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Black D'Sceptyr

Sceptyr's Support (Chaos Emperor Coalition) (9/9)

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[spoiler=Monsters]

end_dragon_by_bdsceptyr-dbrfk0w.png
 

[spoiler=End Dragon: Info]

DARK/Dragon-Type Effect Monster/Level 4/2000 ATK/500 DEF
 
Lore: Cannot attack during the turn it was Normal Summoned. If this card is sent from your hand or Deck to the GY by a monster effect: You can Special Summon this card. You can only use this effect of "End Dragon" once per turn. If this card is banished: You can destroy 1 monster on the field. A non-Effect Monster that was Summoned using this card as Material gains these effects.
• Banish any monster destroyed by battle with it or by a card effect.
• Once per turn, during your opponent's turn: You can banish 1 Dragon monster from your GY; Set 1 "Chthonian"  or "Emperor Dragon" Trap from your Deck (this is a Quick Effect).

 

 

 
dawning_twilight_dragon_by_bdsceptyr-dbr
 

[spoiler=Dawning Twilight Dragon: Info]

LIGHT/Dragon-Type Effect Monster/Level 2/2000 ATK/500 DEF
 
Lore: Cannot attack during the turn it was Normal Summoned. If this card is sent from your hand or Deck to the GY by a monster effect: You can Special Summon this card. You can only use this effect of "Dawning Twilight Dragon" once per turn. If this card is banished: You can add 1 "Chthonian Chaos Fusion" from your Deck to your hand. A non-Effect Monster that was Summoned using this card as Material gains this effect.
• Cannot be destroyed or banished by card effects.
• Once per turn (Quick Effect): You can banish 1 monster from the GYs (this is a Quick Effect).

 

 

 
chaos_emperor_dragon___infernal_incarnat
 

[spoiler=Chaos Emperor Dragon - Infernal Incarnate: Info]

DARK/Dragon-Type Gemini Monster/Level 8/3000 ATK/2500 DEF
 
Lore: This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become treated as an Effect Monster with these effects.
• All monsters you control cannot be banished.
• When this card attacks: You can target 1 face-up monster on the field; negate its effects.
• Once per turn: You can banish the top 4 cards of your Deck and 1 card from your hand; add 1 "Seed" or "Chaos" Spell from your Deck to your hand.

 

 

 
chaos_emperor_dragon___envoy_of_dawning_
 

[spoiler=Chaos Emperor Dragon - Envoy of the Dawning Twilight: Info]

DARK/Dragon-Type Effect/Level 8/3000 ATK/2500 DEF
 
Lore: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) when you control no monsters, but have an equal number of LIGHT and DARK monsters in your GY (min. 1 each). While on the field, this card is also LIGHT. Once per turn: You can declare LIGHT or DARK; all further damage your opponent takes this turn becomes 500, also banish all monsters from your GY with that Attribute (min. 1), and if you do, apply this effect depending on the declared Attribute. 
• LIGHT: Send face-up cards on the field to the GY, equal to the number of banished monsters.
• DARK: Each player with a hand destroys their entire hand, then draws 1 card.

 

 

 

 

 

[spoiler=Spells/Traps]

eclipse_seed_by_bdsceptyr-dbspmx9.png
 
[spoiler=Eclipse Seed: Info]
Normal Spell Card 

Lore: Shuffle 4 or 8 cards from your GY into the Deck, and if you do, Special Summon any of the following monsters from your hand or Deck whose total Levels are equal to or lower than the number of returned cards, then shuffle this card into the Deck instead of sending it to the GY.
• "Evening Twilight Knight"
• "End Dragon"
• "Dawning Twlight Dragon"
• "Beginning Knight"

 
chaos_emperor_fusion_by_bdsceptyr-dbrfqn
 

[spoiler=Chaos Emperor Fusion: Info]

Quick-Play Spell Card
 
Lore: Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by Tributing Fusion Materials listed on it from your field. If Summoning a "Chaos Emperor" Fusion Monster this way, and you do not control a Fusion Monster, you can also banish 1 monster from your Deck with a Level equal to or exactly half the Level (rounded down) of the monster you Fusion Summon as Fusion Material. A monster Fusion Summoned by this effect cannot be destroyed or banished by card effects. You can only activate 1 "Chaos Emperor Fusion" per turn.

 

 

 

chaos_emperor_conversion_by_bdsceptyr-db

 

[spoiler=Chaos Emperor Conversion: Info]

Quick-Play Spell Card
 
Lore: If you control a LIGHT Dragon monster, or a "Chthonian" monster: You can target 1 monster you control; return it to the hand, and if you do, Special Summon from your hand or Deck, 1 Dragon Gemini Monster or 1 "Infernal Dragon". It gains 500 ATK and DEF, it becomes an Effect Monster and gains its effects this turn if it is a Gemini monster, also its name becomes "Chaos Emperor Dragon". You can only activate 1 "Chaos Emperor Conversion" per turn.

 

 

 

chaos_emperor_crisis_by_bdsceptyr-dbs0hn

 

[spoiler=Chaos Emperor Crisis: Info]

Counter Trap Card

 
Lore: When your opponent activates a Spell/Trap or monster effect on the field, while you control a Level 5 or higher "Infernal" or "Chthonian" monster: You can negate that activation, and if you do, banish that card when it leaves the field, also you can Special Summon 1 "Emperor Dragon" monster from your hand or GY, ignoring its Summoning conditions, but it cannot activate its effects while it is on the field. During your Main Phase: You can banish this card from your GY, then discard 1 card; add from your Deck to your hand, 1 Dragon Gemini monster or 1 "Chaos Emperor Fusion". You can only use each effect of "Chaos Emperor Crisis" once per turn.

 

 

 

 

[spoiler=ED Monster]

chaos_emperor_dragon___celestial_chthoni

 

[spoiler=Chaos Emperor Dragon - Celestial Chthonian: Info]

LIGHT/Dragon-Type Fusion Effect Monster/Level 8/3000 ATK/2500 DEF

 
Lore: 1 "Emperor Dragon" monster + 1+ Dragon monsters with different Attributes
If this card is Fusion Summoned: You can inflict 500 damage to your opponent for each Fusion Material used for this card's Fusion Summon. Once per turn (Quick Effect) You can banish an equal number of Attack Position monsters on each side of the field, but return them in your next Standby Phase, also any Gemini monsters returned this way are treated as Effect Monsters and gain their effects. Once per turn: You can target 1 monster you control; give control of that monster to your opponent, and if you do, you can Special Summon 1 Dragon Gemini monster from your Deck.

 

 

 

 

 

Late, but better that than never.

 

Really tho, Chthonian Emperor Dragon being a Gemini hemmed my options short when trying to make them work. I'm thinking that synergy with Red-Eyes might not be wholly out of the question, but for right now, this will have to suffice in terms of giving them a usable endgame with their main member still banned.

 

Of course, that new Twilight Emperor Dragon may just break the game all over again. But I am all ears for seeing how this can be changed. 

 

Till then....

 

BDS, signing off.

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You converted so many Series (some not even Series) into Archetypes:

  • "Emperor Dragon"
  • "Infernal"
  • "Chthonian"
  • "Chaos Emperor"
  • "Seed"
  • "Chaos"

Some have more problems than others and I can't imagine how difficult it will be to reconcile the OCG and TCG naming since they include a lot of really old cards, before Archetypes were a thing so Konami just named the cards whatever.

 

It'll probably be a dumpster fire, especially "Chaos" in particular, but you make too many Archetypes that I'm not going to look the OCG names to see if they match up.

 

Moving on

 

I feel the Levels 4 have too many effects. Not saying the effects or good or bad yet, but just too many

 

End Dragon has the following effects:

  1. Cannot attack during the turn it was Normal Summoned
  2. If this card is sent from your hand or Deck to the GY by a monster effect: You can Special Summon this card.
  3. If this card is banished: You can destroy 1 monster on the field.
  4. non-Effect Monster that was Summoned using this card as Material gains these effects. ............
    1. Emphasis on gaining 2 effects

A lot of Dragon Rulers influence here, I generally prefer to max at 3 effects since that gives you 1 for its own effect, 1 for its Archetype effect and 1 Floating/Self-Summoning/GY/Drawback effect. Very few cards have 4 or more effects but It doesn't break any rules so I guess I'll review them

 

End Dragon: How do you want to trigger it's summoning effect? No, seriously, I can't think of any good monster that discards a monster as an effect that synergizes with this card. Then a nice Shiranui/Dragon Ruler/Chaos effect, popping a card is always nice

A dimension Fissure isn't bad, fits the deck. Setting a trap on your opponents turn is a bit awkward since you can't activate it that turn but it's something.

 

Dawning Twilight Dragon: Generally the same as End Dragon.

Gives nice protection and triggers other cards.

 

 

Now, wtf are you suppose to use these as material for? Seriously is there some non-effect monster that you can make with them that I don't know about? There is Gem-Knight Pearl but did you just make them for that card?

 

Chaos Emperor Dragon - Infernal Incarnate: Is a Gemini but does so much I would almost say it's worth it. At very least it's a target for some of your other cards and Stuff like Dragon Shine and Melody

 

Chaos Emperor Dragon - Envoy of the Dawning Twilight: The last effect is a bit broken, destroying your opponent's hand T1 means they only start with 2 cards. That's pretty unfair.

 

 

Eclipse Seed: is interesting but between banishing your GY and generally want to keep cards in your GY can't say how often it'll be live. And why does it search "Evening Twilight Knight" and "Beginning Knight"? There some Ritual cards you want to include in this deck?

 

Chaos Emperor Fusion : a good fusion spell in a vacuum but the protection overlaps with "Dawning Twilight Dragon" and since there is only 1 "Chaos Emperor" Fusion Monster why not just say level 4 instead of going through all that math?

 

Chaos Emperor Conversion: Well, "Primal Seed" is still at 3. "Infernal Dragon" is random but the targets exist, though you wouldn't run them otherwise.

 

Chaos Emperor Crisis: Plenty good, negates, monster reborn and searches. 

 

Chaos Emperor Dragon - Celestial Chthonia: Certainly not a non-effect monster to benefit from the level 4s. You can theoretically get a lot of damage in with the burn effect, but what Fire, Water, Earth and Wind Dragon are you going to run? Looks like it'll only do 1500

 

The next effects are interesting, Works with a lot of the cards you made. All I have to say.

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