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Gastral Archetype ~ Rituals from your best Nightmares


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#1
TOPsycho

TOPsycho

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Hello, All! Today I bring you an archetype I thought up a whiiile ago: The Gastrals!

I got the idea while thinking about another idea I had before: what if there was a Ritual Field Spell? I thought it would be the coolest thing, and I expanded upon it to these guys. The archetype is based on Astral Projection, a sort of dreamlike out-of-body experience, and the noble gases! Being projections and gases, these odd monsters will return to your hand after they've been on the field for a while, but this won't you can still just Summon them back out! They are also accompanied by an assortment of equipment to help them out, and a very helpful friend that helps align their Projections!

 

The main playstyle is using the Field Spell to Summon the Gastrals from your Deck! During any Main Phase, you can Ritual Summon a Gastral just like any monster, and you don't need to worry about your field spell being removed - it is unaffected by card effects, but at the cost of paying life points if you do Summon a monster. The Gastrals all have effects that strengthen and protect each other, so the more you can amass, the stronger you'll be! The Spells and Traps all help with retaining board presence, and Chakraligner keeps your health up, so as long as you think smart, you can gas your opponent out!

 
Gastral Observatory
​Field Spell
(This card is always treated as a Ritual Spell card.) Once per turn, during the Main Phase: you can reveal 1 "Gastral" Ritual monster from your Deck; immediately after this effect resolves, Ritual Summon that monster by Tributing "Gastral" monsters in your hand or field whose total Levels equal or exceed the Level of that monster. Once per turn: You can reveal any number of "Gastral" Ritual monsters in your hand; shuffle them into the Deck, then draw the same number of cards. Unaffected by other cards' effects. During the End Phase, if you Summoned a "Gastral" Ritual monster using this card's effect, pay 1000 LP, or banish this card, face-down.
 
Gastral Projection - Helios
Level 1   Ritual
WIND Fairy
200 ATK 400 DEF
Cannot be Ritual Summoned, except by the effect of "Gastral Observatory". "Gastral" monsters you control cannot be destroyed by battle. During the End Phase of the next turn after this card was Summoned, return it to the hand.
 
Gastral Projection - Neos
Level 2   Ritual
FIRE Fairy
400 ATK 800 DEF
Cannot be Ritual Summoned, except by the effect of "Gastral Observatory". "Gastral" monsters you control cannot be destroyed by card effects. During the End Phase of the next turn after this card was Summoned, return it to the hand.
 
Gastral Projection - Argos
Level 3   Ritual
EARTH Fairy
600 ATK 1200 DEF
Cannot be Ritual Summoned, except by the effect of "Gastral Observatory". "Gastral" monsters you control cannot be targeted by your opponent's card effects. During the End Phase of the next turn after this card was Summoned, return it to the hand.
 
Gastral Projection - Kryptos
Level 4   Ritual
DARK Fairy
800 ATK 1600 DEF
Cannot be Ritual Summoned, except by the effect of "Gastral Observatory". Each time you Ritual Summon a "Gastral" monster: you can target 1 "Gastral" card in your GY; shuffle it into the Deck, then draw 1 card. During the End Phase of the next turn after this card was Summoned, return it to the hand.
 
Gastral Projection - Xenos
WATER Fairy
Level 5   Ritual
1000 ATK 2000 DEF
Cannot be Ritual Summoned, except by the effect of "Gastral Observatory". When you Ritual Summon a "Gastral" monster: you can target 1 monster your opponent controls; it loses ATK & DEF equal to the Level of that "Gastral" monster X 200. During the End Phase of the next turn after this card was Summoned, return it to the hand.
 
Gastral Projection - Rados
LIGHT Fairy
Level 6   Ritual
1200 ATK 2400 ATK
Cannot be Ritual Summoned, except by the effect of "Gastral Observatory". "Gastral" Ritual monsters have their original ATK & DEF switched. During the End Phase of the next turn after this card was Summoned, return it to the hand.
 
Gastral Projection - Oganos
DARK Fairy
Level 7   Ritual
1400 ATK/2800 DEF
Cannot be Ritual Summoned, except by the effect of "Gastral Observatory". Your opponent cannot activate cards or effects in response to the activation or effects of "Gastral" cards in your possession. During the End Phase of the next turn after this card was Summoned, return it to the hand.
 
Gastral Chakraliner
LIGHT Fairy
Level 7   Effect
1400 ATK/2800 DEF
When you Ritual Summon a "Gastral" monster: you can Special Summon this card from your hand, and if you do, return it to your hand during the End Phase of the next turn. During the End Phase, if this card was Tributed by a Ritual Spell card and sent to the GY: add this card to your hand, and if you do, gain 500 LP for each "Gastral" Ritual monster you control.
 
Gastral Image Resonator
Continuous Spell
When this card is activated: you can add 1 "Gastral Chakraliner" from your Deck to your hand. Once per turn, you can target 3 "Gastral" cards in your GY; shuffle them into the Deck, then draw 1 card. You can only activate each effect of "Gastral Image Projector" per turn.
 
Gastral Image Projector
Continuous Spell
When this card is activated: You can add 1 "Gastral Chakraliner" from your Deck to your hand. Once per turn, you can Special Summon 1 "Gastral" Ritual monster from your GY in Defense Position. During the End Phase: Shuffle that monster into the Deck. You can only activate each effect of "Gastral Image Projector" once per turn.
 
Gastral Image Condenser
Continuous Spell
When this card is activated: You can add 1 "Gastral Chakraliner" from your Deck to your hand. Once per turn, during your Main Phase 1: you can target 1 "Gastral" Ritual monster you control; it gains ATK & DEF equal to the combined ATK & DEF of all "Gastral" monsters you control with a different Attribute from that monster, until the end of your opponent's next turn. Only that monster can attack the turn you activate this effect. You can only activate each effect of "Gastral Image Condenser" once per turn.
 
Gastral Particle Accelerator
Continuous Trap
Once per turn: you can shuffle 1 "Gastral" Ritual monster you control into the Deck and target 1 card your opponent controls; destroy it. If this face-up card is destroyed by your opponent's card effect and sent to the GY: you can shuffle 1 "Gastral" Ritual monster from your GY into the Deck; add this card to your hand. You can only use this effect of "Gastral Particle Accelerator" once per turn.
 
Gastral Molecular Bond
Normal Trap
Tribute 2 "Gastral" monsters you control; For the rest of this turn, your opponent takes no battle damage, also Special Summon 1 "Gastral" Ritual monster from your deck whose Level is equal to the combined Levels of the Tributed monsters (This Summon is treated as a Ritual Summon). During the End Phase, if the monster Summoned by this effect is still on the field: You can banish this card from your GY; shuffle 3 "Gastral" monsters from your GY into the Deck, and if you do, you can reveal 1 of your face-down banished cards, then add it to your hand if it is "Gastral Observatory". You can only activate each effect of "Gastral Molecular Bond" once per turn.
 
Gastral Collider
Counter Trap
When a card or effect is activated: Tribute 2 "Gastral" Ritual monsters you control; negate the activation and destroy it, and if you do, Special Summon 1 "Gastral" Ritual monster from your Deck. During the End Phase, if 3 or more "Gastral" Ritual monsters were returned to your hand this turn: you can add this card from your GY to your hand.

 


Peace be upon you! I am TOPsycho, not-so-renowned creator of a few diverse Yu-Gi-Oh! Custom Cards and archetype. I personally love making new ideas and designs for Yugioh cards, so if you have a suggestion, I'd love to work with it, but if not, I'm sure I'll show you something else anyway! I try to make archetypes that have very unique gimmicks, special in-archetype abilities that other decks don't have. All in all, to those of you who frequent my topics, feel free to leave a like, comment, or anything else, and happy duels to you all!


#2
Dr. Jolly Glot the III

Dr. Jolly Glot the III

    Text-Perimentation~ Extraordinaire!

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So basically "IRL Amorphous Persona.deck"

As usual my irl thoughts is busy so im gonna start with the Field Spell and the Rituals

Observatory: the deck keystone. Built in Advance Ritual Art and Mulligan effect is decent. Protection is amazing all around good

Helios: im just gonna generically say that return to hand effect of the ritual is thankfuly not much a restriction. Especially with the synergy with Field Spell Mulligan effect. Unique effect wise is not really amazing but decent with other protections.

Neos & Argos: putting this as the same review since this and Helios essentially the "same". Decent protection

Kryptos: recycle Draw effect is good obviously. Turning tributed ritual as next to summon

Xenos: permanent stat reduction is nice to topple big monster

Rados: its a nice addition to compensate tge deck trait for having suprisingly low stat.

Oganos: to be honest kinda mixed about this this card. Its doesnt protect you much as the first 3 given the format but if all 3 already present your board basically nearly uninteractive if not unkillable. I guess its fair for now that this deck not as spam happy so the advantage is provided on way latter plays

#3
TOPsycho

TOPsycho

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Thank you for your review so far! I'm a bit of a sucker for lore/reasoning behind the cards, and not just slapping a bunch of effects on a deck, so that's where the bouncing comes from. Since they are based on gases and astral projection, the idea was that they can't stay solid for too long, and thus return to the hand afterwards. Granted, I agree that the effects I chose are weird, but I wanted them to be simple but effective because of how easy it would be to Summon at least 1 of them


Peace be upon you! I am TOPsycho, not-so-renowned creator of a few diverse Yu-Gi-Oh! Custom Cards and archetype. I personally love making new ideas and designs for Yugioh cards, so if you have a suggestion, I'd love to work with it, but if not, I'm sure I'll show you something else anyway! I try to make archetypes that have very unique gimmicks, special in-archetype abilities that other decks don't have. All in all, to those of you who frequent my topics, feel free to leave a like, comment, or anything else, and happy duels to you all!


#4
Dr. Jolly Glot the III

Dr. Jolly Glot the III

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Well i have to keep my (often forgotten) promises

Chakraliner: additional field presence. But this card is much better to be used as reccuring tribute fooder that coupled as refueling your lives by a half of the Field Summon cost. Seems decent

Resonator: this along with the next 2 card for being able search chakraliner is nice and mini Avarice is welcomed in this deck since alot of your plays utilize the deck

Projector: additional body summon and recycle is nice given the natural limitation of the ritual summon using the Field once per turn only

Condensor: basically a huge OTK setup and nothing else, i guess is needed to outrun your opponent in life count? Not something i would run at 3 since its not really an advantage card if we ignore the 1st effect

Accelerator: well finally we have a removal, but its a risky one. Giving up the both player basically suffer -1 for it but we already have card that is better at the competion. And being kinda reccuring doesn't cut it for me IMO

Bond: another way to Ritual Summon, albeit more as an emergency on low field presence. It has nice recycle effect i supposed

Collider: unless im missing something here the cost of both effects is bit too high. While i see that you potentially fielding 2 monster easy but thats also in most scenario your only field presence. Omni-negate for any but inherent summons seems decent




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