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Foret, The New Spirit Monsters


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I wanted to make Spirit monsters better.

 

Monsters:

 

Foret Scout Bird

WIND Lv. 2 Psychic

700/200

 

Cannot be Special Summoned. When this card is Normal Summoned, you can add 1 Level 2 WIND-Attribute monster from your Deck to your hand. Once per turn, during the End Phase, If a Spirit monster (other then this card) returns to the hand, you can destroy 1 card in your opponent’s hand or thier side of the field. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

 

Foret Stealth Hawk

WIND Lv. 2 Psychic

900/200

 

Cannot be Special Summoned. When this card is Normal Summoned, you can send 1 card from your opponent’s hand to the GY. Once per turn, during the End Phase, If a Spirit monster (other then this card) returns to the hand, you can banish 1 card in your opponent’s GY. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

 

Foret Bomber Falcon

WIND Lv. 2 Psychic

900/100

 

Cannot be Special Summoned. When this card is Normal Summoned, you can add 1 Normal Spell/Trap card from your Deck to your hand. Once per turn, during the End Phase, If a Spirit monster (other then this card) returns to the hand, you can inflict 500 Damage you your opponent. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

 

Foret Shining Owl

WIND Lv. 2 Psychic

900/100

 

Cannot be Special Summoned. When this card is Normal Summoned, you can Normal Summon another Spirit Monster, in addition to your Normal Summon/Set. Once per turn, during the End Phase, If a Spirit monster (other then this card) returns to the hand, you can target 1 monster on the field; it has it’s effects negated until the next End Phase of this card’s activation.. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

 

Foret Spy Bat

WIND Lv. 2 Psychic

0/1000

 

Cannot be Special Summoned. When this card is Normal Summoned, you can send 1 card from tour hand to the GY, Special Summon 1 Spirit monster from your Deck, ignoring Summoning conditions. Once per turn, during the End Phase, If another Spirit monster returns to the hand, you can draw cards equal to that monter’s Level; discard 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.

 

Spells:

 

Insight of the Foret

Continuous

 

Once per turn, if a "Foret" monster returns to your hand (except during the Battle Phase) you can make each player send 1 card from their hand to the GY; draw 1 card.

 

Rage of the Foret

Quick-Play

 

If a "Foret" monster you control is destroyed by battle, you can return 1 "Foret" card from your side of the field to the hand; add the destroyed monster to your hand, then, immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. You can only activate 1 "Rage of the Foret" per turn.

 

Realm of the Foret

Field

 

All "Foret" monsters gain 500 ATK. Once per turn, you can target 1 "Foret" monster you control; activate it's effect ignoring the cost. When a "Foret" monster returns to the hand, you can Set 1 other "Foret" monster from your hand; it cannot be destroyed by battle. You can only use this effect of "Realm of the Foret" once per turn.

 

Tell me what you think!

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