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[Tag Team] [Two Decks] Exodia Turbo!


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So every now and then at my locals we have a tag team tournament, instead of the usual standard stuff. 16000 LP, shared field and grave, separate hands and decks.
 
The idea behind this is for Player 1 to set a load of draw power and hope that they survive until Player 2 gets a turn. Then Player 2 essentially is playing Exodia but with a 10-card opening hand.
 
 
[spoiler=Deck 1 (the player using this deck chooses to go first in the team)]rAMBJX2.png
3x Royal Magical Library
1x One Day of Peace
3x Pot of Desires
1x Foolish Burial Goods
2x Trade-In
3x Cards of Consonance
1x Upstart Goblin
3x Golden Bamboo Sword
3x Magical Mallet
3x Toon Table of Contents
3x Into the Void
3x Pot of Duality
1x Broken Bamboo Sword
1x Cursed Bamboo Sword
3x Legacy of Yata-Garasu
3x Reckless Greed
3x Jar of Greed


 
[spoiler=Deck 2 (the player using this deck chooses to go second in the team)]4IydmMy.png
1x Blue-Eyes White Dragon
1x Left Arm of the Forbidden One
1x Right Leg of the Forbidden One
1x Left Leg of the Forbidden One
1x Right Arm of the Forbidden One
2x Blue-Eyes Toon Dragon
3x Royal Magical Library
1x Exodia the Forbidden One
1x The White Stone of Ancients
3x The White Stone of Legend
1x One Day of Peace
1x Foolish Burial Goods
3x Trade-In
3x Cards of Consonance
1x Upstart Goblin
3x Golden Bamboo Sword
3x Magical Mallet
3x Toon Table of Contents
3x Into the Void
1x Pot of Duality
1x Contract with Don Thousand
1x Broken Bamboo Sword
1x Cursed Bamboo Sword

 

 

So as you can probably tell, a lot of these ratios are plucked out of thin air. The deck(s) are very difficult to test for a variety of reasons, so I'd really appreciate any suggestions on how I can improve it. Suggestions will earn a rep and, if I find it helpful, up to 10k points depending on how helpful. If you are a mod I can put those points on a tab for after the mod point reset.

 

If you have any questions about how these decks are supposed to work, or any card choices I have made, feel free to ask!

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  • 2 weeks later...

I think the suggestion should be to your card shop:

Don't allow competitors to play such similar decks, it seems to be against the spirit of the competition.

 

I would recommend Dark World Dealings. I presume it affects all four duelists, and advancing both decks at once - especially if you can communicate about your hands, is exactly what you want.

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I think the suggestion should be to your card shop:

Don't allow competitors to play such similar decks, it seems to be against the spirit of the competition.

 

I would recommend Dark World Dealings. I presume it affects all four duelists, and advancing both decks at once - especially if you can communicate about your hands, is exactly what you want.

Dark World Dealings would affect the hand of the player activating it, and the "active" opponent's hand. Yeah, we have a bunch of weird rules regulating how things work.

 

Also we don't need to ban this kind of deck since as of now no one is abusing it. I plan to be the first at my locals, and maybe people will get annoyed with me enough to get them to ban my deck, maybe not.

 

EDIT: But yeah I like the idea of DWD. It's a similar reasoning as Magical Mallet, that because you get the +5 from your ally you don't mind that it's a -1

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