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Gacha Archetype


Katsunahido

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The Gacha archetype is mainly based on the idea of Gacha games that are currently popular, it's the reason why the names were referenced from "Gacha World", an indie mobile game.

The archetype currently has two main effects, the first one is when the 4 Stars are Summoned, they can Special Summon up to two copies of themselves from your hand, and either the Deck or the Graveyard. This ties into the Gacha occurence where you roll multiples of one Gacha. 

The second effect is a dice roll, which represents RNG in Gacha.
      1, or 4: Involves 1 card.
      2, or 5: Inflict burn damage, then a play-extender or play-setter effect.
      3, or 6: Destroys the card.

All in all, the rest of the cards will most probably rely on Dice Rolls to get its effect going.

So far, there are only 4 cards. 3 monsters, and 1 spell. The above effects will only apply to the 4 star monsters.

4 Star Monsters

1. Gacha Jack Ace [1400 ATK/1700 DEF] [WATER/FAIRY/EFFECT] [4 STARS]
      
When this card is Normal or Special Summoned, you can Special Summon up to 2 copies of "Gacha Jack Ace" from your hand or Deck. Once per turn, you can roll a six-sided die and apply the result.
      ●1, or 4: Draw 1 card.
      ●2, or 5: Inflict damage to your opponent equal to the result x 200, then Special Summon 2 "Gacha Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position to your opponent's side of the field. These Tokens cannot be Tributed for a Tribute Summon.
     ●3, or 6: Destroy this card.
     You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gacha" monsters.

We actually plan on reducing the burn to just x 100, instead of x 200 since we thought it might be too much.
The reason for Jack Ace's tokens is because of the next monster's idea, the Wind type, which utilizes the tokens.


2. Gacha Queen Karma [1500 ATK/1800 DEF] [FIRE/FAIRY/EFFECT] [4 STARS]
      When this card is Normal or Special Summoned, you can Special Summon up to 2 copies of "Gacha Queen Karma" from your hand or Graveyard. Once per turn, you can roll a six-sided die and apply the result.
      ●1, or 4: Target 1 card on the field, return it to the hand.
      ●2, or 5: Inflict damage to your opponent equal to the result x 200, then add 1 "Gacha" card from your Deck or Graveyard to your hand.
      ●3, or 6: Destroy this card.
      You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gacha" monsters.

The first "Gacha" monster which SS other copies of itself from the Graveyard. I scripted this card along with the others, and so far, you can loop Karma if you roll 2, or 5, most of the time - this opens up a lot of plays. However, the drawback, and a major one at that, is you deplete resources very quickly - especially if you're the first turn, because 1, or 5 always needs a target, and if you roll into 3, or 6 very often.

3. Gacha Alice [1600 ATK/1900 DEF] [LIGHT/FAIRY/EFFECT] [4 STARS]
      When this card is Normal or Special Summoned, you can Special Summon up to 2 copies of "Gacha Alice" from your hand or Deck. Once per turn, you can roll a six-sided die and apply the result.
     ●1, or 4: Target 1 card on the field, shuffle it into the Deck.
     ●2, or 5:  Inflict damage to your opponent equal to the result x 200, then Special Summon 1 "Gacha" card from your hand or Graveyard.
     ●3, or 6: Destroy this card.
     You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gacha" monsters.

Works in synergy with Gacha Queen Karma, able to set plays as well as being a decent so-far, second turn board with her. From my play-tests, it's kind of mediocre as it contests for space with Karma. 

Spell(s)

1. Gacha Re-roll [sPELL/IGNITION]
      
Send 1 "Gacha" monster from your hand or face-up on the field to the Graveyard; then Special Summon 1 "Gacha" monster from your Graveyard or Deck.

You cannot SS the same card you sent as cost (but you can SS another copy of that card). This card works best with Queen Karma's effect for now, since you can send her from your hand or face-up on the field, then Special Summon another copy of her from the Deck or Graveyard, then SS the sent card from the Graveyard once again. This can create a loop if you roll quite good enough.

This card in the near future will also kickstart combos, as from my play-tests, you can switch from the Queen Karma loop to Alice looping Queen Karma then looping to Jack Ace for a potential 1++++ drawing power.



Of course, feedback is appreciated. 

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