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Final Skyfang


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Considering the amount of discarding and stuff this Deck does, some way of recurring monsters is appreciated. So yeah, revive stuff you ditch with Lafarl or Helmer (I would also say Wiz if people still tech it). Nothing much to say about it; card does what it needs to.

 

IDK about the hard OPT though; only Lafarl and Dyna are the dangerous ones but they're already locked with their own OPTs. This could've been without one.

 

Now I can go remove Return to the Frontlines from my test model.

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you say this like the only reason people run 3 of any given card is to use it 2 or more times in one turn.

no, I don't say it like it's the only reason. Obviously the design of the card, within the context of what the rest of the deck does, screams "run 3" because you want to see it asap. However, the HOPT just sets doubt into my heart, with concerns about drawing multiples and whatnot. Plenty of cards I am perfectly happy having HOPTs, this is merely an example of a card I really don't think needed it, and would have been slightly, but significantly, better without.

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no, I don't say it like it's the only reason. Obviously the design of the card, within the context of what the rest of the deck does, screams "run 3" because you want to see it asap. However, the HOPT just sets doubt into my heart, with concerns about drawing multiples and whatnot. Plenty of cards I am perfectly happy having HOPTs, this is merely an example of a card I really don't think needed it, and would have been slightly, but significantly, better without.

 

People run 3 of Brilliant Fusion despite only having the materials for one summon. People run 3 Mythical Beast Cerberus despite having 1 Jackal. The list goes on. If anyone was thinking "Oh yeah, this'll make 'em not want to run 3 of 'em", then they really have no clue about card design and deck building in Yugioh.

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People run 3 of Brilliant Fusion despite only having the materials for one summon. People run 3 Mythical Beast Cerberus despite having 1 Jackal. The list goes on. If anyone was thinking "Oh yeah, this'll make 'em not want to run 3 of 'em", then they really have no clue about card design and deck building in Yugioh.

but those are both totally different cards that serve entirely different purposes 

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but those are both totally different cards that serve entirely different purposes 

 

What point does the served purpose matter in the context of the argument? It doesn't matter what they do since the deckbuilding principle is still laid out there plain and simple: that it doesn't matter how many times you can use a given card in a turn, that doesn't mean you don't run 3 of it if it's good enough. Anyone who thought "But now I don't want to run 3" of this card just because of the HOPT doesn't get deckbuilding.

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Anyone who thought... doesn't get deckbuilding.

Come on, man, saying stuff like this isn't going to sway people to your position.

 

If this were searchable, then the argument against running more than 1 would actually be a pretty good one, as this serves to extend plays rather than start them. You wouldn't need to draw into it reliably, and you could just pull up your copy when you wanted/needed it.

 

Unfortunately, the archetype searchers only get monsters, so the best ways to get to this are either drawing into it (may that be with Helmsman, desires, or just the natural draw per turn) or grabbing it with Lafarl. This means that how often this card is played can more or less be equated to how many are in the deck.

 

It's super funking annoying that this is HOPT, because it definitely wouldn't be broken without the clause. What really bothers me with this card, however, is that it isn't a "Skyfang Brigade" card, meaning it can't be discarded for Helmer or Lafarl. If it had been, it would greatly reduce the chances of it being dead in hand.

 

At least it's quick-play, so you can set copies that you wouldn't be allowed to activate, so as to trigger effects during the opponent's turn.

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According to the Wikia, its is actually a Skyfang Brigade card:

 

http://yugioh.wikia.com/wiki/Skyfang_Brigade_Stormwind

 

The card seems relatively weak compared to most other theme-specific Monster Reborns we've got over the last few years (Compare it to Speed Recovery or Return of the Dragon Lords) but it's really cool being able to get your Special Summon effects on a Quick-Play.

 

The deck is cool and I might build it.

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yeah you can tell it's part of the archetype by the fact that it has Skyfang in the name, and the same translation allows it to summon "Skyfang" monsters, not "Skyfang Brigade" monsters, so clearly that was a choice made by whoever did this translation

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