Jump to content

Taboom Archetype (14/14)


Atypical-Abbie

Recommended Posts

Taboom is an Archetype of Zombie monsters with various Levels and Attributes. They focus on having as many copies of the same card in your GY and destroying themselves to Special Summon another monster from your Deck, Yang Zing-style, but with 1 Level higher than that monster had. Their main playstyle resolves around using Taboom Church, which increases the Level of the monster in the GY for each copy there is in the GY, so you can more easily get the higher Level monsters out, and ultimately get out Manticore. Also have Wendigo, a Synchro Monster, but that is not their main strategy. Many of their cards also get bonuses from having Taboom Church out as well, and having 3 copies of the same card in the GY.
 
Their name is a portmanteau of Taboo and Kaboom, referring to the occult theme and them focusing around destroying themselves. Originally I meant for them to be named Taboo only, having the pun of "boo" being that they were based around scaring, though Taboo is a common word, so to make it stand out, and due to the theme of the Archetype, it makes more sense with Taboom.
 
Main Deck Monsters:
 
Taboom Puca
Zombie/DARK/Tuner
Level 1
You can discard this card; add 1 "Taboom Church" from your Deck or GY to your hand. When this card is Normal or Special Summoned: You can target 1 "Taboom" monster in your GY; this card's Attribute and Level becomes target's Attribute and Level. When this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Taboom" monster from your Deck whose Level is 1 higher than this card in the GY. You can only use each effect of "Taboom Puca" once per turn.
0/0
 
Taboom Zombie
Zombie/DARK
Level 2
When this card is Normal or Special Summoned: You can target 1 "Taboom" card in your GY; shuffle it into your Deck, and if you do, send 1 "Taboom" card with a different name from your Deck to your GY. When this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Taboom" monster from your Deck whose Level is 1 higher than this card in the GY. You can only use each effect of "Taboom Zombie" once per turn.
400/1900
 
Taboom Kappa
Zombie/WATER
Level 3
When this card is Normal or Special Summoned: You can send 1 "Taboom" card from your Deck to the GY, then if there are 3 copies of that card your GY, you can draw 1 card. When this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Taboom" monster from your Deck whose Level is 1 higher than this card in the GY. You can only use each effect of "Taboom Kappa" once per turn.
1500/1500
 
Taboom Garuda
Zombie/FIRE
Level 4
You can discard 1 card; add 1 "Taboom" Spell/Trap from your Deck to your hand, or if you control "Taboom Church", you can add 1 "Taboom" monster instead. When this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Taboom" monster from your Deck whose Level is 1 higher than this card in the GY. You can only use each effect of "Taboom Garuda" once per turn.
1800/0
 
Taboom Basilisk
Zombie/WIND
Level 5
You can shuffle 1 other "Taboom Basilisk" from your GY into your Deck; Special Summon this card from your GY. When this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Taboom" monster from your Deck whose Level is 1 higher than this card in the GY. You can only use each effect of "Taboom Basilisk" per turn.
2000/0
 
Taboom Kelpie
Zombie/LIGHT
Level 6
You can target 1 "Taboom" card you control; destroy that target, and if you do, Special Summon this card from your hand. When this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Taboom" monster from your Deck whose Level is 1 higher than this card in the GY. You can only use each effect of "Taboom Kelpie" per turn.
1400/2200
 
Taboom Manticore
Zombie/EARTH
Level 7
Gains 200 ATK and DEF for each 3 copies of a "Taboom" card in your GY. The activation and effects of "Taboom" Spell/Trap Cards you control cannot be negated, also they cannot be targeted by your opponent's card effects. Once per turn: You can target any number of "Taboom" cards in your GY with the same name (min. 2); shuffle them into the Deck, then send "Taboom" cards from your Deck to your GY with with a different name from that target equal to the number of cards shuffled into your Deck.
2500/2500
 
Extra Deck Monsters:
 
Taboom Wendigo
Zombie/DARK/Synchro
Level 8
1 Tuner + 1+ non-Tuner Zombie monsters with different Attributes
When this card is Synchro Summoned: You can send any number of copies of monsters from your hand or Deck to the GY with the same names as the Synchro Material used for this card's Synchro Summon. (Quick Effect): You can banish 3 copies of the same "Taboom" card from your GY; destroy all monsters your opponent control. When this Synchro Summoned card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Taboom" monster from your hand or Deck, then if there are 2 copies of that monster in your GY, you can Special Summon those from your GY, but they have their effects negated, also they cannot attack. You can only use each effect of "Taboom Wendigo" per turn.
2600/2100
 
Spells/Traps:
 
Taboom Church
Field Spell
Increase the Level of all "Taboom" monsters in your GY by the number of cards in the GY with the same name as it. Once per turn, if there are 3 copies of the same "Taboom" card in your GY: You can target 1 of those cards; add it to your hand. If this card is sent from the field to the GY: You can add 1 "Taboom" card from your Deck to your hand, except "Taboom Church". You can only use this effect of "Taboom Church" once per turn.
 
Taboom Seance
Normal Spell
Target 3 "Taboom" cards in your GY, except "Taboom Seance"; shuffle them into your Deck, then draw 1 card, or if you shuffled 3 cards with the same name into the Deck, you can add 1 "Taboom" card from your Deck to your hand instead. If you control "Taboom Church", you draw 2 cards instead. You can only activate 1 "Taboom Seance" per turn.
 
Taboom Resurrection
Equip Spell
Activate this card by targeting 1 "Taboom" monster in your GY with the lowest Level (your choice if tied); Special Summon that target and equip it with this card. It cannot be targeted by your opponent's card effects, also your must attack it, if able. If you control "Taboom Church", you can target any "Taboom" monster, regardless of Level. If this card leaves the field, destroy the equipped monster. You can only activate 1 "Taboom Resurrection" per turn.
 
Taboom Apparition
Quick-Play Spell
Special Summon 1 "Taboom" monster from your hand, but it is destroyed during the End Phase. If you control "Taboom Church", you can Special Summon from your Deck instead. You can only activate 1 "Taboom Apparition" per turn.
 
Taboom Exorcism
Normal Trap
Target 1 "Taboom" monster you control; this turn, if it is destroyed by battle or card effect, you can Special Summon 1 "Taboom" monster from your Deck whose Level is less than that target's Level in the GY. If you control "Taboom Church", you can activate this card from your hand. You can only activate 1 "Taboom Exorcism" per turn.
 
Taboom Ritual
Continuous Trap

Once per turn: You can target 1 "Taboom" card you control; send 1 "Taboom" card from your hand or Deck with the same name as that target, and if you do, destroy that target. If you control "Taboom Church", you can send 1 additional copy to the GY. If "Taboom Church" is in your GY, during your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 "Taboom Church" from your GY to your hand.

Link to comment
Share on other sites

So, I wasn't originally going to make more cards for these, but I had some ideas for new cards, and also realized they were missing a few things. For one, they needed more low Level monsters, as the higher Level ones can easily be dead in the hand, so having more monsters to get going was important. Along with that, I wanted a super easy Taboom Church searcher, so added that as well, and also as they don't have any use for the Extra Deck, I made them a Tuner and Synchro Monster as well, which also acts as an offensive card, as they didn't really have that before. Lastly, I made a recycling card, because not having a specific Level in your Deck can be a problem, so I made it easier to do that.

 

New Cards:

Taboom Puca

Taboom Wendigo

Taboom Seance

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...