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The Nobleman Archetype


Ultimagamer

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This was an idea I had based around the original nobleman cards. This isn't at all related to nobleknights. I'm gonna keep updating it, so please review. 

 

( minor update for the field spell, making it's searching effect better )

 

Land of the Noble Man

Spell - Field

 

When this card is activated: add 1 “Noble Man” card from your deck to your hand, except “Land of the Noble Man”. If the added card lists a specific "Nobleman" card on it, you can also add that card from your deck to your hand. Your opponent cannot activate cards or effects in response to the effects of “Nobleman” cards or “Noble Man” cards you control. If a card(s) is banished because of the effect of a “Nobleman” card you control, immediately after that effect resolves, you can draw 1 card for every card banished by that effect. You can only activate each effect of “Land of the Noble Man” once per turn.

 

Arrival of the Noble Man

Spell - Quickplay

 

Special summon 1 “Noble Man” monster from your deck. You can only activate 1 “Arrival of the Noble Man” per turn.

 

Nobleman of Crossout

Spell - Normal

 

Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a flip monster, each player reveals their main deck, then banishes all cards from it with that monster’s name.

 

Nobleman of Extermination

Spell - Normal

 

Select, destroy, and remove from play 1 face-down spell or trap card. If it was a trap card, both players must remove from play all copies of that card from their decks.

 

Nobleman of Tyranny

Spell - Normal

 

Target 1 special summoned monster your opponent controls: banish that monster, then if that monster was special summoned from the extra deck, both players must banish all cards with the same name from their main and extra deck.

 

Richard the Noble Man

Level 4 / Earth / Warrior

1700 attack / 1000 defense

 

This face-up attack position card is unaffected by the effects of your opponent’s attack position monsters, also this card cannot be destroyed in battle by attack position monsters. After battle, if this card battled an opponent’s monster: change that monster to face-down defense position, then you can add 1 “Nobleman of Crossout” from your deck or graveyard to your hand.

 

Alexander the Noble Man

Level 4 / Earth / Warrior

1800 attack / 1000 defense

 

This face-up attack position card is unaffected by the effects of spell and trap cards on your opponent’s field, also this card cannot be destroyed by battle by trap cards. After battle, if this card battled an opponent’s monster: set 1 face-up spell or trap card your opponent controls, then you can add 1 “Nobleman of Extermination” from your deck or graveyard to your hand.

 

Edward the Noble Man

Level 4 / Earth / Warrior

1600 attack / 1000 defense

 

This face-up attack position card is unaffected by the effects of your opponent’s attack position special summoned monsters, also this card cannot be destroyed in battle by attack position special summoned monsters. After battle, if this card battled an opponent’s monster: shuffle that monster into the deck, then you can add 1 “Nobleman of Tyranny” from your deck or graveyard to your hand, then your opponent can special summon 1 face-up monster from their extra deck.

 

Surprise Ambush of the Nobleman

Trap - Counter

 

During your opponent’s battle phase, if you only control “Noble Man” monsters and your opponent declares an attack against a “Noble Man” monster: negate that attack, then it becomes the beginning of your battle phase. During your battle phase: you can banish this card from your graveyard; all monsters you control can declare 2 attacks during each battle phase this turn.

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A weird choice for an archetype, but whatever. Let's see how it actually is.

 

Land is bit problematic, as it can only search the main monsters, as said main monsters are the only ones that list a specific Nobleman card on them. I think you should say "add 1 "Noble Man" card from your Deck to your hand, and if you do, you can add 1 "Nobleman" card specifically listed on that card from your Deck to your hand." as it makes the second search optional. Second effect is very interesting, and I do like it. Seems you're elaborating on the main cards well.

 

This is where I'd normally comment on all the monsters and the rest of the cards, but you've created a rather cohesive and fun archetype. The monsters handle most means of removal and are useful even if they can't directly deal with a monster. There's not much this archetype can't handle, really, and even if it is slow...there's a large amount of consistency. I can't really make any complaints here. Well done!

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