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(Written) Zeta Plague Archetype


Phelphor, of the Deep

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Zeta Plague Source World: Field Spell

All "Zeta Plague" monsters you control gain 300 ATK and DEF. Once per turn, you can discard 1 "Zeta Plague" card; Special Summon 1 level 6 or lower "Zeta Plague" monster from your Deck face-down. Once per turn during your opponent's Standby Phase, you can reveal 1 Level 6 or lower "Zeta Plague" monster in your hand; Special Summon 1 level 6 or lower "Zeta Plague" monster from your hand face-down then, send 1 "Zeta Plague" monster with a different name from your Deck to the GY. If this card leaves the field; Add 1 "Zeta Plague" card except "Zeta Plague Source World from your Deck to your hand. You can only activate each effect of "Zeta Plague Source World" once per turn.

 

 

Zeta Plague Heart Ritual: Ritual Spell

This card can be used to Ritual Summon any "Zeta" or "Plague" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Zeta" monsters or "Plague" monsters from your GY, whose total Levels exactly equal the Level of the "Zeta" or "Plague" Ritual Monster you Ritual Summon. While this card is in your GY while you have "Zeta Plague Prime Objective", "Zeta Plague Omega Spread" and, "Zeta Plague Delta Virus" also in you GY, "Zeta Plague" monsters you control are unaffected by your opponent's cards and effects. If this card is banished by the effect of a "Zeta Plague" card: you can banish the top 4 cards of your opponent's Deck face-down. You can only activate each effect of "Zeta Plague Heart Ritual" once per turn.

 

 

Enchanted Zeta Plague Sword: Equip Spell

Equip only to a "Zeta Plague" monster you control. The Equipped "Zeta Plague" monster can only be equipped to 1 "Enchanted Zeta Plague" card. All monster(s) your control gains 200 ATK and DEF. During the turn you activated this card until the End Phase, you can not enter your Battle Phase. During either player's turn except the turn this card was activated, you can not enter your Battle Phase. During either player's turn you can target 1 Spell or Trap card your opponent controls and if you do; banish the targeted card. During either player's turn you can have your opponent randomly banish 1 monster your opponent controls until the End Phase. During either player's turn, you can send this card to the GY to add 1 "Zeta Plague" card except "Enchanted Zeta Plague Sword" from your GY to your hand. You can only activate each effect of "Enchanted Zeta Plague Sword" once per turn.

 

 

Zeta Plague Prime Objective: Normal Spell

Special Summon 1 "Zeta Plague" monster from your Deck. While this card is in your GY while you have "Zeta Plague Omega Spread", "Zeta Plague Delta Virus" and, "Zeta Plague Heart Ritual" also in you GY, "Zeta Plague" monsters you control can not be targeted by your opponent's cards or effects. If this card is banished by the effect of a "Zeta Plague" card: You can target 1 monster your opponent control and if you do; destroy the targeted card. You can only activate each effect of "Zeta Plague Prime Objective" once per turn.

 

 

Zeta Plague Omega Spread: Quick-Play Spell

Special Summon 1 "Zeta Plague" monster from your GY. While this card is in your GY while you have "Zeta Plague Prime Objective", "Zeta Plague Delta Virus" and, "Zeta Plague Heart Ritual" also in you GY, "Zeta Plague" monsters you control can not be destroyed by your opponent's cards or effects. If this card is banished by the effect of a "Zeta Plague" card: You can target 1 Spell or Trap card your opponent control and if you do; destroy the targeted card. You can only activate each effect of "Zeta Plague Omega Spread" once per turn.

 

 

Zeta Plague Delta Virus: Continuous Spell

Special Summon 1 "Zeta Plague" monster from your hand. All monsters on the field except "Zeta Plague" monsters you control loses 300 ATK and DEF. While this card is in your GY while you have "Zeta Plague Prime Objective", "Zeta Plague Omega Spread" and, "Zeta Plague Heart Ritual" also in you GY, "Zeta Plague" monsters you control and can not be destroyed by battle. If this card is banished by the effect of a "Zeta Plague" card: you can Send 1 random card in your opponent's hand to the GY. You can only activate each effect of "Zeta Plague Omega Spread" once per turn.

 

 

Zeta Plague Home Bringer: Level 6 / WIND / Winged Beast-Type / 2500 Attack / 1400 Defense

If you control a "Zeta Plague" monster other than "Zeta Plague Home Bringer", you can Special Summon this card (from your hand). If this card is Summon: You can draw 1 card. While this card is in the GY except the turn it was sent to the GY: you can discard 1 "Zeta Plague" card; Special Summon 1 Banished "Zeta Plague" monster. You can only activate each effect of "Zeta Plague Home Bringer" once per turn.

 

 

Zeta Plague System Pulse: Level 6 / WATER / Rock-Type / 2200 Attack / 1700 Defense

If you control no cards in your Main Monster Zone: You can Normal Summon this card without Tributes. If this card is Summon: You can add 1 "Zeta Plague" card from your Deck to your hand. While this card is in the GY except the turn it was sent to the GY: you can banish 1 "Zeta Plague" card from your GY to Special Summon this card from your GY. You can only activate each effect of "Zeta Plague System Pulse" once per turn.

 

 

Zeta Plague Core Life: Level 6 / EARTH / Machine-Type / 2400 Attack / 1500 Defense

If you control no cards in your Main Monster Zone: You can Special Summon this card from your hand. If this card is Summon: You can add 1 "Zeta Plague" card from your GY to your hand. While this card is in the GY except the turn it was sent to the GY: you can banish this card to Special Summon 1 "Zeta Plague Core Life" from your hand or Deck. You can only activate each effect of "Zeta Plague Core Life" once per turn.

 

 

Zeta Plague Quasar Blaster: Level 6 / LIGHT / Cybverse-Type / 2100 Attack / 1800 Defense

If you control no cards in your Spell/Trap Zone: You can Normal Summon this card without Tributes. If this card is Summon: You can add 1 banished "Zeta Plague" card to your hand. While this card is in the GY except the turn it was sent to the GY: you can send 1 banished "Zeta Plague" card to the GY; Special Summon 1 "Zeta Plague" monster from your hand. You can only activate each effect of "Zeta Plague Quasar Blaster" once per turn.

 

 

Zeta Plague Pride Star: Level 6 / FIRE / Fiend-Type / 2300 Attack / 1600 Defense

If you control no cards in your Spell/Trap Zone: You can Special Summon this card from your hand. If this card is Summon: You can gain 800 Life Points. While this card is in the GY except the turn it was sent to the GY: you can send 1 "Zeta Plague" card you control to the GY; send 1 "Zeta Plague" card from your Deck to the GY and add 1 "Zeta Plague" card from your GY to your hand. You can only activate each effect of "Zeta Plague Pride Star" once per turn.

 

 

Zeta Plague Ritual Experiment: Level 12 / Ritual / DARK / Beast-Type / 4000 Attack / 4000 Defense

You can Ritual Summon this card with "Zeta Plague Heart Ritual". Must be Ritual Summoned, and cannot be Special Summoned by other ways. All "Zeta Plague" monsters you control except "Zeta Plague Ritual Experiment" inflict piercing damage. If this card is Summon: You can inflict 800 damage to your opponent's Life Points. While this card is in the GY except the turn it was sent to the GY: you can shuffle all "Zeta Plague" cards except this card in your GY into your Deck, add 1 "Zeta Plague Heart Ritual" from your Deck to your hand. You can only activate each effect of "Zeta Plague Ritual Experiment" once per turn.

 

 

Zeta Plague Dragon: Link 2 | LIGHT | Dragon-Type | Link monster | 2600 ATK | Link-2 | Link points SE and SW

2 or more "Zeta Plague" monsters

When this card is Link Summoned: you can add 1 "Zeta Plague" card except "Zeta Plague Dragon" from your GY. While the combined number of cards in your hand and cards you control is less than the combined number of cards in your opponent's hand and cards your opponent controls, your opponent can not activate Spell or Trap cards. While this card is in the GY except the turn it was sent to the GY: you can send all face-up "Zeta Plague" cards you control (min. 1) to the GY; Special Summon this card from your GY. You can only activate each effect of "Zeta Plague Dragon" once per turn.

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Hi. Unlike the other guy rate this.

First fix the psct for all your cards.

Ill start with the field spell. It seems really good. Like too good. Summons from the deck, foolishs and summons from the hand for no cost and has broken float effect. Jesus. I dont even know what you would want to fix, but it's busted so yeah. Next the ritual spell and monster. They both seem out of place like why is there a ritual monster. I mean you already made a link monster just make it a rank 6. But more on the spell. That graveyard is broken. I mean broken. Most decks don't run cards that banish cards from there opponents grave so just by activate 4 cards from your Deck you basically win since it makes all of your monsters immune to everything for free.

Next the equip spell. Its effects don't make sense it does t advance your game and it seems out of place.

The like the rest of the spells. Summoning from the deck is kind of powerful but whatever. The banishing is cool.

 

Honesty I like all of the effect monsters. The gain 800 life it kind of weird and just a waste but whatever. Once the ritual seems out of place and way to strong. 4000 atk and why it just deal 800 burn for now reason...

 

Now the link monster is broken. It rewards you for going first since you'll always have less cards. And it required you for playing bad more than any other card in the game. And its basically. Unstoppable cause it continious and it floats. It other has nothing to do with the rest of your cards.

 

 

Tldr: Fix the psct. All your cards are written very poorly. Remove the second effect of the spells there broken. The ritual stuff seems there for no reason. And the link monster is broken

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