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(Written) Deviloid Archetype


Phelphor, of the Deep

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The Devil is in the details with this archetype! All monsters except the Link monster are DARK Machine monsters with 0 ATK and DEF but can become heavy hitting EARTH FIENDS zapping strength and adding to their own. Great for countering big plays and stopping momentum while deterring dependence on monster effects.

 

 

Deviloid Bridge: Field Spell

Effect: All monsters your opponent controls loses ATK and DEF for each Deviloid counter on the field x 300. All "Deviloid" monsters you control can not be destroyed by your opponent card effects. When your opponent Summons a monster(s), you target 1 card on the field and if you do; shuffle the targeted into the Deck or you can Draw 1 card. You can only use this effect of "Deviloid Bridge" once per turn.

 

 

Presence of the Deviloid: Continuous Spell

Effect: All "Deviloid" monsters you control can not be destroyed by battle. When this card is activated, you can add 1 "Deviloid" monster from your Deck or GY to your hand. When your opponent Summons a monster(s), you can target 1 Spell or Trap card on the field and if you do; return the targeted card to the hand or you can Special Summon 1 "Deviloid" monster from your GY. You can only use each effect of "Presence of the Deviloid" once per turn.

 

 

Cunning of the Deviloid: Quick-Play Spell

Effect: When this card is activated, Shuffle 1 card in your hand; Special Summon 1 "Deviloid" monster from your Deck or GY then, you can draw 1 card. While this card is in the GY, Monsters your opponent controls with Deviloid counters on them have their effects negated also is treated as a Normal Monster while face-up on the field until they are Normal Summon while they are face-up on the field. While this card is in the GY, when a monster activates an effect, you can shuffle 1 "Deviloid" Trap card in your GY into your Deck to add this card to your hand or activate this card directly from your GY.

 

 

Vice of the Deviloid: Normal Trap

Effect: When this card is activated, Shuffle 1 card in your hand into the Deck; add 1 "Deviloid" monster from your Deck or GY to your hand then, you can draw 1 card. While this card is in the GY, Monsters your opponent controls with Deviloid counters on them have their effects negated also is treated as a Normal Monster while face-up on the field until they are Normal Summon while they are face-up on the field. While this card is in the GY, when a monster activates an effect, you can shuffle 1 "Deviloid" Spell card in your GY into your Deck to add this card to your hand or activate this card directly from your GY.

 

 

Deviloid Young One: Level 2 / DARK / Machine /0 attack / 0 defense

Effect: During either player's turn, you can discard this card to add 1 "Deviloid" Spell card from your Deck or GY to your hand. If this card is Summoned, you can place 1 Deviloid counter on 1 monster your opponent controls. Monsters your opponent controls with Deviloid counters on them have their effects negated also is treated as a Normal Monster while face-up on the field until they are Normal Summon while they are face-up on the field. Once per turn while this card is in the GY except the turn this card was sent to the GY, you Shuffle this card into the Deck; Normal Summon 1 DARK Machine-type "Deviloid" monster you control to have it become an EARTH Fiend-Type Monster and gain this effect:

● All face-up "Deviloid" monsters you currently controls gain 500 ATK and DEF and all face-up monsters your opponent currently controls loses 500 ATK and DEF.

 

 

Deviloid Gear Man: Level 3 / DARK / Machine /0 attack / 0 defense

Effect: During either player's turn, you can discard this card to add 1 "Deviloid" Trap card from your Deck or GY to your hand. Once per turn, you can place 1 Deviloid counter on 1 monster your opponent controls. Monsters your opponent controls with Deviloid counters on them have their effects negated also is treated as a Normal Monster while face-up on the field until they are Normal Summon while they are face-up on the field. Once per turn while this card is in the GY except the turn this card was sent to the GY, you Shuffle this card into the Deck; Normal Summon 1 DARK Machine-type "Deviloid" monster you control to have it become an EARTH Fiend-Type Monster and gain this effect:

●All face-up Fiend-Type monsters you currently controls gain ATK and DEF equal to the number of Deviloid counters on the field x 200 and all face-up monsters your opponent currently controls loses ATK and DEF equal to the number of Deviloid counters on the field x 200

 

 

Deviloid Doom Speaker: Level 4 / DARK / Machine /0 attack / 0 defense

Effect: During either player's turn, you can discard this card to add 1 "Deviloid" Spell card from your Deck or GY to your hand. Once per turn during either player's turn, you can return 1 "Deviloid" monster you control except "Deviloid Doom Speaker" to your hand; activate 1 "Deviloid" Spell or Trap card directly from your Deck or GY. Monsters your opponent controls with Deviloid counters on them have their effects negated also is treated as a Normal Monster while face-up on the field until they are Normal Summon while they are face-up on the field. Once per turn while this card is in the GY except the turn this card was sent to the GY, you Shuffle this card into the Deck; Normal Summon 1 DARK Machine-type "Deviloid" monster you control to have it become an EARTH Fiend-Type Monster and gain this effect:

● All face-up EARTH monsters you currently controls can inflict Piercing Damage until the End Phase.

 

 

Deviloid Birth Bringer: Level 5 / DARK / Machine /0 attack / 0 defense

Effect: During either player's turn, you can discard this card to add 1 "Deviloid" Trap card from your Deck or GY to your hand. Once per turn during either player's turn, you can banish 1 "Deviloid" monster you control except "Deviloid Birth Bringer" until the End Phase; Special Summon 1 "Deviloid Token" (Machine/DARK/Level 1/ATK 0/DEF 0) in Defense Position. Monsters your opponent controls with Deviloid counters on them have their effects negated also is treated as a Normal Monster while face-up on the field until they are Normal Summon while they are face-up on the field. Once per turn while this card is in the GY except the turn this card was sent to the GY, you Shuffle this card into the Deck; Normal Summon 1 DARK Machine-type "Deviloid" monster you control to have it become an EARTH Fiend-Type Monster and gain this effect:

● All face-up monsters your opponent currently controls gains Deviloid Counters equal to the number of cards on the field.

 

 

Deviloid Dragon: Link 2 / EARTH / Dragon / 1500 attack / Link-2 / Link points SW and E

2 "Deviloid" Monsters

Once per turn during either player's turn, you can shuffle any number of "Deviloid" cards in your GY into the Deck; all face-up "Deviloid" Monsters your currently control except this card gains 100 ATK and DEF for each card shuffled into the Deck by this card's effect and all face-up monsters your opponent currently controls loses 100 ATK and DEF for each card shuffled into the Deck by this card's effect. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Deviloid" monsters with different names in your GY; Special Summon them in face-down Defense Position. Apply these effects based on the number of face-up "Deviloid" cards with different names you control.

● 2+: All monsters you control gain 200 ATK/DEF and all monsters your opponent controls loses 200 ATK/DEF

● 3+: Your opponent's cards and effects cannot be activated during the Battle Phase.

● 4+: Your monsters can attack directly.

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