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Contact warriors archetype


stevenguy2001

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Monsters

Contact Warrior - Primus
Light
Lv 7
Warrior
When a faceup monster you control with less ATK than this card is destoyed by battle, and you control no other monsters, special summon this card from your deck or hand and this card gains ATK equal to the ATK of the destroyed monster untill the endphase.
When you fusion summon using this card, all "Contact warrior" monsters in your hand are treated as being controlled by you.
This card can't be removed from the fiel while you control no other monsters.

This card isn't treated as a Light monster.

2500/1500

Contact Warrior - Ignalius
FIRE
Lv 4
When you inflict effect damage to your opponent while you don't control or have a card with this card's name in your hand, set this card on the top of your deck
During the end phase add 1 "inferno counter" to this card(Max 5).
When your opponent takes damage from an effect inflict 500 damage for each "inferno counter" on this card
When this card is destroyed target 1 monster on the field, it gains 500 ATK for each counter on this card.

1700/500


Contact Warrior - Arretos
Earth
Lv 4
Warrior
When a monster you control in defense-position is destroyed except "Contact Warrior - Arretos"
Your opponent can't attack any card on the field except for "Contact Warrior - Terra"
Once Per turn: when this card would be destroyed by battle, send the monster this card would be destoyed by to your opponent's hand before damage calculation.
When this card is detroyed, set all your opponent's face-up monsters in face-down defense position and your opponent can't change their battle position.
500/2500



Contact Warrior - Quaasian
Water
Lv 4
Warrior
When a you draw a card outside of your draw phase while you don't control or have a card with this card's name in your hand, you can set this card on top of your deck.
Once per turn; when the effect of a "Contact warrior" is activated from your deck. Draw 2 cards.
The above effect can only be used once per turn.
When this card is destroyed, send 1 "contact warrior" monster to the graveyard.
1200/1200



Contact Warrior - Zorra
Wind
Lv 4
Warrior
When a spell or trap card is removed from the field other than activating it while you don't control or have a card with this card's name in your hand, you can set this card on top of your deck.
Once per turn; during either player' turn when your opponent activates a set spell or trap card, negate the activation, and if you do, destroy all spell and trap cards your opponent controls.
When this card is destroyed, target 1 spell/trap card your opponent controls. Banish it.
1600/800


Contact Warrior - Tenebré
Dark
Lv 4
Warrior
When a card is banished while you don't control or have a card with this card's name in your hand, you can set this card on top of your deck.
When this card is summoned, banish 1 card from your HAND and target 1 monster on the field and special summon 1 "Dark Token". It gains the ATK, DEF and it is treated as the target. it also gains the following effect:"When this card is sent to the graveyard, banish all other monsters on the field with the same name as this card.
When this card is destoyed, special summon 1 "Contact Warrior" monster that has been banished.
1000/1000

Contact Warrior - Lumin
Light
Lv 4
Warrior
When your opponent reveals a card while you don't control or have a card with this card's name in your hand, you can set this card on top of your deck.
Once per turn; declare 1 card type (Spell, trap, monster) and target 1 card in your opponent's hand. If the card is the type you declared, shuffle that card innto your opponent's deck.
When this card is destroyed, excavate the top 3 cards in your deck,and place them in any order you want.
1000/1000

Spells:

River of exchange
Continuous spell
Once per turn, Shuffle any number of cards into your deck, and if you do, draw the same number of cards.
Only 1 "River of exchange can be used per turn

Mystic darkness
Continous spell
Once per turn;Banish 1 LV 4 or lower monster from your deck. special summon the banished monster during your 3rd standby phase after activating this effect.

Rocky wall
Contious spell
During your opponent's battle phase, if you controll no monsters, special summon 1 "Wall token" LV 1 Earth Rock 0/0 in defense postion.

Pyre of sacrifice
Continous spell
Once per turn: send 1 card from the top of your deck to the graveyard, inflict 500 damage to both players and draw 1 card.

Tornado season
Continous spell
once per turn, destroy 1 random spell/trap card on the field.

Revealing brightness
continous spell
Your opponent must reveal the cards they draw during their draw phase.

Warrior contact
Spell
activate one of the following effects
add 1 "contact warrior from your deck to your hand.
discard 1 card then specia summon 1 "contact warrior" from your hand.

Contact of the dead.
Spell
Fusion summon 1 "Contact Warrior" fusion monster using monsters in your graveyard as fusion materials.

Trading contacts
spell
discard all "contact warrior" monsters in your hand, and if you do, add the same amount of "contact warrior" monsters from your deck to your hand.

 

Quick contact

quick play spell

excavate 1 card from the top of your deck. If it is a "Contact warrior" monster, fusion summon using that card and 1 card in your hand or on your side of the field as materials.

 

Contact possession

Trap

Target 1 "Contact warrior - Primus", then fusion summon 1 "Contact warrior" fusion monster using that monster and 1 monster your opponent controls.

Fusions:
 

Ignalius Prime the Contact warrior

Lv8

Fire

Fusion/warrior/effect

"Contact warrior - Primus" + 1 fire monster

This card can be fusion summoned by sending the fusion materials you control to the graveyard.

If this card is fusion summon add 1 "Pyre of sacrifice" from your deck to your hand

When either players loses LP because of a card effect, this card gains ATK equal to the total amount lost.

If this card was fusion summoned using "Contact warrior - Ignalius" it gains the following effect

Once per turn: redcue your LP to 1000 and target 1 monster on the field. It loses ATK equal to the LP lost.

 

3000/2000

 

Quaasian Prime the Contact warrior

Lv8

water

Fusion/warrior/effect

"Contact warrior - Primus" + 1 water monster

This card can be fusion summoned by sending the fusion materials you control to the graveyard.

If this card is fusion summon add 1 "River of exchange" from your deck to your hand

When this card battles a monster, draw 1 card.

If this card was fusion summoned using "Contact warrior - Quaasian" monsters it gains the following effect

Once per turn: When you draw a card outside of your draw phase, add 1 "Contact warrior" monster from your deck or graveyard to your hand.

2700/2500

 

Erratos Prime the Contact warrior

Lv8

Earth

Fusion/warrior/effect

"Contact warrior - Primus" + 1 earth monster

This card can be fusion summoned by sending the fusion materials you control to the graveyard.

If this card is fusion summon add 1 "Rocky wall" from your deck to your hand

When card other than "Erratos Prime the Contact warrior" is targeted for an attack, shuffle the attacking monster into your opponent's deck before damage calculation..

If this card was fusion summoned using "Contact warrior - quaasian" it gains the following effect

When this card is removed from the field during your opponent's turn, end your opponent's turn.

100/4000

 

 

Zorra Prime the Contact warrior

Lv8

Wind

Fusion/warrior/effect

"Contact warrior - Primus" + 1 wind monster

This card can be fusion summoned by sending the fusion materials you control to the graveyard.

If this card is fusion summon add 1 "Tornado season" from your deck to your hand

Neither player can activate spells from their hands

If this card was fusion summoned using "Contact warrior - Zorra" it gains the following effect

Once per turn: flip all spell and trap cards your opponent controls facedown and place them randomly in your opponen't spell/trap zone.

2900/2300

 

Lumin Prime the Contact warrior

Lv8

light

Fusion/warrior/effect

"Contact warrior - Primus" + 1 light monster

This card can be fusion summoned by sending the fusion materials you control to the graveyard.

If this card is fusion summon add 1 "Revealing brightness" from your deck to your hand

Once per turn: target 1 card in either your opponent's hand or faceup on the field, reveal it.

If this card was fusion summoned using "Contact warrior - Lumin" it gains the following effect

Your opponen't can't target cards with card effects.

2500/2500

 

Tenebré Prime the Contact warrior

Lv8

Dark

Fusion/warrior/effect

"Contact warrior - Primus" + 1 dark monster

This card can be fusion summoned by sending the fusion materials you control to the graveyard.

If this card is fusion summon add 1 "mystic darkness" from your deck to your hand

When this card attacks a monster, banish it before damage calculation. It is returned to the field during the end phase.

If this card was fusion summoned using "Contact warrior - Tenebré" it gains the following effect

When a monster is banished by this card's effect, special summon 1 clone token. It gains the ATK and DEF of the banished monster, and is also treated as the banished monster.

2500/2500

 

 

Contact Warrior - DEUS

LV10

DIVINE

Fusion/warrior/effect

"Contact Warrior - Primus" + "Contact Warrior - Ignalius" + "Contact Warrior - Quaasian" + "Contact Warrior - Erratos" + "Contact Warrior - Zorra" + "Contact Warrior - Lumin" + "Contact Warrior Tenebré"

This card must first be fusion summoned.

This card is unaffected by your opponent's card effects

When this card is battling an a monster with less ATK than this card, it's effects are negated and it's ATK is reduced to 0.

4500/4000

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I'd review them, but this is singles category. I suggest taking them to the multiples category, and i'll review them

 

You can still review them even if they're misposted; a lot of newer members forget that we have a Multiples area or it's accidentally placed here. It happens often. 

 

Moving this to Multiples.

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