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#161
Dr. Jolly Glot the III

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The Highest Plane
Field Spell

If this card is Activated, add 1 "Higher Plane" Card from your Deck to your hand. After "Shinato's Ark" is activated, it remain on the field, instead. also you can activate its effect to Ritual Summon any "Higher Plane" Monster from your hand once per turn. You must also Shuffle monster(s) from your hand, field, and/or Banished to its owner Deck whose Level is equal or more than monster you would Ritual Summon. Any Monster either in your control OR Destroyed by battle or effect by "Higher Plane" card that would send to GY is Banished, Instead.

Hine, Queen of Higher Plane
LIGHT / Level 7 / Fairy / Ritual / Effect

You can Ritual Summon this card using "Shinato's Ark". If this card Ritual Summoned with "Shinato's Ark" that activated from the field, you can target 1 each of "Shinato" card you control with different type (Monster,Spell, Trap) to activate this card effect. If this card is Ritual Summoned; You can Target 1 "Shinato" card you control and then Target a number of card(s) your opponent control equal to Card(s) Targeted for 1st Target: Set all 2nd Target(s) (Including changing Monster(s) to face-down Defense position ) and then this card and your 1st Target(s) gain the following effect until your 2nd End Phase
@ This card unaffected by opponent card effect

ATK 2700 / DEF 3000

Rudra, Vassal of Higher Plane
LIGHT / Level 4 / Fairy / Ritual / Effect

You can Ritual Summoned Banished "Higher Plane" Ritual Monster using "Shinato's Ark" you control on the field. If this card is Ritual Summoned: you can send card(s) from the top of your Deck to GY equal to number of "Shinato's Ark" on the field; Special Summon "Higher Plane" Monster(s) from your GY or Banished up to number of card sent. its ATK/DEF become 0 also its effect is negated. Those Monster cannot be used as Tribute or Material to Summon Monster other than LIGHT Fairy Monster

ATK 2100 / 2400

NEXT: Succubus Knight

#162
Perry Ellis.

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Succubus Knight #2

DARK | Level 5 | Warrior | Effect

You can Special Summon this card by Tributing 1 DARK monster on the field. When this card is Summoned to a column that has another monster(s) in it, that monster(s) effects are negated also they cannot attack. If this card is tributed, send all cards in the same column as this card to the GY. You can only activate each effect of "Succubus Knight #2" once per turn.

1900/1650

 

Succubus Knight #3 

DARK | Level 5 | Warrior | Effect

You can Special Summon this card by Tributing 1 DARK monster on the field.When this card is Summoned to a column with a Spell/Trap card(s) in it, negate that card's effect(s) or if the card(s) are Set, they cannot be activated while this card is face up (cards in the same column as this card cannot chain activation to this effect). If this card is Tributed, target 1 card in the same column as this card, Send it and cards adjacent to it to the GY. You can only activate each effect of "Succubus Knight #3" once per turn.

1750/2000

 

Entrancing Eyes

Continuous Spell

This card is unaffected by the effects of "Succubus Knight" cards. Once per turn you can negate an attack that targets a "Succubus Knight" monster you control and if you do, change the ATK of the monster that attacked to 0 also it cannot change battle positions or be used as material until the end of your next turn. if this card is in the GY, you can banish this card, add 1 "Succubuc Knight" card from your hand to your deck.

 

Kiss of Death 

Equip Spell

Equip only to a "Succubus Knight" monster. if the equipped monster battles, at the start of the damage step destroy your opponent's monster then activate one of the following effects:

- Have the card equipped to this card gain ATK equal to the ATK of the monster destroyed.

-Gain Life Points equal to the ATK of the monster destroyed.

If this card is sent to the GY by a card effect, you can add 1 Spell/Trap card that specifically lists "Succubus Knight" in it's text from your Deck to your hand.

 

Alluring Movement 

Continuous Trap

This card is unaffected by the effects of "Succubus Knight" cards. At the start of your opponent's Main Phase: you can send 1 DARK monster from your hand to the GY, your opponent must battle a "Succubus Knight" monster this turn or destroy all monsters they control at the end of the Battle Phase. During the Main Phase, your opponent cannot target or Destroy ""Succubus Knight" monster(s) with card effects. 

 

Next: Earl of Demise



#163
Dr. Jolly Glot the III

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Baron of Demise
DARK / Level 3 / Fiend / Pendulum
Scale 2
Pendulum Effect
You cannot Pendulum Summon monster other than Fiend Monster. This Effect cannot be Negated. You can Pendulum Summon Fiend Monster that has number 700 in its original DEF from your GY. Fiend Monster you control that has number 700 in its original DEF Gain 300 ATK.
Monster Lore
(Just gonna leaves this to imagination)

ATK 1500 / DEF 700

Viscount of Demise
DARK / Level 4 / Fiend / Pendulum
Scale 2
Pendulum Effect
You cannot Pendulum Summon monster other than Fiend Monster. This Effect cannot be Negated. You can Pendulum Summon Fiend Monster that has number 700 in its original DEF from your GY. Fiend Monster you control that has number 700 in its original DEF Gain 300 ATK.
Monster Lore
(Just gonna leaves this to imagination)

ATK 2000 / DEF 1700

King of Demise
DARK / Level 7 / Fiend / Pendulum
Scale 9
Pendulum Effect
You cannot Pendulum Summon monster other than Fiend Monster. This Effect cannot be Negated. You can Shuffle Fiend Monster in your possesion other than from your Deck or Banished that listed on a Fiend Fusion Monster Fiend Monster that has number 700 on its original DEF, Fusion Summon that Monster. Monster your opponent control lose 300 ATK
Monster Lore
(Just gonna leaves this to imagination)

ATK 2900 / DEF 2700

Fortified Domain of Demise
Field Spell
If this card is activated: Excavate 7 cards from your Deck ; add 1 Fiend Monster or "Demise" card that either list "has number 700" on any of its effect OR has number 700 on its Original DEF to your hand. You must add Monster with the lowest Level among excavated cards this way. Additionally, if you would add Monster this way while you have Excavated Monster that can be added by this effect thats 1 Level higher the card you would add; add both of those cards, instead. Shuffle the rest of those cards when this effect resolved Effects that would apply on GY and/or Target card(s) in your GY can also apply and/or Target face-up Pendulum Card(s) in your Extra Deck. Fiend Monster whose its original DEF has number 700 cannot be targeted by opponent card effect

Next: Mr Volcano

#164
Tinkerer

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(Mr. Volcano is actually my favorite Pyro monster)

Volcano Dog
FIRE ***
Pyro/Effect
When this card is Normal Summoned: you can add 1 Level 5 Pyro monster from your Deck to your hand. You can target 1 FIRE Xyz monster you control and 1 face-up card your opponent controls; destroy the second target, and if you do, attach this card to the first target as Xyz Material. You can only use this effect of "Volcano Dog" once per turn.
800/1300

Sir Volcano
FIRE *****
Pyro/Effect
If the only monsters you control are FIRE (min. 1): you can Special Summon this card from your hand. You can tribute this card: Special Summon 2 Level 6 or lower Normal FIRE Monsters from your hand or Deck. If a FIRE Xyz monster you control is targeted by your opponent's card effect: you can banish this card from your GY; negate that effect, and if you do, destroy that card. You can only use each effect of "Sir Volcano" once per turn.
2100/1300

Pompeii Statuette
Quick-play Spell
If a Level/Rank 5 or higher Pyro monster is on the field: Target 1 card on the field; destroy it and inflict 500 damage to its owner. If this card is destroyed: you can add 1 Pyro monster from your Deck to your hand, but destroy all monsters with the added card's name on the field during the End Phase.


Mild Mr. Volcano
FIRE R*****
Pyro/Xyz/Effect
2 Level 5 FIRE monsters
If a card(s) is destroyed: inflict 300 damage to your opponent for each, then you can attach 1 of those cards to this monster as Xyz Material. This card gains 100 ATK for each Xyz Material under it. Once per turn: you can detach 2 Xyz Materials from this card and target 1 destroyed monster in your opponent's GY; Special Summon that target, and if you do, you can destroy 1 monster on the field with ATK less than that monster's.
2100/1300

Medium Mr. Volcano
FIRE R6*
Pyro/Xyz/Effect
3 Level 6 FIRE Monsters
You can also Xyz Summon this card by destroying 1 monster you control owned by your opponent and using 1 Rank 5 Xyz monster you control as material (transfer its materials to this card). If Summoned this way, it's effects are negated until the End Phase. If a card(s) is destroyed: inflict 400 damage to your opponent for each, then you can attach 1 of those cards to this monster as Xyz Material. This card gains 200 ATK for each Xyz Material under it. Once per turn: you can detach 2 Xyz Materials from this card; destroy 1 card your opponent controls, and if you do, you can Special Summon 1 destroyed monster in your opponent's GY.
2100/1300

Spicy Mr. Volcano
FIRE R7*
Pyro/Xyz/Effect
4 Level 7 FIRE Monsters
You can also Xyz Summon this card by destroying 1 monster you control owned by your opponent and using 1 Rank 6 Xyz monster you control as material (transfer its materials to this card). If a card(s) is destroyed: inflict 500 damage to your opponent for each, then you can attach all of them to this card as Xyz Material. This card gains 300 ATK for each Xyz Material under it. Once per turn: you can detach all Xyz Materials from under this card (min. 1); destroy all other cards on the field. This card cannot attack the turn this effect resolves.
2100/1300

Beelze of the Diabolic Dragons
Hello, fine peoples!

Oh hey, something notable I guess

#165
Draconus297

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Beel of the Diabolic Dragons
DARK - Level 6 - Dragon/Synchro/Effect - 2500/2500
1 DARK Tuner + 1 or more non-Tuner monsters
Cannot be destroyed by battle. At the start of the Battle Phase, all Special Summoned monsters your opponent controls lose 1000 ATK. At the end of the Damage Step, if this card battled: You can increase this card's ATK by 1000 until the end of your next turn.

Impago of the Diabolic Dragons
DARK - Level 2 - Dragon/Tuner/Effect - 500/500
If this card is Normal Summoned: You can Special Summon 1 Level 4 Dragon-Type monster from your hand. If this card is Special Summoned, you can target 1 DARK Dragon-Type Synchro monster you control: Gain LP equal to its ATK, also it can attack twice during your next Battle Phase. If a monster's ATK changes by 1000 or more: You can Special Summon this card from your hand or Graveyard. You can only Summon 1 "Impago of the Diabolic Dragons" this way per turn.

Varial of the Diabolic Dragons
DARK - Level 4 - Dragon/Effect - 1500/1500
If this card is Normal Summoned: You can add 1 "Diabolic Dragons" card from your Deck to your hand. If this card is Special Summoned: For the rest of the turn, each time the ATK of a monster you control changes by 1000 or more; banish 1 card from your opponent's Graveyard. Once while this card is on the field: You can draw 1 card, then return 1 card from your hand to the top of your Deck, and if you do; this card loses 1000 ATK. If this card is used as Material for the Synchro Summon of a "Diabolic Dragons" monster, the Summoned monster gains the following effects:
●This card cannot be targeted or banished by the effect of a card originally owned by your opponent.
●If this card's ATK changes: You can send 1 face-up card your opponent controls to the Graveyard.
If you Synchro Summon a "Diabolic Dragons" monster using a monster that gained these effects as Material, the Summoned monster also gains these effects.

Rebirth of the Diabolic Dragons
Quick-Play Spell
Target 1 "Diabolic Dragons" monster in your Graveyard: Special Summon that target, then your opponent takes 500 damage and you take 1000 damage. You can only activate 1 "Rebirth of the Diabolic Dragons" per turn.

Might of the Diabolic Dragons
Continuous Trap
While you control a "Diabolic Dragons" Synchro monster, all monsters your opponent controls must battle that monster during your opponent's turn, if possible, and all face-up Defense Position monsters they control are switched to Attack Position. If the ATK of a monster on the field changes by the effect of a "Diabolic Dragons" monster, you gain LP equal to that change. If a "Diabolic Dragons" monster you control destroys your opponent's monster by battle, banish the destroyed monster, then inflict damage to both players equal to the banished monster's original ATK. During your Draw Phase: Gain 100 LP for each of your opponent's banished cards, then select and activate 1 of the following effects:
●If your LP are higher than your opponent's: You can add 1 "Diabolic Dragons" card from your Graveyard to your hand, except "Might of the Diabolic Dragons".
●Until your opponent's End Phase, they cannot Special Summon monsters whose ATK is less than the number of their banished cards x100.

Chain Thrasher
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#166
Taylor Gorrell

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Ice Chain Thrasher
Level 4 WATER Warrior
ATK:1000/DEF:900
When this card is Normal or Special Summoned: Send 1 "Chain Thrasher" monster from your Deck to the GY. During your Main Phase: You can Special Summon all "Ice Chain Thrasher" from your GY. Immediately after this effect resolves, Xyz Summon 1 Xyz Monster, using only those monsters and this card as materials. You can only use each effect of "Ice Chain Thrasher" once per turn.

Wood Chain Thrasher
Level 4 EARTH Warrior
ATK:1000/DEF:1600
You can discard this card; add 1 "Chain Thrasher" monster from your Deck to your hand. You can only use this effect of "Wood Chain Thrasher" once per turn. "Chain Thrasher" monsters you control gain 1000 ATK for each "Wood Chain Thrasher" in your GY.

Explosion Chain Thrasher
Level 4 FIRE Warrior
ATK:1000/DEF:0
If this card is sent to the GY: You can Special Summon 1 "Chain Thrasher" monster from your hand, except "Explosion Chain Thrasher". If this card destroys a monster by battle: Target cards on the field, up to the number of "Explosion Chain Thrasher" in your GY; destroy them. You can only use this effect of "Explosion Chain Thrasher" once per turn.

Shadow Chain Thrasher
Level 4 DARK Warrior
ATK:1000/DEF:500
You can target 1 "Chain Thrasher" monster in your GY; Special Summon 1 "Chain Thrasher Token" (Level 4/DARK/Warrior/ATK:1000/DEF:500). Its name is treated as that target's name, and it gains the target's original effects. You can only use this effect of "Shadow Chain Thrasher" once per turn.

Golden Chain Thrasher
Rank 4 LIGHT Warrior/Xyz
ATK:2000/DEF:2500
3 Level 4 "Chain Thrasher" monsters
Monsters with 1000 or less ATK in your GY are unaffected by your opponent's card effects. Once per turn: You can detach 1 material from this card and target 1 "Chain Thrasher" monster in your GY; until the end of this turn, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. Once per turn: You can banish 1 "Chain Thrasher" monster from your GY; until the end of this turn, the names of all "Chain Thrasher" monsters in your GY become that monster's original name.

Thrashing Chain Cyclone
Normal Spell Card
Target 1 "Chain Thrasher" monster you control; negate the effects of cards your opponent controls equal to the number of monsters in your GY with the same name as that target.

Thrashing Chain Illusion
Counter Trap Card
If a "Chain Thrasher" monster you control would be destroyed (by battle or card effect): Send 1 "Chain Thrasher" monster from your Deck to your GY instead. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY; return up to 2 of your banished "Chain Thrasher" monsters to your GY.

Next: Superancient Deepsea King Coelacanth



#167
Perry Ellis.

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Superancient Deepsea Rook Angler

WATER | Level 4 | Fish | Effect

When this card is Normal Summoned you can send 1 "Superancient" monster from your hand to the GY, add 2 "Superancient" monsters from your Deck to your hand. If this card is sent to the GY for the activation of a WATER monster, you can Special Summon this card in Defense Position. You can only activate this effect of "Superancient Deepsea Angler" once per turn.

1800/900

 

Superancient Deepsea Bishop Lungfish

WATER | Level 4 | Fish | Effect

You can tribute 1 WATER monster you control, target 1 Set card on the field your opponent cannot activate it until the end of this turn. IF this card is sent to the GY for the activation of a WATER monster's effect except its own, Your opponent cannot activate cards or effects in response to the Summon or activation of a WATER monster's effect until the End Phase.

1000/1000

 

Superancient Deepsea Knight Moray

WATER | Level 4 | Fish | Effect

Once per turn if this card is in the GY, you can send 1 WATER monster from your hand or that you control to the GY and if you do, Special Summon this card. If this card is sent to the GY for the activation for a WATER monster's effect, draw 1 card then discard 1 card. You can only use this effect of "Superancient Deepsea Moray" once per turn. 

1700/1500

 

 Superancient Deepsea Queen Puffer

WATER | RANK 4 | Fish | XYZ | Effect

2+ Level 4 WATER monsters

Once per turn (Quick Effect), if your opponent activates a card effect, You can tribute 1 WATER monster in your hand or that you control and if you do, Negate the activation and destroy that card. If a WATER monster you control would be destroyed (by battle or by card effect), you can detach 1 XYZ material from this card instead and if you do double this card's DEF. If this card is sent to the GY, Special Summon 1 WATER monster from your GY. You can only activate this effect of "Superancient Deepsea Queen Puffer" once per turn.

1200/2400

 

Superancient Deepsea Kingdom

Field Spell

This card's name is also treated as "Umi" while on the field or in the GY. Once per turn, the turn player can Special Summon a level 8 or higher WATER monster from the hand by tributing 2 WATER monsters on the field. While you control a Level 8 or higher WATER monster, monsters you control cannot be destroyed by card effects. 

 

Superancient Deepsea Trident

Normal Trap

If your opponent Special Summons a monster(s) while you control a "Superancient" monster, reduce that monster(s) ATK to 0 also negate its effect(s). You can only activate "Superancient Deepsea Trident" once per turn. 

 

Next up: Boycotton



#168
Dr. Jolly Glot the III

Dr. Jolly Glot the III

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Boycotton Farm
Field Spell

If this card is activated: Excavate top 6 card from your deck; add any number of "Boycotton" among the excavated card to your hand and then shuffle the rest of those cards. You may repeat this effect if you didn't Excavate any "Boycotton" this way. Additionally, if you excavate 2 or more "Boycotton" this way; you may add other excavated cards between those "Boycotton" cards (if any). "Boycotton" Monster you control cannot be returned to your hand.

Boycotton Shearhouse
Continuous Spell

You can Special Summon 1 "Boycotton" from your hand or GY to either side of the field in Defense position. You can only use this effect of "Boycotton Shearhouse" once per turn. If a Normal or Flip Summoned "Boycotton" Monster Attack, Switch that Monster ATK and DEF until the end of the Damage Step

Boycotton Banewolf
EARTH / Level 8 / Plant / Fusion / Effect

"Boycotton" + 1+ Plant Monster
At the end of Damage step this card attacks: inflict Damage to your opponent equal to number of "Boycotton" used as this card Fusion Material x1000. Reduce this amount equal to original DEF of Monster this card battled (if any).

ATK 1500 / DEF 3000

Next: Legendary Fiend

#169
Draconus297

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Feeder Fiend
DARK - Level 3 - Fiend/Effect - 0/1800
During your Standby Phase, if you control a face-up "Legendary Fiend": You can Special Summon this card from your hand or Graveyard, and if you do; revert this turn to the Standby Phase. If this card is sent from your hand or field to the Graveyard: You can Special Summon 1 "Legendary Fiend" from your hand, Deck, or Graveyard. While this card is in your Graveyard, "Legendary Fiend" you control gain the following effect:
●This card cannot be destroyed or targeted by the effects of Spell/Trap Cards, or monsters with less ATK than itself.
You can only activate each effect of "Feeder Fiend" once per turn.

Consumption Fiend
DARK - Level 3 - Fiend/Effect - 1500/0
If this card is Normal Summoned: You can Special Summon 1 monster with "Legendary Fiend" in its card text from your Deck to your hand. Once per turn, you can Tribute 1 other DARK monster you control: Your opponent's Standby Phases during their next 3 turns are treated as being your Standby Phases for the effect of "Legendary Fiend", and all monsters with "Legendary Fiend" in their card text. While this card is in your Graveyard, "Legendary Fiend" you control gain the following effect:
●If this card gains ATK by its own effect: Reduce the ATK of all monsters your opponent controls by the amount of ATK gained, then destroy all monsters your opponent controls with 500 or less ATK. Your opponent's monsters destroyed by battle with or the effect of this card cannot activate their effects in the Graveyard.

Legendary Fiendess
DARK - Level 3 - Fiend/Tuner/Effect - 900/700
During the Standby Phase, if this card is in your Graveyard: You can Special Summon this card from your Graveyard. If this card is Special Summoned: You can add 1 "Legendary Fiend" or card with "Legendary Fiend" in its card text from your Deck or Graveyard to your hand. While this card is in your Graveyard, all "Legendary Fiend" you control gain the following effects:
●At the start of the Damage Step, if this card battles your opponent's monster: This card gains 200 ATK for each monster your opponent controls.
●Once per turn, if this card destroys your opponent's monster by battle: It gains 1 additional attack during this Battle Phase.
You can only activate each effect of "Legendary Fiendess" once per turn.

Tether of the Fiend
Continuous Spell
Once per turn, if the ATK of "Legendary Fiend" changes: You can draw 1 card. If a card(s) your opponent controls is destroyed by battle with or the effect of a monster whose original name is "Legendary Fiend": You can banish the top card of your opponent's Deck, and if the banished card was a monster; your opponent can discard 1 card, but if they do not, inflict 700 damage to your opponent.

Just so it's clear, effects granted by the Level 3 crew only apply once per copy of the big daddy on board. However, multiples of the Level 6 can and will get pretty crazy.

Pumprincess the Princess of Ghosts
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#170
BatMed

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Pumpapon
Level: ✪ 2 | ATK 400 / DEF 600
DARK | Zombie / Tuner / Effect
You can remove 2 Pumpkin Counters from anywhere on the field; Special Summon this card from your hand or GY. You can Tribute this card, and if you do, send 1 face-up Zombie monster from your hand or field to the GY or remove any number of Pumpkin Counters from anywhere on the field; Special Summon 1 Zombie monster from your hand, Deck or GY, whose Level exactly equals the Level of the sent monster or the number of Pumpkin Counters removed +2. You can only use each effect of “Pumpapon” once per turn.
 
Ghost of Haunted Cemetary
Level: ✪ 3 | ATK 0 / DEF 0
DARK | Zombie / Effect
If this card is in your GY while you control a “Pumpking” monster: You can Special Summon this card. (Quick Effect): You can remove 1 Pumpkin Counter from anywhere on the field; change 1 face-up monster your opponent controls to face-down Defense Position. If this card is sent to the GY by a card effect or by being destroyed by battle: You can add 1 Zombie monster with 0 DEF from your GY to your hand. You can only use each effect of “Ghost of Haunted Cemetary” once per turn.

 

Pumprince the Prince of Ghosts
Level: ✪ 3 | ATK 1200 / DEF 700
DARK | Zombie / Effect
Once per turn (Quick Effect): You can place this card from your hand or field in your Spell & Trap Zone, face-up, as a Continuous Spell Card. While this card is treated as a Continuous Spell Card, during each player's Standby Phase: You can place 1 Pumpkin Counter on each face-up monster your opponent controls. Monsters your opponent controls with Pumpkin Counters cannot activate their effects unless your opponent pays 500 LP for each Pumpkin Counter on that monster.
 
Pumpscar Keeper of Ghosts
Level: ✪ 3 | ATK 0 / DEF 1900
DARK | Zombie / Effect
Once per turn (Quick Effect): You can place this card from your hand or field in your Spell & Trap Zone, face-up, as a Continuous Spell Card. While this card is treated as a Continuous Spell Card, during each player's Standby Phase: You can place 1 Pumpkin Counter on each face-up monster your opponent controls. Monsters your opponent controls with 3 or more Pumpkin Counters cannot attack. When this face-up card is sent from the field to the GY by an opponent's card effect: You can Special Summon up to 4 “Ghost Crow Tokens" (Zombie/DARK/Level 1/ATK 0/DEF 400).
 
Pumpking Haunted Carriage
Level: ✪ 4 | 1900 / 0
DARK | Zombie / Effect
You can send 1 Zombie monster from your hand or field OR 1 monster on the field with Pumpkin Counter to the GY; Special Summon 1 "Pump" monster from your Deck or GY, and if you do, you can equip this card to a "Pump" monster you control. You can only use this effect of "Pumpking Haunted Carriage" once per turn. If the equipped monster would be destroyed by battle or card effect, you can destroy this card instead. While equipped to "Pumpking the King of Ghosts" or a Zombie Synchro monster, apply this effect.
● At the start of the Damage Step, if the equipped monster battles a Special Summoned monster: Destroy that monster.
 
Pumking Lord of Nightmares
Level: ✪ 6 | ATK 1800 / DEF 2000
DARK | Zombie / Effect
When this card is Special Summoned: Place 1 Pumpkin Counter on each face-up card on the field. Zombie monsters you control gain 100 ATK for each Pumpkin Counter on the field. Once per turn (Quick Effect): You can remove 2 Pumpkin Counters from anywhere on the field; until the End Phase, this card is unaffected by your opponent’s card effects. When this card is sent to the GY: You can distribute new Pumpkin Counters equal to the number of Pumpkin Counters that were on this card among face-up cards on the field.

 

Pump'O'Lantern
Level: ✪ 5 | ATK 2300 / DEF 1800
DARK | Zombie / Synchro / Effect
1 Zombie-Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can send 1 Zombie monster from your Deck to the GY. You can remove 2 Pumpkin Counters from anywhere on the field; destroy 1 card your opponent controls. When this card is sent to the GY by a card effect: You can target 1 "Pump" monster in your GY, except "Pump'O'Lantern", Special Summon that target. You can only use each effect of "Pump'O'Lantern" once per turn.

 

Haunted Pumpking Domain
SPELL | Field
When this card is activated: You can add 1 "Pump" card from your Deck to your hand. When a monster(s) is Normal or Special Summoned to your opponent's side of the field: That monster(s) loses 100 ATK & DEF for each Pumpkin Counter on the field. Destroy a monster if its ATK becomes 0 by an effect. Once per turn, if this card would be destroyed by a card effect, you can remove 1 Pumpkin Counter from anywhere on the field instead.
Next: Fencing Fire Ferret


#171
Black D'Sceptyr

Black D'Sceptyr

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Enchanting_Earth_Ferret.png

 

Enchanting Earth Ferret

EARTH/Beast-Type Effect Monster/Level 4/200 ATK/2200 DEF

 

Lore: You can destroy 1 WIND, WATER or FIRE Beast monster in your Deck; Special Summon this card and 1 other Beast monster from your hand. If this card is destroyed by a card effect: You can target 1 card on the field; destroy it, and if you do, you never take battle damage during the next turn if it would be 500 or more. If a card(s) is destroyed by the effect of a Beast monster while this card is in your GY (Quick Effect): You can banish this card; draw 2 cards. You can only use each effect of "Enchanting Earth Ferret" once per turn.

 

 

 

Whiplashing_Wind_Ferret.png

 

Whiplashing Wind Ferret

WIND/Beast-Type Effect Monster/Level 2/1200 ATK/1100 DEF

 

Lore: If this card is destroyed by battle or card effect and sent to your GY: You can target 1 card your opponent controls; destroy it, and if you do, you gain 500 LP. If a card(s) is destroyed by the effect of a Beast monster you control while this card is in your GY: You can target 1 Beast monster you control; it loses 500 ATK and gains 500 DEF, then you add this card to the hand. You can only use this effect of "Whiplashing Wind Ferret" once per turn.

 

 

 

Hovering_Hydro_Ferret.png

 

Hovering Hydro Ferret

WATER/Beast-Type Effect Monster/Level 2/700 ATK/1700 DEF

 

Lore: When this card is Summoned: You can add 1 Level 4 or lower FIRE, EARTH or WIND Beast monster from your Deck to your hand. If this card is destroyed by battle or card effect: You can target 1 card your opponent controls; your opponent can destroy that target to negate this effect, otherwise reveal your opponent's hand and destroy 1 monster in it with less ATK than that target, also all damage your opponent takes this turn is increased by 500. 

 

 

 

Ferrets_Secret_Forest_Shrine.png

 

Ferret's Secret Forest Shrine

Field Spell Card

 

Lore: All monsters in your possession that are destroyed by a card effect and sent to your GY are also treated as if they were destroyed by battle. Once per turn: You can pay 500 LP, then reveal 1 Level 4 or lower Beast monster in your hand; each player reveals cards from the top of their Deck, equal to the revealed monster's Level (or all of them, if less than the revealed monster's Level) each player can Set 1 Spell among those revealed cards to the field (if any), and they shuffle the remaining cards into the Deck, but any card Set by this effect cannot be activated (even if this card leaves the field). 

 

 

 

Four_Element_Ferret_Entwine.png

 

Four Element Ferret Entwine

Quick-Play Spell Card

 

Lore: As Chain Link 2: Target 1 Level 2 or 4 Normal Summoned monster you control; apply 1 of these effects. 

• Special Summon 1 WATER or FIRE Beast monster from your Deck with the same Level as that monster. Immediately after this effect resolves, Fusion Summon 1 Beast Fusion Monster from your Extra Deck, by destroying Fusion Materials listed on it that you control, including that Summoned monster.
• Special Summon 1 WIND or EARTH Beast monster from your hand or GY with the same Level as that monster. Immediately after this effect resolves, Xyz Summon 1 Beast Xyz Monster using monsters you control, including that Summoned monster.
 
 
 
Silencing_Shadow_Ferret.png
 
Silencing Shadow Ferret

DARK/Beast-Type Fusion Effect Monster/Level 2/1200 ATK/1100 DEF

 

Lore: 2 WIND, WATER, FIRE, and/or EARTH Beast monsters

If this card is Special Summoned: All monsters on the field lose 1000 ATK, except Beast monsters. All monsters you control are unaffected by an opponent's Spell/Trap effects. Once per turn, if a Beast monster you control battles an opponent's Special Summoned monster, before damage calculation: You can destroy 1 of those battling monsters, and if you do, that Monster Zone it was in cannot be used while you control this card, also return that destroyed monster in the GY to the field during the end of the next turn.
 
 
 
Moonlighting_Monarch_Ferret.png
 
Moonlighting Monarch Ferret
LIGHT/Beast-Type Xyz Effect Monster/Rank 4/2200 ATK/
 
Lore: 2 Level 4 Beast monsters
When this card is Xyz Summoned: You can Special Summon 1 Beast monster from your GY. All Beast monsters you control cannot be targeted by an opponent's monster effects. Once per turn (Quick Effect): You can detach 1 material from this card; when this Chain this effect was activated in resolves, destroy all other cards in this Chain, except Beast monsters (even if this card leaves the field.). Then, if 3 or more cards were destroyed this way, you can add to your hand, 1 "Ferret's Secret Forest Shrine" from your Deck or 1 "Four Element Ferret Entwine" from your GY.

 

 

NEXT UP: 

 

Goddess of Whim


BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#172
BatMed

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Sister of Whim

LIGHT | Fairy / Effect

Level 1 | 750 / 900

When this card is Normal or Special Summoned: You can Special Summon 1 "Goddess of Whim" from your hand or Deck. If the effect of "Goddess of Whim" is activated: You can apply this effect, based on the coin toss. You can only use this effect of "Sister of Whim" once per turn.

● Right: Special Summon this card from your hand or GY.
● Wrong: Banish this card from your hand, field, or GY; you take no battle damage from your opponent's monsters this turn, and your monsters cannot be destroyed by battle this turn.
 
Hypnosia, Goddess of Eternal Whim
DARK | Fairy / Effect
Level 6 | 1500 / 1250
Cannot be Normal Summoned/Set. Must first be Special Summoned by banishing 2 "Goddess of Whim(s)" from your field and/or GY. This card's name becomes "Goddess of Whim" while on the field or in the GY. Cannot be targeted by your opponent's card effects. Once per turn: You can toss a coin and call Heads or Tails. If you call it right, double this card's ATK during this turn. If you call it wrong, halve its ATK during this turn.
 

Kingdom of Slackers

Field Spell

You can activate the effect of every “Goddess of Whim" you control as Quick Effects. Once per turn, if the effect of "Goddess of Whim" is activated: You can apply this effect, based on the coin toss.

● Right: All “Goddess of Whim" you control gain 1000 ATK.

● Wrong: Your opponent cannot declare an attack this turn.

 

Yawn!

Normal Spell

Add 1 "Goddess of Whim" and/or 1 card that specifically lists the card "Goddess of Whim" from your Deck to your hand. You can only activate 1 "Yawn!" per turn.
 
Yawning Contagious
Continuous Spell

When this card is activated: You can target 1 "Goddess of Whim" or 1 card that specifically lists the card "Goddess of Whim" in your GY; either add it to your hand or Special Summon it (if it is a Monster Card). Once per turn, if the effect of "Goddess of Whim" is activated: You can apply this effect, based on the coin toss.

● Right: Double the ATK of 1 other monster you control, except "Goddess of Whim".
● Wrong: Halve the ATK of all monsters your opponent controls.

Next: Gandora



#173
Black D'Sceptyr

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SWEET GOD, YES

 

dcxxcvj-e2bc66b3-c239-4a7d-8f7e-dec7a849

 

Gandora-Diance the Dragon of Devastation

DARK/Dragon-Type Effect Monster/Level 8/0 ATK/0 DEF

 

Lore: Must be Special Summoned (from your hand or GY) by banishing 2 other DARK monsters with 0 ATK/DEF from your hand or GY. Once per turn, if this Tribute Summoned card in its owner's control would be destroyed or banished by a card effect, you can banish 1 card from each player's hand, instead. This card's ATK is equal to twice the highest original ATK among the banished monsters ATK. If either player would take battle damage, the damage becomes half of their LP, instead.

 

 

dcxxdyt-a2aabef8-5ca2-4226-835c-b46228cf

 

Giga Ray Dragon

DARK/Dragon-Type Effect Monster/Level 4/0 ATK/2000 DEF

 

Lore: If you have not Special Summoned this turn: You can banish 1 Level 8 DARK monster from your GY; Special Summon this card from your GY, and if you do, if you control "Mass Devastation Array", you can Special Summon 1 "Giga Ray Token" (Dragon/DARK/Level 4/1000 ATK/1000 DEF), also during your Main Phase, you can Tribute Summon 1 DARK Dragon monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) 

 

 

dcxxegw-0c9fc21e-8006-44a2-a0d7-fac188c4

 

Giga Ray Dragion

DARK/Dragon-Type Effect Monster/Level 4/2000 ATK/0 DEF

 

Lore: Cannot be Normal Summoned/Set. If a Level 8 DARK monster(s) you control is sent from your hand or face-up field to the GY by a card effect. You can only Summon "Giga Ray Dragion" once per turn this way. During your opponent's turn (Quick Effect): You can destroy this card; Special Summon 1 banished Level 8 DARK monster in Defense Position. You can only use this effect of "Giga Ray Dragion" once per turn.

 
 
 
dcxxdrv-9d7f055a-7f0b-42ff-a156-841f1418
 
Mass Devastation Array
Field Spell Card
 
Lore: Once per turn: You can target 1 "Gandora" card, 1 "Mass Destruction Beacon" or 1 "Mass Demolition Call" that is in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Giga Ray Token" (Dragon/DARK/Level 4/1000 ATK/1000 DEF). The first time each Level 4 or lower DARK Dragon monster you control would be destroyed by battle each turn, it is not destroyed. During the End Phase, if this card has been banished this turn (and is still banished): You can Special Summon 1 Level 8 DARK Dragon monster from your Deck. You can only activate 1 "Mass Devastation Array" per turn.
 
 
dcxxdc2-db9ed80e-8042-4931-b3ff-3b227dc9
 
Giga Ray Grant
Normal Spell Card
 
Lore: Banish 2 DARK Dragon monsters (1 from your hand and 1 from your GY), including a "Gandora" monster; add 1 "Giga Ray Dragon" and 1 "Giga Ray Dragion" from your Deck to your hand. If this card is banished: You can target 1 DARK Dragon monster you control; Special Summon 1 of your banished DARK Dragon monsters whose Level is either twice or half that monster's Level, but it cannot attack directly. You can only use each effect of "Giga Ray Grant" once per turn.
 
 
dc46zxh-be6e08e8-3caf-4e45-89fb-7aa1a576
 
Mass Destruction Beacon
Quick-Play Spell Card
 
Lore: • During your turn: Special Summon 1 of your banished Level 8 "Gandora" monsters, ignoring its Summoning conditions.
• During your opponent's turn: Immediately after this effect resolves, Normal Summon 1 Level 8 "Gandora" monster without Tributing.
You can banish this card from your GY, then target 1 of your banished "Gandora" monsters; add it to your hand. You can only use each effect of "Mass Destruction Beacon" once per turn.
 
 
 
dc473hb-a78d43ba-e69b-4571-8bdf-2b67a54f
 
Mass Destruction Call
Normal Trap
 
Lore: When you have a banished "Gandora" monster: Target a number of banished cards, equal to the number of cards on the field; return all of them to the GY, then you can equip this card to 1 face-up DARK Dragon monster you control with 2000 or less ATK, and if you do, it gains 300 ATK for each monster returned this way. If this card is banished while you control a DARK Dragon monster: You can banish 1 "Gandora" monster from your GY; banish all Set Spells/Traps on the field. You can only use this effect of "Mass Demolition Call" once per turn.
 
 
dc474pw-da1816bd-35f8-49d5-bdfb-2929e027
 
Giga Ray Grandscape
Continuous Trap Card
 
Lore: When this card is activated: You can send from your Deck to the GY, 2 DARK Dragon monsters whose difference in Levels is equal to the Levels of 1 of the sent monsters. Once per turn, during your turn: You can target 1 of your banished DARK Dragon monsters: Tribute 1 Dragon monster you control, and if you do, Special Summon it if you Tributed a Level 8 monster this way, otherwise add it to the hand. Once per turn, during your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 Dragon monster. You can only control 1 "Giga Ray Grandscape". 
 
 
 
NEXT UP:
 

BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#174
BatMed

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Misstress Hulder

DARK | Spellcaster / Effect
Level 1 | 500 / 400
When this card is Normal or Special Summoned: You can discard 1 card; apply the following effect, depending on the type of the card discarded.
● Monster: This turn, you can activate 1 Trap Card the turn it was Set.
● Spell: Special Summon 1 Level 5 DARK Spellcaster monster from your Deck.
● Trap: Add 1 "Fusion" Normal Spell from your Deck to your hand.
You can only use this effect of "Misstress Hulder" once per turn.
 
Midrash Hulder
DARK | Spellcaster / Effect
Level 5 | 1000 / 1800
If you control no monsters, or all monsters you control are DARK Spellcaster monsters: You can Special Summon this card from your hand. When this card is Normal or Special Summoned: You can discard 1 card; apply the following effect, depending on the type of the card discarded.
● Monster: Send 1 Trap Card from your Deck to your GY.
● Spell: Special Summon 1 DARK Spellcaster monster from your hand.
● Trap: Add 1 "Hulder Fountain" from your Deck or GY to your hand.
You can only use this effect of "Midrash Hulder" once per turn.
 
Queen Huldra
DARK | Spellcaster / Effect
Level 5 | 0 / 2800
2 "Huldra" monsters with different names
During your Main Phase: You can Special Summon 1 DARK Spellcaster monster from your GY. You can only use this effect of "Queern Huldra" once per turn. If a card(s) is sent to the GY to activate a card effect; apply the following effect until the End Phase, depending on the type of the card discarded.
● Monster: Your opponent cannot Set cards.
● Spell: Your opponent cannot Special Summon monsters.
● Trap: Your opponent cannot add card(s) to their hand with card effects.
 
Hulder Secret Forest
Field Spell
You can Normal Summon DARK Spellcaster monsters for 1 less Tribute. Once per turn, if a "Hulder" monster you control would discard a card(s) from the hand to activate an effect, you can send that many "Huldra" card(s) from your Deck to the GY, instead. If this card is sent to the GY to activate a card effect: You can draw 1 card. You can only use this effect of "Hulder Secret Forest" once per turn.
 
Hulder Fountain
Quick-Play Spell
Until the End Phase; "Hulder" monsters you currently control cannot be destroyed by battle or card effects. If this card is sent to the GY to activate a card effect: You can add 1 "Hulder" card from your Deck to your hand. You can only use this effect of "Hulder Fountain" once per turn.
 
Hulder Deception
Normal Trap
Activate only If you control a "Hulder" monster. Take control of 1 face-up monster your opponent controls, but destroy during the End Phase. You can only activate 1 "Hulder Deception" per turn. If this card is sent to the GY to activate a card effect: You can draw 1 card. You can only use each effect of "Hulder Secret Forest" once per turn.


#175
Stripper

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Swiftman Fisher

WATER | Warrior | Level 1 | Tuner / Effect
If this card attacks: You can target 1 monster your opponent controls; take control of it until the End Phase. You can banish this card from your GY; Special Summon 1 WATER Tuner monster from your hand.
ATK 100/ DEF 100
 

Fisherman Diver

WATER | Warrior | Level 1 | Tuner / Effect
When this card is Normal Summoned: You can add 1 "Dark World Sea" from your Deck to your hand. If this card battles a monster; double its ATK during damage calculation only.
ATK 100/ DEF 100
 
Legendary Fisherman - The Fiend
WATER | Warrior | Level 6 | Synchro / Effect
1 WATER Tuner + 1 "Terrorking Salmon"
Must be Synchro Summoned. Cannot be destroyed by card effects. If "Umi" is on the field, your opponent takes any battle damage you would have taken from battles involving WATER monsters you control. Once per turn, during the Battle Phase (Quick Effect): You can target 1 Level 1 WATER Warrior Tuner monster in your GY; until the end of the Battle Phase, replace this effect with that monster's original effect.
ATK 1850/ DEF 1000
 
Gotta Got that Fish
Normal Spell
Activate 1 of these effects.
● Add 1 Level 1 WATER Warrior Tuner monster from your Deck to your hand.
● Special Summon 1 "Fish Token" to your opponent's field (Fish/WATER/Level 5/ATK 0/DEF 0).
 
Dark World Sea
Field Spell
(This card is always treated as "Umi".)
WATER monsters you control cannot be destroyed by battle. If you control a Level 1 WATER Warrior Tuner monster: You can Special Summon 1 "Terrorking Salmon" from your hand, Deck, or GY, in face-up Defense Position. If 2 or more "Terrorking Salmon" are in the GY, this card is unaffected by your opponent's card effects.

 

Next: Psi-Beast



#176
BatMed

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Psi-Heart
LIGHT | Psychic / Tuner / Effect
Level 2 | 0 / 0
If this card is banished by the effect of a Psychic monster: You can pay 1000 LP; Special Summon this card. If this card is sent from the field to the GY as a Synchro Material: You can add 1 "Psychic Blade" from your Deck to your hand. You can only use each effect of "Psi-Heart" once per turn.
 
Psi-Serpent
WATER | Psychic / Effect
Level 3 | 800 / 2000
When this card is Normal or Special Summoned: You can send 1 Psychic monster from your Deck to your GY. You can banish this card and 1 Psychic monster from your GY; draw 2 cards. You cannot Special Summon monsters the turn you activate this effect, except Psychic monsters. You can only use each effect of "Psi-Serpent" once per turn.
 
Psi-Griffin
WIND | Psychic / Effect
Level 4 | 1500 / 1000
If a Psychic monster(s) is banished: You can pay 1000 LP; Special Summon this card (from your hand or GY). You can only Special Summon "Psi-Griffin" once per turn this way. If Summoned this way, banish it when it leaves the field. Once per turn: You can banish 1 Psychic monster from your GY; this turn, this card can attack your opponent directly.
 
Psi-Saurus
FIRE | Psychic / Effect
Level 6 | 2400 / 1300
You can Special Summon this card (from your hand) by banishing 1 Psychic monster from your hand OR (from your GY) by Tributing 1 Psychic monster. Once per turn: You banish 1 Psychic monster from your field or GY; destroy 1 monster your opponent controls.
 
Psi-HiTech Oxylus
EARTH | Psychic / Synchro / Effect
Level 4 | 1400 / 1000
"Psi-Heart" + 1+ non-Tuner EARTH or Psychic monsters
While this card is on the field, skip your opponent's Battle Phase. If this card leaves the field by an opponent's card: You can pay 1000 LP; end the current Phase, then add 1 Psychic monster from your GY to your hand.
 
Psi-HiTech Leviathan
WATER | Psychic / Tuner / Effect
Level 5 | 2000 / 800
"Psi-Heart" + 1+ non-Tuner WATER or Psychic monsters
Your opponent cannot Tribute this face-up card on the field, also they cannot target it with card effects. During your opponent's turn (Quick Effect): You can Tribute this Synchro Summoned card; destroy all cards your opponent controls. You must control only Psychic monsters to activate and to resolve this effect.
 
Psi-HiTech Garuda
WIND | Psychic / Tuner / Effect
Level 6 | 2400 / 2000
"Psi-Heart" + 1+ non-Tuner WIND or Psychic monsters
Once per turn (Quick Effect): You can banish this card until the end of the current Phase. This card can attack directly, but when it does so using this effect, it loses 600 ATK during damage calculation only.
 
Psi-HiTech Tyranno 
FIRE | Psychic / Synchro / Effect
Level 8 | 3000 / 1800
"Psi-Heart" + 1+ non-Tuner FIRE or Psychic monsters
If this card is Synchro Summoned, it is unaffected by activated effects from any monster whose original ATK is lower than 2400. Once per turn (Quick Effect): You can pay 800 LP; destroy 1 card your opponent controls. You must control only Psychic monsters to activate and to resolve this effect.
 
Psi-Compression
Normal Spell
Send 1 "Psi-Heart" from your hand or Deck to your GY; add 1 Psychic monster from your Deck to your hand, except a LIGHT or DARK monster.
Next: Cosmo Queen (& Cosmo Brain)


#177
Perry Ellis.

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Cosmo Hand

DARK | Level 4 | Spellcaster | Effect

If you control a Normal monster, you can Special Summon this card from your hand. Once per turn, while you control a "Cosmo Queen", if a "Cosmo" monster(s) would be destroyed by card effect are not. If this card is tributed as cost for a card effect, add 1 "Cosmo" card from your Deck to your hand.You can only use each effect of "Cosmo Hand" once per turn. 

1200/1800

 

Cosmo Corpse

DARK | Level 4 | Spellcaster | Effect

When a monster is tributed, you can Special Summon this card and 1 other Level 4 or Lower "Cosmo" monster from your hand or Deck. Until the End Phase of the turn this effect was activated, you cannot Special Summon monster(s) from the Extra Deck except DARK Spellcaster monster(s). If you control a "Cosmo Queen", your opponent cannot target Normal monsters. if this card is tributed as cost for a card effect, you can add 1 "Cosmo" monster from your GY to your hand except "Cosmo Corpse" .  You can only activate each effect of "Cosmo Corpse" once per turn. 

1500/1900

 

Cosmo Princess

DARK | Level 4 | Spellcaster | Effect

This card is also treated as a Normal monster while in the hand or GY. While you control another face up "Cosmo" card, this card's name becomes "Cosmo Queen", also you cannot control another "Cosmo Queen". (Quick Effect) During either player's Main Phase, you can Tribute 1 "Cosmo" monster in your hand or Field, activate 1 "Cosmo" Spell/Trap card from your hand or GY, but if you activate a card from the GY, banish that card after this effect resolves. If this card is sent to the GY by your Opponent's card (by Battle or by card effect), You can Special Summon 1 Normal "Cosmo" monster from your GY except "Cosmo Princess". You can only activate each effect of "Cosmo Princess" once per turn. 

1900/1900

 

Cosmo's Inquisition 

Normal Spell

Tribute 1 monster you control, cards in the same column as that monster cannot activate their effects until the end of the turn. While you control a "Cosmo Queen", you can tribute up to 2 monster(s) also your opponent cannot activate cards in response to this effect's activation. During the Main Phase after this card was sent to the GY, you can banish this card, Set 1 other "Cosmo" Spell/Trap card that is banished. You can only use each effect of "Cosmo's Inquisition" once per turn.

 

Cosmo's Crusade

Normal Spell

Tribute 1 monster you control, Destroy 1 card in the same column as that monster and if you do draw 1 card. While you control a "Cosmo Queen", you can tribute up to 2 monster(s) also and if you do you can destroy cards in adjacent zones as well. You can banish this card from your GY, Send 1 "Cosmo" monster from your Deck to the GY. You can only use each effect of "Cosmo's Crusade" once per turn.

 

Theocracy of the Cosmos

Field Spell

When this card is activated you can add 1 "Cosmo" monster from your Deck to your hand. While you control a "Cosmo Queen" you can tribute your opponent's monster(s) for card effects as if you controlled them. Once per turn, you can discard 1 "Cosmo" monster, Special Summon 1 Normal monster from your GY with a level lower than the monster you discarded. You can only activate each effect of "Theocracy of the Cosmos" once per turn.

 

Next up: doomdog Octhros



#178
BatMed

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Dark Horrid Octhactuary

Field Spell

When this card is activated: You can add 1 Level 6 or lower Fiend monster with 800 ATK or DEF from your Deck to your hand. Level 8 Fiend monsters you control cannot be destroyed by card effects. If this card is in your GY (Quick Effect): You can banish 2 Fiend monsters from your GY or Tribute 1 Fiend monster you control, then banish this card; Special Summon 1 "Octhrishna the Fallen Passion" from your hand or GY. You can only activate 1 "Dark Horrid Octhactuary" per turn.
 

Doomchalice of the Octhal Horror

DARK | Fiend / Effect
Level 3 | 800 / 800
You can Tribute 1 Fiend monster; Special Summon this card from your hand or GY. When this card is Normal or Special Summoned: You can Special Summon 1 Level 3 Fiend monster with 800 ATK or DEF from your hand or Deck in face-up Defense Position. You can only use this effect of "Doomchalice of the Octhal Horror" once per turn. 
 

Doompriest Octhanios

DARK | Fiend / Effect
Level 4 | 800 / 800

If this card is sent from the field to the GY: You can send 1 Fiend monster from your Deck to your GY. You can only use this effect of "Doompriest Octhalis" once per turn. You can banish this card from your GY; add 1 "Dark Horrid Octhactuary" from your Deck to your hand.

 

Octhep, Doomonarch of Abyss

LIGHT | Fiend / Effect
Level 8 | 2800 /1000

You can Tribute this card by Tributing 1 Fiend monster. If this card is Tribute Summoned: You can activate 1 of these effects.

● Add 1 Counter Trap from your Deck to your hand.

● Banish 1 Special Summoned monster your opponent controls.

If this card was Tribute Summoned using 2 Fiends monster with 800 ATK or DEF, you can activate both effects instead.

 

Octhrishna the Fallen Passion

LIGHT | Fiend / Effect
Level 8 | 2800 / 800
Cannot be Normal Summoned/Set. If this card is added to your hand, except by drawing it for your Normal draw: You can reveal this card; Special Summon it from your hand. "Dark Horrid Octhactuary" is unaffected by your opponent's card effects. You can banish 8 other cards from your hand, field, and/or GY; destroy all cards on the field. There can only be 1 face-up "Octhrishna the Fallen Passion" on the field.
Next: Light Bringer Lucifer


#179
Stripper

Stripper

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Morningstar

DARK | Level 2 | Fairy / Tuner / Effect
You can Tribute Summon this card; Special Summon 1 "Light Bringer Lucifer" from your hand, Deck, or GY. If "Light Bringer Lucifer" leaves the field by an opponent's card: You can activate this effect; Special Summon this card from your GY during the End Phase of this turn. You can only use each effect of "Morningstar" once pet turn.
ATK 1400 / DEF 800

 

Throne of the Underworld Rebel
Field Spell
(Quick Effect): You can target 1 monster your opponent controls; its original ATK becomes halved until the end of this turn, also, if the only monster(s) you control is "Light Bringer Lucifer", that monster's effects are negated until the end of this turn. You can only use this effect of "Throne of the Underworld Rebel" once per turn. If this card would be destroyed by a card effect: You can destroy 1 "Light Bringer Lucifer" you control instead. "Light Bringer Lucifer" in your Monster Zones gain the following effect.
● Once per turn, when a card or effect is activated (Quick Effect): You can pay 1500 LP; negate the activation, and if you do, destroy that card.
 

Darklord's Light - Morningstar

Quick-Play Spell
Add 1 card from your Deck to your hand, that specifically lists the card "Light Bringer Lucifer" in its text. During the Damage Step, if "Light Bringer Lucifer" battles (Quick Effect): You can banish this card from the GY; that monster gains 2000 ATK, until the end of this turn. You can only activate 1 "Darklord's Light - Morningstar" per turn.
 
Next: Skull Conductor


#180
Arcadia warlic

Arcadia warlic

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