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Revamped Evol Support


Frogman417

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Evolcano


 


Field Spell Card


 


All "Evol" monsters gain 800 ATK and DEF. You can send up to 3 "Evoltile" monsters from your deck to your GY, and if you do, Special Summon an "Evolsaur" monster from your Deck who's level is equal to or lower than the combined levels of the monsters sent to the GY with this effect. You can tribute 1 monster your opponent controls you add 1 "Evoltile" monster and 1 "Evolsaur" monster to your hand, and if you do, you can Normal Summon/Set them in addition to your Normal Summon/Set. Each effect of "Evolcano" can only be activated once per turn.


 


It gets you a very solid ATK and DEF boost that you can't find on most Equip cards, which helps makes Evolzars much better beaters, as well as making Evoltiles less weak, while Evolsaurs can hold their own. Plus it can flood your grave with Evoltiles, along with bringing out an Evolsaur, as well as being able to tribute a monster your opponent controls to basically summon 1 Evoltile and Evolsaur monster from your hand. Searching beforehand wasn't a big concern for Evols because of Evo-Diversity, but if you don't draw that card, searching is pretty HELL YEAH, while you can get Evolcano with Terraforming. It also lets you tribute your opponent's monsters, giving you one of the more better monster removal options in the game, as well as letting you set up for XYZ plays or flat out attacking for game because of the big attack boost.


 


 


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Evo-Negate


 


Counter Trap Card


 


When your opponent activates a Spell/Trap card while you control a face-up "Evol" monster, negate the activation/effect, and if you do, destroy it.


 


Every relevant archetype has one of these, so why exclude Evols? It's pretty straight up, negate spells and traps if you don't feel like losing the attachments on Laggia, or if you don't have Laggia out. 


 


 


 


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Evoltile Caulo


 


Effect Monster


 


Fire Reptile Type


 


When an "Evoltile" monster is tributed to Special Summon an "Evolsaur" monster while this card is in your GY, you may Special Summon both this card and the tributed "Evoltile" monster from your GY. If the "Evoltile" Monster Special Summoned by this effect was a Level 3 monster, you can raise this card's level by 1.


 


Evoltiles get tributed a lot. And with the new GY flooding with Evolcano, you can easily send this card to the Grave so when you tribute an Evoltile, you can special summon both this and the tributed monster, setting up for plays that'll be touched on later.


 


 


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Evolsaur Sutego


 


Effect Monster


 


Fire Dinosaur Type


 


When this card is Special Summoned by the effect of an "Evoltile" Monster, add 1 "Evo" Spell/Trap card from your Deck to your hand. If this card is in your GY while an "Evolzar" Monster is on the field with 1 or less Materials, you can banish 1 other "Evolsaur" Monster in your GY, and if you do, attach this card to that "Evolsaur" Monster as a Material. As long as this card remains attached to an "Evolzar" monster by this effect, it is unaffected by your opponent's card effects.


 


It searches out your important spell cards, including your field spell, as well as Evo-Singularity and Evo-Force, really just setting up for more plays. And if this card is in your GY, you can equip it to one of your Evolzar monsters if it ever detaches one of its materials to make sure it can't be affected by any of your opponent's cards. Also this was in the last thread.


 


 


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Evolsaur Tricero


 


Effect Monster


 


Fire Dinosaur Type


 


You can discard this card to tribute 1 monster on either player's field, and if you do, apply the following effect:


⚫ Your Monster: Special Summon 1 "Evolsaur" Monster from your Deck in Attack Position


⚫ Opponent's Monster: Negate its effect(s) in the GY, and your opponent can't activate the effects of monsters with the same name for the rest of the Duel.


 


Gives your tributing, and either letting you Special Summon an Evolsaur, which you can't get enough of in this deck, or get rid of an Effect Monster that is bothering you. I can't think of any examples, but I'm sure you're thinking of one right now. So yeah, there's your example.


 


 


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Evolzawa Pyarro


 


XYZ Monster


 


Fire Reptile Type


 


Once per turn, you can detach 1 material from this card to negate a card effect that targets a Reptile or Dinosaur monster you control, and destroy it. If this card is in your GY when your opponent activates an effect that would destroy 2 or more Reptile and/or Dinosaur monsters on your side of the field, you can banish this card from your GY to negate that effect and banish it.


 


And here is what I was talking about earlier. Evolzawas, for your Evoltiles, so they aren't completely useless if you bring multiples of them out and can't tribute them. Plus Reptiles need some love, and since Evolzars are ran more on everything but Evols, might as well follow that and give Worms some support. Basically, negate any Compulsories while this card is on the field, and negate any Raigekis while this card is in the grave. With how many card destruction effects there are in the game currently, some protection is needed and this card provides it.


 


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Evolzawa Dimetro


 


XYZ Monster


 


Fire Reptile Type


 


When this card is Special Summoned, target 3 Reptile and/or Dinosaur monsters in your GY, shuffle them into the Deck, and if you do, draw 3 cards. During the End Phase, if this card attacked or was attacked, target 2 Level 3 or lower Reptile monsters in your Deck and Special Summon them in Attack Position.


 


Continuing the trend of Evolzawa, here's one that is more focused on getting out Evoltiles and draw power. In combination with Evolcano, its first effect is rather easy to get off, and you get an amazing 3 cards drawn. And this card makes it easier to be able to bring out Evoltiles, setting up for potential Tributes or even another Evolzawa.


 


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Evolzar Guto


 


XYZ Monster


 


Fire Dragon Type


 


"Evol" Monsters you control cannot be destroyed by battle. When an "Evol" Monster(s) you control would be destroyed or sent to the hand or Deck, you can tribute this card to negate the effect, and if you do, destroy it.


 


Battle protection on all Evol monsters, which contradicts with a few Evoltiles, but I think it's much more worth it to be able to protect your Evolzars and Evolzawas rather than being able to use Pleuro and Gephyro. Plus provides non-targeting protection, for those Drowning Mirror Forces and Compulsary Devices.


 


 


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Evo-Meteor


 


Normal Spell Card


 


If you control an "Evolzar" Monster and "Evolzawa" Monster, destroy all cards on your opponent's side of the field.


 


It's a f***ing field nuke. Get rid of everything your opponent has if you got a Evolzar and Evolzawa, and I'm hoping the additions I've made would make that task easier, with Evolcano, Caulo and Tricero.


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Next time, please update your original thread with the additions instead of making a new one. Then again, Pyranno isn't in this one, but the other cards are along with new support cards. I have shifted it over here.

 

While you CAN make a new thread if the main post breaks, that shouldn't happen unless you post a ton of cards at once (or YCM acts up).

 

(I'll lock the other one, but remember to just modify your older threads if you change anything)

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Alright, now you've gone a little too far in the other extreme. First 2 effects of your Field Spell are alright, setting up your GY for your Evo traps, ATK gain, and Summoning your Evolsaur from your Deck. Unfortunately, main problem there is the fact that your Evolsaur doesn't really do anything once you've Summoned it. They all gain their effects of being Summoned through Evoltiles, so reworking that is a priority. However, the last effect, even by itself, is FAR too much. Not only does it grant an Extra Normal Summon (which itself does help for the Evoltiles that are Tributed, but isn't consistent) but it grants you a double search AND Tributes an opponent's monster. That's a lot on one effect, and is incredibly strong. I'd ditch it, in all honesty.
 
Can't go wrong with that Counter Trap. A little boring, wish it was somehow more archetypal, but it works at the moment.
 
Caulo is really interesting, actually. I think it's a little situational, so while it easily goes into your Xyz and restocks your field, you end up with a tricky conundrum; the archetype works with Tributing and Destroying, but doesn't really make up its mind enough to be consistent. While Destroying is the major choice for your opponent's removal, being a tad faster, this card helping Tributing throws them back into balance, or...well, imbalance, as neither them are particularly good on their own.
 
Tricero is pretty neat, but breaks the theme of the Evolsaurs relying on the Evoltiles. Not necessarily a bad thing, just think about whether you're willing to break flavour. I think the discarding effect should require a Dinosaur monster to activate, as, well, the opponent's monster Tributing is pretty generic. Even so, make the second effect only negate for a turn...not the entire Duel. Limiting your opponent for the entire Duel is far too painful.
 
Pyarro's protection is great, but its low stats doesn't make it something I really want to go into, not when I can use my Evoltiles as fuel for my Evolsaurs. I would suggest keeping the GY effect, or maybe even changing it to the first effect, but what about some support for the rest of the Evolsaurs, to keep in touch with the theming of the archetype while making it more consistent?

 

I think Dimetro's first effect should be archetypal. It's pretty powerful, as drawing 3 is, as you say, amazing. This will also allow you to make it "up to 3 cards" in case your GY isn't that full. Not sure how I feel about both effects eating up your GY, but there's no denying how helpful the second effect is as well. Also, what are you using the Xyz Materials for?

 

Guto is beautiful, but I would like to see some use of the Xyz Materials, as with the above monsters. I really don't like Xyz Monsters that don't differentiate themselves from, let's say, Links. Speaking of Link Monsters, why don't you make some! This will allow the archetype to make more bosses at once, while providing more support to the archetype in general at the same time. I know the basic cardmaker can't do Links, but you can always go with a written card :P

 

Evo-Meteor reminds me of Jurracs, but seems a little hard to get off. Not only do you need a Link Monster in order to get out both Xyz Monsters, but the specifity means this card will be dead in your hand most of the time. I don't really want to say scrap it, but at the same time I think you should. Or just rework it, tbh.

 

I like these cards more than your original, but there's still work to do! Not only with the balancing, as I think you're getting the hang of that rather quickly, but card grammar is something to work on next. Here's something to help you transition from non-activating effects (ones without colons/semicolons) and activated ones. See below for a brief rundown, otherwise have a look at the OCG/PSCT thread in the Advanced Singles forum.
 

OCG for activating effects
 
Activating effects:
"Condition: Cost; effect."
 
Condition - When you can activate the card, and when it does activate if it is triggered. Ends with a colon. Capitalized.
Once per turn: ...
If you control no monsters (Quick Effect): ...
When this card is sent to the GY: ...
 
Cost - What you have to do in order to activate the card. Is completed when the card is activated, and includes targeting (which isn't technically a cost). Ends with a semicolon. Capitalized.
If this card is added to your hand: You can discard 1 card; ...
Once per turn: You can pay 500 LP, then target 1 face-up card your opponent controls; ...
 
Effect - What happens when the card or effect resolves. Can follow a colon, or semicolon, and is only capitalized if following a colon.
When you draw this card, except during your Draw Phase: You can Special Summon this card from your hand.
During your opponent's turn (Quick Effect): You can target 1 Spell/Trap Card your opponent controls; send it to the GY, and if you do, add this card to your hand.
 
If an effect has no colon or semicolon, it is a assumed to not be an activating effect. Examples include your protection except during the MP2 on your card, or "All face-up monsters you control gain 500 ATK." They simply apply, and do not start a chain.

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Thanks for the review!

 

Admittingly, the last effect on Evolcano is a bit too far. Acts as a non-destroy monster removal card, and two Double Summons while also a searcher for two good monsters. When I look to update the card, that'll definitely be reworked, though I do like the first two effects as I feel they had a beatdown style to the playstyle, as well as seeing up the Grave for stuff Caulo, Dimetro and other Evolsaurs.

 

With the Counter Trap, I was just trying to go for something simple, as most other cards I made had some elaborate effects, but it is pretty darn generic and admittingly a rushed card that I made, as you could probably tell from the card art, to add some protection to a deck that doesn't exactly need it.

 

With Pyarro, I didn't want to make a Rank 2 too powerful, but now thinking of it more, it probably should be since you're sacrificing plays for Evolsaurs, your stronger monsters for a Reptile with some negation effects.

 

Tricero's effect was me trying to get away from the norm as hand-traps are pretty popular nowadays, thus I wanted to add to that by giving Evols an archetype exclusive hand-trap, but I should've made it a Evoltile in that case.

 

I didn't want to make Dimetro's effect archtype exclusive as I felt it would add some power to Reptile decks, which are in the place of Rock types, in that they don't really have good support. Plus I figured that only Evols would use this card anyway for the shuffling of Dinos, since decks like DinoRabbit and Jurracs don't really run reptiles, let alone 2 level 3 reptiles. But really, if I'm creating fake cards, might as well make them exclusive to the archetype.

 

 

And the reason i didn't make Guto a Link Monster is because I'm coming back from Yu-Gi-Oh! after a few years break, and the concept of Link Summoning and how Link Monsters work is a bit difficult for me to process, along with Pendulums. Plus I totally forgot to give both Evolzars a detaching effect lol.

 

I'll give that thread a look, thanks.

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