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Attribute Beasts (Written) (15/15)


xray1324

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Attribute Beast/Tamers are a archetype inspired by things like Invoked, Ritual Beasts, etc. The main playing style is to Special Summon monsters from the Extra Deck into the Main Monster Zones, which for the most part make it difficult for your opponent to work with their Extra Deck.

 

Monsters

 

Attribute Beast Tamer - Hilosa
DARK/Warrior/Level 4
1500/1200
Once, while this card is face-up on the field (Quick Effect): You can send 1 'Attribute Beast' monster from your deck to the GY; this monster's attribute becomes the same as the sent monster's attribute.
You can tribute this card; Special Summon 1 'Attribute Beast' monster from your Extra Deck, with the same attribute as this monster's attribute when it left the field, into a Main Monster Zone.
You can only use the above effect of 'Attribute Beast Tamer - Hilosa' once per turn.
If this card is destroyed by a card effect: Add 1 'Attribute Beast' card from your deck to your hand.
 
Attribute Beast Tamer - Rei
LIGHT/Warrior/Level 3
1000/1800
Once, while this card is face-up on the field (Quick Effect): You can add 1 'Attribute Beast' card from your deck to your hand.
You can tribute this card; Special Summon 1 'Attribute Beast' monster from your Extra Deck, with the same attribute as this monster's attribute when it left the field, into a Main Monster Zone.
You can only use the above effect of 'Attribute Beast Tamer - Rei' once per turn.
If this card is destroyed by a card effect: Add 1 'Attribute Beast' card from your deck to your hand.
 
Attribute Beast Tamer - Merieu
WATER/Warrior/Level 4/Pendulum/1/1
800/2100
Pendulum Effect:
When a 'Attribute Beast' monster is Special Summoned from your Extra Deck: Special Summon 1 'Attribute Beast' monster from your GY, then destroy this card.
Monster Effect:
Once, while this card is face-up on the field (Quick Effect): You can Special Summon 1 'Attribute Beast' monster from your GY. You must have Pendulum Summoned this monster to activate and resolve this effect.
You can tribute this card; Special Summon 1 'Attribute Beast' monster from your Extra Deck, with the same attribute as this monster's attribute when it left the field, into a Main Monster Zone.
You can only use the above effect of 'Attribute Beast Tamer - Merieu' once per turn.
When this card is destroyed by a card effect: Add 1 'Attribute Beast' card from your deck to your hand.
 
Attribute Beast Tamer - Roze
FIRE/Warrior/Level 3/Pendulum/5/5
1900/1000
Pendulum Effect:
When this card is activated, and you control an 'Attribute Beast Tamer' Pendulum Monster in your other pendulum zone: Draw 1 card for each 'Attribute Beast' Fusion Monster in your GY and face-up on your Extra Deck. (Max. 3)
You can only activate or Special Summon 1 'Attribute Beast Tamer - Roze' per turn.
Monster Effect:
Once, while this card is face-up on the field (Quick Effect): You can destroy all face-up Spell Cards. You must have Pendulum Summoned this monster to activate and resolve this effect.
You can tribute this card; Special Summon 1 'Attribute Beast' monster from your Extra Deck, with the same attribute as this monster's attribute when it left the field, into a Main Monster Zone.
You can only use the above effect of 'Attribute Beast Tamer - Roze' once per turn.
When this card is destroyed by a card effect: Add 1 'Attribute Beast' card from your deck to your hand.
 
Attribute Beast Tamer - Peraiza
WIND/Warrior/Level 4
1400/1000
Once, while this card is face-up on the field (Quick Effect): You can make this card gain 300 ATK for each 'Attribute Beast' monster you control.
You can tribute this card; Special Summon 1 'Attribute Beast' monster from your Extra Deck, with the same attribute as this monster's attribute when it left the field, into a Main Monster Zone.
You can only use the above effect of 'Attribute Beast Tamer - Peraiza' once per turn.
When this card is destroyed by a card effect: Add 1 'Attribute Beast' card from your deck to your hand.
 
Attribute Beast Tamer - Horkae
EARTH/Warrior/Level 3
1000/?
This card's DEF is equal to the amount of 'Attribute Beast' monsters you control, and in your GY * 300.
Once, while this card is face-up on the field (Quick Effect): You can send 1 'Attribute Beast' card from your deck to your GY.
You can tribute this card; Special Summon 1 'Attribute Beast' monster from your Extra Deck, with the same attribute as this monster's attribute when it left the field, into a Main Monster Zone.
You can only use the above effect of 'Attribute Beast Tamer - Horkae' once per turn.
When this card is destroyed by a card effect: Add 1 'Attribute Beast' card from your deck to your hand.
 
Attribute Beast - Ragnarok
EARTH/Dragon/Level 8/Fusion
2200/3500
This card cannot be Fusion Summoned or Special Summoned from the GY.
This card can only be Special Summoned by the effect of a 'Attribute Beast' monster.
When this card is Special Summoned: Destroy cards on the field up to the amount of Dragon-type monsters you control. You must control 'Attribute Beast - Breeding Ground' to activate and resolve this effect.
Once per turn, (Quick Effect): You can destroy all monsters in the Extra Monster Zones. 
Your opponent cannot target other cards you control for attacks or card effects. You must control 'Attribute Beast - Breeding Ground' to apply this effect.
If this card is destroyed by a card effect: at the End Phase of the turn that this card was destroyed, you can; return this card to the Extra Deck, and shuffle the 'Attribute Beast' monster used for this card's Special Summon into the deck.
 
Attribute Beast - Shinir
LIGHT/Dragon/Level 8/Fusion
2800/2000
This card cannot be Fusion Summoned or Special Summoned from the GY.
This card can only be Special Summoned by the effect of a 'Attribute Beast' monster.
When this card is Special Summoned: You can banish 1 card on the field; gain 1000 LP. You must control 'Attribute Beast - Breeding Ground' to activate and resolve this effect.
Once per turn, (Quick Effect): You can move 1 monster from your opponent's side of the field into a Extra Monster Zone. That monster has it's ATK and DEF reduced to 0 and it cannot be used for a Link Summon. 
Your opponent cannot activate Monster Effects from the Extra Monster Zones. You must control 'Attribute Beast - Breeding Ground' to apply this effect.
If this card is destroyed by a card effect: at the End Phase of the turn that this card was destroyed, you can; return this card to the Extra Deck, and shuffle the 'Attribute Beast' monster used for this card's Special Summon into the deck.
 
Attribute Beast - Freesz
WATER/Dragon/Level 8/Fusion
2500/2200
This card cannot be Fusion Summoned or Special Summoned from the GY.
This card can only be Special Summoned by the effect of a 'Attribute Beast' monster.
When this card is Special Summoned: Target 1 face-up card on the field; that card has it's effects negated, and it cannot be destroyed by card effects, also during each Standby Phase, the controller of that card pays 1000 LP.
Once per turn, (Quick Effect): If your opponent Special Summon's a monster; You can shuffle this card and that card into their respective controller's decks. 
Your opponent cannot Special Summon monsters from the Extra Deck into the Extra Monster Zones. You must control 'Attribute Beast - Breeding Ground' to apply this effect.
If this card is destroyed by a card effect: at the End Phase of the turn that this card was destroyed, you can; return this card to the Extra Deck, and shuffle the 'Attribute Beast' monster used for this card's Special Summon into the deck.
 
Attribute Beast - Croazk
DARK/Dragon/Level 8/Fusion
2900/3200
This card cannot be Fusion Summoned or Special Summoned from the GY.
This card can only be Special Summoned by the effect of a 'Attribute Beast' monster.
When this card is Special Summoned: Special Summon 1 non-DARK 'Attribute Beast' monster from your GY, but it cannot attack. You must control 'Attribute Beast - Breeding Ground' to activate and resolve this effect.
Once per turn, (Quick Effect): You can flip all other monsters on the field face-down. You must control 'Attribute Beast - Breeding Ground' to activate and resolve this effect.
Your opponent cannot Link Summon Link Monsters using monsters with different levels. You must control 'Attribute Beast - Breeding Ground' to apply this effect.
If this card is destroyed by a card effect: at the End Phase of the turn that this card was destroyed, you can; return this card to the Extra Deck, and shuffle the 'Attribute Beast' monster used for this card's Special Summon into the deck.
 
Attribute Beast - Gustir
WIND/Dragon/Level 8/Fusion
2400/0
This card cannot be Fusion Summoned or Special Summoned from the GY.
This card can only be Special Summoned by the effect of a 'Attribute Beast' monster. 
When this card is Special Summoned: You can shuffle 1 card on the field into the deck. You must control 'Attribute Beast - Breeding Ground' to activate and resolve this effect.
Once per turn, (Quick Effect): You can destroy up 2 face-down cards on the field. You must control 'Attribute Beast - Breeding Ground' to activate and resolve this effect.
Your opponent cannot activate Spell Cards. You must control 'Attribute Beast - Breeding Ground' to apply this effect.
If this card is destroyed by a card effect: at the End Phase of the turn that this card was destroyed, you can; return this card to the Extra Deck, and shuffle the 'Attribute Beast' monster used for this card's Special Summon into the deck.
 
Attribute Beast - Blazte
FIRE/Dragon/Level 8/Fusion
3500/0
This card cannot be Fusion Summoned or Special Summoned from the GY.
This card can only be Special Summoned by the effect of a 'Attribute Beast' monster.
When this card is Special Summoned: You can destroy 1 face-up Monster on the field, and if you do, inflict damage to your opponent equal to it's original ATK. You must control 'Attribute Beast - Breeding Ground' to activate and resolve this effect.
If this card battles, after damage calculation: Switch this card into face-up defense position.
All monsters on the field, except 'Attribute Beast' monsters lose 500 ATK and DEF for each 'Attribute Beast' monster in the GY. You must control 'Attribute Beast - Breeding Ground' to apply this effect.
If this card is destroyed by a card effect: at the End Phase of the turn that this card was destroyed, you can; return this card to the Extra Deck, and shuffle the 'Attribute Beast' monster used for this card's Special Summon into the deck.
 
Spells
 
Attribute Beast - Breeding Ground
Field Spell
Once per turn, you can send 1 'Attribute Beast' monster from your deck to the GY: target 1 'Attribute Beast' monster on the field; that monster's attribute becomes the sent monster's attribute, until the End Phase. (this is a Quick Effect.)
When this card is activated: Add 1 'Attribute Beast' monster from your deck to your hand.
If a 'Attribute Beast' monster you control would be destroyed by a card effect: you can destroy this card instead.
You can only activate 1 'Attribute Beast - Breeding Ground' per turn.
 
Attribute Beast - DNA-Splicing
Quick-play Spell Card
Discard 1 card, and destroy 1 'Attribute Beast' card you control: add 1 'Attribute Beast' monster from your deck to your hand.
Until your next Standby Phase, 'Attribute Beast' Fusion Monsters cannot be destroyed by card effects.
You can only activate 1 'Attribute Beast - DNA-Splicing' per turn.
 
Attribute Beast - Curse Stone
Continuous Spell
While you control this card and atleast 1 Special Summoned from the Extra Deck 'Attribute Beast' monster: your opponent cannot Special Summon monsters from their Extra Deck to the Main Monster Zones.
If this card is destroyed: Destroy all 'Attribute Beast' monsters you control, and if it is your opponent's turn; they cannot conduct their Battle Phase this turn.
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Hi x-ray. I really like the idea you got here. Monsters that change attribute and tag out into fusions. I'm gonna start with the effect monsters. I don't think the effect on summon clause is necessary honestly it's kind of over powered. I would make the searching effect a normal spell and the send to change attribute a quick-play spell. Next I would make the tag out a quick effect kind of light the pilots in kozmo except they tag to the extra deck. I also like the floating on destruction effect, but if you make it a quick effect you won't need the floating. I also think the on tributing effect is over powered since the tribute themselves. The pendulum monsters seem kind of out of place, but then again konomi likes to do that to so I guess it fits with the style.

 

Honestly I feel the fusions are kind of underwhelming. If I were to suggest some changes I would give them good on summon effects (there are too many monsters to suggest specific effects) and floating effects to get the little guys back out.

 

Next are the spells. I like the field spell. I think I would give the field spell a protections effect for the fusion and make the attribute change a quick effect. I really like the quick play... No change there. The continious spell though doesn't seem to do anything good or bad so yeah.

 

 

Tldr: Nice job, fix psct and speed up the deck a bit.

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