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[DPR] Forecast Archetype, Summoning Natural Forces from the Side Deck?

Side Deck #DPR #DPR Archetypes

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#1
Nekomata

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Prompt

Usually the Side Deck isn't a resource during the Duel. What about using it as a place where a few monsters can stay, appear for a turn, then come back?

(Like always, not sure about the OCG)

Side Deck Monsters


Main Deck Monsters


Spells and Traps

 

Also, if you've noticed: Wind/Water/Fire/Light are represented by the monsters, Dark by the Spells and Earth by the Traps.


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#2
Darj

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For starters, this should be in the experimental section because of the interaction with the Side Deck. Not too keen on the mechanic either because you are effectively using the Side deck as extra main deck space.

I guess an inherent disadvantage of this archetype is that you sacrifice you side deck, which mans less options for the different matchups in matches and tournaments.

 

Anyway, I find it as a rather complex archetype, difficult to evaluate, especially because of the use of the Side Deck as a toolbox of sorts. The Spell/Traps seem overpowering if you consider the Summon of Breeze, Stream and Lapillus will net you a +1 on Summon.


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#3
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The cards themselves aren't breaking any game mechanics other than the Side Deck, which is essentially used for tournament applications (and some extent of casual stuff) and normally you switch in-between; not DURING the game.

 

So yeah, while you did follow everything in Advanced, I do have to move it because of the Side Deck thing. Sorry about that.

 

 

Then again, considering this is used for DPR, how are you guys managing to make it work there?


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#4
Darj

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I realized this archetype is dangerous when played as techs or engine. Really, you can ditch the big monsters and just play the Field Spell, which benefits form Terraforming, Set Rotation, Fairy Dragon, etc., so you get to call Stream or Lapillus for 2 materials and a card destruction respectively. Or play a few of the maindeck monsters and Cataclysmic for searching the Field Spell and powering up your Side Deck Forecast into the Level7 of your choice.

 

Actually, Breeze and Cyclone would make for a handy engine on their own: Get the Field, Summon Breeze, Breeze gets Cyclone, drop Cyclone, and the float of Cyclone will get you another copy of the Field Spell as backup, or Earthquake for a power play. Not to mention the stun effect of Cyclone will let you make your follow-up plays more safely.


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#5
Nekomata

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Then again, considering this is used for DPR, how are you guys managing to make it work there?

On the DP you can force cards to be in the Extra Deck. Basically I've treated it as a Side Deck; so the Extra Deck can now contain those 4 Side Deck monsters, and since this Deck purposely doesn't run Extra Deck monsters, and you'll actually need a maximum of 5 Side Deck monsters (considering they automatically return to the Side Deck), I think it won't be an issue to run 10 ED monsters instead of 5.

 

 

I guess an inherent disadvantage of this archetype is that you sacrifice you side deck, which mans less options for the different matchups in matches and tournaments.

Yes. It is. But as I've said, having 5 cards just limits how many cards you run in the Side Deck.

 

 

Actually, Breeze and Cyclone would make for a handy engine on their own: Get the Field, Summon Breeze, Breeze gets Cyclone, drop Cyclone, and the float of Cyclone will get you another copy of the Field Spell as backup, or Earthquake for a power play.

Well, you're right, it might be too good. I think I've overpowered the cards because, well, this could brick (and it has bricked during testing). Maybe I should go for something like "You can only Special Summon "Forecast" monsters this turn", so that it works the intended way...

(Also Stream negates the effect, so it's just for swarming)


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#6
Darj

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(Also Stream negates the effect, so it's just for swarming)

 

Yes, it would be for swarming. 2 Level2s makes for a Rank2, with decent to good picks in there, a Link2, or use them for Link/Synchro laddering. And since both monsters will go back into the Side Deck, you don't have to worry about dead-drawing them or otherwise compromising the deck's playability.


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