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Super Smash Bros Ultimate


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#41
Flame Dragon

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I acknowledged the Miis when I brought up K. Rool: the Switch doesn't have Miis, so bringing them back in Sma5h when I'm just about the only person who ever played then frequently would just be wasting space on the roster, despite my avid like of the concept.

I hadn't thought of an ARMs rep, but it makes perfect sense. Knowing Nintendo, they probably won't restrict themselves to just 1: Fire Emblem got a duo out of the gate, Kid Icarus went from 1 to 3 reps between games. I'm thinking either two or three, myself, but I don't know ARMs much beyond the ones popular on the Internet; I wouldn't be able to tell you which ones.

 
I missed it then. ARMs is too new an IP to get 2 reps imo. Again, the roster is already at the upper limits of what fighting games can really hold.

FE got 2 reps purely because they wanted Roy to promote the next game. Kid Icarus got 3 because Dark Pit is largely a clone and so it took less development time to add him vs. a full on character. Odds are he started out as an alt outfit like Alph.
 

Honestly there's not really a valid reason to remove Duck Hunt, since the hardware isn't limited at all. Unless it is, in which case fuck. I like Duck Hunt because it's one of the more creative characters and a really valuable addition that made Smash 4 different from the other installments. Besides, it's about the "all-stars," which not many minor Fire Emblem characters fit the bill for.


The only reason to remove Duck Hunt is roster size. He is one of the least important character in the line up and if they need to make cuts (and they likely do) he would be near the top of the list.

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#42
Shradow

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I could imagine ARMS getting two reps just because of how similar some characters are, notably Spring Man and Ribbon Girl who you could say are the main male and female reps of the game and would be the most likely Smash candidates. When it comes to just standard character stats, Spring Man is slightly larger while Ribbon Girl has slightly higher jumps, so with regards to physique and standard movement they're almost the same. When it comes to unique abilities, Spring Man has a reflect ability and gains permanent charge on his ARMS while below 20% health (could easily be translated to activate once he hits 80% or 100% damage or something since standard Smash rules don't have health), while Ribbon Girl has multiple jumps and a fast fall ability. Aside from that, each fighter can use the same ARMS once unlocked (though each character has different default ARMS so that could make for some cool variation for the two) and use the same game mechanics so they could have very similar movesets in Smash and be semi-clones of each other.


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#43
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It was (mostly) a joke. I'm not salty about the little dog-and-duck pair, I just find their playstyle anti-fun, which feels out of place given Sakurai's design philosophy. No fun to play as, no fun to play against (and not even in the DLC way where newer/less experienced players get bodied and have to accept it, making it an EZ win button around casual players and an uphill challenge worth taking for more competitive players), just an underwhelming addition to the roster that I don't believe anyone asked for. Might just be a personal thing, not entirely sure.

As for Fire Emblem, the only reason it exists in the West is Smash, so it makes sense that the tactical series would get heavy representation as a kind of thank you note. I'm just trying to cut out the redundant "language", as it were.

 

if you seriously think duck hunt is anti-fun, then I wonder how you feel about Bayonetta dealing 70%+ from one hit or Cloud always both being unapproachable and forcing you to approach. Obviously Bayonetta is sick af, but still has a playstyle that alienates a lot of what Smash Bros is about, especially in the fourth installment. In fact, Duck Hunt is one of the most appropriate characters for Smash 4, a game in which defensive options are extremely powerful (rapid shield regeneration, airdodges, rolls, spotdodges, etc).

Nobody asked for Game & Watch or Mii Fighters, and frankly, most people asked for a couple of other characters besides Corrin, so the logic of "what people want" is null and void. 

It's okay to have an opinion, but it seems like a very unfounded one based on your incapacity to deflect projectiles or run + shield.

I believe that Duck Hunt is loads of fun to play against because you constantly interact with his projectiles and he has a lot of funny tricks up his sleeve. In fact, the only reason Duck Hunt is considered bad is because he has bad matchups against high-tiers; all things considered, he has the best neutral game in the entire roster, with great aerials and projectiles. Perhaps he's the only defensive character on the roster aside from...Bowser, and maybe Sonic?

Anyway, I've had a few games against a Duck Hunt main, and it pretty much comes down to just knowing how to play and deflect projectiles, etc.

 

That's weird though. You could complain about Bayonetta combos, Cloud's above-average stats in everything (including recovery, while he has limit), Rosalina & Luma's early kill options and amazing frame data, Mario's down throw up tilt combos, Corrin or Marth's spacing, Ryu's anti-meta playstyle, Link/Toon Link's obnoxious playerbase....but Duck Hunt.

Anyway don't joke about removing a character without any explanation for why it's unfun other than "i dun like it." 

 

 

Also apparently HAL Laboratory being in the copyright bit has been a thing for every game, which I find odd considering they had no involvement with 4. So that part doesn't necessarily mean anything, we still don't know who's developed this one, though if Sakurai is involved I'm assuming Sora Ltd. is as well.

 

The lack of copyright displayed for 3rd parties has been used as evidence for this title being new rather than merely a port. I also wonder if there will be even more additions to the roster for this reason.

 

I also hope I don't have to spend more money on the DLC than the game itself

 

On the topic of Arms, we already have another heavily range-based character in Inkling (presumably), so adding an Arms character would likely shift the meta into one more about range and spacing than before. For this reason, shields need to be given serious consideration. 


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#44
Iron Fusion

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Well, this was cool news to stumble onto.

(missed the Direct)

 

I think this might be Smash 5. 4 years is pretty substantial time for a sequel, and I don't think Smash 4's physics and engine needed as much tweaking as Melee and Brawl did for their sequels.

Even if it ends up being 4 Deluxe, still pretty stoked about it. I'll buy it.

 

I'll echo Flame's sentiment on seeing Sceptile or Decidueye be a new Pokemon rep. I don't see why not increase it to 7.

I'm not gonna speculate more until we see some more footage, but this should be cool!

Crazy that it's being released this year. This is like anti-Kingdom Hearts 3.


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#45
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I think this might be Smash 5. 4 years is pretty substantial time for a sequel

 

This also reminds me that 4 years between Brawl and Smash 4 doesn't mean 4 years of development. Smash 4 development didn't really kick off until after Kid Icarus: Uprising was done, so it's closer to a 2-2.5 year development cycle. The main argument towards this being a port being that 4 years is not enough time for a new game has never made much sense.

 

I don't want to keep re-iterating the point that this is almost assuredly a new Smash game and not a port so I'll just leave it at that.


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#46
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I'm gonna retain my skepticism as far as this not gonna be a port.  It will very likely have more features and characters, but I kinda doubt it'll be an entirely new game made from the ground up.

 

Still, I could be wrong.


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#47
Nicο

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I've heard some people are under the impression that the Switch doesn't have Miis. That would be incorrect, though they are tucked away quite a bit in the settings and therefore are unlikely to be used in games as much as they used to, if at all.



#48
Iron Fusion

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Sorry, skimmed the thread.

 

I've heard some people are under the impression that the Switch doesn't have Miis. That would be incorrect, though they are tucked away quite a bit in the settings and therefore are unlikely to be used in games as much as they used to, if at all.

Interesting, I'll have to find that later.

I'd like keeping the Miis, I never use them seriously but they're fun for screwing around with.


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#49
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There's abunch of meme edits of the reflection in the Inkling's eye, but this one is probably my favorite:

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#50
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How can anyone own a switch and not know that there are miis on it?

How can anyone who doesn’t own a switch make that assumption?

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#51
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There's abunch of meme edits of the reflection in the Inkling's eye, but this one is probably my favorite:

71a.png

I liked this one

28872671_938166823019213_376577248269539


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#52
Flame Dragon

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How can anyone own a switch and not know that there are miis on it?

How can anyone who doesn’t own a switch make that assumption?


I own a Switch. I didn't realize the Mii's were still around. If it isn't obvious they still are, and it isn't, then it is safe to say they likely won't come back.

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#53
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I've only thought that because people are constantly talking about Miis being gone, and I had no reason to disbelieve it.

As for why I dislike Duck Hunt, the character has a huge skill curve, so when playing against one online you run into one of two people- someone who cannot handle the character, and is no trouble whatsoever, and people who are masters of the character and its flat-out annoying fighting style, who sits on defense the entire time, never doing anything interesting. And, knowing how the character plays, I don't care to put forth the effort to play the character "ideally"- that's just not my thing. It's just absurd how dull it is.

Against Bayonetta and Cloud, you have that definite feeling of being an underdog, so you can put the burden of winning on your opponent and do funny things. If you lose, no real harm done, you were most trying silly things. If you win, you just humiliated an opponent who went for an inherently superior character. Also, playing as Cloud at least can be very fun (I never put down the cash for Bayo).

I've never had any problem with Rosalina, Mario, the FE cast, or the Links, so I don't know what you're talking about. Also, somehow I've never met a Ryu.

I actually like how this mini-conversation developed from a joke.
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#54
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I doubt the Miis will come back. It's not that the Switch lacks the Miis, so much as they've been heavily downplayed, especially since the end of service for Miiverse and Miitomo, so Nintendo might be trying to slowly phase them out. And as opponents, we've had the different "Fighting Teams", so I think it's easy to replace the Fighting Mii Team with something else, and then have a single member of that be the replacement for the Mii character.


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#55
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Are we picking characters we'd like to see in the game?

 

Cause, okay, hear me out.

 

The Dragonborn.

 

Not a Nintendo property, but now on a Nintendo platform. Could be around Ganandorf in terms of build, maybe some slower Link-like smash attacks, with shouting Special Moves not unlike Robin's magic.



#56
Lambdadelta

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Are we picking characters we'd like to see in the game?
 
Cause, okay, hear me out.
 
The Dragonborn.
 
Not a Nintendo property, but now on a Nintendo platform. Could be around Ganandorf in terms of build, maybe some slower Link-like smash attacks, with shouting Special Moves not unlike Robin's magic.


I'd rather ArcSys/Bandai work with Nintendo and use the Fighterz Switch release they know the fans wanted as a reason for Goku, since the Switch version would be released in a similar timeframe, but it's a pipe dream.

#57
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I played the previous games mostly with friends and familly. No one of us was really performing any high level plays, so I don't really have anything against most of them from a balance standpoint. There are however some characters that I'd rather not see returning, or want to get reworked should they return.

 

Like Draconus I'm not really a fan of Duck hunt duo, but in my case it has mostly to do with the visuals of their attacks; those look quite out of place if you ask me. I get that it is a nod to the game where the duo originates from, but still…

 

Lucina and Marth could share a slot due to their similar playstyle (and appearance), as has already been discussed.



#58
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I really hope we get Waluigi playable this time. Sakurai teased us with the very deliberately placed Waluigi plushie during one of the Smash 4 directs, I want him to really be in Smash 5.


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#59
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Waluigi is one of the biggest asks for Smash and, yea, Sakurai knows it. The question is, would be get a Mushroom or W if he was brought in. Mushroom is the only real option, but it feels weird to me.

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#60
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I'd assume they'd give him the W, unless they used his own logo just for the hell of it. Sure, he hasn't actually been in any Wario games, his only appearances being in the Mario sports/racing games, but he's paired/associated with Wario so much in those games.

 

Also I'd be more than willing to bet an ARMS character getting in even if it's just for publicity. It's sold pretty well already but having a Smash rep could potentially bring in even more.


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