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This would be absolutely rage inducing


Hiendershvek_

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Suggestion: Round up to the third decimal.

 

1486 atk monster attacks 900 atk monster, rolls 20 sided dice {rolled 14) 1486/14 + 106.143(rounded up to the third decimal)

 

only good as a way to deter opponent from attacking (BEWD at 3000 atk attacks this 1486 ATK monster

 

3000 / 20 [being the worst roll result for the opponent] 3000/20 = 300/2 = 150/1 = 150. You just turn a whooping 3000 ATK monster into 150 ATK weakling.

 

3000/15 = 600/3 = 200/1 = 200 atk

 

3000/10 = 300/1 = 300 atk

 

3000/5 = 1500/1 = 1500 atk

 

3000/12 = 1500/6 = 500/2 = 250/1 = 250 atk

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Suggestion: Round up to the third decimal.

 

1486 atk monster attacks 900 atk monster, rolls 20 sided dice {rolled 14) 1486/14 + 106.143(rounded up to the third decimal)

 

only good as a way to deter opponent from attacking (BEWD at 3000 atk attacks this 1486 ATK monster

 

3000 / 20 [being the worst roll result for the opponent] 3000/20 = 300/2 = 150/1 = 150. You just turn a whooping 3000 ATK monster into 150 ATK weakling.

 

3000/15 = 600/3 = 200/1 = 200 atk

 

3000/10 = 300/1 = 300 atk

 

3000/5 = 1500/1 = 1500 atk

 

3000/12 = 1500/6 = 500/2 = 250/1 = 250 atk

Damn I didn't expect anyone to do the calculations for this. You are my hero.

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Indeed this would be rage inducing, but I think also interesting if knowing whether or not your attack power is actually enough until the math is done. You could even do things like field spells and equips that do more math to really complicate things. This is definitely a good concept for causing rage quits.

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Indeed this would be rage inducing, but I think also interesting if knowing whether or not your attack power is actually enough until the math is done. You could even do things like field spells and equips that do more math to really complicate things. This is definitely a good concept for causing rage quits.

That is a fantastic idea, I'll develop some more rage inducing cards in the future.

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