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WIP seal archetype


stevenguy2001

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Feel free to post your ideas for cards

Monsters:

 

Sealing scholar

LV1

Light

Spellcaster/Effect

 

When this card is sent to the graveyard: special summon 1 "seal" spellcaster monster from your deck or graveyard.

 

500/500

Monster Sealer
lv 4
Light
Spellcaster/Effect

Once per turn: target 1 monter and set it in the owner's spell/trap zone. When this card leaves the field, return the set monster(s) to the owner's hand.

1000/1500


Magic sealer
LV 4
Light
Spellcaster/Effect
When this card is summoned target 1 Spell/trap card on the field. Untill this card leaves the field, it cant be activated. Your opponent can't activate cards with the same name as the targeted card.

1500/1000


Domain seal
LV 5
Dark
Beast/Effect

You can target 1 card on the field and send thi card to the graveyard. While this card is in the graveyard, the target is set in face-down and can't attack, be activated, leave the field, be flipped or targeted by an attack.

2000/500

 

Unsealer
lv 3
Light
Spellcaster/Effect

 

 

When this card is special summoned: Add 1 "Seal" spell  card to your hand.
Once per turn: target 1 monter set it in the spell/trap zone. Special summon it.

1200/500


Spells


Sealed Package

spell

Set a card from your deck in your spell/trap zone. If the card is a spell or trap, it can't be activated before it leaves the field.


Unsealing

spell

Target 1 card set in either player's Spell/trap zone and apply one of the following effects based on it's type

Monster.
Special summon it on the controller's side of the field.

Extradeck monster:
Special summon ignoring the summoning conditions it on the controller's side of the field.

Spell/trap
Add to to your the controller's hand.


Sealed Fusion

Reveal 1 Fusion monster in your extra deck. Banish the fusion materials from your hand, deck, field or graveyard. and if you do, set the fusion monster in your spell/trap zone.
you can only use this card once per duel.

Traps


S(t)ealing
trap
banish 1 card in your spell/trap zone and if you do, target 1 monter on the field or in the graveyard. set it in your spell and trapped zone.


Extradeck


Henry the sealed
Lv 7
Warrior/Fusion/effect

2 "Seal monsters"
Must first be set using "Sealed Fusion"
Once per turn when this card battles an opponent's monster, set it in your opponent's spell/trap zone. If your opponent already has 5 cards set, send 1 random card from your opponent's spell/trap zone to the extra deck before setting the monster.

 

If this card would be sent to the graveyard: set it in your Spell/trap zone instead. 

3000/0

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