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[Written] Altergeist Support


Blake

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Altergeist Ifriwall

FIRE

Level 3

Spellcaster/Effect

When a card or effect is activated that targets an "Altergeist" monster(s) you control (except during the Damage Step): You can tribute this card; negate that effect, and if you do, banish that card. If this card is sent to the Graveyard: You can add 1 "Altergeist" card from your Deck to your hand. You can only use each effect of "Altergeist Ifriwall" once per turn.

800/2000

 

Altergeist Emparsa

LIGHT

Link 1 (D)

Spellcaster/Link/Effect

1 "Altergeist" monster

You can tribute 1 "Altergeist" monster linked to this card; add 1 "Altergeist" card from your Deck to your hand. If this card is sent to the Graveyard: You can target 1 mosnter your opponent controls: Until the end of the turn, its effects are negated and its ATK becomes 0. You can only use each effect of "Altergeist Emparsa" once per turn.

100 ATK

 

Altergeist Aggrabat

Normal Trap

Special Summon this card as an Effect Monster (Spellcaster/DARK/Level 5/ATK 1200/DEF 2500). (This card is also still a Trap.) If Summoned this way, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves.

 

[spoiler=Thoughts]

First up we have Ifriwall, which is a play on Ifrit + Firewall. Ifrits are often associated with being fire jinns/demons, so mixing it with Firewall seemed like the best way to go about a more defensive effect.

 

General design is meant to be a utility searcher for your traps, which is often more important than searching your monsters through Meluseek, with some added protective capability if you have Silqitous set up already. That said, I decided to not let it be a more general blanket protection/battle protection because the deck lacks anything of the sort, so being able to punch it seems like a fair design space to leave open, considering the deck should be stopping you if it's performing at its best, anyway.

 

Then there's Emparsa, which is Empusa + Parse. Described as a 1-legged phantasm that seduces men, this card does sacrifice its allies for advantage, and it's can't do much on its own as a Link 1 with 100 ATK... except, y'know, enable your float effects and fix your positioning.

 

It also drags an opponent's monster down to the grave with it, attempting to help the deck's weakness with big monsters. It doesn't fix the issue that is Borreload, but hey, it's fine to have some outs to a deck, and you still can force Borreload out with some effort.

 

Finally, Aggrabat is meant to be Aggravate + Agrat bat Mahlat. Not bat or acrobat, surprisingly.

 

This one is mostly just me wanting to make a trap monster. The burn can be annoying, but if it's coreographed via a search/Marionetter, it's not going to get the opp too hard. It's a nice ass, tho, and a decent target for Silqitous to bounce.

 

Overall, not meant to be too revolutionary, but a solid round of enablers and options.

 

 

 

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Altergeists are probably my favorite link based archetype so far so ill take a stab at these.

 

Ifriwall- Main deck Card negation is Ince esqpically when it can tribute its elf instead of getting rid of Silquit fodder which is nice, however I think that Altergeists would benefit from this card more, if it just prevented an Altergeist from being destroyed by cards effects due to camo already negating targets for atlergist monsters.

 

Emparsa- Personally I think that altergeists would benefit from a link 1 so its nice to see others thinking the same way. It's search effect is actually really strong and helpful for the achetype especially when you brick with no multifakers or silquits in hand while also helping you get through your next turn by lowering the attack value of one of your opponent's monsters.

 

Aggrabat- Trap mons go well with this deck so I would be surprised to see more in the future. with that in mind I think you have the right frame for the monster but where it lacks is in the effect department. Altergeist's, like you said, struggle to get over bigger bodied monsters, maybe have this card have an effect that, when special summoned, acts like a mini-quaking mirror force that just makes your opponent switch the battle position of a monster for the turn.

 

overall I think these are good cards, but I think that they could end up being a lot better. can't wait to see more!

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