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Peace Enforcer [Written]

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#1
Sleepy

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Peace Enforcer

[Quick-Play Spell]

 

Special Summon 1 monster from your Deck with 2000 DEF or more to your opponent's field in Defense Position with double its original DEF. It cannot be used as a material for a monster from the Extra Deck during the turn it is Summoned. Also monsters in zones adjacent to it cannot attack and have their effects negated. During next turn's End Phase, the monster returns to the bottom of the Deck.

 

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You give the opponent a 4k + DEF wall, negate up to 3 monster effects and potential attacks from the opponent that turn, and get a body to clash into for obscure plays like Rainbow Life (lol).
EDIT: Now it Summons from the Deck instead of GY, making destruction effects make it a sort of Foolish Burial, and offering a bigger array of plays with less setup.


Edited by Sleepy, 03 May 2018 - 12:36 AM.

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#2
Darj

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Funnily enough, one of Diabolos' supports can grab a DARK with 2000 or more DEF, and the new Diabolos is Level8 and recurs. To where I'm going is that you can use it to give Diabolos to your opponent and Tribute it for Advance Draw through the Field Spell :v

 

Other than that, the card doesn't look too good. Sure, stunning 2 monsters during either player's turn is neat and all, but giving the opponent a beater/wall isn't appealing to me. I would be more comfortable if it reduced its ATK to 0, or removed the monster at the end of the current or next turn.


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#3
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Uhhh bottom text

 

Seems pretty easy to exploit because battle phase isn't as important as summoning monsters and using their effects. Just bring back Gameciel to get another effect veiler outside of the main phase that can be used during your turn, and if you have the board presence to get rid of whatever you summon with Dark Hole or Raigeki or Torrential then it's not a big deal.

 

Could synergize well with Lightsworn because Michael just barely meets the criteria and can use its effect twice, and Judgment Dragon can nuke after you use this card. I guess just don't get whacked by whatever you're summoning before you get rid of it

 

Oh also, it's technically not that OP because negating 2 monsters at once is very situational and if you just want a fast effect veiler then use Breakthrough Skill


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#4
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Funnily enough, one of Diabolos' supports can grab a DARK with 2000 or more DEF, and the new Diabolos is Level8 and recurs. To where I'm going is that you can use it to give Diabolos to your opponent and Tribute it for Advance Draw through the Field Spell :v

 

Other than that, the card doesn't look too good. Sure, stunning 2 monsters during either player's turn is neat and all, but giving the opponent a beater/wall isn't appealing to me. I would be more comfortable if it reduced its ATK to 0, or removed the monster at the end of the current or next turn.

 

Give your opponent the monster that doesn't let you Tribute it xD
Next unrelated best play is giving your opponent a Ra Sphere Mode and finding out they teched in a regular Ra to troll the play.

You can stun up to 3 if you are fortunate enough to see your opponent's middle, corner, and EMZ surrounding an empty space. 
At the same time it doesn't negate the effect of the monster you give them, so give them something like Destiny HERO Defender (which you previously Destiny Draw'd) and draw an extra card without worrying about the ATK. Or sudden Banisher of the Light because Macro Cosmos can be fun too. Arcana Force Temperance is a Kuriboh that can halve your or your opponent's battle damage so you could probably do something with that risky play. Old but classy Giant Kozaki play (although it wouldn't retain the stun part of my card).
Labyrinth Wall for 6k DEF to clash into under Rainbow Life :v

Those sorts of plays.
Best target in terms of just min DEF and ATK possible is actually Cocoon of Evolution, strangely.


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#5
Darj

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Give your opponent the monster that doesn't let you Tribute it xD
Next unrelated best play is giving your opponent a Ra Sphere Mode and finding out they teched in a regular Ra to troll the play.

You can stun up to 3 if you are fortunate enough to see your opponent's middle, corner, and EMZ surrounding an empty space. 
At the same time it doesn't negate the effect of the monster you give them, so give them something like Destiny HERO Defender (which you previously Destiny Draw'd) and draw an extra card without worrying about the ATK. Or sudden Banisher of the Light because Macro Cosmos can be fun too. Arcana Force Temperance is a Kuriboh that can halve your or your opponent's battle damage so you could probably do something with that risky play. Old but classy Giant Kozaki play (although it wouldn't retain the stun part of my card).
Labyrinth Wall for 6k DEF to clash into under Rainbow Life :v

Those sorts of plays.
Best target in terms of just min DEF and ATK possible is actually Cocoon of Evolution, strangely.

 

Then just swap Diabolos for anything that Afrima can grab and is Level8.

 

Still, an issue I see with this card is that you need to set up said 2000+ DEF monster in your GY first, and even if you wanted to stun multiple monsters, if you let the opponent Summon 2+ naturally he/she will use the effects as he/she Summons so you rarely will stop 2+ effects at once, except for Continuous Effects or monsters summoned in multiples that are not placed next to each other. It's still effective at stunning a single monster, but for that you may as well play other Monster Effect negation cards. I guess it's fine as a Casual Card but it could be better, IMO. I do give you that it can also be used to disrupt Link markers, for instance locking out an Link monster in the EM Zone with a single marker to the player's MM Zone would be a funny thing to do.


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#6
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Then just swap Diabolos for anything that Afrima can grab and is Level8.

 

Still, an issue I see with this card is that you need to set up said 2000+ DEF monster in your GY first, and even if you wanted to stun multiple monsters, if you let the opponent Summon 2+ naturally he/she will use the effects as he/she Summons so you rarely will stop 2+ effects at once, except for Continuous Effects or monsters summoned in multiples that are not placed next to each other. It's still effective at stunning a single monster, but for that you may as well play other Monster Effect negation cards. I guess it's fine as a Casual Card but it could be better, IMO. I do give you that it can also be used to disrupt Link markers, for instance locking out an Link monster in the EM Zone with a single marker to the player's MM Zone would be a funny thing to do.

 

Hmm that gives me an idea. I wonder if it'd be too outrageous to Summon from the Deck instead of GY.
Maybe even from Deck or GY and have it get re-shuffled once it leaves the field. It'd be a bit weird but who knows...


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#7
Darj

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That would make it really good and take it to a competitive level, IMO. Whether it keeps the monster on the board or not, we would be speaking of a more defensive but less versatile Forbidden Chalice that doubles as an indirect searcher of a monster, albeit placing it on the opponent's field. Jack Knights could have some fun with it.


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#8
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That would make it really good and take it to a competitive level, IMO. Whether it keeps the monster on the board or not, we would be speaking of a more defensive but less versatile Forbidden Chalice that doubles as an indirect searcher of a monster, albeit placing it on the opponent's field. Jack Knights could have some fun with it.

 

That sounds good to me. Be it on a competitive or casual environment, as long as the card is deemed not overpowered for the game, and keeps pros and cons with other existing cards, then it is all good.

*goes edit*


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#9
Darj

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I realized you can make nasty power plays by bouncing the Summoned monster through Akashic Magician, Security Dragon, Fairtytail Luna, etc. That's really cool, IMO.


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