This deck is about link spamming so that you can fill up you opponent's board with Set monsters, spells, and traps. The deck can extra link and lock and opponent out of the game. It has problems with finishing off games though with little attack values. The trap card is needed to finish most games. I won't go into a lot of details or give a decklist now, because I'm just trying to get these posted and I can edit later, but Spyrals may be a nice tech.
Link Jester Ancient Worm - Level 2 Dinosaur 800/400
"FLIP: You can add 1 "Link Jester" card from your Deck to your hand, except "Link Jester Worm". If this card is in your hand or GY and you control no monsters: You can Special Summon this card in face-down Defense Position. You can only use each effect of "Link Jester Ancient Worm" once per turn."
Link Jester Glaring Crane - Level 3 Beast-Warrior 1600/400
"If you control a "Link Jester" monster; you can Special Summon this card (from your hand), then your opponent must Set 1 card from their Deck to their field. Shuffle 1 Set card your opponent controls into the Deck; Special Summon 1 “Link Jester” monster from your Deck. You can only use each effect of "Link Jester Glaring Crane" once per turn."
Link Jester Support Psychic - Level 4 Psychic 1900/400
"You can Tribute this card: reveal the top card of your opponent’s Deck; Set it to an open zone on their field, and if you do, Special Summon 1 “Link Jester” monster from your GY."
Link Jester Portal - Normal Spell
"If you control a "Link Jester" monster and your opponent controls more cards than you do: Special Summon as many "Link Jester Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) as possible, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except “Link Jester” monsters. You can only activate 1 "Link Jester Portal" per turn."
Link Jester Lock - Continuous Trap
"Neither player can Tribute cards or activate Spell/Trap Cards that are Set on the field. The original ATK of monsters in the Extra Monster Zone become 2500. If you control monsters in both Extra Monster Zones, you can activate this card the turn it was Set. If you control a face-up monster that is not a "Link Jester" monster, destroy this card."
World Lock - Field Spell
"When this card is activated: You can change all face-down monsters you control to face-up Defense Position and all face-up monsters your opponent controls to face-down Defense Position. Once per turn, if your opponent controls more cards than you do: You can add 1 "Link Jester" Spell/Trap Card from your Deck to your hand. If this card is sent from the field to the GY: You can add 1 “Link Jester” monster from your Deck to your hand. You can only activate 1 "World Lock" per turn."
Link Jester Disk Dragon - LINK 1 Dragon 0/ D
"1 “Link Jester” monster
Once per turn, if your opponent controls more monsters than you do: Increase this card’s Link Rating up to the difference (max. 3). Once per turn: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order."
Link Jester Poison Necromancer - LINK 3 Fiend 0/ U,L,R
"1+ “Link Jester” monster(s), except “Link Jester Poison Necromancer”
When this card is Link Summoned, if your opponent controls a card in this card’s column: You can target 1 Link Monster with 0 ATK in your GY; Special Summon that target. Cannot be destroyed by battle or by card effects."
Link Jester Reaping Serpent - LINK 4 Sea Serpent 0/ U,UL,UR,D
"1+ “Link Jester” monster(s)
If this card is Summoned: Destroy all monsters this card points to. While this card is in an Extra Monster Zone, neither player can Summon monsters to zones this card points to (but you can Set)."