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Vampire Heir


ABC Gun

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Artwork: https://www.pixiv.net/member.php?id=16646417

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Vampire Heir (Zombie/DARK/Level 4/Effect/ATK 2000/DEF 2000)
Cannot be Normal Summoned/Set. You can Special Summon this card (from your hand), and if you do, halve this card's ATK/DEF. You can only Special Summon "Vampire Heir" once per turn this way. If this card is sent to your GY because it was Tributed for a Tribute Summon, or detached as Xyz Material: Gain 1000 LP. If this card is Special Summoned: Increase this card's Level by up to 2.

I think I just fixed the "problem" that Vampires have. This card is a Semi-Nomi (it cannot be Normal Summoned/Set but it can be Special Summoned by any way you want including Pendulum Summoning), and because of this you could Special Summon 1 Vampire Heir with something like Call of the Mummy (or by any effect or by Pendulum Summon), then Special Summon another with this card's effect by halving its ATK/DEF. No matter what, each of them will activate their effects and you can then turn them into Level 5 or 6 monsters. The reason for this is so you can Tribute 1 for a Tribute Summon of a Level 5 or 6 Vampire (Duke or Shadow), then gain 1000 LP and with Duke or Shadow Special Summon another Vampire Heir from the hand, Deck, or GY and activates its effect making it Level 5, afterwards Xyz Summon into any Rank 5 Xyz Monster, detach Vampire Heir to gain 1000 LP. The other thing you can do is Special Summon 1, then Special Summon another with its own effect, make them both Level 6; after that, Xyz Summon 1 Rank 6 Xyz Monster and detach those monsters to gain LP.

​I designed this card this way because I felt that Konami didn't do enough with the Vampire support they made in Dark Saviors and that this card could fill a big void Konami had accidently created as it Special Summons itself and has synergy with Zombies, it can change its Level to Xyz Summon Rank 5 or 6 Xyz Monsters, both of which Vampires have, and lastly it gains LP outside the Battle Phase and doesn't rely on your opponent doing something first for you to gain LP, and hopefully (without breaking the game), I fixed the problems Vampires had and they can now possibly be a high-tier competitive Deck.

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Heir is actually pretty good within the vampire archetype. since its effect allows it to special summon it's self it helps out with vampire's tribute summoning problems. it even works pretty well with the new vamp support. for example, you could special summon this from hand, tribute it for scargelet, activate scargelet's effect to special summon heir again and then XYZ summon from any rank 6 you want. 

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Heir is actually pretty good within the vampire archetype. since its effect allows it to special summon it's self it helps out with vampire's tribute summoning problems. it even works pretty well with the new vamp support. for example, you could special summon this from hand, tribute it for scargelet, activate scargelet's effect to special summon heir again and then XYZ summon from any rank 6 you want. 

 

That was the point, for whatever reason Konami didn't make it easy (without being broken) to Xyz Summon the only 2 Vampire Xyz Monsters, and so I did.

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Still think we should at least demand a Normal Summon of a Vampire or Zombie monster for this to come out on its lonesome, even more so now with Links being so.....utterly easy to pump out these days, but the card is sound in terms of stats, less so in Level. At the rate the Vampires run, a Level 6 would not be that far off-especially considering it Summons itself. Then you can easily use this and, say, a Fraulein, to bring up a monster from your opponent's side of the field through properly applied destruction (Sucker does DIVIDENDS for the Vampire's new strategies, especially in terms of setting up monsters for the Vampires to put down, reattain with the new Vamp's stealing effects, then go for Bram or Sheridan and pop more stuff) to go for Vampire Sheridan.

 

Or make it Level 5 (again, alongside 'ol Fraulein) and make Bram something easier to do without the assistance of the Battle-Phase-eating Shadow Vampire.

 

Really the strategies of Vampires make use of every part of the turn in a way I don't often see in card design outside of, say, the Ventriloquists Clara and Lucika-swarm on the Main Phase 1, pick away crucial parts of the opponent's field while either surprising with Frau or protecting with Grimson on the Battle Phase, turn them into Xyzes and further wreck the opponent's field on Main Phase 2. Making full use of that is useful in each part of this Heir here. Perhaps allowing that last effect to Trigger on Link Summon too, or at the very least, Special Summon a Vampire monster from the hand to further the Vampire Level ramping (sometimes it bricks without Territory or Brood on hand.) 

 

On a final note?

 

That was the point, for whatever reason Konami didn't make it easy (without being broken) to Xyz Summon the only 2 Vampire Xyz Monsters, and so I did.

 

coughMindControlcough

 

wow gotta do something bout these winter allergies

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Still think we should at least demand a Normal Summon of a Vampire or Zombie monster for this to come out on its lonesome, even more so now with Links being so.....utterly easy to pump out these days, but the card is sound in terms of stats, less so in Level. At the rate the Vampires run, a Level 6 would not be that far off-especially considering it Summons itself. Then you can easily use this and, say, a Fraulein, to bring up a monster from your opponent's side of the field through properly applied destruction (Sucker does DIVIDENDS for the Vampire's new strategies, especially in terms of setting up monsters for the Vampires to put down, reattain with the new Vamp's stealing effects, then go for Bram or Sheridan and pop more stuff) to go for Vampire Sheridan.

 

Or make it Level 5 (again, alongside 'ol Fraulein) and make Bram something easier to do without the assistance of the Battle-Phase-eating Shadow Vampire.

 

Really the strategies of Vampires make use of every part of the turn in a way I don't often see in card design outside of, say, the Ventriloquists Clara and Lucika-swarm on the Main Phase 1, pick away crucial parts of the opponent's field while either surprising with Frau or protecting with Grimson on the Battle Phase, turn them into Xyzes and further wreck the opponent's field on Main Phase 2. Making full use of that is useful in each part of this Heir here. Perhaps allowing that last effect to Trigger on Link Summon too, or at the very least, Special Summon a Vampire monster from the hand to further the Vampire Level ramping (sometimes it bricks without Territory or Brood on hand.) 

 

On a final note?

 

 

coughMindControlcough

 

wow gotta do something bout these winter allergies

 

I just tried to "fix" the Vampire Archetype the best I thought I could, I honestly think Konami tried but fell short of making Vampires competitive.

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