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#181
BatMed

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Chimera the Flying Mythical Beast is already part of the Phantom Beast Archetype. Is it eligible for this card challenge?

(/skip)

Indeed. Even though "Phantom Beast" is barely considered an archetype in nowadays standards with the amount of support it currently has, it's still an archetype, and we don't want to break the only rule we have, so @Stripper you have until tomorrow to change your prompt.



#182
Stripper

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Indeed. Even though "Phantom Beast" is barely considered an archetype in nowadays standards with the amount of support it currently has, it's still an archetype, and we don't want to break the only rule we have, so @Stripper you have until tomorrow to change your prompt.

I changed it to Skull Conductor.



#183
Tinkerer

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Skull Orchestra
DARK **
Zombie/Effect
When this card is Normal Summoned: Add 1 "Skull" Zombie monster from your Deck to your hand whose ATK is a multiple of 1000. If this card is Special Summoned: You can target 1 "Skull" Zombie monster in your GY whose ATK is a multiple of 1000; Special Summon it, and if you do, this card's Level becomes 4. You can only use each effect of this card's name once per turn.
1000/1000

Skull Usher
DARK ****
Zombie/Effect
When this card is Normal Summoned: You can Tribute 1 monster whose ATK is a multiple of 1000; Special Summon any number of "Skull" Zombie monsters from your Deck whose total ATK equals the ATK of the tributed monster. If this card battles, after Damage Calculation, you can Special Summon 1 "Skull" Zombie monster whose ATK is a multiple of 1000 from your hand. You can only use each effect of this card's name once per turn.
1000/2000

Skull Stage Staff
DARK *
Zombie/Effect
If you control a Zombie monster, you can Special Summon this card from your hand and if you do, its Level becomes 4. If a "Skull" Zombie monster whose ATK is a multiple of 1000 you control battles (Quick Effect): You can send this card from your hand or side of the field to the GY; increase its ATK and DEF by 1000.
1000/0

Esteemed Skull Maestro
DARK 8*
Zombie/Effect
(Quick Effect): You can Special Summon this card from your hand by sending a monster(s) you control whose total combined ATK and DEF equals 5000 to the GY, and if you do, destroy cards your opponent controls equal to the number of monsters sent this way. Once per turn, during the Standby Phase: You can send 1 "Skull" Zombie monster whose ATK is a multiple of 1000 from your hand or side of the field to the GY. This turn, if your opponent activates a monster effect, you can negate that effect (even if this card leaves the field). You can only negate a number of effects equal to the total ATK the sent monster had ÷ 1000.
3000/1000

Skull Composer
DARK R****
Zombie/Xyz/Effect
2 Level 4 Zombie monsters
When this card is Xyz Summoned, it gains 1000 ATK and DEF until your opponent's End Phase. Once per turn: You can detach 1 Xyz Material from this card and target 1 Zombie monster in your GY; Special Summon it. If this card declares an attack or leaves the field, send all monsters Special Summoned by this card to the GY.
2000/1000

Parry Knights
Hello, fine peoples!

Oh hey, something notable I guess

#184
Dr. Jolly Glot the III

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Parry Knight - Lady Flankfinger
EARTH / Level 4 / Spellcaster / Effect

If either this card is summoned OR flipped face-up: You can add 1 "Parry Knight" card from your Deck to your hand. Additionally, if this card is summoned by "Parry Knights"; End the current Battle Phase. During your Main Phase: Draw up to 2 cards and then Shuffle that many cards from your hand, field, and/or GY including a "Parry Knight" card. If you have no "Parry Knight" card in your hand, show your entire hand and then shuffle it to your Deck. You can only use this effect of "Parry Knight - Lady Flankfinger" once per turn.

ATK 1500 / DEF 1300

Parry Knight - Sir Rob Oathmaster
EARTH / Level 4 / Machine / Effect

If either this card is summoned OR flipped face-up: You can target 1 card on the field; Shuffle it to its owner Deck. Additionally, if this card is summoned by "Parry Knights" and that Target is a Monster; Gain LP equal to that monster ATK while its on the field. You can only use this effect of "Parry Knight - Sir Rob Oathmaster" once per turn While your LP is higher than the current total ATK of monster your opponent control, Monsters you control can't prevent your opponent from attacking directly.

ATK 1300 / DEF 1100

Dance Fort
Continuous Spell

If this card is activated: Special Summon 1 "Parry Knight" monster from your GY. "Parry Knight" monster you control cannot be destroyed by card effect. You can Target 1 Monster your opponent control (Quick Effect); That monster cannot be used as tribute or material to summon a monster this turn also must attack at the start of opponent Battle Phase. and after that, Double the ATK of "Parry Knight" monster you control.

Miss Keep Barba

#185
Arcadia warlic

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That does not appear to be a real card. Could a wiki link for it be posted?

 

(/skip)



#186
Tinkerer

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https://forum.yugioh...iss-kepp-barba/

 

It's labeled under Ygorg and the wikia as "Miss Cape Barber"

 

/skip


Hello, fine peoples!

Oh hey, something notable I guess

#187
8bit Moonside

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Miss Cape Artist

Level 2 | DARK | Fiend/Effect

200 ATK / 0 DEF

At the start of the Battle Phase (Quick Effect): You can send this card from the hand or field to the GY to target one face-up monster on the field; banish it until the End Phase. You can only activate this effect of "Miss Cape Artist" once per turn.

 

Miss Cape Decoy

Level 2 | DARK | Fiend/Flip/Effect

0 ATK / 200 DEF
FLIP: Target 1 monster in a Main Monster zone; banish it until the End Phase. If this card would be destroyed by battle, it is banished instead.

 

The Great Miss Cape

Rank 2 | DARK | Fiend/Xyz/Effect

0 ATK / 2000 DEF

2 Level 2 DARK monsters

If this card is Xyz Summoned: You can add 1 "Miss Cape" card from your Deck to your hand. During your opponent's Battle Phase, if a monster you control is banished: You can detach 2 Xyz Material from this card; it becomes the End Phase. If this card is targeted for an attack while it has no Xyz Material: Banish it.

 

Miss Cape's Smoke Bomb

Normal Trap

If a monster you control is banished by your card effect: Target 1 card on the field; return it to the hand. Cards and effects cannot be activated in response to this card's activation. You can only activate one "Miss Cape's Smoke Bomb" per turn.

 

Next: Let's keep the Rising Rampage archetypes going. Voltester.



#188
Dr. Jolly Glot the III

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Voltestrument Pluginslay
DARK / Link 2 / Thunder / Effect
Top, Bottom

2 Thunder Monster
You can also Link Summon this card using a Extra Linked Link monster your opponent control that didn't point to any of your zone as its Material. If this card is destroyed by card effect: Draw 1 card During the End Phase of this turn. If this card is destroyed by the effect of "Voltester", You can Draw equal to number of monster destroyed by the effect of "Voltester" this turn instead.you can only use this effect of "Voltestrument Pluginslay" once per turn

ATK 2000

Voltestrument Electrosuit
DARK / Rank 7 / Thunder / Xyz /Effect

2+ DARK Thunder Monster with the same Levels
You can Detach 1 Xyz Material from this card (Quick Effect): Target 1 Monster on the field; It lose 500 ATK/DEF for each Link monster that points to that zone +1 and then you can move it to Unoccupied Adjecent zone. You can only use this effect of "Voltestrument Electrosuit" once per turn. If this card is Destroyed, either by battle or card effect: Special Summon 1 "Voltest" Monster from your hand or GY to your field except "Voltestrument Electrosuit"

ATK 2500 / DEF 1100

Voltesting Jump-start
Quick Play

Add 1 "Voltest" card from your Deck or GY to your hand. During Either player turn, except during the turn you add cards to your hand by the effect of "Voltesting Jump-Start": You can Banish This card from your GY; Special Summon 1 "Voltester" from either GYs. You can only use each effect of "Voltesting Jump-Start" once per turn.

Voltested Circuit
Field Spell

Whenever a Thunder Monster(s) you control would be destroyed by the effect of "Voltest" card: You can pay 300 LP; Thunder Monster(s) you control gain 100 ATK and cannot be targeted by opponent card effect until the end of opponent's next turn. And after that Destroy all of your monster Linked to that card instead.

Tlacaelel, the Evil King

#189
Gorlois

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Popoca the Evil King
5/DARK/Fiend/ATK 2400/DEF 1000
While “Lair of Darkness” is on the field, you can also Tribute Summon this card by Tributing 1 DARK monster your opponent controls. If this card is Tribute Summoned: You can add 1 “Evil King” card from your Deck to your hand, except “Popoca the Evil King”.

Tezuma the Evil King
5/DARK/Fiend/ATK 2400/DEF 1000
If this card is Tribute Summoned: You can activate 1 of these effects.
• Add 1 “Lair of Darkness” from your Deck or GY to your hand.
• All monsters your opponent controls lose ATK equal to half the original ATK of the monster Tributed for this card’s Tribute Summon.

Domain of Darkness
Continuous Spell
This card’s name becomes “Lair of Darkness” while on the field or in the GY. You cannot activate monster effects, except DARK monsters’ effects. Once per turn: You can pay LP in multiples of 1000; Special Summon 1 “Evil Servant Token” (Level 4/DARK/Fiend/DEF 0) in Defence Position whose original ATK is the LP paid to activate this effect. During the End Phase: Gain 500 LP for each monster that was Tributed this turn while this card was face-up.

Rise of the Evil Kings
Normal Trap
Activate 1 of these effects. If you control “Lair of Darkness”, you can activate both effects, and resolve them in sequence.
• Add 1 DARK monster with 1000 or less DEF from your GY to your hand.
• Immediately after this effect resolves, Tribute Summon 1 “Evil King” monster.

Next, let’s see if we can get something for my boy Balloon Lizard.

#190
Perry Ellis.

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Lizard Egg
EARTH | Level 1 | Reptile | Tuner | Effect
You can Tribute this card, Special Summon 2 Level 4 or lower Earth Reptile monsters from your Deck and or GY except for “Lizard Egg”. If this card is sent from the Deck to the GY, you can add 1 card from your hand that specifically lists “Reptile monster(s)” in its text. You can only activate one effect of “Lizard Egg” per turn.
100/100

Spiny Lizard
EARTH | Level 3 | Reptile | Effect
When this card is Normal Summoned, you can place 1 counter on this card for each card your opponent controls. This card gains 200 ATK for each counter attached to it. Reptile monsters with counters you control cannot be targeted by monster effects. If this card is sent to the GY while it has counters still on it, inflict damage to your opponent equal to the number of counters times 300. You can only activate each effect of “Spiny Lizard” once per turn.
1000/1000

Inquisitive Lizard
EARTH | Level 3 | Reptile | Tuner | Effect
When this card is Summoned, have your opponent randomly reveal one card from their hand, then place a counter on this card. You can send 1 Reptile monster from your Deck to your GY. If this card is sent to the GY, you can look at the top 5 cards of your Deck, then put them back on top of your deck in any order. You can only activate each effect of “Inquisitive Lizard” once per turn.
300/400

B.I.G. Lizard
EARTH | Level 5 | Reptile | Effect
If a Reptile monster(s) is sent to the GY by a card effect, you can Special Summon this card from your hand. When this card is targeted by a card effect or attack, place 1 counter on this card. While this card has a counter on it, it cannot be removed from the field. During each of your End Phases, remove 1 counter from this card if you cannot destroy this card. You can only control 1 “B.I.G. Lizard”. You can only activate each effect of “B.I.G. Lizard” once per turn.
2100/0

Lizard Farm
Field Spell
Reptile monster(s) you with counters are unaffected by the effects of Special Summoned monsters. Once per turn, you can Send 1 Earth Reptile monster from your hand to the GY, draw 1 card.

Next up: Closed Forest (preferably with a powered up version of the field spell too)

#191
Black D'Sceptyr

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Since these fellas are Devack cards, I'll try to make them fit a certain...simian variety.

 

dd6wi0t-87d6f00e-ec1a-4ca5-bd03-5709d196

 

Closed Ape

EARTH/Beast-Type Effect Monster/Level 1/0 ATK/1200 DEF

 

Lore: If this card is sent from the hand or field to the GY to activate a Beast monster's effect, or by a Beast monster's effect: You can Special Summon this card from your GY, but banish it when it leaves the field. Once per turn (Quick Effect): You can target 1 Beast monster you control and 1 other monster on the field; change them to Defense Position. Then, for each monster whose battle position was not changed by this effect, draw 1 card.

 

 

dd6xp1v-f517e174-6533-402d-8256-f67293cb

 

Forest Ape

DARK/Beast-Type Tuner Effect Monster/Level 2/300 ATK/1200 DEF

 

Lore: You can discard this card; Set 1 "Closed" Spell/Trap directly from your Deck. During your Main Phase, you can Normal Summon 1 DARK Beast monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If the ATK, Level or battle position of a Beast monster(s) you control changes: You can destroy 1 card on the field. You can only use this effect of "Forest Ape" up to thrice per turn. 

 

 

dd6xpb9-edcb1810-6dd0-4633-87a5-53963425

 

Closed Forest of Zeman

Field Spell Card

 

Lore: When this card is activated: You can Special Summon 1 Beast monster from your hand. Once per turn, if a Beast monster(s) is Special Summoned to your field: You can pay 1000 LP; add 1 Beast monster with 1200 or 1800 DEF and a different Attribute from the Summoned monster from your Deck or GY to your hand. If you Special Summoned a Beast Synchro Monster this way, you can Special Summon that monster, instead. During the Battle Phase only, all Beast monsters you control gain 100 ATK for each Beast monster in your GY.

 

 

dd6wi1b-de250360-cae2-4b6a-a17d-c09c3cde

 

Closed-Off

Quick-Play Spell Card

 

Lore: Send 2 Beast monsters with 1200 DEF from your Deck to the GY, (1 Tuner & 1 non-Tuner monster), and if you do, all monsters your opponent currently controls whose ATK is between those sent monsters' ATK cannot activate their effects for the rest of the turn, except Beast monsters. You can banish this card from your GY, then target 1 Beast Synchro Monster in your GY; Special Summon it, and if you do, you lose LP equal to its ATK. You can only use 1 Closed-Off" effect per turn, and only once that turn.

 

 

dd6wi13-6b095b4f-29c5-4c3b-990f-925e0c5d

 

Exile to the Closed Forest

Normal Trap Card

 

Lore: Target 1 Beast monster you control with 1200 DEF: apply 1 of these effects.

• Change its battle position, and if you do, it gains 1200 ATK/DEF until the End Phase, also it is unaffected by other card effects this turn.
• Tribute it, and if you do, Special Summon 1 monster with 1200 DEF from your hand or Deck.
If a card(s) you control would be destroyed by a card effect while you control "Closed Forest", you can banish this card from your GY, instead.
 
 
dd6xkup-12c4c360-f4b0-42d9-a8b5-ba55286c
 
Alkum the Ape Prince
DARK/Beast-Type Synchro Effect Monster/Level 6/1800 ATK/2500 DEF
 
Lore: 1 EARTH Tuner + 1+ non-Tuner monsters with 1200 DEF
If this card is Synchro Summoned: You can make the ATK of 1 non-Beast monster on the field become 100. This card can attack all monsters your opponent controls whose current ATK is different from their original ATK, once each. If this card attacks an opponent's Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, if a monster with less ATK than its DEF activates its effect (Quick Effect): You can send 1 Beast monster from your hand or Deck to the GY;, banish 1 card on the field.
 
 
NEXT UP: 
 

BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#192
Kazuchika Okada

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Chose to call the archetype "bloom" along with something related to beauty since "Lind" is close to "Lindo", a brazilian word for gorgeous. Choices i guess
 
Lindbloom
EARTH - Wyrm / Effect - Level 4 - 0 ATK / 1800 DEF

If a monster you control battles an opponent's monster, during damage calculation: The ATK of each monster in that battle becomes equal to their current DEF, until the end of the Damage Step.

 

Spring of Joy

Continuous Spell Card

If a "bloom" monster you control battles: Once per turn, you can make its DEF become 3000 and reduce the DEF of your opponent's monster it is currently battling by 1000. "bloom" monsters attacking directly inflict effect damage to your opponent equal to their original DEF.

 

Ugbloom

EARTH - Wyrm / Effect - Level 4 - 0 ATK / 1500 DEF

Once per turn, you can target one monster your opponent controls: reduce its DEF by 1000. If a monster targeted by this effect has its DEF reduced to 0: Destroy it.

 

Gorgbloom

EARTH - XYZ / Wyrm / Effect - Rank 4 - 0 ATK / 2500 DEF

2 Level 4 EARTH Monsters

When this card is XYZ Summoned: Destroy all monsters your opponent controls with a DEF lower than this card's DEF. Once per turn, you can detach 1 Xyz Material from this card: This card cannot be targeted by an attack or effect from monsters with an ATK that is higher than its DEF during this turn.

 

Perfectbloom

EARTH - XYZ / Wyrm / Effect - Rank 5 - 0 ATK / 3000 DEF

2 Level 5 EARTH Monsters

You can also XYZ Summon this card by overlaying one "Gorgbloom" you control with no Xyz Materials. When this card is summoned, you can target any number of "bloom" cards on your side of the field or that have been used as Xyz Materials by "Gorgbloom", including "Spring of Joy", and attach them to this card. If "Lindbloom" and/or "Ugbloom" are attached to this card: You can gain their effects. 

 

Next: Divine Serpent Geh (I know it is actually an Orichalcos card in the anime, but in the actual game it is not related to any archetype)






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