winds14. Cards from the flowers15. Plant Power - Walnut Bowling Link to comment Share on other sites More sharing options...
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