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[Leaderboard] Dova vs. Dragon Sage (Cards up!)

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7 replies to this topic

#1
Dova

Dova

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Rules:

  • All Leaderboard rules apply.
  • First to 3 votes or most votes by deadline wins.
  • All voters must elaborate on their votes or else the vote will be rejected.
  • Both contestants have the right to refuse votes, but must explain why they don't accept it.
  • Cards must be PM'd to me.
  • Both participants must approve both cards via notes, to help prevent functional and grammatical errors .
  • If arts are provided, I will remake both cards in the same template to help ensure anonymity.
  • In case a downtime or an emergency happens, the deadlines may be extended.

Deadlines:

  • The deadline for cards is 2 days after challenge has been accepted.
  • The deadline for votes is 3 days after cards have been posted.
  • In case of a challenger failing to meet the above deadline without explanation, the challenger slot will open up again, at which point it becomes first-come-first-serve between the previous challenger's and new submissions.

Rewards:

  • The winner gets a rep from the loser.
  • All voters get a rep for voting.

Requirements:

  • Create a Fusion Monster that can be Summoned both with and without Polymerization.


 
Card A

 
Card B



#2
A Bit Grizzly

A Bit Grizzly

    I said YOUNG MAN

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In, I guess


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#3
Dova

Dova

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Gotcha! :D



#4
Dova

Dova

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Cards are up!



#5
Nekomata

Nekomata

    The Sassiest Majespecter

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Ok so here's a quick review.

Card A is an Ancient Gear card, meaning it has to work with the Archetype. Spell recovery is something they need, indeed. Also it has the Ancient Gear clause. The drawing effect looks... a bit overpowered? I mean, considering Ancient Gears usually do piercing damage, Summon big monsters, and prevent the opponent from activating card; consider also this guy has 2600 ATK. Maybe an OPT on the last effect? Or if you don't want this change, you can just say "if another Ancient Gear" and that'll fix it.

 

Card 2 instead is a generic Psychic boss monster with a high ATK and with a 900+ burn effect. Psychic don't usually swarm the GY, but I guess you could make a Deck around it, or just use this as Psychic Gagaga Cowboy to end the duel. Also 90% of the times you'll be using your own monsters, but I guess having the option of using the opponent's ones in case you're dueling against Psychic is fine (but again, really situational). Also, the Quick Effect lasts until the... end step? It doesn't activate during a battle, so I guess you meant End Phase. If that's the case, this is just broken. Why? Just Summon it, (attack), banish it, draw - this way the EMZ is now free for further plays - wait until the next turn, repeat. A constant drawing effect. You'll never use the last effect because

1) you can just chain/banish/draw if it's about to die

2) it could miss timing

3) why would you even do it, it doesn't have a reward (like drawing) for shuffling them back.

This card has some OCG problems too, the most evident being "Polymerisation"; but since I'm bad at it too, I can't complain much.

 

I'll vote for the Trebuchet, card A. Even though Card B is more creative for the Summoning condition and versatility of effects, Card A is more balanced.

Still, this is my opinion.


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#6
Darj

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Card A:

Practical to Summon, ATK is a bit too high for a 2-material monster IMO, but should be fine since Ancient Gears are more about strong punches so you could say that it goes on theme. The effects look solid as well.

 

Card B:

I will just say nope to this. I could have been fine with it... if it couldn't use any number of monsters in the GY. Really, with such condition it's screaming of FTK/OTKs by massively milling Psychics, then Summoning this for game. With the assistance of milling cards like Lawnmowing, Magical Merchant, Lightsworn engines and maybe some loops, that should be possible. This is not something the personally I encourage.

 

 

So, I vote for Card A.


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#7
Flash Flyer - Sakura

Flash Flyer - Sakura

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Card A

 

Least it's an easily accessible boss for Ancient Gears to make and recovers stuff (the amount of support cards for AGs lends itself well to this card's purpose). ATK is a bit high, yes, but they're generally beatsticks anyway so technically, this card fits right in. Drawing effect is of some concern though, coupled with Reactor Dragon and Golem that generally deal damage no matter what, however I don't think it's too bad overall. 

 

Card B

 

While I don't see any Psychic decks that really want to use the GY as setup, yes, Lawnmowing and access to the opponent's GY does not go well for this card design-wise, despite the burn damage you're taking if you do use the opponent's stuff. Bringing up the Lawnmowing/mill point, again, which Decks even want to invest in this. Removing mill stuff from the equation, you likely will only use the min. 3 Psychics to make this.The second effect technically can bypass MR4 rules a bit for a free draw, but that's about it. Last one helps for recovering stuff, but again, they don't really use the GY much.

 

(I'll overlook the Polymerization thing, as it is technically correct spelling in British English; though I think TCG stuff defaults to American most of the time.)

 

 

Voting A as well.


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#8
Dova

Dova

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A 3-0 B. This might be the first actual win in 1v1s in forever, unless you have any complaints, Dragon Sage?






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