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Clowning Around in the Chaos: Jesters Reborn [Written]


TwinMaelstrom

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JOKES ON YOU!!!

[spoiler=Synopsis]
With the Link Format exploding on to the scene with all of the new crazy Link monsters I decided to update one of my favorites decks I have put on this site. The Jesters are here to create summon mayhem on the field jumping around, returning to the hand, and being wild. Welcome to the Jester's Circus. Each Jester only really wants to play with other like them, so you cannot use monster with more that 0 Attack and Defense. All the Jesters do one thing or another: spamming, disrupting, protecting, boosting. Its time for the Circus to begin! HAVE FUN!!!!!!!



[spoiler=Monsters]
[spoiler=Jester TrickMeister]
Dark-Level 1-Spellcaster/Effect-0/0
If this card is Summoned: You can add 1 monster with 0 ATK and 0 DEF from your Deck to your hand. You can return 1 “Jester” monster you control to your hand and target 1 face-up card on the field (Quick Effect); Negate that card’s effect. This effect can only be used once while this card is face-up on the field. If a face-up “Jester” monster you control leaves the field, except “Jester TrickMeister”: You can Draw 1 card. The total ATK and DEF of monsters you control must be 0 to activate this card’s effects. You can only use each effect of “Jester TrickMeister” once per turn.



[spoiler=Jester Joker]
Dark-Level 1-Spellcaster/Effect-0/0
If you control another face-up monster with 0 ATK and 0 DEF (Quick Effect): You can activate 1 Trap Card from your hand. This effect can only be used once while this card is face-up on the field. If this card returns to your hand, while you control another face-up “Jester” monster: You can target 1 face-up card on the field; Negate that card’s effect. During the End Phase: You can Special Summon this card from your hand, if you do, add 1 “Jester” Trap Card from your Deck to your hand, if you control another face-up “Jester” monster, except “Jester joker” cards and effects cannot be activated in response to this effect. The total ATK and DEF of monsters you control must be 0 to activate this card’s effects. You can only use each effect “Jester Joker” once per turn



[spoiler=Jester Dancer]
Dark-Level 1-Spellcaster/Effect-0/0
You can discard this card and return 1 face-up “Jester” monster you control to your hand (Quick Effect); Return Spell/Trap cards on the field to the hand, up to the number of monsters with 0 ATK and 0 DEF you control. During your opponent’s turn: You can return 1 “Jester” monster you control to your hand, except this card and target 1 “Jester” Trap Card in your GY; Set that target, that card can be activated this turn, but banish it when it leaves the field. This effect can only be used once while this card is face-up on the field. If this card returns to your hand, while you control another face-up “Jester” monster: You can target 1 card on the field; Return that target to the hand. The total ATK and DEF of monsters you control must be 0 to activate this card’s effects. You can only use each effect of “Jester Dancer” once per turn.



[spoiler=Majestic Jester]
Dark-Level 1-Spellcaster/Effect-0/0
Your opponent cannot target “Jester” monsters you control with card effects, except “Majestic Jester”. If this card battles an opponent’s monster: This card gains 500 ATK and DEF for every face-up “Jester” monster with a different name you control, during damage calculation only. The total ATK and DEF of monsters you control must be 0 to activate this effect. You can only use each of the following effect of “Majestic Jester” once per turn.

  • If the total ATK and DEF of monsters you control is 0: You can Special Summon this card from your hand.
  • You can discard this card and target 1 face-up monster you control with 0 ATK and 0 DEF, except “Majestic Jester” (Quick Effect); Return the target to your hand, then return 1 card on the field the hand.
  • You can target 1 “Jester” monster in your GY (Quick Effect); Shuffle that target into your Deck, if you do, this turn, replace this effect with that monster’s original effects. This effect can only be used once while this card is face-up on the field.



[spoiler=Jester Prince]
Dark-Level 1-Spellcaster/Effect-0/0
This card cannot be Normal Summoned/Set. If this card is Special Summoned: You can Special Summon 1 monster with 0 ATK and 0 DEF from your hand or GY. Your opponent cannot target face-up “Jester” monsters for attacks, except this card. If this card battles an opponent’s monster: This card gains 1000 ATK and DEF for every face-up “Jester” monster with a different name you control, during damage calculation only. The total ATK and DEF of monsters you control must be 0 to activate this effect. You can only control 1 "Jester Prince". You can only use each of the following effects of “Jester Prince” once per turn.

  • You can return this face-up monster you control to your hand (Quick Effect); Special Summon 1 monster with 0 ATK and 0 DEF from your hand or GY, except “Jester Prince.”
  • You can return 1 face-up “Jester” monster you control to your hand, except this card (Quick Effect); Add 1 “Jester” card from your Deck to your hand, except “Jester Prince”. The total ATK and DEF of monsters you control must be 0 to activate this effect. This effect can only be used once while this card is face-up on the field.



[spoiler=Jester Princess]
Dark-Level 1-Spellcaster/Effect-0/0
This card cannot be Normal Summoned/Set. Face-up “Jester” monsters you control cannot be destroyed by card effects, except this card. If a monster you control battles an opponent’s monster: That card gains 500 ATK and DEF for every face-up “Jester” monster with a different name you control, during damage calculation only. The total ATK and DEF of monsters you control must be 0 to activate this effect. You can only use this effect of “Jester Princess” once per battle. You can only control 1 "Jester Princess". You can only use each of the following effects of “Jester Princess” once per turn.

  • You can return 1 face-up “Jester” monster you control to your hand, except “Jester Princess” (Quick Effect) ; Special Summon this card from your hand or GY.
  • You can return this face-up monster you control to your hand (Quick Effect); Special Summon 1 monster with 0 ATK and 0 DEF from your hand.
  • You can return 1 face-up “Jester” monster you control to your hand, except this card (Quick Effect); Draw 1 card. The total ATK and DEF of monsters you control must be 0 to activate this effect. This effect can only be used once while this card is face-up on the field.



[spoiler=Jester Magician]
Dark-Rank 1-Spellcaster/Xyz/Effect-0/0
3 or more Level 1 monster with 0 ATK and DEF
Must be Xyz Summoned, and cannot be Special Summoned by other ways. If this card is Summoned: You can add 1 “Jester” card from your GY to your hand, then shuffle 1 “Jester” monster from your hand or GY into your Deck. You can attach 1 monster with 0 ATK and 0 DEF from your hand or side of the field to this card as an Xyz Material, then discard 1 card; That type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your next turn, except “Jester” cards. You can only use this effect of “Jester Magician” once per turn. Once per turn, during the End Phase: Detach 1 Xyz Material from this card. You can only control 1 "Jester Magician". The total ATK and DEF of monsters you control must be 0 to activate the following effects.

  • If this card attacks or is attack: This card gains 1000 ATK for every “Jester” monster with a different name attached to it as Xyz Material, during damage calculation only.
  • Once per battle, if this card battles an opponent’s monster: You can detach 1 Xyz Material from this card; This card gains ATK equal to double the ATK of the monster it is battling, during damage calculation only.



[spoiler=Jester Ace]
Dark-Link 4-Spellcaster/Link/Effect-0
2+ Effect monsters with 0 ATK
Arrows: Left Right Down Left Down Right
“Jester” monsters this card points to are unaffected by your opponent card effects. When a “Jester” monster you control, attacks or is attacked: That card gains 1000 ATK for every face-up “Jester” monster with a different name you control, during damage calculation only. The total ATK and DEF of monsters you control must be 0 to activate this effect. You can only use this effect of “Jester Ace” once per battle. You can only control 1 “Jester Ace”. You can only use each of the following effects of “Jester Ace” once per turn.

  • When a card or effect is activated: You can return 1 face-up monster you control with 0 ATK and 0 DEF to your hand (Quick Effect); Negate the activation, and if you do, shuffle it into the Deck. The total ATK and DEF of monsters you control must be 0 to activate this effect.
  • You can banish this card from the field face-up, until the next Standby Phase (Quick Effect).




[spoiler=Spells]
[spoiler=Jester's Court]
Normal Spell
Add 1 “Jester” monster from your Deck to your hand, then if the total ATK and DEF of monsters (min 2) you control is 0, draw 1 card. You can only activate 1 “Jester’s Court” per turn.



[spoiler=Jester's Symphony]
Quick-Play Spell
All face-up "Jester" monsters, you currently control, are unaffected by other Spell/Trap effects this turn. The total ATK and DEF of monsters you control must be 0 to activate this card. You can banish this card from your GY and return 1 “Jester” monster you control to your hand (Quick Effect); Add 1 “Jester” card from your Deck to your hand, except “Jester’s Symphony”. You can only use 1 effect of “Jester’s Symphony” per turn and only once that turn.



[spoiler=Jester's Parade]
Quick-Play Spell
Return 1 face-up “Jester” monster you control to your hand; Return 1 card your opponent controls to their hand. Cards with the same name as the card returned by this effect cannot be summoned and/or their effects cannot be activated until the end of the next turn.



[spoiler=Jester's Magic]
Quick-Play Spell
Return 1 face-up “Jester” monster you control to your hand; Special Summon 1 monster with 0 ATK and 0 DEF from your Deck or GY. If this card you control is destroyed by an opponent’s card effect: The ATK and DEF of all monsters on the field and monsters summoned this turn become 0.




[spoiler=Traps]
[spoiler=Jester's Masquerade]
Normal Trap
All face-up monsters on the field lose 1000 ATK and 1000 DEF for every monster with 0 ATK and 0 DEF you control. This turn, all monster on the field are changed to Attack Position and must attack if able. The total ATK and DEF of monsters (min 1) you control must be 0 to activate this card. You can banish this card from your GY and return 1 monster with 0 ATK and 0 DEF to your hand; Special Summon 1 “Jester” monster from your hand. You can only activate each effect of “Jester Masquerade” per turn.



[spoiler=Jester's Punishment]
Normal Trap
Target 1 face-up “Jester” monster you control and up to 2 other cards on the field; Return those cards to the hand. The total ATK and DEF of monsters you control (min 2) must be 0 to activate this card. If the total ATK and DEF of monster you control is 0: You can activate this card from your hand. You can banish this card from your GY; This turn, any damage, from battles involving “Jester” monsters, is doubled. (You can only gain this effect once per turn.)



[spoiler=Jester's Crown]
Normal Trap
Tribute 1 monster you control with 0 ATK and 0 DEF; Special Summon 2 “Jester” monsters with different names from your hand or Deck, with a different name than the tributed monster. If the total ATK and DEF of monster you control is 0: Card and effects cannot be activated in response to this card’s activation. You can banish this card and return 1 “Jester” monster you control to your hand; This turn, face-up monsters you control with 0 ATK and 0 DEF are unaffected by your opponent’s card effects. The total ATK and DEF of monsters you control must be 0 to activate this effect. You can only activate 1 “Jester Crown” per turn.



[spoiler=Final Joke]
Normal Trap
(This card is always treated as a “Jester” card). Each player Special Summons 1 monster from their hand. Your opponent cannot activate cards or effects when the monsters are Summoned. Any damage, from battles involving the monsters Special Summoned by this effect, is doubled. (You can only gain this effect once per turn.) If the total ATK and DEF of monster you control is 0: You can activate this card from your hand. If a “Jester” monster you control battles an opponent’s monster: You can banish this card from your GY and target that monster; It gains ATK equal to the ATK of the monster its battling +100, during damage calculation only. The total ATK and DEF of monsters you control must be 0 to activate this card’s effects.


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