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Vampire LV monsters + Vampire's Ambush


ABC Gun

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​[spoilersVampire Cards]KaNBCwn.jpg
​Vampire Wyvern LV2 (Zombie/DARK/Level 2/Effect/ATK 0/DEF 0)
If this card is Normal or Special Summoned: Inflict damage to your opponent equal to the number of Zombie monsters you control x 100, and if you do; gain LP equal to that amount of damage. During your Standby Phase, if this card is in your GY because it was sent there since your last turn (Quick Effect): You can banish this card, then Special Summon 1 "Vampire Wyvern LV4" from your hand or GY. You can only use each effect of "Vampire Wyvern LV2" once per turn.


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​Vampire Wyvern LV4 (Zombie/DARK/Level 4/Effect/ATK 1000/DEF 0)
If you control no monsters, or if all monsters you control are Zombie monsters (min. 1), you can Special Summon this card (from your hand). If this card is Special Summoned: Inflict damage to your opponent equal to the number of Zombie monsters on the field x 200, and if you do; gain LP equal to that amount of damage. During your Standby Phase, if this card is in your GY because it was sent there since your last turn (Quick Effect): You can banish this card, then Special Summon 1 "Vampire Wyvern LV6" from your hand or Deck. You can only use each effect of "Vampire Wyvern LV4" once per turn.


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​Vampire Wyvern LV6 (Zombie/DARK/Level 6/Effect/ATK 2000/DEF 0)
If you control 2 or more Zombie monsters, and no other monsters, you can Special Summon this card (from your hand). If this card is Special Summoned: Inflict damage to your opponent equal to the number of Zombie monsters on the field and/or in your GY x 300, and if you do; gain LP equal to that amount of damage. During your Main Phase: You can return 2 of your banished Zombie monsters to the GY, then draw 1 card. During your Standby Phase, if this card is in your GY because it was sent there since your last turn (Quick Effect): You can banish this card, then Special Summon 1 "Vampire Wyvern LV8" from your hand or Deck. You can only use each effect of "Vampire Wyvern LV6" once per turn.


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​Vampire Wyvern LV8 (Zombie/DARK/Level 8/Effect/ATK 3000/DEF 0)
Cannot be Normal Summoned/Set. Must be Special Summoned by "Vampire Wyvern LV6". If this card is Special Summoned: You can inflict damage to your opponent equal to the number of Zombie monsters on the field and/or in either GY x 400, and if you do; gain LP equal to that amount of damage. During the Main Phase (Quick Effect): You can return 3 banished Zombie monsters to the GY, then draw 2 cards. This card can attack all monsters your opponent controls, once each. At the end of the Battle Phase, if this card destroyed a monster(s) by battle: You can Special Summon as many of those monsters as possible from the GY to your field, and they become Zombie-Type. You can only use each effect of "Vampire Wyvern LV8" once per turn.


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​Vampire's Ambush (Quick-Play Spell Card)
Activate this card by targeting 1 face-up DARK "Vampire" monster you control and 1 face-up monster your opponent controls, or 1 face-up monster you control that your opponent owns. Send them to the GY, then Special Summon 1 Level 5 or higher DARK "Vampire" monster from your hand or Deck, ignoring its Summoning conditions. It cannot attack directly. You can only activate 1 "Vampire's Ambush" per turn.


 
 
[spoilersDescription]What would happen if Vampires were given the ability to "evolve"? How would they change the Archetype? I think I know how. These are LV monsters and as such will allow you Special Summon higher Level versions of themselves during your turns, but unlike traditional LV monsters these cards can do this if they are sent to the GY by any means (Foolish Burial and other cards with similar self-milling effects are the best for this) and considering they are Zombies this should be as easy as breathing, get it because Zombies are dead. Their consistent "LV Up" effect is one that inflicts damage to the opponent depending on the number of Zombies on the field and in the GY when they are Normal/Special Summoned then having you gain LP equal to that damage, but increasing the damage and the range of what Zombies you can use for that damage each time so you should have at least 2 Dark Room of Nightmare in your Deck to increase this damage and LP gain, and this helps with other Vampires such as Grimson, Scargelet, and Fräulein as the tend to burn through your own LP for their effects. "LV6" and "LV8" can help Zombie Decks outside Vampires in a big way by returning banished Zombies to the GY for you to draw cards (in the case of LV8 you can use only your opponent's banished Zombies if they have any for the cost), and I don't think anybody would get mad at Zombies getting more Type specific draw support. Vampire's Ambush is (in my opinion) the most competitive card out of them as it is a Quick-Play version of Ninjitsu Art of Super-Transformation, that can Special Summon ANY of the higher Level Vampires by ignoring their Summoning conditions (because I don't want Vampire Genesis to think he's being left out). One note for this card is for its activation requirement, you need to target 1 DARK Vampire you control then either a face-up monster your opponent controls OR another face-up monster you control that your opponent owns, like one Special Summoned to your field with the effect of a newer Vampire monster like Vampire Wyvern LV8 or Al Dhampir - Vampire Sheridan or with Mind Control.

 

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