Jump to content

Yata-Garasu


Recommended Posts

YataGarasu-RP02-EN-C-UE.png

 

This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, they skip their next Draw Phase.

 

I honestly feel that this card could come back to 3. With its Normal Summon and Battle Phase reliance, it really doesn't hold up to today's standards of being a "good card" and if someone actually managed to Yata lock me I'd just laugh and congratulate them.

Link to comment
Share on other sites

If that's the only removal you can think of, I can't help you speedy

You could help me by suggesting what else there is that people actually run. I've not been up to date on the meta for a good few months now. I dunno if people still play Evenly Matched but it doesn't count because you miss your Battle Phase to use it.

 

Winter do you honestly think that people would play this? Oh like yeah I can clear my opponent's field and hand, and now I'm going to Yata lock you! Why not just OTK? 

 

EDIT: Failing the ability to OTK, them having one card left is still not as bad as running a deadweight normal summon that does nothing outside of niche situations.

Link to comment
Share on other sites

To be fair, there are also the Mirror Force variants (except the Quaking one of course), Kaiju Slumber and Black Rose Dragon. I would say Exciton Knight in OCG but with the damage block Yata will be unable to use its effect the turn you nuke with it.

Link to comment
Share on other sites

To be fair, there are also the Mirror Force variants (except the Quaking one of course), Kaiju Slumber and Black Rose Dragon. I would say Exciton Knight in OCG but with the damage block Yata will be unable to use its effect the turn you nuke with it.

Mirror Forces work in the opponent's turn so they have their MP2 to build up defences again. If they don't, then they deserve to get OTK'd, be it by monsters with ATK totalling 8000 or more, or by 1 monster with 200 ATK.

 

Kaiju Slumber is unsearchable and requires Garnets so at 1 it's not worth playing at all.

 

Black Rose is the only legitimate one, but I ignored it because if you Synch-7 without using your NS you've won the game already anyway.

Link to comment
Share on other sites

This card would be completely reasonable in today's game of turn 1 boards that it doesn't help you break. It also eats your Normal Summon, can't do anything going first, would seldom do anything going second especially given disruption and negations, and anything that can search it is either slow or otherwise not worth it.

 

So sure, Yata to 3. 

Link to comment
Share on other sites

IDK, I would be wary of Troymare Goblin, Brilliant Fusion and other cards that give you an extra Normal Summon, which could very well be worth it if it leads you to winning the game, but I guess that you may as well use that extra Normal Summon to follow up your plays, go for an OTK, etc. for a similar result.

Link to comment
Share on other sites

Would make a nice alternate target for Shinobirbs (Baron/Baroness) other than Amano-Iwato. However, considering it doesn't let me return it to the hand, it's going to be extremely vulnerable. If I'm running Spirits anyway, still...

Link to comment
Share on other sites

thing about this card, is that if you're running it, at any number, you're likely building your deck around it. and as white said, there's no end to the amount of boardwipes in the game, be it front of backrow, hell cards like infected mail could make it even stronger than it used to be at 3, simply by virtue of not needing to clear board to use the effect. yata's effect isn't destruction, it's stagnation, and that's far worse, in a game where hand advantage (for the most part) is the most important thing you can have. yata, similar to the match winning monsters, is the kind of card that can't come back simply because what it's capable of, is just that unhealthy (smaller scale of course, but fact stands). unbreakable turn one boards are not a reason to bring back something like yata. it's neither a counter like skill drain, nor a cure like raigeki, it would only make the problem worse.

Link to comment
Share on other sites

thing about this card, is that if you're running it, at any number, you're likely building your deck around it. and as white said, there's no end to the amount of boardwipes in the game, be it front of backrow, hell cards like infected mail could make it even stronger than it used to be at 3, simply by virtue of not needing to clear board to use the effect. yata's effect isn't destruction, it's stagnation, and that's far worse, in a game where hand advantage (for the most part) is the most important thing you can have. yata, similar to the match winning monsters, is the kind of card that can't come back simply because what it's capable of, is just that unhealthy (smaller scale of course, but fact stands). unbreakable turn one boards are not a reason to bring back something like yata. it's neither a counter like skill drain, nor a cure like raigeki, it would only make the problem worse.

 

Infected Mail would be terrible. It destroys Yata at the end of the BP (assuming your opponent doesn't answer it with almost any relevant SS2+ effect), and then your opponent has an intact board of monsters to murder you with the next turn. 

 

The reason match winners are banned/Illegal is not for being capable of anything particularly unhealthy. 

Link to comment
Share on other sites

1 Raigeki 1 Dark Hole is too much?

 

Too slow, more like-this is not something you're handling during your turn, and not everybody's got Infinite Transcience to smoke it/hold it off with. There's a lot of people with a lot of Extra Normal Summoning cards on hand (Serpahinite, Goblin, Chain Summoning (for (Trickstars)) that can easily make a lot of players' lives hell with this birb. 

 

Just cause we've reached the age of turboing half our Decks into either the hand or GY (or a fourth of it into the 'u ain't getting this back' zone with Desires) doesn't mean that this card can't see play and fulfill its duty-in fact, it only needs to do it once to screw most players over.

 

And most of the Decks that'll escape that crippling are ALREADY meta, so it'll flop on two fronts-crippling otherwise meta-adjacent Archetypes even further while ensuring the main threats that Yata-Garasu would be facing'll shrug at it and pop it with one Pendulumgraph to search with another.

Link to comment
Share on other sites

Infected Mail would be terrible. It destroys Yata at the end of the BP (assuming your opponent doesn't answer it with almost any relevant SS2+ effect), and then your opponent has an intact board of monsters to murder you with the next turn. 

 

The reason match winners are banned/Illegal is not for being capable of anything particularly unhealthy. 

was listing an example of one way to use it that's different from the past, but D'sceptyr's already said what i wanted to better.

 

victory dragon, swing for game with it (even once), win the match. that's about as unhealthy as things can get in yugioh. yes, i know about the surrender issue that came about because of it, but it does not change the fact that the card itself is the cause of that particular issue. i was comparing them, because while yata doesn't give you the game, that one small peck, can horribly cripple many decks. yeah infected destroys yata, but once you get that peck, the goal has already been reached. stagnation. and like i said, there's more ways than just infected mail, if you use slumber, you can kill your kaiju with another one, and get the peck in that way, you can mind control your opponent's monster, peck them, and turn their monster into a link, synchro, Xyz, or fusion material, giving them nothing and stagnating their board, dark hole and raigeki need no introduction, black rose, while less potent, does the same, hell you could drowning, storming, or regular mirror force them the turn prior, and hit them that way, hell, you could even be running the traptrix/solemn brigade alongside it, preventing summons and getting an early peck that way would be end of story, there's so many more ways than you think to make that little peck put in work. 

Link to comment
Share on other sites

Too slow, more like-this is not something you're handling during your turn, and not everybody's got Infinite Transcience to smoke it/hold it off with. There's a lot of people with a lot of Extra Normal Summoning cards on hand (Serpahinite, Goblin, Chain Summoning (for (Trickstars)) that can easily make a lot of players' lives hell with this birb. 

Extra Normal Summons don't change the fact that this card is unwieldy, tricky to use, and frankly suboptimal as far as Normal Summons go.

 

 

Just cause we've reached the age of turboing half our Decks into either the hand or GY (or a fourth of it into the 'u ain't getting this back' zone with Desires) doesn't mean that this card can't see play and fulfill its duty-in fact, it only needs to do it once to screw most players over.

A card is allowed to see play, or have a use. The question here is if this card is actually worthy of still being banned. The speed of the game is relevant here because nowadays if you nuke your opponent's entire field and clear their hand, you should also be able to OTK them, which renders this card useless. And if you're using Yata without doing the full lock, it's functionally the same as any other battle-reliant -1 to their hand advantage, such as Spirit Reaper.

 

 

And most of the Decks that'll escape that crippling are ALREADY meta, so it'll flop on two fronts-crippling otherwise meta-adjacent Archetypes even further while ensuring the main threats that Yata-Garasu would be facing'll shrug at it and pop it with one Pendulumgraph to search with another.

You could say this for most cards which come off the banlist. Triple BLS would destroy Giga Gagagigo turbo, but if you're losing to triple BLS it's because your deck sucks. Honestly the same for Yata-Garasu. The vast majority of even sub-meta decks would have no problem protecting themselves against Yata, just as they have no problem against Spirit Reaper. Honestly, Neo-Spacian Grand Mole is a much stronger card than Yata-Garasu.

Link to comment
Share on other sites

By all objective standards it could come back and it wouldn't really do anything. It's hardly ever worth the NS, and if you can spare that NS, you're probably in a winning position anyways and don't need it to begin with.

 

But I don't like the idea that it's really only good for that one purpose. If it's not winning you the game on the spot it's really bad.

Link to comment
Share on other sites

*sneaks into TCG* So I have question. I have been reading all of this and what sets this apart from other win conditions? Like, what makes setting up to win with this worse than other ways to set up to win? Worse as in bad enough to not allow. *slips out through the window*

Mostly notoriety. Yata was one of the cards on the very first banlist.

 

There's also the fact that once you get Yata-locked, it technically takes ages for the actual win to happen, but you can just scoop, so imo that's a non-issue.

Link to comment
Share on other sites

*sneaks into TCG* So I have question. I have been reading all of this and what sets this apart from other win conditions? Like, what makes setting up to win with this worse than other ways to set up to win? Worse as in bad enough to not allow. *slips out through the window*

imo, the fact that it prevents recovery. other -1's like omega hurt you, but you still have a new card coming during your draw phase, this on kills even that. and unlike other wincons, it is a guaranteed win if it hits while you have no answer, other setups might do 7900 damage, but as long as that 100 is there you'll have something coming that may bounce you back, this takes away even that. not to mention the fact that that's all it's good for. other cards have uses beyond locking you to death, yata? that's all it's made to do, like the match winners, it's existence has one purpose only, and that purpose, is very unhealthy.

 

that said, it should probably get some time off the list, just to see what it can do off paper, so i'm not 100% against it, just 90%.

Link to comment
Share on other sites

Even if the board is cleared, they often still have something in hand. Even if they have no hand, some decks can plus out of the graveyard. With all the negation-based boards, raigeki isn't a guaranteed sweep, and even if you manage to clear their board, get their hand down to stuff that can't rebuild, have their graveyard dead in place, all without normal summoning (or with also playing something that gives you an extra normal summon) so that you can hit with this...

 

You have earned the win. Hitting with this being possible doesn't make it broken. In so many situations, trying to set up a yata lock is just a vastly weaker win condition than counting to 8000. Maybe, in some deck, yata is the better option, and that is totally funking okay. Different decks can win in different ways. in this day and age, there is nothing about Yata lock that makes it so intimidating over winning normally.

 

This is just another case of people freaking out over the completely different game Yu-Gi-Oh used to be, thinking that rationales that applied then are still relevant now.

Link to comment
Share on other sites

Thing is, the banlist isn't really made with overall game balance being the sole determining factor, and cards aren't just removed from the list simply because they can be. Konami moves the lists with the question in mind of what this move will bring to the game, or rather, what they can stand to gain from it. Taking Monster Reborn off promotes a lost-art reprint; Solumn Judgment promotes a new structure deck; giving Qliphorts slack promotes the release of Qliphort Genius, and so on and so forth. Unhitting cards comes with the intention of how it pushes new product and promotes interest in current decks, sets, and cards.

 

The thing is, I don't see how Konami stands to gain anything from unhitting Yata. They COULD do it, sure, but what does that do? Is it selling a new set? Is it an integral part of a new theme that was released? Does it raise interest in old themes that have had new cards made for them? The simple answer to these question is "Well, no." It just becomes one of those banlist moves that doesn't amount to anything, and while of course you could say "But then why not do it?", there will always be the counter to that question "But then why do it?"

 

Regardless if you want it off or not, you're not the one making the decision and the banlist's purpose isn't to cater to any one player's one needs or especially wants. There are arguments to be made for the affect of the card on the game's health, but an alternative example of what this might do is to look at the objectively better engine of the Bamboo cards where skipping a draw phase (and more) can be done with simply just an automatic direct attack. Does it have any sort of meaningful or significant impact on competitive or casual play? No. Does it bring anything fun or exciting to play to the game? No. It just doesn't do anything for anyone.

 

I'm not saying that I want to see it on or off the list, I'm saying that whatever happens to it regarding its status on the banlist will not have any sort of impact on how you play the game or what you play in the game. It's a meaningless move, and ultimately just... why even bother caring about it?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...