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Chaotic the TCG


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[spoiler=The TCG]

[spoiler=Introduction]
Chaotic is an out-of-print Danish collectible card game brought to the United States by Chaotic USA and 4Kids Entertainment, and distributed by TC Digital Games. It was released along with the open beta version of the online game on October 24, 2007. The card game is also featured in the animated series of the same name. As of 2015, the website is currently closed and the cards are no longer in production. Rumors about reviving the TV series (to get the TCG going again) are around but I would not hold my breath.


[spoiler=the rich history]
The Chaotic Trading Card Game is based on an earlier game called Chaotic: Now or Never! which in turn is based on another game called Grolls & Gorks. Each of these have characters from Dracco Heads, an earlier collectible product.


Before its current form the Chaotic Trading Card Game had several names and versions. Starting in Denmark, Dracco Heads was a children's collectors product featuring plastic figurines of strange creatures. In 2000 a trading card game called Grolls & Gorks was published featuring characters and creatures from Dracco Heads. The next year the game was redesigned by Bryan C. Gannon and renamed Chaotic: Now or Never! This version of the card game had many characters and cards on which the current version of the Chaotic game and the television series are based.


Dracco Heads was a kids' collectors' product sold by Dracco Company Ltd. Dracco Heads featured little plastic figures shaped like heads of strange creatures.[1] A few of these Dracco Heads were given both names and purposes for game play. Dracco Heads were very similar to Crazy Bones.


Over time, Dracco Company Ltd. started making new sets for the Dracco Heads Collection, such as Jumbo Dracco Heads, Baby Dracco Heads, and the Dracco Heads 2nd Edition. The Jumbo Dracco Heads were identical to the originals except for being three times as large, while the Baby Dracco Heads were smaller and cuter versions of the originals.


The third Dracco Heads expansion set was called Dracco Heads 2. This set featured 41 entirely new Dracco Heads divided into two factions, the Gorkovi and the Grollovi; in the current Chaotic mythology, these groups would correspond to the Underworlders and the Overworlders. The expansion also introduced the Dracco Stone, which corresponds to the Cothica.


Beyond the lack of Danians and Mipedians, the most significant difference between the current Chaotic mythology and the Dracco Heads 2 mythology is their origin stories. In Dracco Heads 2, the Grollovi's spaceship had crash landed on a planet inhabited by the Gorkovi, and in the process, the ship's cargo, the Dracco Stone, was lost. The Gorkovi, upon finding out about the stone, wanted to find it so that they could use it to rule the universe; the Grollovi, on the other hand, simply needed it to give their spaceship enough power to return to their home planet.

 

 

In 2000 a TCG known as Grolls & Gorks was born. In this trading card game (TCG) the creatures on the cards were mostly from the Dracco Heads 2nd edition,[1] though Location cards were a new addition. Grolls & Gorks was not only a TCG but it was also a Coin Game. It featured plastic coins that had the faces of the Grolls & Gorks creatures on them.


In the Grolls & Gorks TCG, the words GROLLOVI and GORKOVI refer to the creature types. GROLLOVI are the OverWorlder creatures and GORKOVI are the UnderWorlder creatures.


In the year 2001 the Grolls & Gorks TCG was turned into Chaotic: Now Or Never! It still featured some of the original creatures from Grolls & Gorks, such as Screamer, TwinHead, Gork, Pingo, Wakko (now known as Yokkis), Clapper (now known as Klasp), and many others. There were also some creatures in the Chaotic: Now Or Never! TCG that came directly from the first edition of Dracco Heads, such as Diablo (now known as Chaor) and Mr. Muscles. Mr. Muscles's name was soon turned into Muxsle, which in 2007 was again changed to Stelgar.


Soon, 4kids Entertainment signed a contract with Apex Marketing, the creators of Chaotic: Now Or Never! and Grolls & Gorks, and brought Chaotic to the US.[2] In order to keep the popularity up, they changed the names of some of the creature, location, weapon, and spell cards, as well as the card design, appearance, and card types. Weapon cards are now known as battle gear, and spell cards are now known as mugic.


The story line was also changed for both the game and the TV series. For example, in the original story, Tom and Kazdan were enemies, not friends, and the Cothica was originally known as the Dracco Kamen (meaning "Dracco Stone") and later as the Chaos Rock.


At some point, ChaoticUSA.com was turned into a redirect page for chaoticgame.com and all of the content on the old website was deleted.


After a website update in August 2010, the website stopped updating and the card next set in production was indefinitely delayed. The website still remains however, and while no official announcements have been made, some dedicated fans discovered TCDigital and 4kids had engaged in a series of lawsuits over the Chaotic property. Eventually, in 2012 fans discovered that Kodo studios, a subsidiary of Dracco Company had picked up the property, but have not done anything visible to the game. They have however been doing some behind-the scenes stuff, and the game was even taken down once, causing much panic, only for it to be put back up. Chaotic|Blargers still has his forum account and is constantly telling everyone to be patient.


In spite of this Hiatus, Chaotic still celebrated its 5th anniversary on October 23, 2012 with a staff battle event, and a slight visual change was made to the main website. However, for whatever reason, the announcement on the forums did not effect the "Mega Roar" announcement section of the front page (this has since been fixed).


As of 2017, the site has been closed for some time, with no sign of a possible return. There have been rumors of a possible reboot, but it is unclear at the moment whether these rumors are true.

 

 

[spoiler=the interworkings of the tcg]
Both players begin with an equal number of creatures on the board - the most common configurations are 1, 3, 6, or 10 creatures for each player. The objective of the game is to eliminate all the creatures of the opposing player. There are five types of cards in the game, each with unique abilities. These types are Creature, Attack, Location, Battlegear, and Mugic.


Creature Cards are cards that players choose to make up their armies. These cards have up to six possible background colors based on the "tribe" with which creature is associated. The tribes are listed as "OverWorld" (Blue), "UnderWorld" (Red), Danian (Brown), Mipedian (Yellow), M'arrillian (black), and creatures unaffiliated with any tribe, called "Tribeless" (White). Certain creatures have abilities that are either active at all times ("Innate"), activated at will, triggered by certain circumstances or events, or activate when specific creatures are on the field ("Brainwashed"). Unlike the actual game, the animated series depicted creatures having to manually carry all of their Battlegear and their Mugic with them.


Each creature in an Army is permitted to be equipped with one Battlegear Card, as opposed to the animated series, where players may equip their creatures with spectral viewers and one additional Battlegear. Battlegear are often depicted as weapons, equipment, or vehicles that the equipped creature can utilize. Each creature can only use their own Battlegear in a battle. When a creature is defeated, both it and the Battlegear card are sent to the discard pile. At the beginning of the game, Battlegear is set underneath your Creature Card, face-down. When the creature engages in battle, the Battlegear Card is flipped face-up and revealed, where its effects will activate.


Each player builds a 10-card location deck. At the beginning of the game, each player's location Deck is shuffled and placed face down on the table. At the beginning of a player's turn, that player flips over the top card of their location deck. Location cards are used to determine Initiative (who attacks first in battle), either by Tribe, Element, or Discipline. If both creatures in battle are from the same Tribe or have the same score for the Discipline in question, then the attacking player has the initiative. Location cards also have a second ability which will modify the game (usually during combat) in some other way.


Damage is dealt through the use of attack cards. Each player must have a 20-card attack deck, which is shuffled and placed face down. Players draw 2 attack cards at the beginning of the game, and always have at least 2 attack cards in their hand at all times. When it is a player's turn to "strike", they draw a third attack card and select one of the 3 attack cards to play. A player must play an attack card during each of their turns. Damage to creatures is calculated by the following equation.
Total Damage dealt with 1 attack card = Base Damage + Elemental Damage + Attack card Text Box Damage + Creature Card Text Box Damage + Battlegear Damage (If applicable) + Location Damage (If applicable)
The players then alternate striking each other creatures in a battle, starting with the creature that has the initiative. A Creature is defeated when it sustains a damage greater than or equal to its current energy.


Each attack card also has a build point value, which is used when building a deck. These values range from 0-5, and cards with higher build point totals being more powerful. Players have 20 build points to allocate as they see fit over their attack deck.


Each player selects the same number of Mugic cards as creatures that they are using. Mugic cards are held in the player's hand with the three attack cards. Mugic cards will either be tribe associated (meaning only one tribe can use them), and have the tribe color in the caption boxes, or they can be generic (meaning any tribe can use them). Creatures must have Mugic counters greater than or equal to the required cost on the Mugic card in order to use it. Generic, Overworld, Underworld, Danian, and Mipedian mugic cards cost 3 or less mugic counters. M'arrillian mugic cards can cost up to 10 mugic counters. Sometimes mugic cards are affected by the location, for example, in Wood Pillar, Overworld mugic costs 1 extra mugician.


In the game of Chaotic, each player sets out their creature cards at the start of the game. This is called their Army. Armies can be set up in one of seven different sizes: 1, 3, 6, 10, 15, 21, or 28 (although it could be bigger provided that the players have enough cards). The different sizes correspond to different degrees of difficulty. The smaller sizes provide an "easy to play" match, suitable for new chaotic players. The larger sizes are used for advance matches, as the players would have to decide the positions and battlegear for the large number of creatures, and the equally large number of mugic cards to be played, as well as having to decide which opposing creatures to attack. The players place these creatures face up in the formation of an inverted triangle (with the 'base' of the two triangles formed placed against each other). Though not an official Army size, the animated series featured a 105-versus-105 size, with each side using 105 creatures; consequently, this battle was never finished in the series, as both players were undeniably exhausted.


A player can only move any amount of creatures per turn (unless a creature is in battle then you would be fighting) but only have one battle per move turn creature per turn. Creatures can move into another space on the playing mat, except to those occupied by a creature belonging to the same player. When a creature's card is moved into a space already occupied by an opponent's creature, a battle occurs. Creatures can only be moved to the spaces closest to them. Some creatures have effects on their movement or are able to attack creatures multiple spaces away. Bursts occur when a player plays an attack card, mugic card, or a Creature or Battlegear's trigger abilities are activated. Once a burst has started players alternate adding to the burst with their own abilities or effects. Once both players agree to stop adding to the burst, the effects are resolved starting from the last card effect or ability down to the card that started the burst.


Some cards have been labeled 'unique' and only one can be in the player's deck. Certain cards may not be put in a mixed army.


There are very little differences between the official rules and the rules of the OCG. The OCG had a deck composed only of cards with the discipline symbols on them called the "Discipline Deck". The attacking player turns over the top card of the "Discipline Deck" to determine the type of contest between the opposing creatures. The creatures's discipline stats are enhanced or reduced by the battlegear attached, or the location. The players then draw "Power Cards" that have multiples of five printed on the cards. The players take turns to draw power cards which reduces the stat of the selected discipline of the opposing creature. The first player to reduce the selected stat of the opponent's creature to zero is the winner of the battle. These battles continue until one player has defeated all of his or her opponent's creatures. At the end of each battle if engaged creator's have gained elementals during battle it loses that/those elements.


[spoiler=expansions and parts of the game]
There have been a total of 3 expansions to the card game including the original. All of the expansions feature different sub-sets or series.


Dawn of Perim: The initial expansion of the card game that had cards that were directly tied in with the first season of the show. Secrets: The original card series introducing many of the original abilities and trends for cards.


Zenith of the Hive: This set introduced the new infection statuses which could be utilized by Danians.[3]
Silent Sands: This set introduced the new Warbeast and Conjuror titles for Mipedians.[4]


M'arrillian Invasion: This expansion fell in line with the release of the second season of the show and introduced a fifth tribe, the M'arrillians. Beyond the Doors: This set introduced the new Minion title for the Overworlders, Underworlders, Mipedians, and Danians and the Chieftain title for M'arrllians.

 

 

Rise of the Oligarch: This set introduced Fluidmorpher and Kha'rall titles for M'arrillians. Unlike the Chieftain M'arrillians, these types of M'arrillians can not make minions use brainwashed text.
Turn of the Tide: This set didn't introduced anything new, but it did showcase newer iterations of previous creatures and new creatures without brainwashed text.

 

Forged Unity: This set showcased new and redesigned creatures with a focus on abilities for armies consisting of multiple tribes.


Secrets of the Lost City: This is the last expansion and lies with the 3rd and final season of the show and introduces the Tribeless. Alliances Unraveled: This set introduced new Past titles for characters from Perim's past as well as other cards such as locations. It even included characters without any tribe affiliation from the past. Fire and Stone: This set included few cards as the show was coming to a close.


There was an online version of the game, which is in sync with the material card game. Each physical card has a 12-digit alphanumeric code to upload it to a player's online deck. It allows you to trade, battle, build creature armies, read the lore of the game and more. However, some promotional cards are not allowed to be uploaded.


There are three ways to participate in Chaotic TCG tournaments. The first one is somewhat traditional, as it involves going to the retailer and playing using the physical cards. The second method is going online and participate in the online tournaments. The third is a combination of both, where the certain retailers offer their own online tournaments that can only be played at the retailer's store. When players win in tournaments they receive "tournament points" that allow access to special features in the online game.


When going to a retailer's store to participate in a tournament, there are two types of tournaments that will be organized for the event: Organized Play and Sealed Deck tournaments. Most tournaments follow the traditional Swiss format.


Organized Play Tournaments are when players must bring their own cards to the event, and build their deck with nothing but their own cards. They must build their decks accordingly to the chosen format the event has decided to run (e.g. 6v6 Masters) and then play other players in order to earn a spot into the top players. After a set number of rounds, matches become single elimination, until the top four. After top 4, a winner will have been declared and wins said prizes(*).


Sealed Deck Tournaments are when players must pay an entrance fee in order to get into the tournament, always. After the sign-up, each player is normally given 1 starter deck and 5 booster packs, which then they must build a deck (using only those cards) accordingly to the chosen format the event has decided to run and then play other players in order to earn a spot into the top players. After a set number of rounds, matches become single elimination, until the top four. After the top four are decided, a winner will be declared and wins said prizes. Prizes are given to all players; however, the top players are awarded more prizes.


Like most trading card games, booster packs are sold to distribute cards. The booster packs of this game contain nine cards per pack, which includes two foil cards. The current MSRP for the booster packs is $2.40. Two covers were originally made, one with Blugon and Khugar on it, and the other with Ibiaan and Siado. The covers for the Zenith of the Hive set are Kelvedran and Illexia, while the covers for Silent Sands feature Melke and Gnarlus. All the Dawn of Perim and Marrilian Invasion booster packs contained two rare cards in every pack, but as of Alliances Unraveled there are three rare cards in each pack.


Two starter decks were released alongside the initial set, "Dawn of Perim: Overworld" and "Dawn of Perim: Underworld". As their names suggests, the decks contain only one type of creature card. Each starter deck contains: 52 cards (although only 48 cards would actually be used to play the game), with two non-game cards within the 52 cards; rulebook, and game mat. Three new decks (one for each tribe) were released with M'arrilian Invasion set in September 2008. Unlike Dawn of Perim and M'arrillian Invasion, Secrets of the Lost City does not show the tribe of the starter deck on the box. Each starter deck contains three rare cards and one super rare card, chances being a one out of five that the super will be replaced with an ultra rare card.


Chaoticgame.com announced that two demo decks, playmats, and a rulebook can be provided free at the Chaotic Website in PDF format to give players a chance to learn and play the game before purchase. The demo cards have no chaotic code- thus cannot be submitted online- and have a "DEMO" watermark over each card's image.




[spoiler=To get a better grasp on the game you also have to know some of the TV show as well]
The TV Series help promote the card game (The entire reason of the show to push product but other shows do that so who cares?) anyways to get a better grasp on the game you also have to know some of the TV show as well.


Chaotic is an American-Canadian animated science fantasy television series produced by 4Kids Entertainment and animated by Bardel Entertainment for Season 1 and Dong Woo Animation for Season 2-3. It is based on the Danish trading card game of the same name. Much of the plot is based on the original storyline of the Danish trading card game.


Chaotic tells the tale of a teenage boy named Tom and his friend Kaz. They both play the Chaotic Trading Card/Online Game. Kaz always tries to tell Tom about a secret code to play for real which Tom refuses to believe. While playing online Tom receives the special password. When he enters the password into his game scanner he is transported to a place called Chaotic that is able to take him to another world where the characters, locations and items in the card game came to life.


There are two parts to the Chaotic world, Chaotic itself and Perim. Chaotic is where the people play an advanced version of the card/online game where they transform into the creatures. The games can be watched via monitor by other players.


The second part is Perim. In Perim the creatures, locations and items from the game are real. Players from the Chaotic game can teleport into Perim and scan the locations, creatures and items with their scanners, gaining the ability to use them in their game. There are four tribes in Perim. Two tribes, the Overworld and the Underworld, have been at war over a great power called the Cothica. Despite their names, there is no definite Good and evil tribe, as both have different stories and interpretations of how the war began, with each tribe seeing the other as being evil. The Danians and Mipedians have since joined the war, turning it into a four-way conflict over the Cothica. It is said that the Mipedians were once united with the Overworlders and the Danians united with the Underworlders. It is still unknown why they separated.


Both Chaotic and Perim are made up of a mysterious code called the "Chaotic Code". The code is noted for constantly changing in random ways. Thus, it is considered "chaotic." In Perim, the Chaotic Code describes everything. It contains the information for all the creatures, BattleGear, attacks, Mugic, and locations. The Cothica, mentioned above, is the source of all the codes in Perim. The code also describes everything in Chaotic. The BattleDromes, Transporters, and CodeScanners can analyze and/or modify this code for matches, transport, or creation of virtual cards.


When the players are in Chaotic/Perim they exist simultaneously on Earth. When a Chaotic player leaves Chaotic they become one person again and the Earth version of the player gains the memories of anything they experienced in the Chaotic/Perim world. This is awkward the first time they transport, as their online deck is blocked so that their Chaotic self can use it and their scanner becomes non functional, causing many people to believe they have broken their scanners until they are re-united with their Chaotic self.


A short preview was shown on 4Kids TV on September 30, 2006 at 10:30 am (ET). The show officially premiered on October 7, 2006 at 10:30 AM (ET). 4Kids Entertainment plans to "roll out the storyline over seven years", implying there were seven seasons planned for the television series. A second season, called Chaotic: M'arillian Invasion, aired began airing in September 2008 on 4Kids TV. While season 1 used flash animation, the M'arillian Invasion season is animated in traditional animation. Jetix (US) bought the cable rights to the show and began airing it daily at 7 AM October 1, 2007. The Secrets of Lost City season is animated in traditional animation, like the previous season.


Digital cable providers Comcast Cable, Cox Communications and Bresnan Communications premiered four new episodes in February 2008 on 4KidsTV's Video On Demand.


Teletoon and The CW4Kids air most of the premiere episodes for their respective countries. The CW4Kids premieres began in February 2009 with M'arillian Invasion episode 14, while Teletoon began airing the second season in January 2009. Cartoon Network took over premieres for the final seven M'arrillian Invasion episodes in the US in August 2009, but The CW4Kids regained the premieres when the third series- Secrets of the Lost City started on Halloween 2009. Toon Disney aired the show on Jetix. On February 13, 2009, Jetix along with Toon Disney merged into a new network called Disney XD (a new channel similar in scope to Jetix). The Jetix brand no longer exists in the United States, but series 1, the original Chaotic, continued to air on Disney XD. Cartoon Network acquired the rights for the second and third seasons and began airing them and Yu-Gi-Oh! 5D's in June 2009. By airing the second season straight through, CN was able to premiere episodes before CW4Kids. The series finale aired on March 13, 2010, but the show continued to air on Cartoon Network and Disney XD until 2011. In January 2009, the first season of Chaotic was shown daily on Jetix in both Ireland and the United Kingdom.


Human Characters:
Tom Majors (a.k.a. MajorTom) - Mainly an OverWorld player, Tom Majors is the main protagonist of the series. He is subsequently shocked and overwhelmed by his first transportation to Chaotic, transforming into the Card Game Creatures and experiencing the battle "for real." However, Tom eventually overcomes his fear and is presented as a bold risk taker and thrill seeker, meeting the Creatures and exploring the locations in the dimensional world of Perim. Tom is honest, truthful and trustworthy and cares deeply for his friends. Even if his rarest and favorite cards are on the line. Tom's favorite and trademark card is Maxxor, the leader of Perim's Overworld. His name and username are a reference to Major Tom, the fictional astronaut from the David Bowie song, Space Oddity.


Kazdan "Kaz" Kalinkas (a.k.a. KidChaor) - Mainly an UnderWorld player, Kaz focuses on the game, becoming a better player and improving his battle skills and his collection. He tends to be more cautious and less adventurous; preferring to calculate the odds before taking a risk, unless rare Creatures, BattleGear, or Mugics are at stake. Kaz is usually aided by his underworld friend H'earring who helps him locate desirable scans, usually at the price of some disgusting delicacies. Kaz frequently warns Tom about the dangers of Perim, but Tom usually ignores Kaz. Kaz's favorite and trademark card is Chaor, the leader of the Underworld.


Peyton (a.k.a. PeytonicMaster) - Peyton was introduced in the third episode of Chaotic when he won a battle against Tom. Mainly a Mipedian Player, Peyton is portrayed as a charismatic and eccentric Chaotic player. Peyton speaks in slang and has an encyclopedic knowledge of the game. His intense opinions, his appearance and his unorthodox style of battle and the way he expresses himself all lend themselves to comedy. He often tests unusual theories and strategies in battle, which, shockingly, lead to victory more often than not. He is also perfectly happy to show off cool new scans to his friends. Though he loves to win—especially with his Mipedian Creatures—Peyton will also battle using some of Perim's freakiest Creatures, just to have the experience of transforming into them and "feeling their vibes." While most Chaotic Players think that one tribe is better than the others, Peyton knows how to "look past the personalities and find the powers", though when he isn't testing out different creatures he prefers his Mipedian decks.


Sarah (a.k.a. ChaotiKween) - introduced in the second episode of Chaotic when she saves Tom's butt when he is tricked into going to lake Ken-I-Po in Perim. Mainly a Danian player, Sarah is the smart, feisty female of the group with intentions of speaking her mind. A fearless and shrewd Chaotic player, she is often in situations of stumbling into a fight with the boys and/or the other Players. On few occasions, Sarah is shown to have enough courage when confronting a Creature who gets her angry and is often at the event of leading Tom, Peyton or Kaz to drag her out of danger. She is also known to be a hardcore Scanner, she will camp out for weeks just to get a rare scan. She is also very protective of the boys and is willing do anything to help them. Sarah is shown to have a close relationship with Tom. This is likely due to the fact that she was the first person he met in Perim and her introductory into the main character group.


Krystella and Klaybourne (a.k.a. Klayotic) - Krystella and Klay are a crafty team of pranksters who function as the main antagonists of the series. They met briefly after the series began. They are almost always together. The duo's favorite activity, besides battling in Chaotic, is sabotaging the lead characters.


Krystella and Klay are snobbish, conceited, rude and patronizing. Klay is seen to have preferred using Lord Van Bloot over all his other cards.




(Rumors about a possible reboot that may occur) Talk abut this TCG!

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